double a_coords_utm_diff( const struct UTM *utm1, const struct UTM *utm2 ) { static struct LatLon tmp1, tmp2; if ( utm1->zone == utm2->zone ) { return sqrt ( pow ( utm1->easting - utm2->easting, 2 ) + pow ( utm1->northing - utm2->northing, 2 ) ); } else { a_coords_utm_to_latlon ( utm1, &tmp1 ); a_coords_utm_to_latlon ( utm2, &tmp2 ); return a_coords_latlon_diff ( &tmp1, &tmp2 ); } }
void vik_coord_to_latlon ( const VikCoord *coord, struct LatLon *dest ) { if ( coord->mode == VIK_COORD_LATLON ) *dest = *((const struct LatLon *)coord); else a_coords_utm_to_latlon ( (const struct UTM *) coord, dest ); }
void vik_coord_load_from_utm ( VikCoord *coord, VikCoordMode mode, const struct UTM *utm ) { if ( mode == VIK_COORD_UTM ) *((struct UTM *)coord) = *utm; else a_coords_utm_to_latlon ( utm, (struct LatLon *) coord ); coord->mode = mode; }
void vik_coord_copy_convert(const VikCoord *coord, VikCoordMode dest_mode, VikCoord *dest) { if ( coord->mode == dest_mode ) { *dest = *coord; } else { if ( dest_mode == VIK_COORD_LATLON ) a_coords_utm_to_latlon ( (struct UTM *)coord, (struct LatLon *)dest ); else a_coords_latlon_to_utm ( (struct LatLon *)coord, (struct UTM *)dest ); dest->mode = dest_mode; } }
void vik_coord_convert(VikCoord *coord, VikCoordMode dest_mode) { VikCoord tmp; if ( coord->mode != dest_mode ) { if ( dest_mode == VIK_COORD_LATLON ) { a_coords_utm_to_latlon ( (struct UTM *)coord, (struct LatLon *)&tmp ); *((struct LatLon *)coord) = *((struct LatLon *)&tmp); } else { a_coords_latlon_to_utm ( (struct LatLon *)coord, (struct UTM *)&tmp ); *((struct UTM *)coord) = *((struct UTM *)&tmp); } coord->mode = dest_mode; } }
// Align displayed Lat/Lon values with displayed UTM values static void align_ll2utm (VikGeorefLayer *vgl) { struct UTM corner; const gchar *letter = gtk_entry_get_text ( GTK_ENTRY(vgl->cw.utm_letter_entry) ); if (*letter) corner.letter = toupper(*letter); corner.zone = gtk_spin_button_get_value_as_int ( GTK_SPIN_BUTTON(vgl->cw.utm_zone_spin) ); corner.easting = gtk_spin_button_get_value ( GTK_SPIN_BUTTON(vgl->cw.ce_spin) ); corner.northing = gtk_spin_button_get_value ( GTK_SPIN_BUTTON(vgl->cw.cn_spin) ); struct LatLon ll; a_coords_utm_to_latlon ( &corner, &ll ); gtk_spin_button_set_value ( GTK_SPIN_BUTTON(vgl->cw.lat_tl_spin), ll.lat ); gtk_spin_button_set_value ( GTK_SPIN_BUTTON(vgl->cw.lon_tl_spin), ll.lon ); }
/* called every time we update coordinates/zoom */ static void viewport_utm_zone_check ( VikViewport *vvp ) { if ( vvp->coord_mode == VIK_COORD_UTM ) { struct UTM utm; struct LatLon ll; a_coords_utm_to_latlon ( (struct UTM *) &(vvp->center), &ll ); a_coords_latlon_to_utm ( &ll, &utm ); if ( utm.zone != vvp->center.utm_zone ) *((struct UTM *)(&vvp->center)) = utm; /* misc. stuff so we don't have to check later */ vvp->utm_zone_width = viewport_utm_zone_width ( vvp ); vvp->one_utm_zone = ( vik_viewport_rightmost_zone(vvp) == vik_viewport_leftmost_zone(vvp) ); } }
static gdouble viewport_utm_zone_width ( VikViewport *vvp ) { if ( vvp->coord_mode == VIK_COORD_UTM ) { struct LatLon ll; /* get latitude of screen bottom */ struct UTM utm = *((struct UTM *)(vik_viewport_get_center ( vvp ))); utm.northing -= vvp -> height * vvp -> ympp / 2; a_coords_utm_to_latlon ( &utm, &ll ); /* boundary */ ll.lon = (utm.zone - 1) * 6 - 180 ; a_coords_latlon_to_utm ( &ll, &utm); return fabs ( utm.easting - EASTING_OFFSET ) * 2; } else return 0.0; }
void vik_coord_layer_draw ( VikCoordLayer *vcl, gpointer data ) { VikViewport *vp = (VikViewport *) data; if ( !vcl->gc ) { return; } if ( vik_viewport_get_coord_mode(vp) != VIK_COORD_UTM ) { VikCoord left, right, left2, right2; gdouble l, r, i, j; gint x1, y1, x2, y2, smod = 1, mmod = 1; gboolean mins = FALSE, secs = FALSE; GdkGC *dgc = vik_viewport_new_gc_from_color(vp, vcl->color, vcl->line_thickness); GdkGC *mgc = vik_viewport_new_gc_from_color(vp, vcl->color, MAX(vcl->line_thickness/2, 1)); GdkGC *sgc = vik_viewport_new_gc_from_color(vp, vcl->color, MAX(vcl->line_thickness/5, 1)); vik_viewport_screen_to_coord ( vp, 0, 0, &left ); vik_viewport_screen_to_coord ( vp, vik_viewport_get_width(vp), 0, &right ); vik_viewport_screen_to_coord ( vp, 0, vik_viewport_get_height(vp), &left2 ); vik_viewport_screen_to_coord ( vp, vik_viewport_get_width(vp), vik_viewport_get_height(vp), &right2 ); #define CLINE(gc, c1, c2) { \ vik_viewport_coord_to_screen(vp, (c1), &x1, &y1); \ vik_viewport_coord_to_screen(vp, (c2), &x2, &y2); \ vik_viewport_draw_line (vp, (gc), x1, y1, x2, y2); \ } l = left.east_west; r = right.east_west; if (60*fabs(l-r) < 4) { secs = TRUE; smod = MIN(6, (int)ceil(3600*fabs(l-r)/30.0)); } if (fabs(l-r) < 4) { mins = TRUE; mmod = MIN(6, (int)ceil(60*fabs(l-r)/30.0)); } for (i=floor(l*60); i<ceil(r*60); i+=1.0) { if (secs) { for (j=i*60+1; j<(i+1)*60; j+=1.0) { left.east_west = j/3600.0; left2.east_west = j/3600.0; if ((int)j % smod == 0) CLINE(sgc, &left, &left2); } } if (mins) { left.east_west = i/60.0; left2.east_west = i/60.0; if ((int)i % mmod == 0) CLINE(mgc, &left, &left2); } if ((int)i % 60 == 0) { left.east_west = i/60.0; left2.east_west = i/60.0; CLINE(dgc, &left, &left2); } } vik_viewport_screen_to_coord ( vp, 0, 0, &left ); l = left2.north_south; r = left.north_south; for (i=floor(l*60); i<ceil(r*60); i+=1.0) { if (secs) { for (j=i*60+1; j<(i+1)*60; j+=1.0) { left.north_south = j/3600.0; right.north_south = j/3600.0; if ((int)j % smod == 0) CLINE(sgc, &left, &right); } } if (mins) { left.north_south = i/60.0; right.north_south = i/60.0; if ((int)i % mmod == 0) CLINE(mgc, &left, &right); } if ((int)i % 60 == 0) { left.north_south = i/60.0; right.north_south = i/60.0; CLINE(dgc, &left, &right); } } #undef CLINE g_object_unref(dgc); g_object_unref(sgc); g_object_unref(mgc); return; } if ( vik_viewport_get_coord_mode(vp) == VIK_COORD_UTM ) { const struct UTM *center = (const struct UTM *)vik_viewport_get_center ( vp ); gdouble xmpp = vik_viewport_get_xmpp ( vp ), ympp = vik_viewport_get_ympp ( vp ); guint16 width = vik_viewport_get_width ( vp ), height = vik_viewport_get_height ( vp ); struct LatLon ll, ll2, min, max; double lon; int x1, x2; struct UTM utm; utm = *center; utm.northing = center->northing - ( ympp * height / 2 ); a_coords_utm_to_latlon ( &utm, &ll ); utm.northing = center->northing + ( ympp * height / 2 ); a_coords_utm_to_latlon ( &utm, &ll2 ); { /* find corner coords in lat/lon. start at whichever is less: top or bottom left lon. goto whichever more: top or bottom right lon */ struct LatLon topleft, topright, bottomleft, bottomright; struct UTM temp_utm; temp_utm = *center; temp_utm.easting -= (width/2)*xmpp; temp_utm.northing += (height/2)*ympp; a_coords_utm_to_latlon ( &temp_utm, &topleft ); temp_utm.easting += (width*xmpp); a_coords_utm_to_latlon ( &temp_utm, &topright ); temp_utm.northing -= (height*ympp); a_coords_utm_to_latlon ( &temp_utm, &bottomright ); temp_utm.easting -= (width*xmpp); a_coords_utm_to_latlon ( &temp_utm, &bottomleft ); min.lon = (topleft.lon < bottomleft.lon) ? topleft.lon : bottomleft.lon; max.lon = (topright.lon > bottomright.lon) ? topright.lon : bottomright.lon; min.lat = (bottomleft.lat < bottomright.lat) ? bottomleft.lat : bottomright.lat; max.lat = (topleft.lat > topright.lat) ? topleft.lat : topright.lat; } lon = ((double) ((long) ((min.lon)/ vcl->deg_inc))) * vcl->deg_inc; ll.lon = ll2.lon = lon; for (; ll.lon <= max.lon; ll.lon+=vcl->deg_inc, ll2.lon+=vcl->deg_inc ) { a_coords_latlon_to_utm ( &ll, &utm ); x1 = ( (utm.easting - center->easting) / xmpp ) + (width / 2); a_coords_latlon_to_utm ( &ll2, &utm ); x2 = ( (utm.easting - center->easting) / xmpp ) + (width / 2); vik_viewport_draw_line (vp, vcl->gc, x1, height, x2, 0); } utm = *center; utm.easting = center->easting - ( xmpp * width / 2 ); a_coords_utm_to_latlon ( &utm, &ll ); utm.easting = center->easting + ( xmpp * width / 2 ); a_coords_utm_to_latlon ( &utm, &ll2 ); /* really lat, just reusing a variable */ lon = ((double) ((long) ((min.lat)/ vcl->deg_inc))) * vcl->deg_inc; ll.lat = ll2.lat = lon; for (; ll.lat <= max.lat ; ll.lat+=vcl->deg_inc, ll2.lat+=vcl->deg_inc ) { a_coords_latlon_to_utm ( &ll, &utm ); x1 = (height / 2) - ( (utm.northing - center->northing) / ympp ); a_coords_latlon_to_utm ( &ll2, &utm ); x2 = (height / 2) - ( (utm.northing - center->northing) / ympp ); vik_viewport_draw_line (vp, vcl->gc, width, x2, 0, x1); } } }
static void vik_dem_layer_draw_dem ( VikDEMLayer *vdl, VikViewport *vp, VikDEM *dem ) { VikDEMColumn *column, *prevcolumn, *nextcolumn; struct LatLon dem_northeast, dem_southwest; gdouble max_lat, max_lon, min_lat, min_lon; /**** Check if viewport and DEM data overlap ****/ /* get min, max lat/lon of viewport */ vik_viewport_get_min_max_lat_lon ( vp, &min_lat, &max_lat, &min_lon, &max_lon ); /* get min, max lat/lon of DEM data */ if ( dem->horiz_units == VIK_DEM_HORIZ_LL_ARCSECONDS ) { dem_northeast.lat = dem->max_north / 3600.0; dem_northeast.lon = dem->max_east / 3600.0; dem_southwest.lat = dem->min_north / 3600.0; dem_southwest.lon = dem->min_east / 3600.0; } else if ( dem->horiz_units == VIK_DEM_HORIZ_UTM_METERS ) { struct UTM dem_northeast_utm, dem_southwest_utm; dem_northeast_utm.northing = dem->max_north; dem_northeast_utm.easting = dem->max_east; dem_southwest_utm.northing = dem->min_north; dem_southwest_utm.easting = dem->min_east; dem_northeast_utm.zone = dem_southwest_utm.zone = dem->utm_zone; dem_northeast_utm.letter = dem_southwest_utm.letter = dem->utm_letter; a_coords_utm_to_latlon(&dem_northeast_utm, &dem_northeast); a_coords_utm_to_latlon(&dem_southwest_utm, &dem_southwest); } if ( (max_lat > dem_northeast.lat && min_lat > dem_northeast.lat) || (max_lat < dem_southwest.lat && min_lat < dem_southwest.lat) ) return; else if ( (max_lon > dem_northeast.lon && min_lon > dem_northeast.lon) || (max_lon < dem_southwest.lon && min_lon < dem_southwest.lon) ) return; /* else they overlap */ /**** End Overlap Check ****/ /* boxes to show where we have DEM instead of actually drawing the DEM. * useful if we want to see what areas we have coverage for (if we want * to get elevation data for a track) but don't want to cover the map. */ #if 0 /* draw a box if a DEM is loaded. in future I'd like to add an option for this * this is useful if we want to see what areas we have dem for but don't want to * cover the map (or maybe we just need translucent DEM?) */ { VikCoord demne, demsw; gint x1, y1, x2, y2; vik_coord_load_from_latlon(&demne, vik_viewport_get_coord_mode(vp), &dem_northeast); vik_coord_load_from_latlon(&demsw, vik_viewport_get_coord_mode(vp), &dem_southwest); vik_viewport_coord_to_screen ( vp, &demne, &x1, &y1 ); vik_viewport_coord_to_screen ( vp, &demsw, &x2, &y2 ); if ( x1 > vik_viewport_get_width(vp) ) x1=vik_viewport_get_width(vp); if ( y2 > vik_viewport_get_height(vp) ) y2=vik_viewport_get_height(vp); if ( x2 < 0 ) x2 = 0; if ( y1 < 0 ) y1 = 0; vik_viewport_draw_rectangle ( vp, gtk_widget_get_style(GTK_WIDGET(vp))->black_gc, FALSE, x2, y1, x1-x2, y2-y1 ); return; } #endif if ( dem->horiz_units == VIK_DEM_HORIZ_LL_ARCSECONDS ) { VikCoord tmp; /* TODO: don't use coord_load_from_latlon, especially if in latlon drawing mode */ gdouble max_lat_as, max_lon_as, min_lat_as, min_lon_as; gdouble start_lat_as, end_lat_as, start_lon_as, end_lon_as; gdouble start_lat, end_lat, start_lon, end_lon; struct LatLon counter; guint x, y, start_x, start_y; gint16 elev; guint skip_factor = ceil ( vik_viewport_get_xmpp(vp) / 80 ); /* todo: smarter calculation. */ gdouble nscale_deg = dem->north_scale / ((gdouble) 3600); gdouble escale_deg = dem->east_scale / ((gdouble) 3600); max_lat_as = max_lat * 3600; min_lat_as = min_lat * 3600; max_lon_as = max_lon * 3600; min_lon_as = min_lon * 3600; start_lat_as = MAX(min_lat_as, dem->min_north); end_lat_as = MIN(max_lat_as, dem->max_north); start_lon_as = MAX(min_lon_as, dem->min_east); end_lon_as = MIN(max_lon_as, dem->max_east); start_lat = floor(start_lat_as / dem->north_scale) * nscale_deg; end_lat = ceil (end_lat_as / dem->north_scale) * nscale_deg; start_lon = floor(start_lon_as / dem->east_scale) * escale_deg; end_lon = ceil (end_lon_as / dem->east_scale) * escale_deg; vik_dem_east_north_to_xy ( dem, start_lon_as, start_lat_as, &start_x, &start_y ); guint gradient_skip_factor = 1; if(vdl->type == DEM_TYPE_GRADIENT) gradient_skip_factor = skip_factor; /* verify sane elev interval */ if ( vdl->max_elev <= vdl->min_elev ) vdl->max_elev = vdl->min_elev + 1; for ( x=start_x, counter.lon = start_lon; counter.lon <= end_lon+escale_deg*skip_factor; counter.lon += escale_deg * skip_factor, x += skip_factor ) { // NOTE: ( counter.lon <= end_lon + ESCALE_DEG*SKIP_FACTOR ) is neccessary so in high zoom modes, // the leftmost column does also get drawn, if the center point is out of viewport. if ( x < dem->n_columns ) { column = g_ptr_array_index ( dem->columns, x ); // get previous and next column. catch out-of-bound. gint32 new_x = x; new_x -= gradient_skip_factor; if(new_x < 1) prevcolumn = g_ptr_array_index ( dem->columns, x+1); else prevcolumn = g_ptr_array_index ( dem->columns, new_x); new_x = x; new_x += gradient_skip_factor; if(new_x >= dem->n_columns) nextcolumn = g_ptr_array_index ( dem->columns, x-1); else nextcolumn = g_ptr_array_index ( dem->columns, new_x); for ( y=start_y, counter.lat = start_lat; counter.lat <= end_lat; counter.lat += nscale_deg * skip_factor, y += skip_factor ) { if ( y > column->n_points ) break; elev = column->points[y]; // calculate bounding box for drawing gint box_x, box_y, box_width, box_height; struct LatLon box_c; box_c = counter; box_c.lat += (nscale_deg * skip_factor)/2; box_c.lon -= (escale_deg * skip_factor)/2; vik_coord_load_from_latlon(&tmp, vik_viewport_get_coord_mode(vp), &box_c); vik_viewport_coord_to_screen(vp, &tmp, &box_x, &box_y); // catch box at borders if(box_x < 0) box_x = 0; if(box_y < 0) box_y = 0; box_c.lat -= nscale_deg * skip_factor; box_c.lon += escale_deg * skip_factor; vik_coord_load_from_latlon(&tmp, vik_viewport_get_coord_mode(vp), &box_c); vik_viewport_coord_to_screen(vp, &tmp, &box_width, &box_height); box_width -= box_x; box_height -= box_y; // catch box at borders if(box_width < 0 || box_height < 0) continue; // skip this. this is out of our viewport anyway. FIXME: why? gboolean below_minimum = FALSE; if(vdl->type == DEM_TYPE_HEIGHT) { if ( elev != VIK_DEM_INVALID_ELEVATION && elev < vdl->min_elev ) { // Prevent 'elev - vdl->min_elev' from being negative so can safely use as array index elev = ceil ( vdl->min_elev ); below_minimum = TRUE; } if ( elev != VIK_DEM_INVALID_ELEVATION && elev > vdl->max_elev ) elev = vdl->max_elev; } { if(box_width < 0 || box_height < 0) // FIXME: why does this happen? continue; if(vdl->type == DEM_TYPE_GRADIENT) { if( elev == VIK_DEM_INVALID_ELEVATION ) { /* don't draw it */ } else { // calculate and sum gradient in all directions gint16 change = 0; gint32 new_y; // calculate gradient from height points all around the current one new_y = y - gradient_skip_factor; if(new_y < 0) new_y = y; change += get_height_difference(elev, prevcolumn->points[new_y]); change += get_height_difference(elev, column->points[new_y]); change += get_height_difference(elev, nextcolumn->points[new_y]); change += get_height_difference(elev, prevcolumn->points[y]); change += get_height_difference(elev, nextcolumn->points[y]); new_y = y + gradient_skip_factor; if(new_y >= column->n_points) new_y = y; change += get_height_difference(elev, prevcolumn->points[new_y]); change += get_height_difference(elev, column->points[new_y]); change += get_height_difference(elev, nextcolumn->points[new_y]); change = change / ((skip_factor > 1) ? log(skip_factor) : 0.55); // FIXME: better calc. if(change < vdl->min_elev) // Prevent 'change - vdl->min_elev' from being negative so can safely use as array index change = ceil ( vdl->min_elev ); if(change > vdl->max_elev) change = vdl->max_elev; // void vik_viewport_draw_rectangle ( VikViewport *vvp, GdkGC *gc, gboolean filled, gint x1, gint y1, gint x2, gint y2 ); vik_viewport_draw_rectangle(vp, vdl->gcsgradient[(gint)floor(((change - vdl->min_elev)/(vdl->max_elev - vdl->min_elev))*(DEM_N_GRADIENT_COLORS-2))+1], TRUE, box_x, box_y, box_width, box_height); } } else { if(vdl->type == DEM_TYPE_HEIGHT) { if ( elev == VIK_DEM_INVALID_ELEVATION ) ; /* don't draw it */ else if ( elev <= 0 || below_minimum ) /* If 'sea' colour or below the defined mininum draw in the configurable colour */ vik_viewport_draw_rectangle(vp, vdl->gcs[0], TRUE, box_x, box_y, box_width, box_height); else vik_viewport_draw_rectangle(vp, vdl->gcs[(gint)floor(((elev - vdl->min_elev)/(vdl->max_elev - vdl->min_elev))*(DEM_N_HEIGHT_COLORS-2))+1], TRUE, box_x, box_y, box_width, box_height); } } } } /* for y= */ } } /* for x= */ } else if ( dem->horiz_units == VIK_DEM_HORIZ_UTM_METERS ) { gdouble max_nor, max_eas, min_nor, min_eas; gdouble start_nor, start_eas, end_nor, end_eas; gint16 elev; guint x, y, start_x, start_y; VikCoord tmp; /* TODO: don't use coord_load_from_latlon, especially if in latlon drawing mode */ struct UTM counter; guint skip_factor = ceil ( vik_viewport_get_xmpp(vp) / 10 ); /* todo: smarter calculation. */ VikCoord tleft, tright, bleft, bright; vik_viewport_screen_to_coord ( vp, 0, 0, &tleft ); vik_viewport_screen_to_coord ( vp, vik_viewport_get_width(vp), 0, &tright ); vik_viewport_screen_to_coord ( vp, 0, vik_viewport_get_height(vp), &bleft ); vik_viewport_screen_to_coord ( vp, vik_viewport_get_width(vp), vik_viewport_get_height(vp), &bright ); vik_coord_convert(&tleft, VIK_COORD_UTM); vik_coord_convert(&tright, VIK_COORD_UTM); vik_coord_convert(&bleft, VIK_COORD_UTM); vik_coord_convert(&bright, VIK_COORD_UTM); max_nor = MAX(tleft.north_south, tright.north_south); min_nor = MIN(bleft.north_south, bright.north_south); max_eas = MAX(bright.east_west, tright.east_west); min_eas = MIN(bleft.east_west, tleft.east_west); start_nor = MAX(min_nor, dem->min_north); end_nor = MIN(max_nor, dem->max_north); if ( tleft.utm_zone == dem->utm_zone && bleft.utm_zone == dem->utm_zone && (tleft.utm_letter >= 'N') == (dem->utm_letter >= 'N') && (bleft.utm_letter >= 'N') == (dem->utm_letter >= 'N') ) /* if the utm zones/hemispheres are different, min_eas will be bogus */ start_eas = MAX(min_eas, dem->min_east); else start_eas = dem->min_east; if ( tright.utm_zone == dem->utm_zone && bright.utm_zone == dem->utm_zone && (tright.utm_letter >= 'N') == (dem->utm_letter >= 'N') && (bright.utm_letter >= 'N') == (dem->utm_letter >= 'N') ) /* if the utm zones/hemispheres are different, min_eas will be bogus */ end_eas = MIN(max_eas, dem->max_east); else end_eas = dem->max_east; start_nor = floor(start_nor / dem->north_scale) * dem->north_scale; end_nor = ceil (end_nor / dem->north_scale) * dem->north_scale; start_eas = floor(start_eas / dem->east_scale) * dem->east_scale; end_eas = ceil (end_eas / dem->east_scale) * dem->east_scale; vik_dem_east_north_to_xy ( dem, start_eas, start_nor, &start_x, &start_y ); /* TODO: why start_x and start_y are -1 -- rounding error from above? */ counter.zone = dem->utm_zone; counter.letter = dem->utm_letter; for ( x=start_x, counter.easting = start_eas; counter.easting <= end_eas; counter.easting += dem->east_scale * skip_factor, x += skip_factor ) { if ( x > 0 && x < dem->n_columns ) { column = g_ptr_array_index ( dem->columns, x ); for ( y=start_y, counter.northing = start_nor; counter.northing <= end_nor; counter.northing += dem->north_scale * skip_factor, y += skip_factor ) { if ( y > column->n_points ) continue; elev = column->points[y]; if ( elev != VIK_DEM_INVALID_ELEVATION && elev < vdl->min_elev ) elev=vdl->min_elev; if ( elev != VIK_DEM_INVALID_ELEVATION && elev > vdl->max_elev ) elev=vdl->max_elev; { gint a, b; vik_coord_load_from_utm(&tmp, vik_viewport_get_coord_mode(vp), &counter); vik_viewport_coord_to_screen(vp, &tmp, &a, &b); if ( elev == VIK_DEM_INVALID_ELEVATION ) ; /* don't draw it */ else if ( elev <= 0 ) vik_viewport_draw_rectangle(vp, vdl->gcs[0], TRUE, a-1, b-1, 2, 2 ); else vik_viewport_draw_rectangle(vp, vdl->gcs[(gint)floor((elev - vdl->min_elev)/(vdl->max_elev - vdl->min_elev)*(DEM_N_HEIGHT_COLORS-2))+1], TRUE, a-1, b-1, 2, 2 ); } } /* for y= */ } } /* for x= */ } }