void editor_palette<Item>::expand_palette_groups_menu(std::vector<config>& items, int i)
{
	auto pos = items.erase(items.begin() + i);

	std::vector<config> groups;
	const std::vector<item_group>& item_groups = get_groups();

	for (std::size_t mci = 0; mci < item_groups.size(); ++mci) {
		std::string groupname = item_groups[mci].name;
		if (groupname.empty()) {
			groupname = _("(Unknown Group)");
		}
		std::string img = item_groups[mci].icon + "_30";
		if (mci == active_group_index()) {
			std::string pressed_img = img + "-pressed.png";
			if(!filesystem::get_binary_file_location("images", pressed_img).empty()) {
				img = pressed_img;
			} else {
				img += ".png~CS(70,70,0)";
			}
		} else {
			img += ".png";
		}

		groups.emplace_back(
			"label", groupname,
			"icon", img
		);
	}

	items.insert(pos, groups.begin(), groups.end());
}
Example #2
0
	void prev_group() {
		set_group( (active_group_index() -1) % (groups_.size()) );
	};
Example #3
0
	void next_group() {
		set_group( (active_group_index() +1) % (groups_.size()) );
	};
void editor_palette<Item>::draw_contents()
{
	toolkit_.set_mouseover_overlay(gui_);

	std::shared_ptr<gui::button> palette_menu_button = gui_.find_menu_button("menu-editor-terrain");
	if (palette_menu_button) {

		t_string& name = groups_[active_group_index()].name;
		std::string& icon = groups_[active_group_index()].icon;

		palette_menu_button->set_tooltip_string(name);
		palette_menu_button->set_overlay(icon);
	}

	unsigned int y = palette_y_;
	unsigned int x = palette_x_;
	int starting = items_start_;
	int ending = std::min<int>(starting + nitems_, num_items());

	std::shared_ptr<gui::button> upscroll_button = gui_.find_action_button("upscroll-button-editor");
	if (upscroll_button)
		upscroll_button->enable(starting != 0);
	std::shared_ptr<gui::button> downscroll_button = gui_.find_action_button("downscroll-button-editor");
	if (downscroll_button)
		downscroll_button->enable(ending != num_items());


	int counter = starting;
	for (int i = 0, size = num_visible_items(); i < size ; ++i) {
		//TODO check if the conditions still hold for the counter variable
		//for (unsigned int counter = starting; counter < ending; counter++)

		gui::tristate_button& tile = buttons_[i];

		tile.hide(true);

		if (i >= ending) continue;

		const std::string item_id = active_group()[counter];
		//typedef std::map<std::string, Item> item_map_wurscht;
		typename item_map::iterator item = item_map_.find(item_id);

		surface item_image(nullptr);
		std::stringstream tooltip_text;
		draw_item((*item).second, item_image, tooltip_text);

		bool is_core = non_core_items_.find(get_id((*item).second)) == non_core_items_.end();
		if (!is_core) {
			tooltip_text << " "
					<< font::span_color(font::BAD_COLOR)
			<< _("(non-core)") << "\n"
			<< _("Will not work in game without extra care.")
			<< "</span>";
		}

		const int counter_from_zero = counter - starting;
		SDL_Rect dstrect;
		dstrect.x = x + (counter_from_zero % item_width_) * item_space_;
		dstrect.y = y;
		dstrect.w = item_size_ + 2;
		dstrect.h = item_size_ + 2;

		tile.set_location(dstrect);
		tile.set_tooltip_string(tooltip_text.str());
		tile.set_item_image(item_image);
		tile.set_item_id(item_id);

//		if (get_id((*item).second) == selected_bg_item_
//				&& get_id((*item).second) == selected_fg_item_) {
//			tile.set_pressed(gui::tristate_button::BOTH);
//		} else if (get_id((*item).second) == selected_bg_item_) {
//			tile.set_pressed(gui::tristate_button::RIGHT);
//		} else if (get_id((*item).second) == selected_fg_item_) {
//			tile.set_pressed(gui::tristate_button::LEFT);
//		} else {
//			tile.set_pressed(gui::tristate_button::NONE);
//		}

		if (is_selected_bg_item(get_id(item->second))
				&& is_selected_fg_item(get_id(item->second))) {
			tile.set_pressed(gui::tristate_button::BOTH);
		} else if (is_selected_bg_item(get_id(item->second))) {
			tile.set_pressed(gui::tristate_button::RIGHT);
		} else if (is_selected_fg_item(get_id(item->second))) {
			tile.set_pressed(gui::tristate_button::LEFT);
		} else {
			tile.set_pressed(gui::tristate_button::NONE);
		}

		tile.set_dirty(true);
		tile.hide(false);
		tile.draw();

		// Adjust location
		if (counter_from_zero % item_width_ == item_width_ - 1)
			y += item_space_;
		++counter;
	}
}