void ScalarField::addPointValue(vmath::vec3 p, double r, double value) {
    setPointRadius(r);
    addPointValue(p, value);
}
Example #2
0
void MannequinMoveManipulator::postConstructor() {
  addPointValue("translate", MPoint(0, 0, 0), _translateIndex);
  glFirstHandle(_glPickableItem);
}