QT_BEGIN_NAMESPACE QSGAbstractSoftwareRenderer::QSGAbstractSoftwareRenderer(QSGRenderContext *context) : QSGRenderer(context) , m_background(new QSGSimpleRectNode) , m_nodeUpdater(new QSGSoftwareRenderableNodeUpdater(this)) { // Setup special background node auto backgroundRenderable = new QSGSoftwareRenderableNode(QSGSoftwareRenderableNode::SimpleRect, m_background); addNodeMapping(m_background, backgroundRenderable); }
LayerUsageBreakdown LayerUsageBreakdown::CreateFromSelection() { LayerUsageBreakdown bd; InitialiseVector(bd); GlobalSelectionSystem().foreachSelected([&](const scene::INodePtr& node) { addNodeMapping(bd, node); }); return bd; }
LayerUsageBreakdown LayerUsageBreakdown::CreateFromScene(bool includeHidden) { LayerUsageBreakdown bd; InitialiseVector(bd); GlobalSceneGraph().foreachNode([&](const scene::INodePtr& node) { // Filter out any hidden nodes, unless we want them if (!includeHidden && !node->visible()) return false; // Consider only entities and primitives if (!Node_isPrimitive(node) && !Node_isEntity(node)) return true; addNodeMapping(bd, node); return true; }); return bd; }