UI::UI() { widget.setupUi(this); widget.gridLayout->setContentsMargins(2,2,2,2); widget.gridLayout->setVerticalSpacing(0); // connect up all the menus connect(widget.actionAbout,SIGNAL(triggered()),this,SLOT(actionAbout())); connect(widget.actionConnectToServer,SIGNAL(triggered()),this,SLOT(actionConnect())); connect(widget.actionDisconnectFromServer,SIGNAL(triggered()),this,SLOT(actionDisconnect())); connect(widget.actionSubrx,SIGNAL(triggered()),this,SLOT(actionSubRx())); connect(widget.actionBandscope,SIGNAL(triggered()),this,SLOT(actionBandscope())); connect(widget.actionRecord,SIGNAL(triggered()),this,SLOT(actionRecord())); connect(&connection,SIGNAL(isConnected()),this,SLOT(connected())); connect(&connection,SIGNAL(disconnected(QString)),this,SLOT(disconnected(QString))); connect(&connection,SIGNAL(audioBuffer(char*,char*)),this,SLOT(audioBuffer(char*,char*))); connect(&connection,SIGNAL(spectrumBuffer(char*,char*)),this,SLOT(spectrumBuffer(char*,char*))); connect(widget.actionConfig,SIGNAL(triggered()),this,SLOT(actionConfigure())); connect(widget.actionMuteMainRx,SIGNAL(triggered()),this,SLOT(actionMuteMainRx())); connect(widget.actionMuteSubRx,SIGNAL(triggered()),this,SLOT(actionMuteSubRx())); connect(widget.actionGain_10,SIGNAL(triggered()),this,SLOT(actionGain_10())); connect(widget.actionGain_20,SIGNAL(triggered()),this,SLOT(actionGain_20())); connect(widget.actionGain_30,SIGNAL(triggered()),this,SLOT(actionGain_30())); connect(widget.actionGain_40,SIGNAL(triggered()),this,SLOT(actionGain_40())); connect(widget.actionGain_50,SIGNAL(triggered()),this,SLOT(actionGain_50())); connect(widget.actionGain_60,SIGNAL(triggered()),this,SLOT(actionGain_60())); connect(widget.actionGain_70,SIGNAL(triggered()),this,SLOT(actionGain_70())); connect(widget.actionGain_80,SIGNAL(triggered()),this,SLOT(actionGain_80())); connect(widget.actionGain_90,SIGNAL(triggered()),this,SLOT(actionGain_90())); connect(widget.actionGain_100,SIGNAL(triggered()),this,SLOT(actionGain_100())); connect(widget.actionKeypad, SIGNAL(triggered()),this,SLOT(actionKeypad())); connect(&keypad,SIGNAL(setKeypadFrequency(long long)),this,SLOT(setKeypadFrequency(long long))); connect(widget.action160, SIGNAL(triggered()),this,SLOT(action160())); connect(widget.action80, SIGNAL(triggered()),this,SLOT(action80())); connect(widget.action60, SIGNAL(triggered()),this,SLOT(action60())); connect(widget.action40, SIGNAL(triggered()),this,SLOT(action40())); connect(widget.action30, SIGNAL(triggered()),this,SLOT(action30())); connect(widget.action20, SIGNAL(triggered()),this,SLOT(action20())); connect(widget.action17, SIGNAL(triggered()),this,SLOT(action17())); connect(widget.action15, SIGNAL(triggered()),this,SLOT(action15())); connect(widget.action12, SIGNAL(triggered()),this,SLOT(action12())); connect(widget.action10, SIGNAL(triggered()),this,SLOT(action10())); connect(widget.action6, SIGNAL(triggered()),this,SLOT(action6())); connect(widget.actionGen, SIGNAL(triggered()),this,SLOT(actionGen())); connect(widget.actionWWV, SIGNAL(triggered()),this,SLOT(actionWWV())); connect(widget.actionCWL,SIGNAL(triggered()),this,SLOT(actionCWL())); connect(widget.actionCWU,SIGNAL(triggered()),this,SLOT(actionCWU())); connect(widget.actionLSB,SIGNAL(triggered()),this,SLOT(actionLSB())); connect(widget.actionUSB,SIGNAL(triggered()),this,SLOT(actionUSB())); connect(widget.actionDSB,SIGNAL(triggered()),this,SLOT(actionDSB())); connect(widget.actionAM,SIGNAL(triggered()),this,SLOT(actionAM())); connect(widget.actionSAM,SIGNAL(triggered()),this,SLOT(actionSAM())); connect(widget.actionFMN,SIGNAL(triggered()),this,SLOT(actionFMN())); connect(widget.actionDIGL,SIGNAL(triggered()),this,SLOT(actionDIGL())); connect(widget.actionDIGU,SIGNAL(triggered()),this,SLOT(actionDIGU())); connect(widget.actionFilter_0,SIGNAL(triggered()),this,SLOT(actionFilter0())); connect(widget.actionFilter_1,SIGNAL(triggered()),this,SLOT(actionFilter1())); connect(widget.actionFilter_2,SIGNAL(triggered()),this,SLOT(actionFilter2())); connect(widget.actionFilter_3,SIGNAL(triggered()),this,SLOT(actionFilter3())); connect(widget.actionFilter_4,SIGNAL(triggered()),this,SLOT(actionFilter4())); connect(widget.actionFilter_5,SIGNAL(triggered()),this,SLOT(actionFilter5())); connect(widget.actionFilter_6,SIGNAL(triggered()),this,SLOT(actionFilter6())); connect(widget.actionFilter_7,SIGNAL(triggered()),this,SLOT(actionFilter7())); connect(widget.actionFilter_8,SIGNAL(triggered()),this,SLOT(actionFilter8())); connect(widget.actionFilter_9,SIGNAL(triggered()),this,SLOT(actionFilter9())); connect(widget.actionANF,SIGNAL(triggered()),this,SLOT(actionANF())); connect(widget.actionNR,SIGNAL(triggered()),this,SLOT(actionNR())); connect(widget.actionNB,SIGNAL(triggered()),this,SLOT(actionNB())); connect(widget.actionSDROM,SIGNAL(triggered()),this,SLOT(actionSDROM())); connect(widget.actionPolyphase,SIGNAL(triggered()),this,SLOT(actionPolyphase())); connect(widget.actionLong,SIGNAL(triggered()),this,SLOT(actionLong())); connect(widget.actionSlow,SIGNAL(triggered()),this,SLOT(actionSlow())); connect(widget.actionMedium,SIGNAL(triggered()),this,SLOT(actionMedium())); connect(widget.actionFast,SIGNAL(triggered()),this,SLOT(actionFast())); connect(widget.actionPreamp,SIGNAL(triggered()),this,SLOT(actionPreamp())); connect(widget.actionBookmarkThisFrequency,SIGNAL(triggered()),this,SLOT(actionBookmark())); connect(widget.actionEditBookmarks,SIGNAL(triggered()),this,SLOT(editBookmarks())); // connect up band and frequency changes connect(&band,SIGNAL(bandChanged(int,int)),this,SLOT(bandChanged(int,int))); // connect(&band,SIGNAL(frequencyChanged(long long)),this,SLOT(frequencyChanged(long long))); // connect up mode changes connect(&mode,SIGNAL(modeChanged(int,int)),this,SLOT(modeChanged(int,int))); // connect up filter changes connect(&filters,SIGNAL(filtersChanged(FiltersBase*,FiltersBase*)),this,SLOT(filtersChanged(FiltersBase*,FiltersBase*))); connect(&filters,SIGNAL(filterChanged(int,int)),this,SLOT(filterChanged(int,int))); // connect up spectrum frame connect(widget.spectrumFrame, SIGNAL(frequencyMoved(int,int)), this, SLOT(frequencyMoved(int,int))); connect(widget.spectrumFrame, SIGNAL(frequencyChanged(long long)), this, SLOT(frequencyChanged(long long))); connect(widget.spectrumFrame, SIGNAL(spectrumHighChanged(int)), this,SLOT(spectrumHighChanged(int))); connect(widget.spectrumFrame, SIGNAL(spectrumLowChanged(int)), this,SLOT(spectrumLowChanged(int))); connect(widget.spectrumFrame, SIGNAL(waterfallHighChanged(int)), this,SLOT(waterfallHighChanged(int))); connect(widget.spectrumFrame, SIGNAL(waterfallLowChanged(int)), this,SLOT(waterfallLowChanged(int))); // connect up waterfall frame connect(widget.waterfallFrame, SIGNAL(frequencyMoved(int,int)), this, SLOT(frequencyMoved(int,int))); // connect up configuration changes connect(&configure,SIGNAL(spectrumHighChanged(int)),this,SLOT(spectrumHighChanged(int))); connect(&configure,SIGNAL(spectrumLowChanged(int)),this,SLOT(spectrumLowChanged(int))); connect(&configure,SIGNAL(fpsChanged(int)),this,SLOT(fpsChanged(int))); connect(&configure,SIGNAL(waterfallHighChanged(int)),this,SLOT(waterfallHighChanged(int))); connect(&configure,SIGNAL(waterfallLowChanged(int)),this,SLOT(waterfallLowChanged(int))); connect(&configure,SIGNAL(waterfallAutomaticChanged(bool)),this,SLOT(waterfallAutomaticChanged(bool))); configure.initAudioDevices(&audio); connect(&configure,SIGNAL(audioDeviceChanged(QAudioDeviceInfo,int,int,QAudioFormat::Endian)),this,SLOT(audioDeviceChanged(QAudioDeviceInfo,int,int,QAudioFormat::Endian))); connect(&configure,SIGNAL(hostChanged(QString)),this,SLOT(hostChanged(QString))); connect(&configure,SIGNAL(receiverChanged(int)),this,SLOT(receiverChanged(int))); connect(&configure,SIGNAL(nrValuesChanged(int,int,double,double)),this,SLOT(nrValuesChanged(int,int,double,double))); connect(&configure,SIGNAL(anfValuesChanged(int,int,double,double)),this,SLOT(anfValuesChanged(int,int,double,double))); connect(&configure,SIGNAL(nbThresholdChanged(double)),this,SLOT(nbThresholdChanged(double))); connect(&configure,SIGNAL(sdromThresholdChanged(double)),this,SLOT(sdromThresholdChanged(double))); connect(&bookmarks,SIGNAL(bookmarkSelected(QAction*)),this,SLOT(selectBookmark(QAction*))); connect(&bookmarkDialog,SIGNAL(accepted()),this,SLOT(addBookmark())); connect(&configure,SIGNAL(addXVTR(QString,long long,long long,long long,long long,int,int)),this,SLOT(addXVTR(QString,long long,long long,long long,long long,int,int))); connect(&configure,SIGNAL(deleteXVTR(int)),this,SLOT(deleteXVTR(int))); connect(&xvtr,SIGNAL(xvtrSelected(QAction*)),this,SLOT(selectXVTR(QAction*))); bandscope=NULL; fps=15; gain=100; subRx=FALSE; subRxGain=100; agc=AGC_SLOW; cwPitch=600; audio_device=0; audio_sample_rate=configure.getSampleRate(); audio_channels=configure.getChannels(); audio_byte_order=configure.getByteOrder(); audio.initialize_audio(AUDIO_BUFFER_SIZE); // load any saved settings loadSettings(); switch(agc) { case AGC_SLOW: widget.actionSlow->setChecked(TRUE); break; case AGC_MEDIUM: widget.actionMedium->setChecked(TRUE); break; case AGC_FAST: widget.actionFast->setChecked(TRUE); break; case AGC_LONG: widget.actionLong->setChecked(TRUE); break; } fps=configure.getFps(); configure.updateXvtrList(&xvtr); xvtr.buildMenu(widget.menuXVTR); widget.spectrumFrame->setHost(configure.getHost()); widget.spectrumFrame->setReceiver(configure.getReceiver()); widget.actionSubrx->setDisabled(TRUE); widget.actionMuteSubRx->setDisabled(TRUE); band.initBand(band.getBand()); }
SharedPainter::SharedPainter(CSharedPainterScene *canvas, QWidget *parent, Qt::WFlags flags) : QMainWindow(parent, flags), canvas_(canvas), currPaintItemId_(1), currPacketId_(-1), resizeFreezingFlag_(false), screenShotMode_(false), wroteProgressBar_(NULL) { ui.setupUi(this); ui.painterView->setScene( canvas ); canvas_->setEvent( this ); SharePaintManagerPtr()->registerObserver( this ); SharePaintManagerPtr()->setCanvas( canvas_ ); QMenuBar *menuBar = ui.menuBar; // Create Menu bar item { // File Menu QMenu* file = new QMenu( "&File", menuBar ); file->addAction( "&Connect", this, SLOT(actionConnect()), Qt::CTRL+Qt::Key_N ); file->addAction( "&Broadcast Channel", this, SLOT(actionBroadcastChannel()), Qt::CTRL+Qt::Key_H ); QMenu* broadCastTypeMenu = file->addMenu( "BroadCast Type" ); broadCastTypeMenu->addAction( "&Server", this, SLOT(actionServerType()), Qt::CTRL+Qt::Key_1 ); broadCastTypeMenu->addAction( "&Client", this, SLOT(actionClientType()), Qt::CTRL+Qt::Key_2 ); file->addSeparator(); file->addAction( "E&xit", this, SLOT(actionExit()), Qt::CTRL+Qt::Key_Q ); menuBar->addMenu( file ); // Edit Menu QMenu* edit = new QMenu( "&Edit", menuBar ); QMenu* penMenu = edit->addMenu( "Pen Setting" ); penMenu->addAction( "Pen &Width", this, SLOT(actionPenWidth()), Qt::CTRL+Qt::Key_V ); penMenu->addAction( "Pen &Color", this, SLOT(actionPenColor()), Qt::CTRL+Qt::Key_C ); penModeAction_ = edit->addAction( "Pen Mode", this, SLOT(actionPenMode()), Qt::CTRL+Qt::Key_A ); penModeAction_->setCheckable( true ); edit->addAction( "&Text", this, SLOT(actionAddText()), Qt::Key_Enter|Qt::Key_Return ); edit->addAction( "&Screen Shot", this, SLOT(actionScreenShot()), Qt::CTRL+Qt::Key_S ); edit->addSeparator(); edit->addAction( "Clear &Background Image", this, SLOT(actionClearBGImage()), Qt::CTRL+Qt::Key_B ); edit->addAction( "Cl&ear Screen", this, SLOT(actionClearScreen()), Qt::CTRL+Qt::Key_X ); edit->addSeparator(); edit->addAction( "&Undo", this, SLOT(actionUndo()), Qt::CTRL+Qt::Key_Z ); menuBar->addMenu( edit ); } // create status bar { statusBarLabel_ = new QLabel(); broadCastTypeLabel_ = new QLabel(); joinerCountLabel_ = new QLabel(); wroteProgressBar_ = new QProgressBar(); ui.statusBar->addPermanentWidget( broadCastTypeLabel_ ); ui.statusBar->addPermanentWidget( joinerCountLabel_, 1 ); ui.statusBar->addPermanentWidget( wroteProgressBar_ ); ui.statusBar->addPermanentWidget( statusBarLabel_ ); setStatusBar_Network( tr("Not Connected") ); setStatusBar_BroadCastType( tr("None Type") ); setStatusBar_JoinerCnt( 1 ); // my self } ui.painterView->setHorizontalScrollBarPolicy( Qt::ScrollBarAlwaysOff ); ui.painterView->setVerticalScrollBarPolicy( Qt::ScrollBarAlwaysOff ); setCursor( Qt::ArrowCursor ); // Pen mode activated.. penModeAction_->setChecked( true ); actionPenMode(); // Key Hooking Timer keyHookTimer_ = new QTimer(this); keyHookTimer_->start(20); connect(keyHookTimer_, SIGNAL(timeout()),this, SLOT(onTimer())); installEventFilter(this); // Title QString orgTitle = windowTitle(); QString newTitle = orgTitle; newTitle += " Ver "; newTitle += VERSION_TEXT; newTitle += ", "; newTitle += AUTHOR_TEXT; setWindowTitle( newTitle ); }