// ----------------------------------------------------------------------------- // // ----------------------------------------------------------------------------- bool VoxelDataContainer::renameVertexData(const std::string &oldname, const std::string &newname) { std::map<std::string, IDataArray::Pointer>::iterator it; it = m_VertexData.find(oldname); if ( it == m_VertexData.end() ) { return false; } IDataArray::Pointer p = (*it).second; p->SetName(newname); removeVertexData(oldname); addVertexData(newname, p); return true; }
void LodInputProviderBuffer::initialize( LodData* data ) { #if OGRE_DEBUG_MODE data->mMeshName = mBuffer.meshName; #endif data->mMeshBoundingSphereRadius = mBuffer.boundingSphereRadius; unsigned short submeshCount = ushort(mBuffer.submesh.size()); for (unsigned short i = 0; i < submeshCount; ++i) { LodInputBuffer::Submesh& submesh = mBuffer.submesh[i]; LodVertexBuffer& vertexBuffer = (submesh.useSharedVertexBuffer ? mBuffer.sharedVertexBuffer : submesh.vertexBuffer); addVertexData(data, vertexBuffer, submesh.useSharedVertexBuffer); addIndexData(data, submesh.indexBuffer, submesh.useSharedVertexBuffer, i); } // These were only needed for addIndexData() and addVertexData(). mSharedVertexLookup.clear(); mVertexLookup.clear(); }
void LodInputProviderMesh::initialize( LodData* data ) { #if OGRE_DEBUG_MODE data->mMeshName = mMesh->getName(); #endif data->mMeshBoundingSphereRadius = mMesh->getBoundingSphereRadius(); unsigned short submeshCount = mMesh->getNumSubMeshes(); for (unsigned short i = 0; i < submeshCount; ++i) { const SubMesh* submesh = mMesh->getSubMesh(i); VertexData* vertexData = (submesh->useSharedVertices ? mMesh->sharedVertexData : submesh->vertexData); addVertexData(data, vertexData, submesh->useSharedVertices); if(submesh->indexData->indexCount > 0) addIndexData(data, submesh->indexData, submesh->useSharedVertices, i); } // These were only needed for addIndexData() and addVertexData(). mSharedVertexLookup.clear(); mVertexLookup.clear(); }