//---------------------------------------------------- void Particle::addRepulsionForce(ofxVec3f &pos, float radius, float scale){ addAttractionForce(pos, radius, 0-scale); }
//-------------------------------------------------------------- void Particle::addAttractionForce(const ofPoint &pt, float radius, float scale) { addAttractionForce(pt.x, pt.y, radius, scale); }
void ParticleSystem::addAttractionForce(const Particle& particle, float radius, float scale) { addAttractionForce(particle.x, particle.y, radius, scale); }