HandData::HandData(AvatarData* owningAvatar) : _owningAvatarData(owningAvatar) { // Start with two palms addNewPalm(); addNewPalm(); }
HandData::HandData(AvatarData* owningAvatar) : _basePosition(0.0f, 0.0f, 0.0f), _baseOrientation(0.0f, 0.0f, 0.0f, 1.0f), _owningAvatarData(owningAvatar) { // Start with two palms addNewPalm(); addNewPalm(); }
HandData::HandData(AvatarData* owningAvatar) : _owningAvatarData(owningAvatar) { addNewPalm(LeftHand); addNewPalm(RightHand); }