void Doc::createJoystickContents(QList<QString> &list) { QString name; QString fdName; Joystick* j = NULL; for (QString* s = list.next(); s != NULL; s = list.next()) { if (*s == QString("Entry")) { s = list.prev(); break; } else if (*s == QString("FDName")) { fdName = *(list.next()); } else if (*s == QString("Name")) { name = *(list.next()); j = joystickPlugin()->search(fdName); if (j == NULL || j->name() != name) { QString text; text.sprintf("Unable to find joystick \"%s\" from <%s> while loading workspace file.\n", (const char*) name, (const char*) fdName); text += QString("Do you want to select another device (press Yes) or skip this joystick (press No)?"); if (QMessageBox::critical(NULL, QString("QLC"), text, QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes) { j = joystickPlugin()->selectJoystick(); } } if (j != NULL) { j->createContents(list); addInputDevice(j); j->open(); j->start(); } } } }
void InputDaemon::secondInputPass(QQueue<SDL_Event> *sdlEventQueue) { QHash<SDL_JoystickID, InputDevice*> activeDevices; while (!sdlEventQueue->isEmpty()) { SDL_Event event = sdlEventQueue->dequeue(); switch (event.type) { //qDebug() << QTime::currentTime() << " :"; case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jbutton.which); #else InputDevice *joy = joysticks->value(event.jbutton.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyButton *button = set->getJoyButton(event.jbutton.button); if (button) { //button->joyEvent(event.type == SDL_JOYBUTTONDOWN ? true : false); button->queuePendingEvent(event.type == SDL_JOYBUTTONDOWN ? true : false); if (!activeDevices.contains(event.jbutton.which)) { activeDevices.insert(event.jbutton.which, joy); } } } #ifdef USE_SDL_2 else if (trackcontrollers.contains(event.jbutton.which)) { GameController *gamepad = trackcontrollers.value(event.jbutton.which); gamepad->rawButtonEvent(event.jbutton.button, event.type == SDL_JOYBUTTONDOWN ? true : false); } #endif break; } case SDL_JOYAXISMOTION: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jaxis.which); #else InputDevice *joy = joysticks->value(event.jaxis.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyAxis *axis = set->getJoyAxis(event.jaxis.axis); if (axis) { //axis->joyEvent(event.jaxis.value); axis->queuePendingEvent(event.jaxis.value); if (!activeDevices.contains(event.jaxis.which)) { activeDevices.insert(event.jaxis.which, joy); } } joy->rawAxisEvent(event.jaxis.which, event.jaxis.value); } #ifdef USE_SDL_2 else if (trackcontrollers.contains(event.jaxis.which)) { GameController *gamepad = trackcontrollers.value(event.jaxis.which); gamepad->rawAxisEvent(event.jaxis.axis, event.jaxis.value); } #endif break; } case SDL_JOYHATMOTION: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jhat.which); #else InputDevice *joy = joysticks->value(event.jhat.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyDPad *dpad = set->getJoyDPad(event.jhat.hat); if (dpad) { //dpad->joyEvent(event.jhat.value); dpad->joyEvent(event.jhat.value); if (!activeDevices.contains(event.jhat.which)) { activeDevices.insert(event.jhat.which, joy); } } } #ifdef USE_SDL_2 else if (trackcontrollers.contains(event.jhat.which)) { GameController *gamepad = trackcontrollers.value(event.jaxis.which); gamepad->rawDPadEvent(event.jhat.hat, event.jhat.value); } #endif break; } #ifdef USE_SDL_2 case SDL_CONTROLLERAXISMOTION: { InputDevice *joy = trackcontrollers.value(event.caxis.which); if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyAxis *axis = set->getJoyAxis(event.caxis.axis); if (axis) { //qDebug() << QTime::currentTime() << ": " << "Axis " << event.caxis.axis+1 // << ": " << event.caxis.value; //axis->joyEvent(event.caxis.value); axis->queuePendingEvent(event.caxis.value); if (!activeDevices.contains(event.caxis.which)) { activeDevices.insert(event.caxis.which, joy); } } } break; } case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: { InputDevice *joy = trackcontrollers.value(event.cbutton.which); if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyButton *button = set->getJoyButton(event.cbutton.button); if (button) { //button->joyEvent(event.type == SDL_CONTROLLERBUTTONDOWN ? true : false); button->queuePendingEvent(event.type == SDL_CONTROLLERBUTTONDOWN ? true : false); if (!activeDevices.contains(event.cbutton.which)) { activeDevices.insert(event.cbutton.which, joy); } } } break; } case SDL_JOYDEVICEREMOVED: { InputDevice *device = joysticks->value(event.jdevice.which); if (device) { Logger::LogInfo(QString("Removing joystick #%1 [%2]") .arg(device->getRealJoyNumber()) .arg(QTime::currentTime().toString("hh:mm:ss.zzz"))); //activeDevices.remove(event.jdevice.which); removeDevice(device); } break; } case SDL_JOYDEVICEADDED: { Logger::LogInfo(QString("New joystick found - #%1 [%2]") .arg(event.jdevice.which+1) .arg(QTime::currentTime().toString("hh:mm:ss.zzz"))); addInputDevice(event.jdevice.which); break; } #endif case SDL_QUIT: { stopped = true; break; } default: break; } // Active possible queued events. QHashIterator<SDL_JoystickID, InputDevice*> activeDevIter(activeDevices); while (activeDevIter.hasNext()) { InputDevice *tempDevice = activeDevIter.next().value(); tempDevice->activatePossibleControlStickEvents(); tempDevice->activatePossibleAxisEvents(); tempDevice->activatePossibleDPadEvents(); tempDevice->activatePossibleVDPadEvents(); tempDevice->activatePossibleButtonEvents(); } if (JoyButton::shouldInvokeMouseEvents()) { // Do not wait for next event loop run. Execute immediately. JoyButton::invokeMouseEvents(); } } }
InputDaemon::InputDaemon(QHash<SDL_JoystickID, InputDevice*> *joysticks, bool graphical, QObject *parent) : #else InputDaemon::InputDaemon(QHash<int, InputDevice*> *joysticks, bool graphical, QObject *parent) : #endif QObject(parent) { this->joysticks = joysticks; this->stopped = false; this->graphical = graphical; eventWorker = new SDLEventReader(joysticks); thread = new QThread(); eventWorker->moveToThread(thread); if (graphical) { connect(thread, SIGNAL(started()), eventWorker, SLOT(performWork())); connect(eventWorker, SIGNAL(eventRaised()), this, SLOT(run())); thread->start(); } refreshJoysticks(); } InputDaemon::~InputDaemon() { if (eventWorker) { quit(); } if (thread) { thread->quit(); thread->wait(); delete thread; thread = 0; } } void InputDaemon::run () { SDL_Event event; #ifdef USE_SDL_2 event.type = SDL_FIRSTEVENT; #else event.type = SDL_NOEVENT; #endif if (!stopped) { event = eventWorker->getCurrentEvent(); do { switch (event.type) { case SDL_JOYBUTTONDOWN: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jbutton.which); #else InputDevice *joy = joysticks->value(event.jbutton.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyButton *button = set->getJoyButton(event.jbutton.button); if (button) { button->joyEvent(true); } } break; } case SDL_JOYBUTTONUP: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jbutton.which); #else InputDevice *joy = joysticks->value(event.jbutton.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyButton *button = set->getJoyButton(event.jbutton.button); if (button) { button->joyEvent(false); } } break; } case SDL_JOYAXISMOTION: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jaxis.which); #else InputDevice *joy = joysticks->value(event.jaxis.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyAxis *axis = set->getJoyAxis(event.jaxis.axis); if (axis) { axis->joyEvent(event.jaxis.value); } } break; } case SDL_JOYHATMOTION: { #ifdef USE_SDL_2 InputDevice *joy = trackjoysticks.value(event.jhat.which); #else InputDevice *joy = joysticks->value(event.jhat.which); #endif if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyDPad *dpad = set->getJoyDPad(event.jhat.hat); if (dpad) { dpad->joyEvent(event.jhat.value); } } break; } #ifdef USE_SDL_2 case SDL_CONTROLLERAXISMOTION: { InputDevice *joy = trackcontrollers.value(event.caxis.which); if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyAxis *axis = set->getJoyAxis(event.caxis.axis); if (axis) { axis->joyEvent(event.caxis.value); } } break; } case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: { InputDevice *joy = trackcontrollers.value(event.cbutton.which); if (joy) { SetJoystick* set = joy->getActiveSetJoystick(); JoyButton *button = set->getJoyButton(event.cbutton.button); if (button) { button->joyEvent(event.type == SDL_CONTROLLERBUTTONDOWN ? true : false); } } break; } case SDL_JOYDEVICEREMOVED: { InputDevice *device = joysticks->value(event.jdevice.which); if (device) { removeDevice(device); } break; } case SDL_JOYDEVICEADDED: { addInputDevice(event.jdevice.which); break; } #endif case SDL_QUIT: { stopped = true; break; } default: break; } } while (SDL_PollEvent(&event) > 0); } if (stopped) { if (joysticks->count() > 0) { emit complete(joysticks->value(0)); } emit complete(); stopped = false; // Check for a grabbed instance of an SDL_QUIT event. If the last event was // not an SDL_QUIT event, push an event onto the queue so SdlEventReader // will finish properly. #ifdef USE_SDL_2 if (event.type != SDL_FIRSTEVENT && event.type != SDL_QUIT) #else if (event.type != SDL_NOEVENT && event.type != SDL_QUIT) #endif { event.type = SDL_QUIT; SDL_PushEvent(&event); QTimer::singleShot(0, eventWorker, SLOT(performWork())); } } else { QTimer::singleShot(0, eventWorker, SLOT(performWork())); } }