Example #1
0
File: path.c Project: trezker/allua
static int allua_Path_get_tail(lua_State * L)
{
   ALLUA_path path = allua_check_path(L, 1);

   lua_pushstring(L, al_get_path_tail(path));

   return 1;
}
Example #2
0
static ALLEGRO_PATH *maybe_parent_dir(const ALLEGRO_PATH *path)
{
    ALLEGRO_PATH *path2;

    if (!path)
        return NULL;

    if (!is_build_config_name(al_get_path_tail(path)))
        return NULL;

    path2 = al_clone_path(path);
    if (path2) {
        al_drop_path_tail(path2);
        al_set_path_filename(path2, NULL);
        ALLEGRO_DEBUG("Also searching %s\n", al_path_cstr(path2, '\\'));
    }

    return path2;
}
Example #3
0
/* drop build configuration directory tail */
static ALLEGRO_PATH *get_resources_path(void)
{
   ALLEGRO_PATH *path;
   const char *last;

   path = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
   if (!path)
      return al_create_path("");

   /* If the last directory component is the name of an MSVC build
    * configuration, then drop it.
    */
   last = al_get_path_tail(path);
   if (last &&
         (0 == strcmp(last, "Debug") ||
          0 == strcmp(last, "Release") ||
          0 == strcmp(last, "RelWithDebInfo") ||
          0 == strcmp(last, "Profile"))) {
      al_drop_path_tail(path);
   }

   return path;
}