Example #1
0
UI::UI() {
    widget.setupUi(this);

    widget.gridLayout->setContentsMargins(2,2,2,2);
    widget.gridLayout->setVerticalSpacing(0);

    // connect up all the menus
    connect(widget.actionAbout,SIGNAL(triggered()),this,SLOT(actionAbout()));
    connect(widget.actionConnectToServer,SIGNAL(triggered()),this,SLOT(actionConnect()));
    connect(widget.actionDisconnectFromServer,SIGNAL(triggered()),this,SLOT(actionDisconnect()));

    connect(widget.actionSubrx,SIGNAL(triggered()),this,SLOT(actionSubRx()));
    connect(widget.actionBandscope,SIGNAL(triggered()),this,SLOT(actionBandscope()));
    connect(widget.actionRecord,SIGNAL(triggered()),this,SLOT(actionRecord()));

    connect(&connection,SIGNAL(isConnected()),this,SLOT(connected()));
    connect(&connection,SIGNAL(disconnected(QString)),this,SLOT(disconnected(QString)));
    connect(&connection,SIGNAL(audioBuffer(char*,char*)),this,SLOT(audioBuffer(char*,char*)));
    connect(&connection,SIGNAL(spectrumBuffer(char*,char*)),this,SLOT(spectrumBuffer(char*,char*)));

    connect(widget.actionConfig,SIGNAL(triggered()),this,SLOT(actionConfigure()));

    connect(widget.actionMuteMainRx,SIGNAL(triggered()),this,SLOT(actionMuteMainRx()));
    connect(widget.actionMuteSubRx,SIGNAL(triggered()),this,SLOT(actionMuteSubRx()));

    connect(widget.actionGain_10,SIGNAL(triggered()),this,SLOT(actionGain_10()));
    connect(widget.actionGain_20,SIGNAL(triggered()),this,SLOT(actionGain_20()));
    connect(widget.actionGain_30,SIGNAL(triggered()),this,SLOT(actionGain_30()));
    connect(widget.actionGain_40,SIGNAL(triggered()),this,SLOT(actionGain_40()));
    connect(widget.actionGain_50,SIGNAL(triggered()),this,SLOT(actionGain_50()));
    connect(widget.actionGain_60,SIGNAL(triggered()),this,SLOT(actionGain_60()));
    connect(widget.actionGain_70,SIGNAL(triggered()),this,SLOT(actionGain_70()));
    connect(widget.actionGain_80,SIGNAL(triggered()),this,SLOT(actionGain_80()));
    connect(widget.actionGain_90,SIGNAL(triggered()),this,SLOT(actionGain_90()));
    connect(widget.actionGain_100,SIGNAL(triggered()),this,SLOT(actionGain_100()));

    connect(widget.actionKeypad, SIGNAL(triggered()),this,SLOT(actionKeypad()));
    connect(&keypad,SIGNAL(setKeypadFrequency(long long)),this,SLOT(setKeypadFrequency(long long)));

    connect(widget.action160, SIGNAL(triggered()),this,SLOT(action160()));
    connect(widget.action80, SIGNAL(triggered()),this,SLOT(action80()));
    connect(widget.action60, SIGNAL(triggered()),this,SLOT(action60()));
    connect(widget.action40, SIGNAL(triggered()),this,SLOT(action40()));
    connect(widget.action30, SIGNAL(triggered()),this,SLOT(action30()));
    connect(widget.action20, SIGNAL(triggered()),this,SLOT(action20()));
    connect(widget.action17, SIGNAL(triggered()),this,SLOT(action17()));
    connect(widget.action15, SIGNAL(triggered()),this,SLOT(action15()));
    connect(widget.action12, SIGNAL(triggered()),this,SLOT(action12()));
    connect(widget.action10, SIGNAL(triggered()),this,SLOT(action10()));
    connect(widget.action6, SIGNAL(triggered()),this,SLOT(action6()));
    connect(widget.actionGen, SIGNAL(triggered()),this,SLOT(actionGen()));
    connect(widget.actionWWV, SIGNAL(triggered()),this,SLOT(actionWWV()));

    connect(widget.actionCWL,SIGNAL(triggered()),this,SLOT(actionCWL()));
    connect(widget.actionCWU,SIGNAL(triggered()),this,SLOT(actionCWU()));
    connect(widget.actionLSB,SIGNAL(triggered()),this,SLOT(actionLSB()));
    connect(widget.actionUSB,SIGNAL(triggered()),this,SLOT(actionUSB()));
    connect(widget.actionDSB,SIGNAL(triggered()),this,SLOT(actionDSB()));
    connect(widget.actionAM,SIGNAL(triggered()),this,SLOT(actionAM()));
    connect(widget.actionSAM,SIGNAL(triggered()),this,SLOT(actionSAM()));
    connect(widget.actionFMN,SIGNAL(triggered()),this,SLOT(actionFMN()));
    connect(widget.actionDIGL,SIGNAL(triggered()),this,SLOT(actionDIGL()));
    connect(widget.actionDIGU,SIGNAL(triggered()),this,SLOT(actionDIGU()));

    connect(widget.actionFilter_0,SIGNAL(triggered()),this,SLOT(actionFilter0()));
    connect(widget.actionFilter_1,SIGNAL(triggered()),this,SLOT(actionFilter1()));
    connect(widget.actionFilter_2,SIGNAL(triggered()),this,SLOT(actionFilter2()));
    connect(widget.actionFilter_3,SIGNAL(triggered()),this,SLOT(actionFilter3()));
    connect(widget.actionFilter_4,SIGNAL(triggered()),this,SLOT(actionFilter4()));
    connect(widget.actionFilter_5,SIGNAL(triggered()),this,SLOT(actionFilter5()));
    connect(widget.actionFilter_6,SIGNAL(triggered()),this,SLOT(actionFilter6()));
    connect(widget.actionFilter_7,SIGNAL(triggered()),this,SLOT(actionFilter7()));
    connect(widget.actionFilter_8,SIGNAL(triggered()),this,SLOT(actionFilter8()));
    connect(widget.actionFilter_9,SIGNAL(triggered()),this,SLOT(actionFilter9()));

    connect(widget.actionANF,SIGNAL(triggered()),this,SLOT(actionANF()));
    connect(widget.actionNR,SIGNAL(triggered()),this,SLOT(actionNR()));
    connect(widget.actionNB,SIGNAL(triggered()),this,SLOT(actionNB()));
    connect(widget.actionSDROM,SIGNAL(triggered()),this,SLOT(actionSDROM()));

    connect(widget.actionPolyphase,SIGNAL(triggered()),this,SLOT(actionPolyphase()));

    connect(widget.actionLong,SIGNAL(triggered()),this,SLOT(actionLong()));
    connect(widget.actionSlow,SIGNAL(triggered()),this,SLOT(actionSlow()));
    connect(widget.actionMedium,SIGNAL(triggered()),this,SLOT(actionMedium()));
    connect(widget.actionFast,SIGNAL(triggered()),this,SLOT(actionFast()));


    connect(widget.actionPreamp,SIGNAL(triggered()),this,SLOT(actionPreamp()));

    connect(widget.actionBookmarkThisFrequency,SIGNAL(triggered()),this,SLOT(actionBookmark()));
    connect(widget.actionEditBookmarks,SIGNAL(triggered()),this,SLOT(editBookmarks()));



    // connect up band and frequency changes
    connect(&band,SIGNAL(bandChanged(int,int)),this,SLOT(bandChanged(int,int)));
//    connect(&band,SIGNAL(frequencyChanged(long long)),this,SLOT(frequencyChanged(long long)));

    // connect up mode changes
    connect(&mode,SIGNAL(modeChanged(int,int)),this,SLOT(modeChanged(int,int)));

    // connect up filter changes
    connect(&filters,SIGNAL(filtersChanged(FiltersBase*,FiltersBase*)),this,SLOT(filtersChanged(FiltersBase*,FiltersBase*)));
    connect(&filters,SIGNAL(filterChanged(int,int)),this,SLOT(filterChanged(int,int)));

    // connect up spectrum frame
    connect(widget.spectrumFrame, SIGNAL(frequencyMoved(int,int)),
            this, SLOT(frequencyMoved(int,int)));
    connect(widget.spectrumFrame, SIGNAL(frequencyChanged(long long)),
            this, SLOT(frequencyChanged(long long)));
    connect(widget.spectrumFrame, SIGNAL(spectrumHighChanged(int)),
            this,SLOT(spectrumHighChanged(int)));
    connect(widget.spectrumFrame, SIGNAL(spectrumLowChanged(int)),
            this,SLOT(spectrumLowChanged(int)));
    connect(widget.spectrumFrame, SIGNAL(waterfallHighChanged(int)),
            this,SLOT(waterfallHighChanged(int)));
    connect(widget.spectrumFrame, SIGNAL(waterfallLowChanged(int)),
            this,SLOT(waterfallLowChanged(int)));

    // connect up waterfall frame
    connect(widget.waterfallFrame, SIGNAL(frequencyMoved(int,int)),
            this, SLOT(frequencyMoved(int,int)));

    // connect up configuration changes
    connect(&configure,SIGNAL(spectrumHighChanged(int)),this,SLOT(spectrumHighChanged(int)));
    connect(&configure,SIGNAL(spectrumLowChanged(int)),this,SLOT(spectrumLowChanged(int)));
    connect(&configure,SIGNAL(fpsChanged(int)),this,SLOT(fpsChanged(int)));
    connect(&configure,SIGNAL(waterfallHighChanged(int)),this,SLOT(waterfallHighChanged(int)));
    connect(&configure,SIGNAL(waterfallLowChanged(int)),this,SLOT(waterfallLowChanged(int)));
    connect(&configure,SIGNAL(waterfallAutomaticChanged(bool)),this,SLOT(waterfallAutomaticChanged(bool)));

    configure.initAudioDevices(&audio);
    connect(&configure,SIGNAL(audioDeviceChanged(QAudioDeviceInfo,int,int,QAudioFormat::Endian)),this,SLOT(audioDeviceChanged(QAudioDeviceInfo,int,int,QAudioFormat::Endian)));

    connect(&configure,SIGNAL(hostChanged(QString)),this,SLOT(hostChanged(QString)));
    connect(&configure,SIGNAL(receiverChanged(int)),this,SLOT(receiverChanged(int)));

    connect(&configure,SIGNAL(nrValuesChanged(int,int,double,double)),this,SLOT(nrValuesChanged(int,int,double,double)));
    connect(&configure,SIGNAL(anfValuesChanged(int,int,double,double)),this,SLOT(anfValuesChanged(int,int,double,double)));
    connect(&configure,SIGNAL(nbThresholdChanged(double)),this,SLOT(nbThresholdChanged(double)));
    connect(&configure,SIGNAL(sdromThresholdChanged(double)),this,SLOT(sdromThresholdChanged(double)));

    connect(&bookmarks,SIGNAL(bookmarkSelected(QAction*)),this,SLOT(selectBookmark(QAction*)));
    connect(&bookmarkDialog,SIGNAL(accepted()),this,SLOT(addBookmark()));

    connect(&configure,SIGNAL(addXVTR(QString,long long,long long,long long,long long,int,int)),this,SLOT(addXVTR(QString,long long,long long,long long,long long,int,int)));
    connect(&configure,SIGNAL(deleteXVTR(int)),this,SLOT(deleteXVTR(int)));


    connect(&xvtr,SIGNAL(xvtrSelected(QAction*)),this,SLOT(selectXVTR(QAction*)));


    bandscope=NULL;

    fps=15;
    gain=100;
    subRx=FALSE;
    subRxGain=100;
    agc=AGC_SLOW;
    cwPitch=600;

    audio_device=0;
    audio_sample_rate=configure.getSampleRate();
    audio_channels=configure.getChannels();
    audio_byte_order=configure.getByteOrder();
    audio.initialize_audio(AUDIO_BUFFER_SIZE);

    // load any saved settings
    loadSettings();
    switch(agc) {
        case AGC_SLOW:
            widget.actionSlow->setChecked(TRUE);
            break;
        case AGC_MEDIUM:
            widget.actionMedium->setChecked(TRUE);
            break;
        case AGC_FAST:
            widget.actionFast->setChecked(TRUE);
            break;
        case AGC_LONG:
            widget.actionLong->setChecked(TRUE);
            break;
    }

    fps=configure.getFps();

    configure.updateXvtrList(&xvtr);
    xvtr.buildMenu(widget.menuXVTR);

    widget.spectrumFrame->setHost(configure.getHost());
    widget.spectrumFrame->setReceiver(configure.getReceiver());

    widget.actionSubrx->setDisabled(TRUE);
    widget.actionMuteSubRx->setDisabled(TRUE);

    band.initBand(band.getBand());
    
}
Example #2
0
SharedPainter::SharedPainter(CSharedPainterScene *canvas, QWidget *parent, Qt::WFlags flags)
	: QMainWindow(parent, flags), canvas_(canvas), currPaintItemId_(1), currPacketId_(-1), resizeFreezingFlag_(false), screenShotMode_(false), wroteProgressBar_(NULL)
{
	ui.setupUi(this);

	ui.painterView->setScene( canvas );
	canvas_->setEvent( this );

	SharePaintManagerPtr()->registerObserver( this );
	SharePaintManagerPtr()->setCanvas( canvas_ );
	
	QMenuBar *menuBar = ui.menuBar;

	// Create Menu bar item
	{
		// File Menu
		QMenu* file = new QMenu( "&File", menuBar );
		file->addAction( "&Connect", this, SLOT(actionConnect()), Qt::CTRL+Qt::Key_N );
		file->addAction( "&Broadcast Channel", this, SLOT(actionBroadcastChannel()), Qt::CTRL+Qt::Key_H );
		QMenu* broadCastTypeMenu = file->addMenu( "BroadCast Type" );
		broadCastTypeMenu->addAction( "&Server", this, SLOT(actionServerType()), Qt::CTRL+Qt::Key_1 );
		broadCastTypeMenu->addAction( "&Client", this, SLOT(actionClientType()), Qt::CTRL+Qt::Key_2 );
		file->addSeparator();
		file->addAction( "E&xit", this, SLOT(actionExit()), Qt::CTRL+Qt::Key_Q );
		menuBar->addMenu( file );

		// Edit Menu
		QMenu* edit = new QMenu( "&Edit", menuBar );
		QMenu* penMenu = edit->addMenu( "Pen Setting" );
		penMenu->addAction( "Pen &Width", this, SLOT(actionPenWidth()), Qt::CTRL+Qt::Key_V );
		penMenu->addAction( "Pen &Color", this, SLOT(actionPenColor()), Qt::CTRL+Qt::Key_C );
		penModeAction_ = edit->addAction( "Pen Mode", this, SLOT(actionPenMode()), Qt::CTRL+Qt::Key_A );
		penModeAction_->setCheckable( true );
		edit->addAction( "&Text", this, SLOT(actionAddText()), Qt::Key_Enter|Qt::Key_Return );
		edit->addAction( "&Screen Shot", this, SLOT(actionScreenShot()), Qt::CTRL+Qt::Key_S );
		edit->addSeparator();
		edit->addAction( "Clear &Background Image", this, SLOT(actionClearBGImage()), Qt::CTRL+Qt::Key_B );
		edit->addAction( "Cl&ear Screen", this, SLOT(actionClearScreen()), Qt::CTRL+Qt::Key_X );
		edit->addSeparator();
		edit->addAction( "&Undo", this, SLOT(actionUndo()), Qt::CTRL+Qt::Key_Z );
		menuBar->addMenu( edit );
	}

	// create status bar
	{
		statusBarLabel_ = new QLabel();
		broadCastTypeLabel_ = new QLabel();
		joinerCountLabel_ = new QLabel();
		wroteProgressBar_ = new QProgressBar();
		ui.statusBar->addPermanentWidget( broadCastTypeLabel_ );
		ui.statusBar->addPermanentWidget( joinerCountLabel_, 1 );
		ui.statusBar->addPermanentWidget( wroteProgressBar_ );
		ui.statusBar->addPermanentWidget( statusBarLabel_ );

		setStatusBar_Network( tr("Not Connected") );
		setStatusBar_BroadCastType( tr("None Type") );
		setStatusBar_JoinerCnt( 1 );	// my self 
	}
	
	ui.painterView->setHorizontalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
	ui.painterView->setVerticalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
	setCursor( Qt::ArrowCursor ); 

	// Pen mode activated..
	penModeAction_->setChecked( true );
	actionPenMode();

	// Key Hooking Timer 
	keyHookTimer_ = new QTimer(this);
	keyHookTimer_->start(20);
	connect(keyHookTimer_, SIGNAL(timeout()),this, SLOT(onTimer()));

	installEventFilter(this);

	// Title
	QString orgTitle = windowTitle();
	QString newTitle = orgTitle;
	newTitle += " Ver ";
	newTitle += VERSION_TEXT;
	newTitle += ", ";
	newTitle += AUTHOR_TEXT;

	setWindowTitle( newTitle );
}