Example #1
0
SoundLibrary::SoundLibrary(Options* options, AudioDevice& audio, const DirectoryPath& path) : audioDevice(audio) {
#ifdef DISABLE_SFX
  on = false;
#else
  on = options->getBoolValue(OptionId::SOUND);
#endif
  options->addTrigger(OptionId::SOUND, [this](bool turnOn) { on = turnOn; });
  for (SoundId id : ENUM_ALL(SoundId))
    addSounds(id, path.subdirectory(toLower(EnumInfo<SoundId>::getString(id))));
}
Example #2
0
/*
 =======================================================================================================================
 =======================================================================================================================
 */
void CDialogTextures::BuildTree() {
    CWaitCursor cursor;
    m_treeTextures.DeleteAllItems();
    bool rootItems = m_chkHideRoot.GetCheck() == 0;

    idTimer timer;

    timer.Start();

    addMaterials( rootItems );
    // _D3XP removed
    //addModels( rootItems );
    addScripts( rootItems );
    addSounds( rootItems );
    addGuis( rootItems );
    addParticles( rootItems );

    timer.Stop();

    common->Printf( "CDialogTextures::BuildTree() took %.0f milliseconds\n", timer.Milliseconds() );
}
Example #3
0
/*
 =======================================================================================================================
 =======================================================================================================================
 */
void CDialogTextures::OnRefresh() {
    quickTree.Clear();

    addModels( true );

    if (mode == TEXTURES) {
        idStrList textures(1024);
        int count = declManager->GetNumDecls( DECL_MATERIAL );
        int i;
        const idMaterial *mat;

        for (i = 0; i < count; i++) {
            mat = declManager->MaterialByIndex(i, false);
            if ( mat->IsValid() && mat->TestMaterialFlag(MF_EDITOR_VISIBLE) && !idStr::Icmpn( mat->GetName(), "textures/", 9 ) ) {
                textures.Append(mat->GetName());
            }
        }

        declManager->Reload( false );

        BuildTree();
        count = textures.Num();
        for (i = 0; i < count; i++) {
            mat = declManager->FindMaterial(textures[i].c_str());
            if ( mat ) {
                mat->SetMaterialFlag(MF_EDITOR_VISIBLE);
            }
        }
        SelectCurrentItem(false, g_qeglobals.d_texturewin.texdef.name, CDialogTextures::TEXTURES);
    } else if (mode == MATERIALS) {
        idStrList textures(1024);
        int count = declManager->GetNumDecls( DECL_MATERIAL );
        int i;
        const idMaterial *mat;

        for (i = 0; i < count; i++) {
            mat = declManager->MaterialByIndex(i, false);
            if ( mat->IsValid() && mat->TestMaterialFlag(MF_EDITOR_VISIBLE) && idStr::Icmpn( mat->GetName(), "textures/", 9 ) ) {
                textures.Append(mat->GetName());
            }
        }

        declManager->Reload( false );

        BuildTree();
        count = textures.Num();
        for (i = 0; i < count; i++) {
            mat = declManager->FindMaterial(textures[i].c_str());
            if ( mat ) {
                mat->SetMaterialFlag(MF_EDITOR_VISIBLE);
            }
        }
        SelectCurrentItem(false, g_qeglobals.d_texturewin.texdef.name, CDialogTextures::MATERIALS);
    } else if (mode == SOUNDS || mode == SOUNDPARENT) {
        HTREEITEM root = m_treeTextures.GetRootItem();
        HTREEITEM sib = m_treeTextures.GetNextItem(root, TVGN_ROOT);
        while (sib) {
            idStr str = m_treeTextures.GetItemText(sib);
            if (str.Icmp(TypeNames[SOUNDS]) == 0) {
                CWaitCursor cursor;
                m_treeTextures.DeleteItem(sib);

                declManager->Reload( false );
                bool rootItems = m_chkHideRoot.GetCheck() == 0;
                addSounds(rootItems);
                return;
            }
            sib = m_treeTextures.GetNextSiblingItem(sib);
        }
    }
}
Example #4
0
void LLPreviewGesture::refresh()
{
	// If previewing or item is incomplete, all controls are disabled
	LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem();
	bool is_complete = (item && item->isComplete()) ? true : false;
	if (mPreviewGesture || !is_complete)
	{
		
		childSetEnabled("desc", FALSE);
		//mDescEditor->setEnabled(FALSE);
		mTriggerEditor->setEnabled(FALSE);
		mReplaceText->setEnabled(FALSE);
		mReplaceEditor->setEnabled(FALSE);
		mModifierCombo->setEnabled(FALSE);
		mKeyCombo->setEnabled(FALSE);
		mLibraryList->setEnabled(FALSE);
		mAddBtn->setEnabled(FALSE);
		mUpBtn->setEnabled(FALSE);
		mDownBtn->setEnabled(FALSE);
		mDeleteBtn->setEnabled(FALSE);
		mStepList->setEnabled(FALSE);
		mOptionsText->setEnabled(FALSE);
		mAnimationCombo->setEnabled(FALSE);
		mAnimationRadio->setEnabled(FALSE);
		mSoundCombo->setEnabled(FALSE);
		mChatEditor->setEnabled(FALSE);
		mWaitAnimCheck->setEnabled(FALSE);
		mWaitTimeCheck->setEnabled(FALSE);
		mWaitTimeEditor->setEnabled(FALSE);
		mActiveCheck->setEnabled(FALSE);
		mSaveBtn->setEnabled(FALSE);

		// Make sure preview button is enabled, so we can stop it
		mPreviewBtn->setEnabled(TRUE);
		return;
	}

	BOOL modifiable = item->getPermissions().allowModifyBy(gAgent.getID());

	childSetEnabled("desc", modifiable);
	mTriggerEditor->setEnabled(TRUE);
	mLibraryList->setEnabled(modifiable);
	mStepList->setEnabled(modifiable);
	mOptionsText->setEnabled(modifiable);
	mAnimationCombo->setEnabled(modifiable);
	mAnimationRadio->setEnabled(modifiable);
	mSoundCombo->setEnabled(modifiable);
	mChatEditor->setEnabled(modifiable);
	mWaitAnimCheck->setEnabled(modifiable);
	mWaitTimeCheck->setEnabled(modifiable);
	mWaitTimeEditor->setEnabled(modifiable);
	mActiveCheck->setEnabled(TRUE);

	const std::string& trigger = mTriggerEditor->getText();
	BOOL have_trigger = !trigger.empty();

	const std::string& replace = mReplaceEditor->getText();
	BOOL have_replace = !replace.empty();

	LLScrollListItem* library_item = mLibraryList->getFirstSelected();
	BOOL have_library = (library_item != NULL);

	LLScrollListItem* step_item = mStepList->getFirstSelected();
	S32 step_index = mStepList->getFirstSelectedIndex();
	S32 step_count = mStepList->getItemCount();
	BOOL have_step = (step_item != NULL);

	mReplaceText->setEnabled(have_trigger || have_replace);
	mReplaceEditor->setEnabled(have_trigger || have_replace);

	mModifierCombo->setEnabled(TRUE);
	mKeyCombo->setEnabled(TRUE);

	mAddBtn->setEnabled(modifiable && have_library);
	mUpBtn->setEnabled(modifiable && have_step && step_index > 0);
	mDownBtn->setEnabled(modifiable && have_step && step_index < step_count-1);
	mDeleteBtn->setEnabled(modifiable && have_step);

	// Assume all not visible
	mAnimationCombo->setVisible(FALSE);
	mAnimationRadio->setVisible(FALSE);
	mSoundCombo->setVisible(FALSE);
	mChatEditor->setVisible(FALSE);
	mWaitAnimCheck->setVisible(FALSE);
	mWaitTimeCheck->setVisible(FALSE);
	mWaitTimeEditor->setVisible(FALSE);

	if (have_step)
	{
		// figure out the type, show proper options, update text
		LLGestureStep* step = (LLGestureStep*)step_item->getUserdata();
		EStepType type = step->getType();
		switch(type)
		{
		case STEP_ANIMATION:
			{
				LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step;
				mOptionsText->setText("Animation to play:");
				mAnimationCombo->setVisible(TRUE);
				mAnimationRadio->setVisible(TRUE);
				mAnimationRadio->setSelectedIndex((anim_step->mFlags & ANIM_FLAG_STOP) ? 1 : 0);
				mAnimationCombo->setCurrentByID(anim_step->mAnimAssetID);
				break;
			}
		case STEP_SOUND:
			{
				LLGestureStepSound* sound_step = (LLGestureStepSound*)step;
				mOptionsText->setText("Sound to play:");
				mSoundCombo->setVisible(TRUE);
				mSoundCombo->setCurrentByID(sound_step->mSoundAssetID);
				break;
			}
		case STEP_CHAT:
			{
				LLGestureStepChat* chat_step = (LLGestureStepChat*)step;
				mOptionsText->setText("Chat to say:");
				mChatEditor->setVisible(TRUE);
				mChatEditor->setText(chat_step->mChatText);
				break;
			}
		case STEP_WAIT:
			{
				LLGestureStepWait* wait_step = (LLGestureStepWait*)step;
				mOptionsText->setText("Wait:");
				mWaitAnimCheck->setVisible(TRUE);
				mWaitAnimCheck->set(wait_step->mFlags & WAIT_FLAG_ALL_ANIM);
				mWaitTimeCheck->setVisible(TRUE);
				mWaitTimeCheck->set(wait_step->mFlags & WAIT_FLAG_TIME);
				mWaitTimeEditor->setVisible(TRUE);
				char buffer[16];		/*Flawfinder: ignore*/
				snprintf(buffer, sizeof(buffer),  "%.1f", (double)wait_step->mWaitSeconds);			/* Flawfinder: ignore */
				mWaitTimeEditor->setText(buffer);
				break;
			}
		default:
			break;
		}
	}
	else
	{
		// no gesture
		mOptionsText->setText("");
	}

	BOOL active = gGestureManager.isGestureActive(mItemUUID);
	mActiveCheck->set(active);

	// Can only preview if there are steps
	mPreviewBtn->setEnabled(step_count > 0);

	// And can only save if changes have been made
	mSaveBtn->setEnabled(mDirty);
	addAnimations();
	addSounds();
}
Example #5
0
BOOL LLPreviewGesture::postBuild()
{
	LLLineEditor* edit;
	LLComboBox* combo;
	LLButton* btn;
	LLScrollListCtrl* list;
	LLTextBox* text;
	LLCheckBoxCtrl* check;

	edit = LLViewerUICtrlFactory::getLineEditorByName(this, "trigger_editor");
	edit->setKeystrokeCallback(onKeystrokeCommit);
	edit->setCommitCallback(onCommitSetDirty);
	edit->setCommitOnFocusLost(TRUE);
	edit->setCallbackUserData(this);
	edit->setIgnoreTab(TRUE);
	mTriggerEditor = edit;

	text = LLViewerUICtrlFactory::getTextBoxByName(this, "replace_text");
	text->setEnabled(FALSE);
	mReplaceText = text;

	edit = LLViewerUICtrlFactory::getLineEditorByName(this, "replace_editor");
	edit->setEnabled(FALSE);
	edit->setKeystrokeCallback(onKeystrokeCommit);
	edit->setCommitCallback(onCommitSetDirty);
	edit->setCommitOnFocusLost(TRUE);
	edit->setCallbackUserData(this);
	edit->setIgnoreTab(TRUE);
	mReplaceEditor = edit;

	combo = LLViewerUICtrlFactory::getComboBoxByName(this, "modifier_combo");
	combo->setCommitCallback(onCommitSetDirty);
	combo->setCallbackUserData(this);
	mModifierCombo = combo;

	combo = LLViewerUICtrlFactory::getComboBoxByName(this, "key_combo");
	combo->setCommitCallback(onCommitSetDirty);
	combo->setCallbackUserData(this);
	mKeyCombo = combo;

	list = LLViewerUICtrlFactory::getScrollListByName(this, "library_list");
	list->setCommitCallback(onCommitLibrary);
	list->setDoubleClickCallback(onClickAdd);
	list->setCallbackUserData(this);
	mLibraryList = list;

	btn = LLViewerUICtrlFactory::getButtonByName(this, "add_btn");
	btn->setClickedCallback(onClickAdd);
	btn->setCallbackUserData(this);
	btn->setEnabled(FALSE);
	mAddBtn = btn;

	btn = LLViewerUICtrlFactory::getButtonByName(this, "up_btn");
	btn->setClickedCallback(onClickUp);
	btn->setCallbackUserData(this);
	btn->setEnabled(FALSE);
	mUpBtn = btn;

	btn = LLViewerUICtrlFactory::getButtonByName(this, "down_btn");
	btn->setClickedCallback(onClickDown);
	btn->setCallbackUserData(this);
	btn->setEnabled(FALSE);
	mDownBtn = btn;

	btn = LLViewerUICtrlFactory::getButtonByName(this, "delete_btn");
	btn->setClickedCallback(onClickDelete);
	btn->setCallbackUserData(this);
	btn->setEnabled(FALSE);
	mDeleteBtn = btn;

	list = LLViewerUICtrlFactory::getScrollListByName(this, "step_list");
	list->setCommitCallback(onCommitStep);
	list->setCallbackUserData(this);
	mStepList = list;

	// Options
	text = LLViewerUICtrlFactory::getTextBoxByName(this, "options_text");
	text->setBorderVisible(TRUE);
	mOptionsText = text;

	combo = LLViewerUICtrlFactory::getComboBoxByName(this, "animation_list");
	combo->setVisible(FALSE);
	combo->setCommitCallback(onCommitAnimation);
	combo->setCallbackUserData(this);
	mAnimationCombo = combo;

	LLRadioGroup* group;
	group = LLViewerUICtrlFactory::getRadioGroupByName(this, "animation_trigger_type");
	group->setVisible(FALSE);
	group->setCommitCallback(onCommitAnimationTrigger);
	group->setCallbackUserData(this);
	mAnimationRadio = group;

	combo = LLViewerUICtrlFactory::getComboBoxByName(this, "sound_list");
	combo->setVisible(FALSE);
	combo->setCommitCallback(onCommitSound);
	combo->setCallbackUserData(this);
	mSoundCombo = combo;

	edit = LLViewerUICtrlFactory::getLineEditorByName(this, "chat_editor");
	edit->setVisible(FALSE);
	edit->setCommitCallback(onCommitChat);
	//edit->setKeystrokeCallback(onKeystrokeCommit);
	edit->setCommitOnFocusLost(TRUE);
	edit->setCallbackUserData(this);
	edit->setIgnoreTab(TRUE);
	mChatEditor = edit;

	check = LLViewerUICtrlFactory::getCheckBoxByName(this, "wait_anim_check");
	check->setVisible(FALSE);
	check->setCommitCallback(onCommitWait);
	check->setCallbackUserData(this);
	mWaitAnimCheck = check;

	check = LLViewerUICtrlFactory::getCheckBoxByName(this, "wait_time_check");
	check->setVisible(FALSE);
	check->setCommitCallback(onCommitWait);
	check->setCallbackUserData(this);
	mWaitTimeCheck = check;

	edit = LLViewerUICtrlFactory::getLineEditorByName(this, "wait_time_editor");
	edit->setEnabled(FALSE);
	edit->setVisible(FALSE);
	edit->setPrevalidate(LLLineEditor::prevalidateFloat);
//	edit->setKeystrokeCallback(onKeystrokeCommit);
	edit->setCommitOnFocusLost(TRUE);
	edit->setCommitCallback(onCommitWaitTime);
	edit->setCallbackUserData(this);
	edit->setIgnoreTab(TRUE);
	mWaitTimeEditor = edit;

	// Buttons at the bottom
	check = LLViewerUICtrlFactory::getCheckBoxByName(this, "active_check");
	check->setCommitCallback(onCommitActive);
	check->setCallbackUserData(this);
	mActiveCheck = check;

	btn = LLViewerUICtrlFactory::getButtonByName(this, "save_btn");
	btn->setClickedCallback(onClickSave);
	btn->setCallbackUserData(this);
	mSaveBtn = btn;

	btn = LLViewerUICtrlFactory::getButtonByName(this, "preview_btn");
	btn->setClickedCallback(onClickPreview);
	btn->setCallbackUserData(this);
	mPreviewBtn = btn;


	// Populate the comboboxes
	addModifiers();
	addKeys();
	addAnimations();
	addSounds();


	const LLInventoryItem* item = getItem();

	if (item) 
	{
		childSetCommitCallback("desc", LLPreview::onText, this);
		childSetText("desc", item->getDescription());
		childSetPrevalidate("desc", &LLLineEditor::prevalidatePrintableNotPipe);
	}

	return TRUE;
}