Example #1
0
EAPI_MAIN int
elm_main(int argc, char **argv)
{
   Evas_Object *win, *bg, *prefs, *layout;
   Elm_Prefs_Data *prefs_data;

   win = elm_win_add(NULL, "Prefs", ELM_WIN_BASIC);
   elm_policy_set(ELM_POLICY_QUIT, ELM_POLICY_QUIT_LAST_WINDOW_CLOSED);
   elm_win_title_set(win, "Prefs Example 03");
   elm_win_autodel_set(win, EINA_TRUE);

   bg = elm_bg_add(win);
   elm_win_resize_object_add(win, bg);
   evas_object_size_hint_min_set(bg, WIDTH, HEIGHT);
   evas_object_size_hint_max_set(bg, WIDTH, HEIGHT);
   evas_object_show(bg);

   layout = elm_layout_add(win);
   elm_layout_file_set(layout, "prefs_example_03.edj", "prefs_edje");

   prefs = elm_prefs_add(win);
   evas_object_size_hint_weight_set(prefs, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
   evas_object_resize(prefs, WIDTH, HEIGHT);
   evas_object_show(prefs);

   evas_object_smart_callback_add(prefs, "page,loaded", _page_loaded_cb,
                                  layout);
   evas_object_smart_callback_add(prefs, "item,changed", _item_changed_cb,
                                  layout);

   elm_prefs_autosave_set(prefs, EINA_TRUE);

   prefs_data =
     elm_prefs_data_new("./prefs_example_03.cfg", NULL, EET_FILE_MODE_READ_WRITE);

   elm_prefs_file_set(prefs, "prefs_example_03.epb", NULL);
   elm_prefs_data_set(prefs, prefs_data);

   elm_prefs_item_swallow(prefs, "main:swal", layout);

   _update_animation_time(prefs, layout);
   _update_animation(prefs, layout);

   evas_object_resize(win, WIDTH, HEIGHT);
   evas_object_show(win);

   elm_run();

   elm_prefs_data_unref(prefs_data);

   elm_shutdown();

   return 0;
}
Example #2
0
static void
_item_changed_cb(void *data, Evas_Object *obj, void *event_info)
{
   const char *item = event_info;
   Evas_Object *layout = data;

   if (!strcmp(item, "main:config:options:animation_time"))
      _update_animation_time(obj, layout);
   else if (!strcmp(item, "main:config:options:animation"))
      _update_animation(obj, layout);
}
Example #3
0
static void
_update(Evas_Object *prefs, Evas_Object *layout)
{
   _update_animation(prefs, layout);
   _update_animation_time(prefs, layout);
}
void AnimationPlayerEditor::_update_player() {

	if (!player)
		return;

	updating=true;
	List<StringName> animlist;
	player->get_animation_list(&animlist);

	animation->clear();
	nodename->set_text(player->get_name());

	stop->set_disabled(animlist.size()==0);
	play->set_disabled(animlist.size()==0);
	play_bw->set_disabled(animlist.size()==0);
	play_bw_from->set_disabled(animlist.size()==0);
	play_from->set_disabled(animlist.size()==0);
	autoplay->set_disabled(animlist.size()==0);
	duplicate_anim->set_disabled(animlist.size()==0);
	rename_anim->set_disabled(animlist.size()==0);
	blend_anim->set_disabled(animlist.size()==0);
	remove_anim->set_disabled(animlist.size()==0);
	resource_edit_anim->set_disabled(animlist.size()==0);
	save_anim->set_disabled(animlist.size() == 0);


	int active_idx=-1;
	for (List<StringName>::Element *E=animlist.front();E;E=E->next()) {

		if (player->get_autoplay()==E->get())
			animation->add_icon_item(autoplay_icon,E->get());
		else
			animation->add_item(E->get());

		if (player->get_current_animation()==E->get())
			active_idx=animation->get_item_count()-1;

	}

	updating=false;
	if (active_idx!=-1) {
		animation->select(active_idx);
		autoplay->set_pressed(animation->get_item_text(active_idx)==player->get_autoplay());
		_animation_selected(active_idx);

	} else if (animation->get_item_count()>0){

		animation->select(0);
		autoplay->set_pressed(animation->get_item_text(0)==player->get_autoplay());
		_animation_selected(0);
	}

	//pause->set_pressed(player->is_paused());

	if (edit_anim->is_pressed()) {

		if (animation->get_item_count()) {
			String current = animation->get_item_text(animation->get_selected());
			Ref<Animation> anim =  player->get_animation(current);
			editor->get_animation_editor()->set_animation(anim);
			Node *root = player->get_node(player->get_root());
			if (root) {
				editor->get_animation_editor()->set_root(root);
			}

		}

	}

	_update_animation();
}