void convert_arg(lua_State* L, luacpp::LuaValueList& out, object* objp) { LuaValue val; ade_set_object_with_breed(L, OBJ_INDEX(objp)); convert::popValue(L, val); out.push_back(val); }
void script_state::SetHookObjects(int num, ...) { va_list vl; va_start(vl, num); if (this->OpenHookVarTable()) { int amt_ldx = lua_gettop(LuaState); for (int i = 0; i < num; i++) { char *name = va_arg(vl, char*); object *objp = va_arg(vl, object*); ade_set_object_with_breed(LuaState, OBJ_INDEX(objp)); int data_ldx = lua_gettop(LuaState); lua_pushstring(LuaState, name); lua_pushvalue(LuaState, data_ldx); lua_rawset(LuaState, amt_ldx); lua_pop(LuaState, 1); //data_ldx } this->CloseHookVarTable(); }