// //////////////////////////////////////////////////////////////////////////// // Audio Options Menu static bool startAudioOptionsMenu(void) { addBackdrop(); addTopForm(); addBottomForm(); // 2d audio addTextButton(FRONTEND_FX, FRONTEND_POS2X-25,FRONTEND_POS2Y, _("Voice Volume"), 0); addFESlider(FRONTEND_FX_SL, FRONTEND_BOTFORM, FRONTEND_POS2M, FRONTEND_POS2Y+5, AUDIO_VOL_MAX, sound_GetUIVolume() * 100.0); // 3d audio addTextButton(FRONTEND_3D_FX, FRONTEND_POS3X-25,FRONTEND_POS3Y, _("FX Volume"), 0); addFESlider(FRONTEND_3D_FX_SL, FRONTEND_BOTFORM, FRONTEND_POS3M, FRONTEND_POS3Y+5, AUDIO_VOL_MAX, sound_GetEffectsVolume() * 100.0); // cd audio addTextButton(FRONTEND_MUSIC, FRONTEND_POS4X-25,FRONTEND_POS4Y, _("Music Volume"), 0); addFESlider(FRONTEND_MUSIC_SL, FRONTEND_BOTFORM, FRONTEND_POS4M, FRONTEND_POS4Y+5, AUDIO_VOL_MAX, sound_GetMusicVolume() * 100.0); // quit. addMultiBut(psWScreen, FRONTEND_BOTFORM, FRONTEND_QUIT, 10, 10, 30, 29, P_("menu", "Return"), IMAGE_RETURN, IMAGE_RETURN_HI, IMAGE_RETURN_HI); //add some text down the side of the form addSideText (FRONTEND_SIDETEXT , FRONTEND_SIDEX,FRONTEND_SIDEY, _("AUDIO OPTIONS")); return true; }
// //////////////////////////////////////////////////////////////////////////// // Video Options static bool startVideoOptionsMenu(void) { // Generate the resolution string snprintf(resolution, WIDG_MAXSTR, "%d x %d", war_GetWidth(), war_GetHeight()); // Generate texture size string snprintf(textureSize, WIDG_MAXSTR, "%d", getTextureSize()); addBackdrop(); addTopForm(); addBottomForm(); // Add a note about changes taking effect on restart for certain options addTextHint(FRONTEND_TAKESEFFECT, FRONTEND_POS1X + 48, FRONTEND_POS1Y + 24, _("* Takes effect on game restart")); // Fullscreen/windowed addTextButton(FRONTEND_WINDOWMODE, FRONTEND_POS2X-35, FRONTEND_POS2Y, _("Graphics Mode*"), 0); if (war_getFullscreen()) { addTextButton(FRONTEND_WINDOWMODE_R, FRONTEND_POS2M-55, FRONTEND_POS2Y, _("Fullscreen"), 0); } else { addTextButton(FRONTEND_WINDOWMODE_R, FRONTEND_POS2M-55, FRONTEND_POS2Y, _("Windowed"), 0); } // Resolution addTextButton(FRONTEND_RESOLUTION, FRONTEND_POS3X-35, FRONTEND_POS3Y, _("Resolution*"), WBUT_SECONDARY); addTextButton(FRONTEND_RESOLUTION_R, FRONTEND_POS3M-55, FRONTEND_POS3Y, resolution, WBUT_SECONDARY); widgSetString(psWScreen, FRONTEND_RESOLUTION_R, resolution); // Texture size addTextButton(FRONTEND_TEXTURESZ, FRONTEND_POS4X-35, FRONTEND_POS4Y, _("Texture size"), 0); addTextButton(FRONTEND_TEXTURESZ_R, FRONTEND_POS4M-55, FRONTEND_POS4Y, textureSize, 0); // Vsync addTextButton(FRONTEND_VSYNC, FRONTEND_POS5X-35, FRONTEND_POS5Y, _("Vertical sync*"), 0); if (war_GetVsync()) { addTextButton(FRONTEND_VSYNC_R, FRONTEND_POS5M-55, FRONTEND_POS5Y, _("On"), 0); } else { addTextButton(FRONTEND_VSYNC_R, FRONTEND_POS5M-55, FRONTEND_POS5Y, _("Off"), 0); } // Add some text down the side of the form addSideText(FRONTEND_SIDETEXT, FRONTEND_SIDEX, FRONTEND_SIDEY, _("VIDEO OPTIONS")); // Quit/return addMultiBut(psWScreen, FRONTEND_BOTFORM, FRONTEND_QUIT, 10, 10, 30, 29, P_("menu", "Return"), IMAGE_RETURN, IMAGE_RETURN_HI, IMAGE_RETURN_HI); return true; }
// //////////////////////////////////////////////////////////////////////////// // Single Player Menu static void startSinglePlayerMenu(void) { addBackdrop(); addTopForm(); addBottomForm(); addTextButton(FRONTEND_NEWGAME, FRONTEND_POS2X,FRONTEND_POS2Y,_("New Campaign") , WBUT_TXTCENTRE); addTextButton(FRONTEND_SKIRMISH, FRONTEND_POS3X,FRONTEND_POS3Y, _("Start Skirmish Game"), WBUT_TXTCENTRE); addTextButton(FRONTEND_CHALLENGES, FRONTEND_POS4X, FRONTEND_POS4Y, _("Challenges"), WBUT_TXTCENTRE); addTextButton(FRONTEND_LOADGAME, FRONTEND_POS5X,FRONTEND_POS5Y, _("Load Game"), WBUT_TXTCENTRE); addSideText (FRONTEND_SIDETEXT ,FRONTEND_SIDEX,FRONTEND_SIDEY,_("SINGLE PLAYER")); addMultiBut(psWScreen, FRONTEND_BOTFORM, FRONTEND_QUIT, 10, 10, 30, 29, P_("menu", "Return"), IMAGE_RETURN, IMAGE_RETURN_HI, IMAGE_RETURN_HI); }
// //////////////////////////////////////////////////////////////////////////// // Multi Player Menu static bool startMultiPlayerMenu(void) { addBackdrop(); addTopForm(); addBottomForm(); addSideText (FRONTEND_SIDETEXT , FRONTEND_SIDEX,FRONTEND_SIDEY,_("MULTI PLAYER")); addTextButton(FRONTEND_HOST, FRONTEND_POS2X,FRONTEND_POS2Y, _("Host Game"), WBUT_TXTCENTRE); addTextButton(FRONTEND_JOIN, FRONTEND_POS3X,FRONTEND_POS3Y, _("Join Game"), WBUT_TXTCENTRE); addMultiBut(psWScreen, FRONTEND_BOTFORM, FRONTEND_QUIT, 10, 10, 30, 29, P_("menu", "Return"), IMAGE_RETURN, IMAGE_RETURN_HI, IMAGE_RETURN_HI); return true; }
// //////////////////////////////////////////////////////////////////////////// // Tutorial Menu static bool startTutorialMenu(void) { addBackdrop(); addTopForm(); addBottomForm(); addTextButton(FRONTEND_TUTORIAL, FRONTEND_POS3X,FRONTEND_POS3Y, _("Tutorial"), WBUT_TXTCENTRE); addTextButton(FRONTEND_FASTPLAY, FRONTEND_POS4X,FRONTEND_POS4Y, _("Fast Play"), WBUT_TXTCENTRE); addSideText (FRONTEND_SIDETEXT ,FRONTEND_SIDEX,FRONTEND_SIDEY,_("TUTORIALS")); // TRANSLATORS: "Return", in this context, means "return to previous screen/menu" addMultiBut(psWScreen, FRONTEND_BOTFORM, FRONTEND_QUIT, 10, 10, 30, 29, P_("menu", "Return"), IMAGE_RETURN, IMAGE_RETURN_HI, IMAGE_RETURN_HI); return true; }
// //////////////////////////////////////////////////////////////////////////// // Options Menu static bool startOptionsMenu(void) { sliderEnableDrag(true); addBackdrop(); addTopForm(); addBottomForm(); addSideText (FRONTEND_SIDETEXT , FRONTEND_SIDEX,FRONTEND_SIDEY, _("OPTIONS")); addTextButton(FRONTEND_GAMEOPTIONS, FRONTEND_POS2X,FRONTEND_POS2Y, _("Game Options"), WBUT_TXTCENTRE); addTextButton(FRONTEND_GRAPHICSOPTIONS, FRONTEND_POS3X,FRONTEND_POS3Y, _("Graphics Options"), WBUT_TXTCENTRE); addTextButton(FRONTEND_VIDEOOPTIONS, FRONTEND_POS4X,FRONTEND_POS4Y, _("Video Options"), WBUT_TXTCENTRE); addTextButton(FRONTEND_AUDIOOPTIONS, FRONTEND_POS5X,FRONTEND_POS5Y, _("Audio Options"), WBUT_TXTCENTRE); addTextButton(FRONTEND_MOUSEOPTIONS, FRONTEND_POS6X,FRONTEND_POS6Y, _("Mouse Options"), WBUT_TXTCENTRE); addTextButton(FRONTEND_KEYMAP, FRONTEND_POS7X,FRONTEND_POS7Y, _("Key Mappings"), WBUT_TXTCENTRE); addMultiBut(psWScreen, FRONTEND_BOTFORM, FRONTEND_QUIT, 10, 10, 30, 29, P_("menu", "Return"), IMAGE_RETURN, IMAGE_RETURN_HI, IMAGE_RETURN_HI); return true; }
// //////////////////////////////////////////////////////////////////////////// // Title Screen static bool startTitleMenu(void) { intRemoveReticule(); addBackdrop(); addTopForm(); addBottomForm(); addTextButton(FRONTEND_SINGLEPLAYER, FRONTEND_POS2X, FRONTEND_POS2Y, _("Single Player"), WBUT_TXTCENTRE); addTextButton(FRONTEND_MULTIPLAYER, FRONTEND_POS3X, FRONTEND_POS3Y, _("Multi Player"), WBUT_TXTCENTRE); addTextButton(FRONTEND_TUTORIAL, FRONTEND_POS4X, FRONTEND_POS4Y, _("Tutorial"), WBUT_TXTCENTRE); addTextButton(FRONTEND_OPTIONS, FRONTEND_POS5X, FRONTEND_POS5Y, _("Options"), WBUT_TXTCENTRE); addTextButton(FRONTEND_PLAYINTRO, FRONTEND_POS6X, FRONTEND_POS6Y, _("View Intro"), WBUT_TXTCENTRE); addTextButton(FRONTEND_QUIT, FRONTEND_POS7X, FRONTEND_POS7Y, _("Quit Game"), WBUT_TXTCENTRE); addSideText(FRONTEND_SIDETEXT, FRONTEND_SIDEX, FRONTEND_SIDEY, _("MAIN MENU")); return true; }
bool runVideoOptionsMenu(void) { //SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE); HACK modes[] = {{1920, 1200}, {1920, 1080}, {1680, 1050}, {1600, 1200}, {1440, 900}, {1280, 1024}, {1280, 960}, {1280, 800}, {1280, 720}, {1024, 768}, {800, 600}, {720, 576}, {720, 480}, {640, 480}, {0, 0}}; UDWORD id = widgRunScreen(psWScreen); int level; switch (id) { case FRONTEND_WINDOWMODE: case FRONTEND_WINDOWMODE_R: if (war_getFullscreen()) { war_setFullscreen(false); widgSetString(psWScreen, FRONTEND_WINDOWMODE_R, _("Windowed")); } else { war_setFullscreen(true); widgSetString(psWScreen, FRONTEND_WINDOWMODE_R, _("Fullscreen")); } break; case FRONTEND_FSAA: case FRONTEND_FSAA_R: switch (level = war_getFSAA()) { case FSAA_OFF: war_setFSAA((FSAA_LEVEL)(level + 1)); widgSetString(psWScreen, FRONTEND_FSAA_R, "2X"); break; case FSAA_2X: war_setFSAA((FSAA_LEVEL)(level + 1)); widgSetString(psWScreen, FRONTEND_FSAA_R, "4X"); break; case FSAA_4X: war_setFSAA((FSAA_LEVEL)(level + 1)); widgSetString(psWScreen, FRONTEND_FSAA_R, "8X"); break; case FSAA_8X: war_setFSAA((FSAA_LEVEL)(level + 1)); widgSetString(psWScreen, FRONTEND_FSAA_R, _("Off")); break; default: // we can't check what the max level the card is capable of, without first creating that level, and testing. ASSERT(!"invalid FSAA level ?", "Invalid FSAA level: %u", (unsigned int)level); addTextButton(FRONTEND_FSAA_R, FRONTEND_POS5M-55, FRONTEND_POS6Y, _("Unsupported"), 0); break; } break; case FRONTEND_RESOLUTION: case FRONTEND_RESOLUTION_R: { int current, count, oldcurrent; // Get the current mode offset for (count = 0, current = 0; modes[count]; count++) { if (war_GetWidth() == modes[count]->w && war_GetHeight() == modes[count]->h) { current = count; } } // Increment and clip if required // Hide resolutions lower than Warzone can support oldcurrent = current; do { if (!mouseReleased(MOUSE_RMB)) { if (--current < 0) current = count - 1; } else { if (++current == count) current = 0; } } while ((modes[current]->w < 640 || modes[current]->h < 480) && current != oldcurrent); // Set the new width and height (takes effect on restart) war_SetWidth(modes[current]->w); war_SetHeight(modes[current]->h); // Generate the textual representation of the new width and height snprintf(resolution, WIDG_MAXSTR, "%d x %d", modes[current]->w, modes[current]->h); // Update the widget widgSetString(psWScreen, FRONTEND_RESOLUTION_R, resolution); break; } case FRONTEND_TRAP: case FRONTEND_TRAP_R: if (war_GetTrapCursor()) { war_SetTrapCursor(false); widgSetString(psWScreen, FRONTEND_TRAP_R, _("Off")); } else { war_SetTrapCursor(true); widgSetString(psWScreen, FRONTEND_TRAP_R, _("On")); } break; case FRONTEND_TEXTURESZ: case FRONTEND_TEXTURESZ_R: { int newTexSize = getTextureSize() * 2; // Clip such that 128 <= size <= 2048 if (newTexSize > 2048) { newTexSize = 128; } // Set the new size setTextureSize(newTexSize); // Generate the string representation of the new size snprintf(textureSize, WIDG_MAXSTR, "%d", newTexSize); // Update the widget widgSetString(psWScreen, FRONTEND_TEXTURESZ_R, textureSize); break; } case FRONTEND_VSYNC: case FRONTEND_VSYNC_R: { if (war_GetVsync()) { war_SetVsync(false); widgSetString(psWScreen, FRONTEND_VSYNC_R, _("Off")); } else { war_SetVsync(true); widgSetString(psWScreen, FRONTEND_VSYNC_R, _("On")); } break; } case FRONTEND_QUIT: changeTitleMode(OPTIONS); break; default: break; } if (CancelPressed()) { changeTitleMode(OPTIONS); } widgDisplayScreen(psWScreen); return true; }
// //////////////////////////////////////////////////////////////////////////// // Graphics Options static bool startGraphicsOptionsMenu(void) { addBackdrop(); addTopForm(); addBottomForm(); //////////// //FMV mode. addTextButton(FRONTEND_FMVMODE, FRONTEND_POS2X - 35, FRONTEND_POS2Y, _("Video Playback"), 0); switch (war_GetFMVmode()) { case FMV_1X: addTextButton(FRONTEND_FMVMODE_R, FRONTEND_POS2M - 55,FRONTEND_POS2Y, _("1X"), 0); break; case FMV_2X: addTextButton(FRONTEND_FMVMODE_R, FRONTEND_POS2M - 55,FRONTEND_POS2Y, _("2X"), 0); break; case FMV_FULLSCREEN: addTextButton(FRONTEND_FMVMODE_R, FRONTEND_POS2M - 55,FRONTEND_POS2Y, _("Fullscreen"), 0); break; default: ASSERT(!"invalid FMV mode", "Invalid FMV mode: %u", (unsigned int)war_GetFMVmode()); break; } // Scanlines addTextButton(FRONTEND_SCANLINES, FRONTEND_POS3X - 35, FRONTEND_POS3Y, _("Scanlines"), 0); switch (war_getScanlineMode()) { case SCANLINES_OFF: addTextButton(FRONTEND_SCANLINES_R, FRONTEND_POS3M - 55, FRONTEND_POS3Y, _("Off"), 0); break; case SCANLINES_50: addTextButton(FRONTEND_SCANLINES_R, FRONTEND_POS3M - 55, FRONTEND_POS3Y, _("50%"), 0); break; case SCANLINES_BLACK: addTextButton(FRONTEND_SCANLINES_R, FRONTEND_POS3M - 55, FRONTEND_POS3Y, _("Black"), 0); break; } //////////// // screenshake addTextButton(FRONTEND_SSHAKE, FRONTEND_POS4X-35, FRONTEND_POS4Y, _("Screen Shake"), 0); if(getShakeStatus()) {// shaking on addTextButton(FRONTEND_SSHAKE_R, FRONTEND_POS4M-55, FRONTEND_POS4Y, _("On"), 0); } else {//shaking off. addTextButton(FRONTEND_SSHAKE_R, FRONTEND_POS4M-55, FRONTEND_POS4Y, _("Off"), 0); } //////////// // fog addTextButton(FRONTEND_FOGTYPE, FRONTEND_POS5X-35, FRONTEND_POS5Y, _("Fog"), 0); if(war_GetFog()) { addTextButton(FRONTEND_FOGTYPE_R,FRONTEND_POS5M-55,FRONTEND_POS5Y, _("Mist"), 0); } else { addTextButton(FRONTEND_FOGTYPE_R,FRONTEND_POS5M-55,FRONTEND_POS5Y, _("Fog Of War"), 0); } //////////// //subtitle mode. addTextButton(FRONTEND_SUBTITLES, FRONTEND_POS6X - 35, FRONTEND_POS6Y, _("Subtitles"), 0); if (!seq_GetSubtitles()) { addTextButton(FRONTEND_SUBTITLES_R, FRONTEND_POS6M - 55, FRONTEND_POS6Y, _("Off"), 0); } else { addTextButton(FRONTEND_SUBTITLES_R, FRONTEND_POS6M - 55, FRONTEND_POS6Y, _("On"), 0); } //////////// //shadows addTextButton(FRONTEND_SHADOWS, FRONTEND_POS7X - 35, FRONTEND_POS7Y, _("Shadows"), 0); if (getDrawShadows()) { addTextButton(FRONTEND_SHADOWS_R, FRONTEND_POS7M - 55, FRONTEND_POS7Y, _("On"), 0); } else { // not flipped addTextButton(FRONTEND_SHADOWS_R, FRONTEND_POS7M - 55, FRONTEND_POS7Y, _("Off"), 0); } // Add some text down the side of the form addSideText(FRONTEND_SIDETEXT, FRONTEND_SIDEX, FRONTEND_SIDEY, _("GRAPHICS OPTIONS")); //////////// // quit. addMultiBut(psWScreen, FRONTEND_BOTFORM, FRONTEND_QUIT, 10, 10, 30, 29, P_("menu", "Return"), IMAGE_RETURN, IMAGE_RETURN_HI, IMAGE_RETURN_HI); return true; }
// //////////////////////////////////////////////////////////////////////////// // Game Options Menu static bool startGameOptionsMenu(void) { UDWORD w, h; int playercolor; addBackdrop(); addTopForm(); addBottomForm(); // Difficulty addTextButton(FRONTEND_DIFFICULTY, FRONTEND_POS2X-25, FRONTEND_POS2Y, _("Difficulty"), 0); switch (getDifficultyLevel()) { case DL_EASY: addTextButton(FRONTEND_DIFFICULTY_R, FRONTEND_POS2M-25, FRONTEND_POS2Y, _("Easy"), 0); break; case DL_NORMAL: addTextButton(FRONTEND_DIFFICULTY_R, FRONTEND_POS2M-25,FRONTEND_POS2Y, _("Normal"), 0); break; case DL_HARD: default: addTextButton(FRONTEND_DIFFICULTY_R, FRONTEND_POS2M-25, FRONTEND_POS2Y, _("Hard"), 0); break; } // Scroll speed addTextButton(FRONTEND_SCROLLSPEED, FRONTEND_POS3X-25, FRONTEND_POS3Y, _("Scroll Speed"), 0); addFESlider(FRONTEND_SCROLLSPEED_SL, FRONTEND_BOTFORM, FRONTEND_POS3M, FRONTEND_POS3Y+5, 16, scroll_speed_accel / 100); // Colour stuff w = iV_GetImageWidth(FrontImages, IMAGE_PLAYERN); h = iV_GetImageHeight(FrontImages, IMAGE_PLAYERN); addMultiBut(psWScreen, FRONTEND_BOTFORM, FE_P0, FRONTEND_POS4M+(0*(w+6)), FRONTEND_POS4Y, w, h, NULL, IMAGE_PLAYERN, IMAGE_PLAYERX, true, 0); addMultiBut(psWScreen, FRONTEND_BOTFORM, FE_P4, FRONTEND_POS4M+(1*(w+6)), FRONTEND_POS4Y, w, h, NULL, IMAGE_PLAYERN, IMAGE_PLAYERX, true, 4); addMultiBut(psWScreen, FRONTEND_BOTFORM, FE_P5, FRONTEND_POS4M+(2*(w+6)), FRONTEND_POS4Y, w, h, NULL, IMAGE_PLAYERN, IMAGE_PLAYERX, true, 5); addMultiBut(psWScreen, FRONTEND_BOTFORM, FE_P6, FRONTEND_POS4M+(3*(w+6)), FRONTEND_POS4Y, w, h, NULL, IMAGE_PLAYERN, IMAGE_PLAYERX, true, 6); addMultiBut(psWScreen, FRONTEND_BOTFORM, FE_P7, FRONTEND_POS4M+(4*(w+6)), FRONTEND_POS4Y, w, h, NULL, IMAGE_PLAYERN, IMAGE_PLAYERX, true, 7); // language addTextButton(FRONTEND_LANGUAGE, FRONTEND_POS2X - 25, FRONTEND_POS5Y, _("Language"), 0); addTextButton(FRONTEND_LANGUAGE_R, FRONTEND_POS2M - 25, FRONTEND_POS5Y, getLanguageName(), 0); // FIXME: if playercolor = 1-3, then we Assert in widgSetButtonState() since we don't define FE_P1 - FE_P3 // I assume the reason is that in SP games, those are reserved for the AI? Valid values are 0, 4-7. // This is a workaround, until we find what is setting that to 1-3. See configuration.c:701 playercolor = war_GetSPcolor(); if (playercolor >= 1 && playercolor <= 3) { playercolor = 0; } widgSetButtonState(psWScreen, FE_P0 + playercolor, WBUT_LOCK); addTextButton(FRONTEND_COLOUR, FRONTEND_POS4X-25, FRONTEND_POS4Y, _("Unit Colour"), 0); // Radar addTextButton(FRONTEND_RADAR, FRONTEND_POS6X - 25, FRONTEND_POS6Y, _("Radar"), 0); addTextButton(FRONTEND_RADAR_R, FRONTEND_POS6M - 25, FRONTEND_POS6Y, rotateRadar ? _("Rotating") : _("Fixed"), 0); // Quit addMultiBut(psWScreen, FRONTEND_BOTFORM, FRONTEND_QUIT, 10, 10, 30, 29, P_("menu", "Return"), IMAGE_RETURN, IMAGE_RETURN_HI, IMAGE_RETURN_HI); // Add some text down the side of the form addSideText(FRONTEND_SIDETEXT, FRONTEND_SIDEX, FRONTEND_SIDEY, _("GAME OPTIONS")); return true; }
// //////////////////////////////////////////////////////////////////////////// // Mouse Options static bool startMouseOptionsMenu(void) { addBackdrop(); addTopForm(); addBottomForm(); addTextHint(FRONTEND_TAKESEFFECT, FRONTEND_POS1X + 48, FRONTEND_POS1Y + 24, _("* May negatively affect performance")); //////////// // mouseflip addTextButton(FRONTEND_MFLIP, FRONTEND_POS2X-35, FRONTEND_POS2Y, _("Reverse Rotation"), 0); if( getInvertMouseStatus() ) { // flipped addTextButton(FRONTEND_MFLIP_R, FRONTEND_POS2M-25, FRONTEND_POS2Y, _("On"), 0); } else { // not flipped addTextButton(FRONTEND_MFLIP_R, FRONTEND_POS2M-25, FRONTEND_POS2Y, _("Off"), 0); } // Cursor trapping addTextButton(FRONTEND_TRAP, FRONTEND_POS3X-35, FRONTEND_POS3Y, _("Trap Cursor"), 0); if (war_GetTrapCursor()) { addTextButton(FRONTEND_TRAP_R, FRONTEND_POS3M-25, FRONTEND_POS3Y, _("On"), 0); } else { addTextButton(FRONTEND_TRAP_R, FRONTEND_POS3M-25, FRONTEND_POS3Y, _("Off"), 0); } //////////// // left-click orders addTextButton(FRONTEND_MBUTTONS, FRONTEND_POS2X-35, FRONTEND_POS5Y, _("Switch Mouse Buttons"), 0); if( getRightClickOrders() ) { // right-click orders addTextButton(FRONTEND_MBUTTONS_R, FRONTEND_POS2M-25, FRONTEND_POS5Y, _("On"), 0); } else { // left-click orders addTextButton(FRONTEND_MBUTTONS_R, FRONTEND_POS2M-25, FRONTEND_POS5Y, _("Off"), 0); } //////////// // middle-click rotate addTextButton(FRONTEND_MMROTATE, FRONTEND_POS2X-35, FRONTEND_POS6Y, _("Rotate Screen"), 0); if( getMiddleClickRotate() ) { // right-click orders addTextButton(FRONTEND_MMROTATE_R, FRONTEND_POS2M-25, FRONTEND_POS6Y, _("Middle Mouse"), 0); } else { // left-click orders addTextButton(FRONTEND_MMROTATE_R, FRONTEND_POS2M-25, FRONTEND_POS6Y, _("Right Mouse"), 0); } // Add some text down the side of the form addSideText(FRONTEND_SIDETEXT, FRONTEND_SIDEX, FRONTEND_SIDEY, _("MOUSE OPTIONS")); // Quit/return addMultiBut(psWScreen, FRONTEND_BOTFORM, FRONTEND_QUIT, 10, 10, 30, 29, P_("menu", "Return"), IMAGE_RETURN, IMAGE_RETURN_HI, IMAGE_RETURN_HI); return true; }