Example #1
0
void drawNativeImage(const NativeImagePtr& image, GraphicsContext& context, const FloatRect& destRect, const FloatRect& srcRect, const IntSize&, CompositeOperator op, BlendMode mode, const ImageOrientation& orientation)
{
    context.save();
    
    // Set the compositing operation.
    if (op == CompositeSourceOver && mode == BlendModeNormal && !nativeImageHasAlpha(image))
        context.setCompositeOperation(CompositeCopy);
    else
        context.setCompositeOperation(op, mode);
        
#if ENABLE(IMAGE_DECODER_DOWN_SAMPLING)
    IntSize scaledSize = nativeImageSize(image);
    FloatRect adjustedSrcRect = adjustSourceRectForDownSampling(srcRect, scaledSize);
#else
    FloatRect adjustedSrcRect(srcRect);
#endif
        
    FloatRect adjustedDestRect = destRect;
        
    if (orientation != DefaultImageOrientation) {
        // ImageOrientation expects the origin to be at (0, 0).
        context.translate(destRect.x(), destRect.y());
        adjustedDestRect.setLocation(FloatPoint());
        context.concatCTM(orientation.transformFromDefault(adjustedDestRect.size()));
        if (orientation.usesWidthAsHeight()) {
            // The destination rectangle will have it's width and height already reversed for the orientation of
            // the image, as it was needed for page layout, so we need to reverse it back here.
            adjustedDestRect.setSize(adjustedDestRect.size().transposedSize());
        }
    }

    context.platformContext()->drawSurfaceToContext(image.get(), adjustedDestRect, adjustedSrcRect, context);
    context.restore();
}
void BitmapImage::draw(GraphicsContext& context, const FloatRect& dst, const FloatRect& src, CompositeOperator op,
    BlendMode blendMode, ImageOrientationDescription description)
{
    if (!dst.width() || !dst.height() || !src.width() || !src.height())
        return;

    startAnimation();

    auto surface = frameImageAtIndex(m_currentFrame);
    if (!surface) // If it's too early we won't have an image yet.
        return;

    Color color = singlePixelSolidColor();
    if (color.isValid()) {
        fillWithSolidColor(context, dst, color, op);
        return;
    }

    context.save();

    // Set the compositing operation.
    if (op == CompositeSourceOver && blendMode == BlendModeNormal && !frameHasAlphaAtIndex(m_currentFrame))
        context.setCompositeOperation(CompositeCopy);
    else
        context.setCompositeOperation(op, blendMode);

#if ENABLE(IMAGE_DECODER_DOWN_SAMPLING)
    IntSize scaledSize = cairoSurfaceSize(surface.get());
    FloatRect adjustedSrcRect = adjustSourceRectForDownSampling(src, scaledSize);
#else
    FloatRect adjustedSrcRect(src);
#endif

    ImageOrientation frameOrientation(description.imageOrientation());
    if (description.respectImageOrientation() == RespectImageOrientation)
        frameOrientation = frameOrientationAtIndex(m_currentFrame);

    FloatRect dstRect = dst;

    if (frameOrientation != DefaultImageOrientation) {
        // ImageOrientation expects the origin to be at (0, 0).
        context.translate(dstRect.x(), dstRect.y());
        dstRect.setLocation(FloatPoint());
        context.concatCTM(frameOrientation.transformFromDefault(dstRect.size()));
        if (frameOrientation.usesWidthAsHeight()) {
            // The destination rectangle will have it's width and height already reversed for the orientation of
            // the image, as it was needed for page layout, so we need to reverse it back here.
            dstRect = FloatRect(dstRect.x(), dstRect.y(), dstRect.height(), dstRect.width());
        }
    }

    context.platformContext()->drawSurfaceToContext(surface.get(), dstRect, adjustedSrcRect, context);

    context.restore();

    if (imageObserver())
        imageObserver()->didDraw(this);
}
Example #3
0
void BitmapImage::draw(GraphicsContext* context, const FloatRect& dst, const FloatRect& src, ColorSpace styleColorSpace, CompositeOperator op,
                       BlendMode, RespectImageOrientationEnum shouldRespectImageOrientation)
{
    if (!dst.width() || !dst.height() || !src.width() || !src.height())
        return;

    startAnimation();

    NativeImageCairo* nativeImage = frameAtIndex(m_currentFrame);
    if (!nativeImage) // If it's too early we won't have an image yet.
        return;

    if (mayFillWithSolidColor()) {
        fillWithSolidColor(context, dst, solidColor(), styleColorSpace, op);
        return;
    }

    context->save();

    // Set the compositing operation.
    if (op == CompositeSourceOver && !frameHasAlphaAtIndex(m_currentFrame))
        context->setCompositeOperation(CompositeCopy);
    else
        context->setCompositeOperation(op);

#if ENABLE(IMAGE_DECODER_DOWN_SAMPLING)
    cairo_surface_t* surface = nativeImage->surface();
    IntSize scaledSize(cairo_image_surface_get_width(surface), cairo_image_surface_get_height(surface));
    FloatRect adjustedSrcRect = adjustSourceRectForDownSampling(src, scaledSize);
#else
    FloatRect adjustedSrcRect(src);
#endif

    ImageOrientation orientation = DefaultImageOrientation;
    if (shouldRespectImageOrientation == RespectImageOrientation)
        orientation = frameOrientationAtIndex(m_currentFrame);

    FloatRect dstRect = dst;

    if (orientation != DefaultImageOrientation) {
        // ImageOrientation expects the origin to be at (0, 0).
        context->translate(dstRect.x(), dstRect.y());
        dstRect.setLocation(FloatPoint());
        context->concatCTM(orientation.transformFromDefault(dstRect.size()));
        if (orientation.usesWidthAsHeight()) {
            // The destination rectangle will have it's width and height already reversed for the orientation of
            // the image, as it was needed for page layout, so we need to reverse it back here.
            dstRect = FloatRect(dstRect.x(), dstRect.y(), dstRect.height(), dstRect.width());
        }
    }

    context->platformContext()->drawSurfaceToContext(nativeImage->surface(), dstRect, adjustedSrcRect, context);

    context->restore();

    if (imageObserver())
        imageObserver()->didDraw(this);
}
Example #4
0
// Drawing Routines
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dst,
                       const FloatRect& src, ColorSpace styleColorSpace, CompositeOperator op)
{
    QRectF normalizedDst = dst.normalized();
    QRectF normalizedSrc = src.normalized();

    startAnimation();

    if (normalizedSrc.isEmpty() || normalizedDst.isEmpty())
        return;

    QPixmap* image = nativeImageForCurrentFrame();
    if (!image)
        return;

    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, normalizedDst, solidColor(), styleColorSpace, op);
        return;
    }

#if ENABLE(IMAGE_DECODER_DOWN_SAMPLING)
    normalizedSrc = adjustSourceRectForDownSampling(normalizedSrc, image->size());
#endif

    CompositeOperator previousOperator = ctxt->compositeOperation();
    ctxt->setCompositeOperation(!image->hasAlpha() && op == CompositeSourceOver ? CompositeCopy : op);

    if (ctxt->hasShadow()) {
        ShadowBlur* shadow = ctxt->shadowBlur();
        GraphicsContext* shadowContext = shadow->beginShadowLayer(ctxt, normalizedDst);
        if (shadowContext) {
            QPainter* shadowPainter = shadowContext->platformContext();
            shadowPainter->drawPixmap(normalizedDst, *image, normalizedSrc);
            shadow->endShadowLayer(ctxt);
        }
    }

    ctxt->platformContext()->drawPixmap(normalizedDst, *image, normalizedSrc);

    ctxt->setCompositeOperation(previousOperator);

    if (imageObserver())
        imageObserver()->didDraw(this);
}
Example #5
0
void BitmapImage::draw(GraphicsContext* context, const FloatRect& dst, const FloatRect& src, ColorSpace styleColorSpace, CompositeOperator op)
{
    if (dst.isEmpty() || src.isEmpty())
        return;

    NativeImagePtr image = nativeImageForCurrentFrame();
    if (!image)
        return;

    startAnimation();

    if (mayFillWithSolidColor()) {
        fillWithSolidColor(context, dst, solidColor(), styleColorSpace, op);
        return;
    }

    context->save();

    // Set the compositing operation.
    if (op == CompositeSourceOver && !frameHasAlphaAtIndex(m_currentFrame))
        context->setCompositeOperation(CompositeCopy);
    else
        context->setCompositeOperation(op);

#if ENABLE(IMAGE_DECODER_DOWN_SAMPLING)
    FloatRect srcRectLocal = adjustSourceRectForDownSampling(src, image->size());
#else
    FloatRect srcRectLocal(src);
#endif

    context->platformContext()->activePainter()->drawImage(image, dst, srcRectLocal);
    context->restore();

    if (imageObserver())
        imageObserver()->didDraw(this);
}
Example #6
0
void Image::drawPattern(GraphicsContext* ctxt, const FloatRect& tileRect, const AffineTransform& patternTransform,
                        const FloatPoint& phase, ColorSpace, CompositeOperator op, const FloatRect& destRect)
{
    QPixmap* framePixmap = nativeImageForCurrentFrame();
    if (!framePixmap) // If it's too early we won't have an image yet.
        return;

#if ENABLE(IMAGE_DECODER_DOWN_SAMPLING)
    FloatRect tileRectAdjusted = adjustSourceRectForDownSampling(tileRect, framePixmap->size());
#else
    FloatRect tileRectAdjusted = tileRect;
#endif

    // Qt interprets 0 width/height as full width/height so just short circuit.
    QRectF dr = QRectF(destRect).normalized();
    QRect tr = QRectF(tileRectAdjusted).toRect().normalized();
    if (!dr.width() || !dr.height() || !tr.width() || !tr.height())
        return;

    QPixmap pixmap = *framePixmap;
    if (tr.x() || tr.y() || tr.width() != pixmap.width() || tr.height() != pixmap.height())
        pixmap = pixmap.copy(tr);

    CompositeOperator previousOperator = ctxt->compositeOperation();

    ctxt->setCompositeOperation(!pixmap.hasAlpha() && op == CompositeSourceOver ? CompositeCopy : op);

    QPainter* p = ctxt->platformContext();
    QTransform transform(patternTransform);

    // If this would draw more than one scaled tile, we scale the pixmap first and then use the result to draw.
    if (transform.type() == QTransform::TxScale) {
        QRectF tileRectInTargetCoords = (transform * QTransform().translate(phase.x(), phase.y())).mapRect(tr);

        bool tileWillBePaintedOnlyOnce = tileRectInTargetCoords.contains(dr);
        if (!tileWillBePaintedOnlyOnce) {
            QSizeF scaledSize(float(pixmap.width()) * transform.m11(), float(pixmap.height()) * transform.m22());
            QPixmap scaledPixmap(scaledSize.toSize());
            if (pixmap.hasAlpha())
                scaledPixmap.fill(Qt::transparent);
            {
                QPainter painter(&scaledPixmap);
                painter.setCompositionMode(QPainter::CompositionMode_Source);
                painter.setRenderHints(p->renderHints());
                painter.drawPixmap(QRect(0, 0, scaledPixmap.width(), scaledPixmap.height()), pixmap);
            }
            pixmap = scaledPixmap;
            transform = QTransform::fromTranslate(transform.dx(), transform.dy());
        }
    }

    /* Translate the coordinates as phase is not in world matrix coordinate space but the tile rect origin is. */
    transform *= QTransform().translate(phase.x(), phase.y());
    transform.translate(tr.x(), tr.y());

    QBrush b(pixmap);
    b.setTransform(transform);
    p->fillRect(dr, b);

    ctxt->setCompositeOperation(previousOperator);

    if (imageObserver())
        imageObserver()->didDraw(this);
}