Example #1
0
//dessiner_piece
void dessiner_piece(Piece* piece){
	Sint16 xs[4],ys[4];
	int i=0,color[3],opacity=255;
	i=0;
	Point* point=piece->forme->points;
	while(point!=NULL){
		xs[i]=point->x;
		ys[i]=point->y;
		i++;
		point=point->suivant;
	}
	switch(piece->id){
		case 1:color[0]=88;color[1]=145;color[2]=225;break;
		case 2:color[0]=200;color[1]=25;color[2]=0;break;
		case 3:color[0]=150;color[1]=160;color[2]=0;break;
		case 4:color[0]=251;color[1]=144;color[2]=18;break;
		case 5:color[0]=118;color[1]=204;color[2]=66;break;
		case 6:color[0]=71;color[1]=117;color[2]=182;break;
		case 7:color[0]=255;color[1]=60;color[2]=100;break;
		}
	if(piece==piece_mobile){opacity=85;}
	filledPolygonRGBA(_ecran,xs,ys,i,color[0],color[1],color[2],opacity);
	aapolygonRGBA(_ecran,xs,ys,i,color[0],color[1],color[2],255);
	//SDL_Flip(_ecran);

}
Example #2
0
//dessiner silhouette
void dessiner_silhouette(SDL_Surface* sur,Forme* sil){

	Forme* forme=sil;
	while(forme!=NULL){
			Sint16 xs[40],ys[40];
			int i=0,color[3],opacity=50;
			i=0;
			Point* point=forme->points;
			while(point!=NULL){
				xs[i]=point->x;
				ys[i]=point->y;
				i++;
				point=point->suivant;
			}
			color[0]=255;color[1]=255;color[2]=255;
			aapolygonRGBA(_ecran,xs,ys,i,color[0],color[1],color[2],255);
			filledPolygonRGBA(_ecran,xs,ys,i,color[0],color[1],color[2],opacity);

				if(forme->formes_vides!=NULL){
					Forme* fv=forme->formes_vides;
					while(fv!=NULL){
							i=0;
							Point* pointv=fv->points;
							while(pointv!=NULL){
								xs[i]=pointv->x;
								ys[i]=pointv->y;
								i++;
								pointv=pointv->suivant;
							}
							color[0]=255;color[1]=255;color[2]=255;
							filledPolygonRGBA(_ecran,xs,ys,i,0,0,0,200);
							aapolygonRGBA(_ecran,xs,ys,i,color[0],color[1],color[2],255);
							
							fv=fv->suivant;
					}
				}
				forme=forme->suivant;
	}
}
Example #3
0
void polygonAA(void* s_in, int* xs, int* ys, int n, int r, int g, int b, int a)
{
    SDL_Renderer* s = (SDL_Renderer*)s_in;
    short u[n];
    short v[n];
    for (int i = 0; i < n ; i++) {
      u[i] = xs[i];
      v[i] = ys[i];
    }
    free(xs);
    free(ys);
    aapolygonRGBA(s,
		      u, v,
		      n,
		      r, g, b, a);

}