Example #1
0
static void menu_select_callback(int index, void *ctx) {
  Valve_s* v = getValveByIndex(index);
  //SimpleMenuItem* i = &s_first_menu_items[index];
  //i->subtitle = "Openning ....";
  //layer_mark_dirty(simple_menu_layer_get_layer(s_simple_menu_layer));
  selectedValve = v;
  ActionMenuConfig config = (ActionMenuConfig){
    .root_level = s_action_menu
  };
  action_menu_open(&config);
}
Example #2
0
  action_menu_level_add_action(s_root_level, "Z", action_performed_callback, 
                              (void *) Z);
}
static void action_menu_config_init(){

   ActionMenuConfig config = (ActionMenuConfig) {
    .root_level = s_root_level,
    .colors = {
      .background = GColorWindsorTan,
      .foreground = GColorBlack,
    },
    .align = ActionMenuAlignCenter
  };

  // Show the ActionMenu
  s_action_menu = action_menu_open(&config);
}
static void select(struct MenuLayer *menu_layer, MenuIndex *cell_index, void *callback_context){
    init_action_menu(); // init the menu for each letter
    action_menu_config_init(); // config colors and opens the menu
    
}

// -------------------------------------------------------------------------------------------------------
//                                      Windows Load and Unload
// -------------------------------------------------------------------------------------------------------
static void window_load(Window *window) {
  Layer *window_layer = window_get_root_layer(window);
  GRect bounds = layer_get_bounds(window_layer);

  // Letter layers