Example #1
0
void Connector::setup(QLabel *ql, QLineEdit *le, QPushButton *mBtn, QPushButton *dBtn, Canvas *c) {
    status = ql;
    ipBox = le;
    modeBtn = mBtn;
    delayBtn = dBtn;
    canvas = c;
    connect(this, SIGNAL(addY()), canvas, SLOT(addY()));
    connect(this, SIGNAL(subY()), canvas, SLOT(subY()));
    connect(this, SIGNAL(addX()), canvas, SLOT(addX()));
    connect(this, SIGNAL(subX()), canvas, SLOT(subX()));
    connect(this, SIGNAL(paint()), canvas, SLOT(paintClicked()));
}
Example #2
0
int main(void){
    int row,col,testPoint=1,diceCount;
    int i;
    while(scanf("%d%d",&width,&height) != EOF){
        diceCount = 0;
        Xcount = 0;
        if(width == 0)break;
        scanf(" ");
        for(row = 1;row <= height; row++){
            for(col = 1; col <= width; col++){
                field[col][row] = getchar();
                visit[col][row] = 0;
                check[col][row] = 0;
                if(field[col][row] == 'X') addX(col,row);
            }
           scanf(" "); 
        }
        delX();
        for(i = 0; i < Xcount; i++)
            if(!check[(Xdata+i) -> x][(Xdata+i) -> y])
               dice[diceCount++] = dfs((Xdata+i) -> x,(Xdata+i) -> y);
        qsort(dice,diceCount,sizeof(int),compareInt);
        printf("Throw %d\n",testPoint++);
        for(i = 0; i < diceCount - 1;i++)
             printf("%d ",dice[i]);
        printf("%d\n\n",dice[diceCount-1]);
    }
    return 0;
}
Example #3
0
void Connector::timesUp()
{
    QPair<int, int> next = cmdQ.dequeue();
    switch(next.first)
    {
    case CW:
        axis_number = next.second;
        canvas->rotateCW();
        break;
    case CCW:
        axis_number = next.second;
        canvas->rotateCCW();
        break;
    case ADDY:
        emit addY();
        break;
    case SUBY:
        emit subY();
        break;
    case ADDX:
        emit addX();
        break;
    case SUBX:
        emit subX();
        break;
    case PAINT:
        emit paint();
        break;
    default:
        qDebug() << "RECEIVE ERROR:" << next.first;
        break;
}
}
void RectangleSDL::move(Box2D *limit) {
	colliding = false;

	if ( hor ) {
		if ( getRightSide() + speed >= limit->getRightSide() ) {
			hor = false;

			colliding = true;
		} else {
			addX(speed);
		}
	} else {
		if ( getLeftSide() - speed <= limit->getLeftSide() ) {
			hor = true;

			colliding = true;
		} else {
			addX(-speed);
		}
	}

	if ( vert ) {
		if ( getBottomSide() + speed >= limit->getBottomSide() ) {
			vert = false;
			colliding = true;
		} else {
			addY(speed);
		}
	} else {
		if ( getTopSide() - speed <= limit->getTopSide() ) {
			vert = true;
			colliding = true;
		} else {
			addY(-speed);
		}
	}
}
Example #5
0
void Connector::readCommands() {
    if (client)
    {
        qDebug() << "READ - NOT SERVER";
        return;
    }
    char buf[2] = {0};
    serverSock->read(buf, serverSock->bytesAvailable());
    int command = int(buf[0]);
    int axis = int(buf[1]);

    if (delay)
    {
        cmdQ.enqueue(qMakePair(command, axis));
        QTimer::singleShot(2000, this, SLOT(timesUp()));
    }
    else
    {
        switch(command)
        {
        case CW:
            axis_number = next.second;
            canvas->rotateCW();
            break;
        case CCW:
            axis_number = next.second;
            canvas->rotateCCW();
            break;
        case ADDY:
            emit addY();
            break;
        case SUBY:
            emit subY();
            break;
        case ADDX:
            emit addX();
            break;
        case SUBX:
            emit subX();
            break;
        case PAINT:
            emit paint();
            break;
        default:
            qDebug() << "RECEIVE ERROR:" << next.first;
            break;
        }
    }
}
Example #6
0
void FlyingEnemy::update() {
    if(!dead) {
        buddy->move(getX() - level->getXOffs(), getY() - level->getYOffs());

        if(dir == -1) { //If going left
            if(level->testCollision(getX() - 1, getY())) {
                dir = 1;
            }
        } else if(dir == 1) { //If going right
            if(level->testCollision(getX() + Entity::SIZE + 1, getY())) {
                dir = -1;
            }
        }

        addX(hSpeed * dir);

        Player* p = level->getPlayer();
        if(isCollidingWith(p)) {
            QRect test(getX(), getY(), getWidth(), 32);
            if(p->isInvincible() || test.contains(p->getX(), p->getY() + p->getHeight()) || test.contains(p->getX() + p->getWidth(), p->getY() + p->getHeight())) {
                Network::instance().send("Enemy " + QString::number(id));
                dead = true;
                p->setVib(true);
            } else {
                p->setDead(true);
            }
        }

        if(dir == 1) {
            buddy->setPixmap(feRight);
        } else if(dir == -1) {
            buddy->setPixmap(feLeft);
        }
    } else {
        if(curHeight > 8) {
            curHeight -= 8;
            buddy->setGeometry(getX() + (Entity::SIZE / 2 - curHeight / 2) - level->getXOffs(), getY() + (Entity::SIZE / 2 - curHeight / 2) - level->getYOffs(), curHeight, curHeight);
        } else {
            Sound::instance().killedEnemy();
            buddy->deleteLater();
            level->removeEntity(this);
        }
    }
}
Example #7
0
bool Fly::slide(sf::Sprite & sprt){


    float tmpangle = tz.intersectAngle(sprt);

    if(tmpangle == -100)
        return true;

    if(tmpangle > PI)
        tmpangle -= 2.*PI;
    if(tmpangle < -PI)
        tmpangle += 2.*PI;


    float comparAngle = angle - tmpangle;


    if(comparAngle > PI)
        comparAngle -= 2.*PI;
    if(comparAngle < -PI)
        comparAngle += 2.*PI;

    //TODO : revoir cette partie****
    if(comparAngle < PI/6. && comparAngle > -PI/6.)
        return true;
    //******************************


    if(comparAngle < 0 )
        angle = tmpangle - PI/2.;
    else if (comparAngle > 0 )
        angle = tmpangle + PI/2.;
    else return true;

    addX(-cos(tmpangle)*vitesse);
    addY(-sin(tmpangle)*vitesse);

    dX = cos(angle);
    dY = sin(angle);

    return false;
}
Example #8
0
// Provided thread code
void producer(int thread_id)
{
	// The declaration of j as an integer was added on 10/24/2011
	// The threads with ID#(0 - 3) perform insertion/deletion operations for 10 times
	// while other threads perform the operations for 15 times
	int i, j, n;
	n = (thread_id < 4)? 10: 15;
	for (i = 0; i < n; i++)
	{
		// Wait on empty
		mysem_wait(empty);
		// Wait on mutex
		mysem_wait(mutex);
		// modify the buffer
		addX();
		// Release stuff, up full
		mysem_signal(mutex);
		mysem_signal(full);
		for (j = 0; j < MAX; j++);
	}
}
Example #9
0
void Fly::move(){
    QPoint tmp(x,y);
    if(angle > PI){
        angle -= 2.*PI;
    }
    else if (angle < -PI){
        angle += 2.*PI;
    }




    if(!stop){
        chFrame();

        if(isControl)
            controledMove();
        else defaultMove();

        addX(dX*vitesse);
        addY(dY*vitesse);


        if(positions.size() < 20)
            positions.append(tmp);
        else{
            QPoint tmp2;
            int d = positions.size() -1;
            for(int i = d; i > 0;i-=2){
                tmp2 = positions[i];
                positions.replace(i,tmp);
                tmp = positions[i-1];
                positions.replace(i-1,tmp2);
            }
        }
    }

}
Example #10
0
int Entite::move(){
    addX(speedVector.first);
    addY(speedVector.second);
    return 0;
}
Example #11
0
 ///
 /// 加算
 void add(Vec3& rhs) {
     addX(rhs.x_);
     addY(rhs.y_);
     addZ(rhs.z_);
 }
Example #12
0
void Fly::wall(){
    vitesse = standardVelo;

    addX(-dX*vitesse);
    addY(-dY*vitesse);
}
Example #13
0
void Point::move(Point* other) {
    addX(other->getX());
    addY(other->getY());
    addZ(other->getZ());
}