void AnimController::set_status(String p_key, String p_name, float p_time) { if (!current_anims.has(p_key) || current_anims[p_key] != p_name) { if (current_anims.has(p_key)) { remove_anim(p_key, current_anims[p_key]); } current_anims[p_key] = p_name; add_anim(p_key, p_name); if (p_time > 0) { remove_counts[p_key] = p_time; } _changed = true; if (get_script_instance()) { get_script_instance()->call(StringName("_add_status"), p_key, p_name); } } }
Y_Wolf::Y_Wolf(int size_x,int size_y,Y_Perso * _perso,Y_Fire * _fire1,Y_Fire * _fire2) : Actor(size_x,size_y),stress(0),perso(_perso),fire1(_fire1),fire2(_fire2) { if (wolves.empty()) { anim_wolf=new Animation(); anim_wolf->load_animation("data/wolf2.png",54,45); w_yell_buffer.LoadFromFile("data/sound/grrB2.ogg"); w_yell_sound.SetBuffer(w_yell_buffer); w_stress_buffer.LoadFromFile("data/sound/grr2.ogg"); w_stress_sound.SetBuffer(w_stress_buffer); } add_anim(anim_wolf); x=-200; y=180; mass=0; //wolf.SetScale(2.0,2.0); wolves.push_back(this); number=wolves.size(); }