void racing_loop( scalar_t time_step ) { int width, height; player_data_t *plyr = get_player_data( local_player() ); bool_t joy_paddling = False; bool_t joy_braking = False; bool_t joy_charging = False; bool_t airborne; vector_t dir; scalar_t speed; scalar_t terrain_weights[NumTerrains]; int new_terrain = 0; int slide_volume; dir = plyr->vel; speed = normalize_vector(&dir); airborne = plyr->airborne; width = getparam_x_resolution(); height = getparam_y_resolution(); check_gl_error(); new_frame_for_fps_calc(); update_audio(); clear_rendering_context(); setup_fog(); /* Update braking */ plyr->control.is_braking = (bool_t) ( braking || joy_braking ); if ( airborne ) { new_terrain = (1<<NumTerrains); /* * Tricks */ if ( trick_modifier) { if (left_turn) { plyr->control.barrel_roll_left = True; } if (right_turn) { plyr->control.barrel_roll_right = True; } if (paddling) { plyr->control.front_flip = True; } if (plyr->control.is_braking) { plyr->control.back_flip = True; } //Par défaut ca fait un front flip if(!plyr->control.front_flip && !plyr->control.back_flip && !plyr->control.barrel_roll_right && !plyr->control.barrel_roll_left ) { plyr->control.back_flip = True; } #ifdef __APPLE__ TRDebugLog("tricks : %d",plyr->tricks); #endif } } else { get_surface_type(plyr->pos.x, plyr->pos.z, terrain_weights); if (terrain_weights[Snow] > 0) { new_terrain |= (1<<Snow); } if (terrain_weights[Rock] > 0) { new_terrain |= (1<<Rock); } if (terrain_weights[Ice] > 0) { new_terrain |= (1<<Ice); } } /* * Jumping */ calc_jump_amt( time_step ); if ( ( charging || joy_charging ) && !plyr->control.jump_charging && !plyr->control.jumping ) { plyr->control.jump_charging = True; charge_start_time = g_game.time; } if ( ( !charging && !joy_charging ) && plyr->control.jump_charging ) { plyr->control.jump_charging = False; plyr->control.begin_jump = True; } /* * Turning */ scalar_t iPhone_turn_fact=accelerometerTurnFact(); iPhone_turn_fact=accelerometerTurnFact(); /*left_turn and right_turn are informations useful for tricks*/ if (iPhone_turn_fact>TURN_FACTOR_LIMIT) { left_turn=false; right_turn=true; } else if (iPhone_turn_fact<-TURN_FACTOR_LIMIT) { left_turn=true; right_turn=false; } else left_turn = right_turn = false; plyr->control.turn_fact = iPhone_turn_fact; plyr->control.turn_animation = iPhone_turn_fact; /* * Paddling */ if ( ( paddling || joy_paddling ) && plyr->control.is_paddling == False ) { plyr->control.is_paddling = True; plyr->control.paddle_time = g_game.time; } /* * Play flying sound (__APPLE__ : and add Flying time to plyr->control.fly_total_time) */ if (new_terrain & (1<<NumTerrains)) { set_sound_volume("flying_sound", min(128, speed*2)); if (!(last_terrain & (1<<NumTerrains))) { play_sound( "flying_sound", -1 ); plyr->control.is_flying=true; plyr->control.fly_start_time = g_game.time; } } else { if (last_terrain & (1<<NumTerrains)) { plyr->control.is_flying=false; plyr->control.fly_end_time = g_game.time; if (plyr->control.fly_end_time-plyr->control.fly_start_time>FLYING_TIME_LIMIT) { plyr->control.fly_total_time += plyr->control.fly_end_time-plyr->control.fly_start_time; } halt_sound( "flying_sound" ); } } /* * Play sliding sound */ slide_volume = min( (((pow(plyr->control.turn_fact, 2)*128)) + (plyr->control.is_braking?128:0) + (plyr->control.jumping?128:0) + 20) * (speed/10), 128 ); if (new_terrain & (1<<Snow)) { set_sound_volume("snow_sound", slide_volume * terrain_weights[Snow]); if (!(last_terrain & (1<<Snow))) { play_sound( "snow_sound", -1 ); } } else { if (last_terrain & (1<<Snow)) { halt_sound( "snow_sound" ); } } if (new_terrain & (1<<Rock)) { //set_sound_volume("rock_sound", 128*pow((speed/2), 2) * terrain_weights[Rock]); int rockvol = slide_volume * 10 * terrain_weights[Rock]; if (rockvol > 400) rockvol = 400; set_sound_volume("rock_sound", rockvol); if (!(last_terrain & (1<<Rock))) { play_sound( "rock_sound", -1 ); } } else { if (last_terrain & (1<<Rock)) { halt_sound( "rock_sound" ); } } if (new_terrain & (1<<Ice)) { set_sound_volume("ice_sound", slide_volume * terrain_weights[Ice]); if (!(last_terrain & (1<<Ice))) { play_sound( "ice_sound", -1 ); } } else { if (last_terrain & (1<<Ice)) { halt_sound( "ice_sound" ); } } last_terrain = new_terrain; /* * gs */ bool roll = plyr->control.barrel_roll_left || plyr->control.barrel_roll_right; bool flip = plyr->control.front_flip || plyr->control.back_flip; if(roll && plyr->control.barrel_roll_factor == 0) { if(flip) { if(plyr->control.barrel_roll_left) add_new_bonus("Hyper heavy Jump", get_score_for_trick(HYPER_HEAVY_JUMP)); else add_new_bonus("Ray star hybrid Jump", get_score_for_trick(RAY_STAR_HYBRID_JUMP)); } else { if(plyr->control.barrel_roll_left) add_new_bonus("Roll Left", get_score_for_trick(ROLL_LEFT)); else add_new_bonus("Roll Right", get_score_for_trick(ROLL_RIGHT)); } } if(flip && plyr->control.flip_factor == 0) { if(roll) { if(plyr->control.back_flip) add_new_bonus("Saturn ice Fever", get_score_for_trick(SATURN_ICE_FEVER)); else add_new_bonus("Wild pinguin Show", get_score_for_trick(WILD_PINGUIN_SHOW)); } else { if(plyr->control.back_flip) add_new_bonus("Back Flip", get_score_for_trick(BACK_FLIP)); else add_new_bonus("Barlow's Wheel", get_score_for_trick(BARLOWS_WHEEL)); } } if (roll) { plyr->tricks+=1; plyr->control.barrel_roll_factor += ( plyr->control.barrel_roll_left ? -1 : 1 ) * 0.05 * time_step / 0.05; if ( (plyr->control.barrel_roll_factor > 1) || (plyr->control.barrel_roll_factor < -1) ) { plyr->control.barrel_roll_factor = 0; plyr->control.barrel_roll_left = plyr->control.barrel_roll_right = False; } } if (flip) { plyr->tricks+=1; plyr->control.flip_factor += ( plyr->control.back_flip ? -1 : 1 ) * 0.05 * time_step / 0.05; if ( (plyr->control.flip_factor > 1) || (plyr->control.flip_factor < -1) ) { plyr->control.flip_factor = 0; plyr->control.front_flip = plyr->control.back_flip = False; } } update_player_pos( plyr, time_step ); /* * Track Marks */ add_track_mark( plyr ); update_view( plyr, time_step ); setup_view_frustum( plyr, NEAR_CLIP_DIST, getparam_forward_clip_distance() ); draw_sky(plyr->view.pos); draw_fog_plane(); set_course_clipping( True ); set_course_eye_point( plyr->view.pos ); setup_course_lighting(); render_course(); draw_trees(); if ( getparam_draw_particles() ) { update_particles( time_step ); draw_particles( plyr ); } draw_tux(); draw_tux_shadow(); draw_hud( plyr ); draw_hud_training(plyr); reshape( width, height ); winsys_swap_buffers(); g_game.time += time_step; }
void racing_loop( scalar_t time_step ) { int width, height; player_data_t *plyr = get_player_data( local_player() ); bool_t joy_left_turn = False; bool_t joy_right_turn = False; scalar_t joy_turn_fact = 0.0; bool_t joy_paddling = False; bool_t joy_braking = False; bool_t joy_tricks = False; bool_t joy_charging = False; bool_t airborne; vector_t dir; scalar_t speed; scalar_t terrain_weights[NumTerrains]; int new_terrain = 0; int slide_volume; dir = plyr->vel; speed = normalize_vector(&dir); airborne = (bool_t) ( plyr->pos.y > ( find_y_coord(plyr->pos.x, plyr->pos.z) + JUMP_MAX_START_HEIGHT ) ); width = getparam_x_resolution(); height = getparam_y_resolution(); check_gl_error(); new_frame_for_fps_calc(); update_audio(); clear_rendering_context(); setup_fog(); /* * Joystick */ if ( is_joystick_active() ) { scalar_t joy_x; scalar_t joy_y; update_joystick(); joy_x = get_joystick_x_axis(); joy_y = get_joystick_y_axis(); if ( joy_x > 0.1 ) { joy_right_turn = True; joy_turn_fact = joy_x; } else if ( joy_x < -0.1 ) { joy_left_turn = True; joy_turn_fact = joy_x; } if ( getparam_joystick_brake_button() >= 0 ) { joy_braking = is_joystick_button_down( getparam_joystick_brake_button() ); } if ( !joy_braking ) { joy_braking = (bool_t) ( joy_y > 0.5 ); } if ( getparam_joystick_paddle_button() >= 0 ) { joy_paddling = is_joystick_button_down( getparam_joystick_paddle_button() ); } if ( !joy_paddling ) { joy_paddling = (bool_t) ( joy_y < -0.5 ); } if ( getparam_joystick_jump_button() >= 0 ) { joy_charging = is_joystick_button_down( getparam_joystick_jump_button() ); } if ( getparam_joystick_trick_button() >= 0 ) { joy_tricks = is_joystick_button_down( getparam_joystick_trick_button() ); } } /* Update braking */ plyr->control.is_braking = (bool_t) ( braking || joy_braking ); if ( airborne ) { new_terrain = (1<<NumTerrains); /* * Tricks */ if ( trick_modifier || joy_tricks ) { if ( left_turn || joy_left_turn ) { plyr->control.barrel_roll_left = True; } if ( right_turn || joy_right_turn ) { plyr->control.barrel_roll_right = True; } if ( paddling || joy_paddling ) { plyr->control.front_flip = True; } if ( plyr->control.is_braking ) { plyr->control.back_flip = True; } #ifdef __APPLE__ plyr->tricks+=1; TRDebugLog("tricks : %d",plyr->tricks); #endif } } else { get_surface_type(plyr->pos.x, plyr->pos.z, terrain_weights); if (terrain_weights[Snow] > 0) { new_terrain |= (1<<Snow); } if (terrain_weights[Rock] > 0) { new_terrain |= (1<<Rock); } if (terrain_weights[Ice] > 0) { new_terrain |= (1<<Ice); } } /* * Jumping */ calc_jump_amt( time_step ); if ( ( charging || joy_charging ) && !plyr->control.jump_charging && !plyr->control.jumping ) { plyr->control.jump_charging = True; charge_start_time = g_game.time; } if ( ( !charging && !joy_charging ) && plyr->control.jump_charging ) { plyr->control.jump_charging = False; plyr->control.begin_jump = True; } /* * Turning */ if ( ( left_turn || joy_left_turn ) ^ (right_turn || joy_right_turn ) ) { bool_t turning_left = (bool_t) ( left_turn || joy_left_turn ); if ( joy_left_turn || joy_right_turn ) { plyr->control.turn_fact = joy_turn_fact; } else { #ifdef __APPLE__ scalar_t iPhone_turn_fact; iPhone_turn_fact=accelerometerTurnFact(); plyr->control.turn_fact = iPhone_turn_fact; #else plyr->control.turn_fact = (turning_left?-1:1); #endif } plyr->control.turn_animation += (turning_left?-1:1) * 0.15 * time_step / 0.05; plyr->control.turn_animation = min(1.0, max(-1.0, plyr->control.turn_animation)); } else { plyr->control.turn_fact = 0; /* Decay turn animation */ if ( time_step < ROLL_DECAY_TIME_CONSTANT ) { plyr->control.turn_animation *= 1.0 - time_step/ROLL_DECAY_TIME_CONSTANT; } else { plyr->control.turn_animation = 0.0; } } /* * Paddling */ if ( ( paddling || joy_paddling ) && plyr->control.is_paddling == False ) { plyr->control.is_paddling = True; plyr->control.paddle_time = g_game.time; } /* * Play flying sound (__APPLE__ : and add Flying time to plyr->control.fly_total_time) */ if (new_terrain & (1<<NumTerrains)) { set_sound_volume("flying_sound", min(128, speed*2)); if (!(last_terrain & (1<<NumTerrains))) { play_sound( "flying_sound", -1 ); #ifdef __APPLE__ plyr->control.is_flying=true; plyr->control.fly_start_time = g_game.time; #endif } } else { if (last_terrain & (1<<NumTerrains)) { #ifdef __APPLE__ plyr->control.is_flying=false; plyr->control.fly_end_time = g_game.time; plyr->control.fly_total_time += plyr->control.fly_end_time-plyr->control.fly_start_time; #endif halt_sound( "flying_sound" ); } } /* * Play sliding sound */ slide_volume = min( (((pow(plyr->control.turn_fact, 2)*128)) + (plyr->control.is_braking?128:0) + (plyr->control.jumping?128:0) + 20) * (speed/10), 128 ); if (new_terrain & (1<<Snow)) { set_sound_volume("snow_sound", slide_volume * terrain_weights[Snow]); if (!(last_terrain & (1<<Snow))) { play_sound( "snow_sound", -1 ); } } else { if (last_terrain & (1<<Snow)) { halt_sound( "snow_sound" ); } } if (new_terrain & (1<<Rock)) { set_sound_volume("rock_sound", 128*pow((speed/2), 2) * terrain_weights[Rock]); if (!(last_terrain & (1<<Rock))) { play_sound( "rock_sound", -1 ); } } else { if (last_terrain & (1<<Rock)) { halt_sound( "rock_sound" ); } } if (new_terrain & (1<<Ice)) { set_sound_volume("ice_sound", slide_volume * terrain_weights[Ice]); if (!(last_terrain & (1<<Ice))) { play_sound( "ice_sound", -1 ); } } else { if (last_terrain & (1<<Ice)) { halt_sound( "ice_sound" ); } } last_terrain = new_terrain; /* * Tricks */ if ( plyr->control.barrel_roll_left || plyr->control.barrel_roll_right ) { plyr->control.barrel_roll_factor += ( plyr->control.barrel_roll_left ? -1 : 1 ) * 0.15 * time_step / 0.05; if ( (plyr->control.barrel_roll_factor > 1) || (plyr->control.barrel_roll_factor < -1) ) { plyr->control.barrel_roll_factor = 0; plyr->control.barrel_roll_left = plyr->control.barrel_roll_right = False; } } if ( plyr->control.front_flip || plyr->control.back_flip ) { plyr->control.flip_factor += ( plyr->control.back_flip ? -1 : 1 ) * 0.15 * time_step / 0.05; if ( (plyr->control.flip_factor > 1) || (plyr->control.flip_factor < -1) ) { plyr->control.flip_factor = 0; plyr->control.front_flip = plyr->control.back_flip = False; } } update_player_pos( plyr, time_step ); /* * Track Marks */ add_track_mark( plyr ); update_view( plyr, time_step ); setup_view_frustum( plyr, NEAR_CLIP_DIST, getparam_forward_clip_distance() ); draw_sky(plyr->view.pos); draw_fog_plane(); set_course_clipping( True ); set_course_eye_point( plyr->view.pos ); setup_course_lighting(); render_course(); draw_trees(); if ( getparam_draw_particles() ) { update_particles( time_step ); draw_particles( plyr ); } draw_tux(); draw_tux_shadow(); draw_hud( plyr ); reshape( width, height ); winsys_swap_buffers(); g_game.time += time_step; }