Example #1
0
static ALLEGRO_PATH *userResourcePath()
{
#ifdef ALLEGRO_IPHONE
   return al_get_standard_path(ALLEGRO_USER_DOCUMENTS_PATH);
#else
   return al_get_standard_path(ALLEGRO_USER_SETTINGS_PATH);
#endif
}
Example #2
0
File: main.c Project: beoran/eruta
/* Testing function for al_get_standard_path */
void puts_standard_path(int path, char * name) {
  ALLEGRO_PATH * testpath;
  testpath =  al_get_standard_path(path);
  puts(name);
  puts(al_path_cstr(testpath, ALLEGRO_NATIVE_PATH_SEP));
  al_destroy_path(testpath);
}
Example #3
0
bool Message::Init()
{
	ALLEGRO_PATH * pPath = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
	al_append_path_component(pPath, "graphics");
    al_append_path_component(pPath, "Avatar");

    for (int i=0;i<7;i++)
	{
		char szFileName[255];
		sprintf(szFileName,"av%03d.png",i);
		al_set_path_filename(pPath,szFileName);
        ALLEGRO_BITMAP * pBitmap = al_load_bitmap(al_path_cstr(pPath,ALLEGRO_NATIVE_PATH_SEP));
	    if (pBitmap!=NULL)
	    {
	        g_lstAvatar.push_back(pBitmap);
	    }
	    else
	    {
            al_destroy_path(pPath);
            return false;
	    }
	}

	al_destroy_path(pPath);
	return true;
}
Example #4
0
char* GetDataFilePath(char* filename) {

	char *result = 0;

	if (al_filename_exists(filename)) {
		return strdup(filename);
	}

	char origfn[255] = "data/";
	strcat(origfn, filename);

	if (al_filename_exists(origfn)) {
		return strdup(origfn);
	}

	void TestPath(char* subpath) {
		ALLEGRO_PATH *tail = al_create_path(filename);
		ALLEGRO_PATH *path = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
		ALLEGRO_PATH *data = al_create_path(subpath);
		al_join_paths(path, data);
		al_join_paths(path, tail);
		//printf("Testing for %s\n", al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
		if (al_filename_exists(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP))) {
			result = strdup(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
		}
		al_destroy_path(tail);
		al_destroy_path(data);
		al_destroy_path(path);
	}
Example #5
0
const char* getResource(const char* fmt, ...)
{
   va_list ap;
   static char res[512];
   static ALLEGRO_PATH *dir;
   static ALLEGRO_PATH *path;

   va_start(ap, fmt);
   memset(res, 0, 512);
   snprintf(res, 511, fmt, ap);

   if (!dir) {
      dir = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
#ifdef ALLEGRO_MSVC
      {
         /* Hack to cope automatically with MSVC workspaces. */
         const char *last = al_get_path_component(dir, -1);
         if (0 == strcmp(last, "Debug")
            || 0 == strcmp(last, "RelWithDebInfo")
            || 0 == strcmp(last, "Release")
            || 0 == strcmp(last, "Profile")) {
            al_remove_path_component(dir, -1);
         }
      }
#endif
      al_append_path_component(dir, "data");
   }

   if (path)
      al_destroy_path(path);

   path = al_create_path(res);
   al_rebase_path(dir, path);
   return al_path_cstr(path, '/');
}
Example #6
0
static void xdpy_set_window_title_default(ALLEGRO_DISPLAY *display, const char *title)
{
   ALLEGRO_SYSTEM_XGLX *system = (ALLEGRO_SYSTEM_XGLX *)al_get_system_driver();
   ALLEGRO_DISPLAY_XGLX *glx = (ALLEGRO_DISPLAY_XGLX *)display;

   {
      Atom WM_NAME = XInternAtom(system->x11display, "WM_NAME", False);
      Atom _NET_WM_NAME = XInternAtom(system->x11display, "_NET_WM_NAME", False);
      char *list[1] = { (char *) title };
      XTextProperty property;

      Xutf8TextListToTextProperty(system->x11display, list, 1, XUTF8StringStyle,
         &property);
      XSetTextProperty(system->x11display, glx->window, &property, WM_NAME);
      XSetTextProperty(system->x11display, glx->window, &property, _NET_WM_NAME);
      XSetTextProperty(system->x11display, glx->window, &property, XA_WM_NAME);
      XFree(property.value);
   }
   {
      XClassHint *hint = XAllocClassHint();
      if (hint) {
         ALLEGRO_PATH *exepath = al_get_standard_path(ALLEGRO_EXENAME_PATH);
         // hint doesn't use a const char*, so we use strdup to create a non const string
         hint->res_name = strdup(al_get_path_basename(exepath));
         hint->res_class = strdup(al_get_path_basename(exepath));
         XSetClassHint(system->x11display, glx->window, hint);
         free(hint->res_name);
         free(hint->res_class);
         XFree(hint);
         al_destroy_path(exepath);
      }
   }
}
Example #7
0
void InitConfig(void) {
	ALLEGRO_PATH *path = al_get_standard_path(ALLEGRO_USER_SETTINGS_PATH);
	ALLEGRO_PATH *data = al_create_path("SuperDerpy.ini");
	al_join_paths(path, data);
	config = al_load_config_file(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
	if (!config) config=al_create_config();
	al_destroy_path(path);
	al_destroy_path(data);
}
Example #8
0
bool Framework::initialize(std::string config_filename)
{
   if (initialized) return initialized;

   if (!al_init()) std::cerr << "al_init() failed" << std::endl;

   ALLEGRO_PATH *resource_path = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
   al_change_directory(al_path_cstr(resource_path, ALLEGRO_NATIVE_PATH_SEP));
   al_destroy_path(resource_path);

   if (!al_install_mouse()) std::cerr << "al_install_mouse() failed" << std::endl;
   if (!al_install_keyboard()) std::cerr << "al_install_keyboard() failed" << std::endl;
   if (!al_install_joystick()) std::cerr << "al_install_joystick() failed" << std::endl;
   if (!al_install_audio()) std::cerr << "al_install_audio() failed" << std::endl;

   if (!al_init_native_dialog_addon()) std::cerr << "al_init_native_dialog_addon() failed" << std::endl;
   if (!al_init_primitives_addon()) std::cerr << "al_init_primitives_addon() failed" << std::endl;
   if (!al_init_image_addon()) std::cerr << "al_init_image_addon() failed" << std::endl;
   if (!al_init_font_addon()) std::cerr << "al_init_font_addon() failed" << std::endl;
   if (!al_init_ttf_addon()) std::cerr << "al_init_ttf_addon() failed" << std::endl;
   if (!al_init_acodec_addon()) std::cerr << "al_init_acodec_addon() failed" << std::endl;

   if (!al_reserve_samples(32)) std::cerr << "al_reserve_samples() failed" << std::endl;

   srand(time(NULL));

   primary_timer = al_create_timer(ALLEGRO_BPS_TO_SECS(60));

   al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
   //	al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR | ALLEGRO_MIPMAP);

   builtin_font = al_create_builtin_font();

   event_queue = al_create_event_queue();
   al_register_event_source(event_queue, al_get_keyboard_event_source());
   al_register_event_source(event_queue, al_get_mouse_event_source());
   al_register_event_source(event_queue, al_get_joystick_event_source());
   al_register_event_source(event_queue, al_get_timer_event_source(primary_timer));
   al_register_event_source(event_queue, al_get_joystick_event_source());
   al_register_event_source(event_queue, al_get_default_menu_event_source());

   if (al_get_num_joysticks()) joystick = al_get_joystick(0); // make this better eventually
   else std::cerr << "no joystick(s) detected" << std::endl;

   instance = new Framework(config_filename);

   Attributes::create_datatype_definition(
      AllegroColorAttributeDatatype::IDENTIFIER,
      AllegroColorAttributeDatatype::to_val_func,
      AllegroColorAttributeDatatype::to_str_func
   );

   initialized = true;

   return true;
}
Example #9
0
static void show_path(int id, const char *label)
{
   ALLEGRO_PATH *path;
   const char *path_str;

   path = al_get_standard_path(id);
   path_str = (path) ? al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP) : "<none>";
   log_printf("%s: %s\n", label, path_str);
   al_destroy_path(path);
}
Example #10
0
void DeinitConfig(void) {
	ALLEGRO_PATH *path = al_get_standard_path(ALLEGRO_USER_SETTINGS_PATH);
	ALLEGRO_PATH *data = al_create_path("SuperDerpy.ini");
	al_make_directory(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
	al_join_paths(path, data);
	al_save_config_file(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP), config);
	al_destroy_path(path);
	al_destroy_path(data);
	al_destroy_config(config);
}
Example #11
0
File: map.cpp Project: faod/ld33
Tileset::Tileset(const char* filename)
{
    ALLEGRO_PATH *path;

    path = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
    al_append_path_component(path, RESOURCES_DIR);
    al_set_path_filename(path, filename);
    spritesheet_ = al_load_bitmap(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));

    al_destroy_path(path);
}
Example #12
0
/* Function: al_set_app_name
 */
void al_set_app_name(const char *app_name)
{
   if (app_name) {
      _al_sane_strncpy(_al_app_name, app_name, sizeof(_al_app_name));
   }
   else {
      ALLEGRO_PATH *path;
      path = al_get_standard_path(ALLEGRO_EXENAME_PATH);
      _al_sane_strncpy(_al_app_name, al_get_path_filename(path), sizeof(_al_app_name));
      al_destroy_path(path);
   }
}
Example #13
0
SYMBOL_EXPORT void DeinitConfig(struct Game* game) {
	const ALLEGRO_FILE_INTERFACE* iface = al_get_new_file_interface();
	al_set_standard_file_interface();
	ALLEGRO_PATH* path = al_get_standard_path(ALLEGRO_USER_SETTINGS_PATH);
	ALLEGRO_PATH* data = al_create_path("SuperDerpy.ini");
	al_make_directory(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
	al_join_paths(path, data);
	al_save_config_file(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP), game->_priv.config);
	al_destroy_path(path);
	al_destroy_path(data);
	al_destroy_config(game->_priv.config);
	al_set_new_file_interface(iface);
}
Example #14
0
/*
 * Calling LoadLibrary with a relative file name is a security risk:
 * see e.g. Microsoft Security Advisory (2269637)
 * "Insecure Library Loading Could Allow Remote Code Execution"
 */
HMODULE _al_win_safe_load_library(const char *filename)
{
    ALLEGRO_PATH *path1 = NULL;
    ALLEGRO_PATH *path2 = NULL;
    char buf[MAX_PATH];
    const char *other_dirs[3];
    HMODULE lib = NULL;
    bool msvc_only = false;

    /* MSVC only: if the executable is in the build configuration directory,
     * which is also just under the current directory, then also try to load the
     * library from the current directory.  This leads to less surprises when
     * running example programs.
     */
#if defined(ALLEGRO_MSVC)
    msvc_only = true;
#endif

    /* Try to load the library from the directory containing the running
     * executable, the Windows system directories, or directories on the PATH.
     * Do NOT try to load the library from the current directory.
     */

    if (al_is_system_installed()) {
        path1 = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
    }
    else if (GetModuleFileName(NULL, buf, sizeof(buf)) < sizeof(buf)) {
        path1 = al_create_path(buf);
    }
    if (msvc_only) {
        path2 = maybe_parent_dir(path1);
    }

    other_dirs[0] = path1 ? al_path_cstr(path1, '\\') : NULL;
    other_dirs[1] = path2 ? al_path_cstr(path2, '\\') : NULL;
    other_dirs[2] = NULL; /* sentinel */

    _al_sane_strncpy(buf, filename, sizeof(buf));
    if (PathFindOnPath(buf, other_dirs)) {
        ALLEGRO_DEBUG("PathFindOnPath found: %s\n", buf);
        lib = load_library_at_path(buf);
    }
    else {
        ALLEGRO_WARN("PathFindOnPath failed to find %s\n", filename);
    }

    al_destroy_path(path1);
    al_destroy_path(path2);

    return lib;
}
Example #15
0
ALLEGRO_MAP *al_open_map_from(const char *root_dir, const char *dir, const char *filename)
{
    // get cwd, and create path to specified directory
    ALLEGRO_PATH *cwd = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
    const char *cwdstr = al_path_cstr(cwd, ALLEGRO_NATIVE_PATH_SEP);
    const char *build_path = strstr(cwdstr, root_dir);
    char *new_path = al_path_to_root(build_path);
    strcat(new_path, dir);

    // get map, and return to specified directory
    ALLEGRO_MAP *map = al_open_map(new_path, filename);
    al_change_directory(al_path_to_root(build_path));
    return map;
}
Example #16
0
BolsaDinero * BolsaDinero::crear_bolsa_dinero(ActorManager *actmgr,int mov_to_dead)
{
	  ALLEGRO_BITMAP *bmp;
	  MapaDeBits 	 *bitm;
	  BolsaDinero	 *bolsa_dinero_tmp;
	  ALLEGRO_PATH   *path;

	 /*
	 * para crear path relativos y poder distribuir el programa y ejecutarlo
	 * fuera del IDE
	 */

	 path = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
	 al_remove_path_component(path,-1);
	 al_append_path_component(path, "resources");

	 al_set_path_filename(path, "bolsa-dinero.png");

	 bolsa_dinero_tmp = new BolsaDinero(actmgr,mov_to_dead);
	 bmp = al_load_bitmap(al_path_cstr(path, '/'));
	 if(bmp == NULL)
	 {
		al_show_native_message_box(al_get_current_display(), "Ventana de error",
								   "error fatal", "Error al cargar resource bitmap",
								   NULL, ALLEGRO_MESSAGEBOX_ERROR);
		exit(-1);
	 }
	 // Hacemos que no se vea el color negro en el bitmap de rana
	 al_convert_mask_to_alpha(bmp, al_map_rgb(0,0,0));


	 bitm=new MapaDeBits(bolsa_dinero_tmp, bmp);
	 bolsa_dinero_tmp->set_actor_graphic(bitm);

	 bolsa_dinero_tmp->set_x(Game::rnd(0,Game::gfx_w-bolsa_dinero_tmp->get_w()));
	 bolsa_dinero_tmp->set_y(Game::rnd(50,Game::gfx_h-bolsa_dinero_tmp->get_h()));
	 bolsa_dinero_tmp->set_is_detected(true);
	 bolsa_dinero_tmp->set_team(TEAM_BOLSA_DINERO);
	 bolsa_dinero_tmp->set_collision_method(CollisionManager::PP_COLLISION);

	 actmgr->add(bolsa_dinero_tmp);

	 al_destroy_path(path);

	 return bolsa_dinero_tmp;

}
Example #17
0
bool TKlingonBC::Init()
{
	ALLEGRO_PATH * pPath = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
    al_append_path_component(pPath, "graphics");
    al_append_path_component(pPath, "Ships");
    al_set_path_filename(pPath,"KlingonCruiser.png");
    g_pKlingonBCBitmap = al_load_bitmap(al_path_cstr(pPath,ALLEGRO_NATIVE_PATH_SEP));
    al_destroy_path(pPath);

	if (g_pKlingonBCBitmap==NULL)
	{
		return false;
	}
	else
	{
		return true;
	}
}
Example #18
0
File: map.cpp Project: faod/ld33
std::shared_ptr<ALLEGRO_BITMAP> Tile::getFlameFrame(size_t num)
{
    if(flames == NULL)
    {
        ALLEGRO_PATH *path;

        path = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
        al_append_path_component(path, RESOURCES_DIR);
        al_set_path_filename(path, "flames.png");
        flames = al_load_bitmap(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));

        al_destroy_path(path);
    }
    if(num < 3)
    {
        return std::shared_ptr<ALLEGRO_BITMAP>(al_create_sub_bitmap(flames, num * 32, 0, 32, 32), al_destroy_bitmap);
    }
    return NULL;
}
Example #19
0
bool TEnterprise::Init()
{
	ALLEGRO_PATH * pPath = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
    al_append_path_component(pPath, "graphics");
    al_append_path_component(pPath, "Ships");
    al_set_path_filename(pPath,"ent01.png");
    g_pEnterpriseBitmap = al_load_bitmap(al_path_cstr(pPath,ALLEGRO_NATIVE_PATH_SEP));
	if (g_pEnterpriseBitmap == NULL)  return false;

	pPath = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
    al_append_path_component(pPath, "graphics");
    al_append_path_component(pPath, "Interface");
    al_set_path_filename(pPath,"eng01.png");
    g_pEngineeringBitmap = al_load_bitmap(al_path_cstr(pPath,ALLEGRO_NATIVE_PATH_SEP));
	if (g_pEngineeringBitmap == NULL)  return false;

	pPath = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
    al_append_path_component(pPath, "graphics");
    al_append_path_component(pPath, "Interface");
    al_set_path_filename(pPath,"Com_Trans.png");
    g_pCommunicationBitmap = al_load_bitmap(al_path_cstr(pPath,ALLEGRO_NATIVE_PATH_SEP));
	if (g_pCommunicationBitmap == NULL)  return false;

	pPath = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
    al_append_path_component(pPath, "graphics");
    al_append_path_component(pPath, "Interface");
    al_set_path_filename(pPath,"Switch.png");
    g_pSwitchBitmap = al_load_bitmap(al_path_cstr(pPath,ALLEGRO_NATIVE_PATH_SEP));
	if (g_pSwitchBitmap == NULL)  return false;

    pPath = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
    al_append_path_component(pPath, "graphics");
    al_append_path_component(pPath, "Photon");
    al_set_path_filename(pPath,"casing.png");
    g_pPhotonCasing = al_load_bitmap(al_path_cstr(pPath,ALLEGRO_NATIVE_PATH_SEP));
	if (g_pPhotonCasing == NULL)  return false;

	pPath = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
    al_append_path_component(pPath, "graphics");
    al_append_path_component(pPath, "probe");
    al_set_path_filename(pPath,"casing.png");
    g_pProbeCasing = al_load_bitmap(al_path_cstr(pPath,ALLEGRO_NATIVE_PATH_SEP));
	if (g_pProbeCasing == NULL)  return false;


	al_destroy_path(pPath);
	return true;
}
Example #20
0
/* drop build configuration directory tail */
static ALLEGRO_PATH *get_resources_path(void)
{
   ALLEGRO_PATH *path;
   const char *last;

   path = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
   if (!path)
      return al_create_path("");

   /* If the last directory component is the name of an MSVC build
    * configuration, then drop it.
    */
   last = al_get_path_tail(path);
   if (last &&
         (0 == strcmp(last, "Debug") ||
          0 == strcmp(last, "Release") ||
          0 == strcmp(last, "RelWithDebInfo") ||
          0 == strcmp(last, "Profile"))) {
      al_drop_path_tail(path);
   }

   return path;
}
Example #21
0
int init_bitmaps(Board *b){
    // will load bitmaps from folders named 0, 1,..., 7
    // inside the folder "icons", each containing 8 square bitmaps
    int i,j, k=0;
    char pathname[1000];
    ALLEGRO_PATH *path;
    ALLEGRO_BITMAP *dispbuf = al_get_target_bitmap();
    al_set_target_bitmap(NULL); // this is a workaround for android -- try removing later
    
#ifdef ALLEGRO_ANDROID
    al_android_set_apk_file_interface();
#endif

    al_set_target_bitmap(dispbuf);

    for(i=0;i<b->h+1;i++){
        for(j=0;j<b->n; j++){
            al_utf8_encode(symbol_char[i][j], BF_CODEPOINT_START+ j + i*b->n);
            symbol_char[i][j][al_utf8_width(BF_CODEPOINT_START+ j + i*b->n)] = '\0';
        }
    }
    
    // create buttons
    // xxx todo: improve these
    
    default_font = al_load_font(DEFAULT_FONT_FILE, 16, 0);
    if(!default_font) errlog("Error loading default font");
    
    b->info_text_bmp = NULL;
    b->info_panel.bmp = NULL;
    
    // if this fails, buttons will be created anyway at update_bitmaps
    b->button_bmp[0] = al_load_bitmap("buttons/light-bulb.png");
    b->button_bmp[1] = al_load_bitmap("buttons/question.png");
    b->button_bmp[2] = al_load_bitmap("buttons/gear.png");
    b->button_bmp[3] = al_load_bitmap("buttons/undo.png");
    
    if(b->type_of_tiles == 2)
        return init_bitmaps_classic(b);
    
    if(b->type_of_tiles == 1){ // use bitmaps
#ifndef ALLEGRO_ANDROID
        path = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
        al_path_cstr(path, '/');
#else
        path = al_create_path("");
#endif
        for(j=0; j<b->h; j++){
            for(k=0; k<b->n; k++){
                snprintf(pathname, 999, "%sicons/%d/%d.png", al_path_cstr(path, '/'), j, k);
                basic_bmp[j][k] = al_load_bitmap(pathname);
                if(!basic_bmp[j][k]){
                    errlog("Error loading %s.", pathname);
                    unload_basic_bmps(b, j,k-1);
                    al_destroy_path(path);
                    return -1;
                }
            }
        }
        al_destroy_path(path);
    }
    
    // create symbols (alternatively we could load these from files!))
    symbol_bmp[SYM_FORBIDDEN] = al_create_bitmap(256, 256);
    symbol_bmp[SYM_SWAPPABLE] = al_create_bitmap(3*256 + 2*b->clue_unit_space, 256);
    symbol_bmp[SYM_ONE_SIDE] = al_create_bitmap(256, 256);
    symbol_bmp[SYM_ONLY_ONE] = al_create_bitmap(256, 3*256);

    if( (!symbol_bmp[SYM_FORBIDDEN]) || (!symbol_bmp[SYM_SWAPPABLE]) || (!symbol_bmp[SYM_ONE_SIDE]) || !symbol_bmp[SYM_ONLY_ONE]){
        fprintf(stderr, "Error creating bitmap.\n");
        return -1;
    }
    al_set_target_bitmap(symbol_bmp[SYM_FORBIDDEN]);
    al_clear_to_color(NULL_COLOR);
    al_draw_line(1, 1, 254, 254, al_map_rgba_f(1,0,0,0.5),4);
    al_draw_line(1, 254, 254, 1, al_map_rgba_f(1,0,0,0.5),4);
    
    al_set_target_bitmap(symbol_bmp[SYM_SWAPPABLE]);
    al_clear_to_color(NULL_COLOR);
    al_draw_line(256*0.7,256*0.9, 256*(3-0.7),256*0.9, al_map_rgba_f(1,0,0,0.5), 2);
    al_draw_filled_triangle(256*0.5,256*0.9, 256*0.7,256, 256*0.7, 256*0.8, al_map_rgba_f(1,0,0,0.35));
    
    
    al_set_target_bitmap(symbol_bmp[SYM_ONE_SIDE]);
    al_clear_to_color(NULL_COLOR);
    al_draw_filled_circle(256/2, 256/2, 0.03*256, WHITE_COLOR);
    al_draw_filled_circle(256/2 - 0.2*256, 256/2, 0.03*256, WHITE_COLOR);
    al_draw_filled_circle(256/2 + 0.2*256, 256/2, 0.03*256, WHITE_COLOR);

    al_set_target_bitmap(symbol_bmp[SYM_ONLY_ONE]);
    al_clear_to_color(NULL_COLOR);
    al_draw_filled_triangle(256*0.3, 256, 256*0.7, 256, 256*0.5, 256*0.7, al_map_rgba_f(1,0,0,0.5));
    al_draw_filled_triangle(256*0.3, 256, 256*0.7, 256, 256*0.5, 256*1.3, al_map_rgba_f(1,0,0,0.5));
    al_draw_line(256*0.5, 256*0.8, 256*0.5, 256*1.2, WHITE_COLOR, 3);

    al_set_target_bitmap(dispbuf);
    return 0;
}
Example #22
0
int MonopolyGame::loadResources() {

	reset();

    // Normalize the paths.
    ALLEGRO_PATH *path = al_get_standard_path( ALLEGRO_RESOURCES_PATH );
    al_append_path_component( path, "etc" );
    al_change_directory( al_path_cstr( path, '/' ) );  // change the working directory

    //
    // Load the board's bitmap
    //
    al_set_path_filename(path, "board.png");
    if( !fileExists( al_path_cstr(path, '/') ) ) {
       	fprintf( stderr, "[ERROR] Cannot find bitmap: %s\n", al_path_cstr(path, '/') );
       	return -1;
    }
    else {
    	m_alBoardImage = al_load_bitmap( al_path_cstr(path, '/') );
    	if( !m_alBoardImage ) {
    		fprintf( stderr, "[ERROR] Failed loading board bitmap: %s\n", al_path_cstr(path, '/') );
    		return -1;
    	}
    }

    //
    // Load the font set.
    //
    al_set_path_filename(path, "Emblem.ttf");
    // Start building the fonts from 24pt.
    int initialSize = 24;
    if( !fileExists( al_path_cstr(path, '/') ) ) {
    	fprintf( stderr, "[ERROR] Cannot find font file: %s\n", al_path_cstr(path, '/') );
    	return -1;
    }
    else
    {
    	for( int fontCounter = 0; fontCounter < MAX_FONTS; fontCounter++ ) {
    		m_fontCollection[fontCounter] = al_load_font( al_path_cstr(path, '/'), initialSize, 0 );
    		initialSize += 10;
    		if( !m_fontCollection[fontCounter] ) {
    			fprintf( stderr, "[ERROR] Failed loading font: %s size: %i\n", al_path_cstr(path, '/'), initialSize );
    			return -1;
    		}
    	}
    }

    // Now load the possible player pieces into memory.
    //  The piece file locations are stored in the database.
    for( int pieceCounter = 0; pieceCounter < PLAYER_PIECES_COUNT; pieceCounter++ ) {
    	std::string tempQuery = "";
    	std::string sFileName = "";
    	tempQuery = m_sqlConn.Format( "SELECT %s FROM %s WHERE %s = %i", "path", DB_PIECES_TABLE, "id", pieceCounter );

    	if( !m_sqlConn.SelectStr( sFileName, tempQuery.c_str() ) ) {
    		// Append the filename to the resource path.
    		al_set_path_filename( path, sFileName.c_str() );
        	if( !fileExists( al_path_cstr(path, '/') ) ) {
        		fprintf( stderr, "[ERROR] Cannot find bitmap: %s\n", al_path_cstr(path, '/') );
        		return -1;
        	}
        	else {
        		// Load the bitmap from the filename from above.
        		m_alpieceImages[pieceCounter] = al_load_bitmap( al_path_cstr(path, '/') );
        	}
    		if( !m_alpieceImages[pieceCounter] ) {
    			// TODO: CURRENTLY I HAVE NO PLACE HOLDER IMAGES, SO THE APPLICATION WILL FAIL HERE!
    			fprintf( stderr, "[ERROR] Failed loading bitmap: %s\n", al_path_cstr(path, '/') );
    			return -1;
    		}
    	}
    	else {
    		fprintf( stderr, "[ERROR] Error processing SQL statement: %s\n", tempQuery.c_str() );
    		return -1;
    	}
    }

    // Assign random pieces to each player.
    for( int plCount = 0; plCount < NUM_PLAYERS; plCount++ ) {
    	int* randomPlayerSel = rollDice( 1, PLAYER_PIECES_COUNT );
    	m_playerList[plCount].set_image( m_alpieceImages[randomPlayerSel[0]] );

    }

    al_destroy_path( path );

    //
    // Finally we will pull the property list from the database.
    //
    if( buildPropertyList() )
    {
        fprintf( stderr, "Failure building Property List, Please ensure the database is available!\n" );
        return -1;
    }

    return 0;
}
bool
initialize ()
{
  ALLEGRO_BITMAP *temp_color_bitmap;
  ALLEGRO_BITMAP *temp_mask_bitmap;

  global.quit = false;
  al_set_app_name ("Super Battle Thor II");
  if (!al_init ())
    {
      fputs ("Error: Could not start allegro.\n", stderr);
      return false;
    }

  al_set_new_display_option (ALLEGRO_VSYNC, 1, ALLEGRO_SUGGEST);
  al_set_new_display_flags (ALLEGRO_GENERATE_EXPOSE_EVENTS);
  global.display = al_create_display (256, 192);
  if (!global.display)
    {
      fputs ("Error: Allegro could not create a display of 256x192 pixels.\n",
             stderr);
      return false;
    }

  if (!al_install_keyboard ())
    {
      fputs ("Allegro could not initialize the keyboard system.\n", stderr);
      return false;
    }

  global.timer = al_create_timer (ALLEGRO_BPS_TO_SECS (60));
  if (!global.timer)
    {
      fputs ("Allegro could not create a 60hrz timer.\n", stderr);
      return false;
    }

  global.queue = al_create_event_queue ();
  if (!global.queue)
    {
      fputs ("Allegro could not create an event queue.\n", stderr);
      return false;
    }
  al_register_event_source (global.queue, al_get_keyboard_event_source ());
  al_register_event_source (global.queue,
                            al_get_display_event_source (global.display));
  al_register_event_source (global.queue,
                            al_get_timer_event_source (global.timer));

  if (!al_init_image_addon ())
    {
      fputs ("Allegro could not initialize the image loading system.\n",
             stderr);
      return false;
    }

  if (!al_install_audio ())
    {
      fputs ("Allegro could not initialize the audio system.\n", stderr);
      return false;
    }
  al_reserve_samples (16);

  if (!al_init_acodec_addon ())
    {
      fputs ("Allegro could not initialize the audio file loading system.\n",
             stderr);
      return false;
    }

  al_init_font_addon ();

  /* load files */
  global.path = al_get_standard_path (ALLEGRO_PROGRAM_PATH);
  al_append_path_component (global.path, "media");

  al_set_path_filename (global.path, "proggy_tiny.png");
  global.programing_font =
    al_load_bitmap_font (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.programing_font)
    {
      fputs ("Allegro could not load proggy_tiny.png.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "mjollnir.png");
  global.sprite_bitmap[SPRITE_THOR] =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sprite_bitmap[SPRITE_THOR])
    {
      fputs ("Allegro could not load mjollnir.png.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "arrows.png");
  global.arrow_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.arrow_bitmap)
    {
      fputs ("Allegro could not load arrows.png.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "background_1_2_3_4.jpg");
  global.backgrounds[BACKGROUND_1] =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.backgrounds[BACKGROUND_1])
    {
      fputs ("Allegro could not load background_1_2_3_4.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "background_5.jpg");
  global.backgrounds[BACKGROUND_5] =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.backgrounds[BACKGROUND_5])
    {
      fputs ("Allegro could not load background_5.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "background_6.jpg");
  global.backgrounds[BACKGROUND_6] =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.backgrounds[BACKGROUND_6])
    {
      fputs ("Allegro could not load background_6.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "title_screen.jpg");
  global.backgrounds[BACKGROUND_TITLE] =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.backgrounds[BACKGROUND_TITLE])
    {
      fputs ("Allegro could not load title_screen.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "game_over.jpg");
  global.backgrounds[BACKGROUND_GAME_OVER] =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.backgrounds[BACKGROUND_GAME_OVER])
    {
      fputs ("Allegro could not load game_over.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "you_win.jpg");
  global.backgrounds[BACKGROUND_YOU_WIN] =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.backgrounds[BACKGROUND_YOU_WIN])
    {
      fputs ("Allegro could not load you_win.jpg.\n", stderr);
      return false;
    }

  global.backgrounds[BACKGROUND_BLACK] = al_create_bitmap (256, 192);
  if (!global.backgrounds[BACKGROUND_BLACK])
    {
      fputs ("Allegro could not make a 256x192 bitmap :o", stderr);
      return false;
    }
  al_set_target_bitmap (global.backgrounds[BACKGROUND_BLACK]);
  al_clear_to_color (al_map_rgb (0, 0, 0));
  al_set_target_backbuffer (global.display);

/* start copy paste code here becasue I'm lazy */
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "0-thor.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load 0-thor.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "0-thor_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load 0-thor_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_THOR] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "1-giant.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load 1-giant.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "1-giant_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load 1-giant_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_GIANT] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "2-nidhogg.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load 2-nidhogg.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "2-nidhogg_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load 2-nidhogg_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_NIDHOGG] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "3-ran.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load 3-ran.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "3-ran_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load 3-ran_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_RAN] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "4-grendel.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load 4-grendel.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "4-grendel_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load 4-grendel_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_GRENDEL] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "5-fafnir.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load 5-fafnir.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "5-fafnir_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load 5-fafnir_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_FAFNIR] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "6-loki.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load 6-loki.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "6-loki_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load 6-loki_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_LOKI] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "7-fenrir.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load 7-fenrir.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "7-fenrir_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load 7-fenrir_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_FENRIR] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "fight.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load fight.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "fight_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load fight_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_FIGHT] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
/* loading sounds here (still copy paste) */
  al_set_path_filename (global.path, "titlescreen_loop.ogg");
  global.sounds[SOUND_TITLESCREEN_LOOP] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_TITLESCREEN_LOOP])
    {
      fputs ("Allegro could not load titlescreen_loop.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "begin_battle.ogg");
  global.sounds[SOUND_BEGIN_BATTLE] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_BEGIN_BATTLE])
    {
      fputs ("Allegro could not load begin_battle.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "battle_loop.ogg");
  global.sounds[SOUND_BATTLE_LOOP] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_BATTLE_LOOP])
    {
      fputs ("Allegro could not load battle_loop.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "dragon_loop.ogg");
  global.sounds[SOUND_DRAGON_LOOP] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_DRAGON_LOOP])
    {
      fputs ("Allegro could not load dragon_loop.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "hit_1.ogg");
  global.sounds[SOUND_HIT_1] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_HIT_1])
    {
      fputs ("Allegro could not load hit_1.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "hit_2.ogg");
  global.sounds[SOUND_HIT_2] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_HIT_2])
    {
      fputs ("Allegro could not load hit_2.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "laugh_1.ogg");
  global.sounds[SOUND_LAUGH_1] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_LAUGH_1])
    {
      fputs ("Allegro could not load laugh_1.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "laugh_2.ogg");
  global.sounds[SOUND_LAUGH_2] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_LAUGH_2])
    {
      fputs ("Allegro could not load laugh_2.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "laugh_3.ogg");
  global.sounds[SOUND_LAUGH_3] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_LAUGH_3])
    {
      fputs ("Allegro could not load laugh_3.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "laugh_4.ogg");
  global.sounds[SOUND_LAUGH_4] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_LAUGH_4])
    {
      fputs ("Allegro could not load laugh_4.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "laugh_5.ogg");
  global.sounds[SOUND_LAUGH_5] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_LAUGH_5])
    {
      fputs ("Allegro could not load laugh_5.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "laugh_6.ogg");
  global.sounds[SOUND_LAUGH_6] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_LAUGH_6])
    {
      fputs ("Allegro could not load laugh_6.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "killed_baddie.ogg");
  global.sounds[SOUND_KILLED_BADDIE] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_KILLED_BADDIE])
    {
      fputs ("Allegro could not load killed_baddie.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "got_hit.ogg");
  global.sounds[SOUND_GOT_HIT] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_GOT_HIT])
    {
      fputs ("Allegro could not load got_hit.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "you_are_dead.ogg");
  global.sounds[SOUND_YOU_ARE_DEAD] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_YOU_ARE_DEAD])
    {
      fputs ("Allegro could not you_are_dead.ogg.\n", stderr);
      return false;
    }

  global.music = NULL;

  al_destroy_path (global.path);

  return true;
}
Example #24
0
void Hormiga::crear_hormiga(ActorManager *actmgr,int tipo,Hormiguero *hormiguero_tmp,
							int pos_x,int pos_y)
{
	  ALLEGRO_BITMAP *bmp;
	  MapaDeBits 	 *bitm;
	  Hormiga		 *hormiga_tmp;
	  ALLEGRO_PATH   *path;

	 /*
	 * para crear path relativos y poder distribuir el programa y ejecutarlo
	 * fuera del IDE
	 */

	 path = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
	 al_remove_path_component(path,-1);
	 al_append_path_component(path, "resources");

	 if (tipo == kRedAnt)
	 {
		 al_set_path_filename(path, "HormigaRoja.png");
		 hormiga_tmp = new Hormiga(actmgr,hormiguero_tmp,kRedAnt);
	 }
	 else
	 {
		 al_set_path_filename(path, "HormigaVerde.png");
		 hormiga_tmp = new Hormiga(actmgr,hormiguero_tmp,kGreenAnt);
	 }

	 bmp = al_load_bitmap(al_path_cstr(path, '/'));
	 if(bmp == NULL)
	 {
		al_show_native_message_box(al_get_current_display(), "Ventana de error",
								   "error fatal", "Error al cargar resource bitmap",
								   NULL, ALLEGRO_MESSAGEBOX_ERROR);
		exit(-1);
	 }
	 // Hacemos que no se vea el color negro en el bitmap de hormiga
	 al_convert_mask_to_alpha(bmp, al_map_rgb(0,0,0));

	 bitm=new MapaDeBits(hormiga_tmp, bmp);
	 hormiga_tmp->set_actor_graphic(bitm);
	 if (pos_x == 0) {
		 hormiga_tmp->set_x(Game::rnd(50,Game::gfx_w-hormiga_tmp->get_w()));
	 } else {
		 hormiga_tmp->set_x(pos_x);
	 }
	 if (pos_y == 0) {
		 hormiga_tmp->set_y(Game::rnd(0,Game::gfx_h-hormiga_tmp->get_h()));
	 } else {
		 hormiga_tmp->set_y(pos_y);
	 }
	 hormiga_tmp->set_is_detected(true);

	 if (tipo == kRedAnt)
	 {
		 hormiga_tmp->set_team(TEAM_HORMIGAS_ROJAS);
	 }
	 else
	 {
		 hormiga_tmp->set_team(TEAM_HORMIGAS_VERDES);
	 }

	 hormiga_tmp->set_collision_method(CollisionManager::PP_COLLISION);

	 actmgr->add(hormiga_tmp);

	 al_destroy_path(path);

}
Example #25
0
TILED_MAP* tiled_load_tmx_file (const char *filename)
{
    TILED_MAP *map;
    xmlDoc *doc;
    xmlNode *root;
    char *str;

    if (!filename)
        return NULL;

    LIBXML_TEST_VERSION

    doc = xmlReadFile (filename, NULL, 0);
    if (!doc)
        return NULL;

    ALLEGRO_PATH *mapdir = al_create_path (filename);
    al_set_path_filename (mapdir, NULL);

    if (!al_change_directory (al_path_cstr (mapdir, ALLEGRO_NATIVE_PATH_SEP))) {
        printf ("Failed to change directory.");
    }

    al_destroy_path (mapdir);

    root = xmlDocGetRootElement (doc);

    map = al_malloc (sizeof (TILED_MAP));
    map->width = get_int (root, "width", 0);
    map->height = get_int (root, "height", 0);
    map->tile_width = get_int (root, "tilewidth", 0);
    map->tile_height = get_int (root, "tileheight", 0);
    map->strings = _al_list_create ();
    map->properties = get_properties (root, map);
    map->tiles = NULL;

    str = get_xml_attribute (root, "orientation");
    if (!strcmp (str, "orthogonal"))
        map->orientation = ORIENTATION_ORTHOGONAL;
    else if (!strcmp (str, "isometric"))
        map->orientation = ORIENTATION_ISOMETRIC;
    else if (!strcmp (str, "staggered"))
        map->orientation = ORIENTATION_STAGGERED;
    else
        map->orientation = ORIENTATION_UNKNOWN;

    // Tilesets
    LIST *tileset_nodes = get_children_for_name (root, 1, "tileset");
    map->tilesets = create_list (_al_list_size (tileset_nodes));

    LIST_ITEM *tileset_item = _al_list_front (tileset_nodes);
    while (tileset_item) {
        xmlNode *tileset_node = _al_list_item_data (tileset_item);
        TILED_TILESET *tileset = al_malloc (sizeof (TILED_TILESET));
        tileset->first_gid = get_int (tileset_node, "firstgid", 1);
        tileset->tile_width = get_int (tileset_node, "tilewidth", 0);
        tileset->tile_height = get_int (tileset_node, "tileheight", 0);
        tileset->name = get_str (tileset_node, "name");
        tileset->properties = get_properties (tileset_node, map);

        xmlNode *image_node = get_first_child_for_name (tileset_node, "image");
        tileset->image_width = get_int (image_node, "width", 0);
        tileset->image_height = get_int (image_node, "height", 0);
        tileset->image_source = get_str (image_node, "source");
        tileset->bitmap = al_load_bitmap (tileset->image_source);

        LIST *tile_nodes = get_children_for_name (tileset_node, 1, "tile");

        int tiles_per_row = tileset->image_width / tileset->tile_width;
        tileset->num_tiles = (tileset->image_width * tileset->image_height) /
                             (tileset->tile_width * tileset->tile_height);

        TILED_TILE *tile;
        tileset->tiles = al_malloc (tileset->num_tiles * sizeof (TILED_TILE));
        for (int i = 0; i < tileset->num_tiles; i++) {
            tile = &tileset->tiles[i];
            tile->id = i;
            tile->gid = i + tileset->first_gid;
            tile->tileset = tileset;
            tile->properties = NULL;

            int x = (i % tiles_per_row) * tileset->tile_width;
            int y = (i / tiles_per_row) * tileset->tile_height;
            tile->bitmap = al_create_sub_bitmap(tileset->bitmap, x, y,
                                                tileset->tile_width,
                                                tileset->tile_height);

            map->tiles = aa_insert (map->tiles, &tile->gid, tile, intcmp);
        }

		LIST_ITEM *tile_item = _al_list_front (tile_nodes);
		while (tile_item) {
			xmlNode *tile_node = (xmlNode*)_al_list_item_data (tile_item);
            int id = get_int (tile_node, "id", 0);

            tile = &tileset->tiles[id];
            tile->properties = get_properties (tile_node, map);

			tile_item = _al_list_next (tile_nodes, tile_item);
		}

		_al_list_destroy (tile_nodes);
		_al_list_push_back_ex (map->tilesets, tileset, dtor_tileset);
		tileset_item = _al_list_next (tileset_nodes, tileset_item);
    }

    _al_list_destroy (tileset_nodes);

    // Layers
    LIST *layer_nodes = get_children_for_name (root, 2, "layer", "objectgroup");
    map->layers = create_list (_al_list_size (layer_nodes));
    map->layers_fore = _al_list_create ();
    map->layers_back = _al_list_create ();

    LIST_ITEM *layer_item = _al_list_front (layer_nodes);
    while (layer_item) {
        xmlNode *layer_node = _al_list_item_data (layer_item);
        TILED_LAYER *layer = NULL;

        const char* type_str = (const char *)layer_node->name;
        if (!strcmp (type_str, "layer")) {
            layer = al_malloc (sizeof (TILED_LAYER_TILE));
            layer->type = LAYER_TYPE_TILE;
        }
        else if (!strcmp (type_str, "objectgroup")) {
            layer = al_malloc (sizeof (TILED_LAYER_OBJECT));
            layer->type = LAYER_TYPE_OBJECT;
        }

        layer->name = get_str (layer_node, "name");
        layer->width = get_int (layer_node, "width", 0);
        layer->height = get_int (layer_node, "height", 0);
        layer->opacity = get_float (layer_node, "opacity", 1.0);
        layer->map = map;
        layer->properties = get_properties (layer_node, map);

        char *order = aa_search (layer->properties, "order", charcmp);

        if (layer->type == LAYER_TYPE_TILE) {
            TILED_LAYER_TILE *tile_layer = (TILED_LAYER_TILE *)layer;
            tile_layer->tiles = al_malloc (layer->height * sizeof (TILED_TILE*));

            xmlNode *data_node = get_first_child_for_name (layer_node, "data");
            LIST *tile_nodes = get_children_for_name (data_node, 1, "tile");

            LIST_ITEM *tile_item = _al_list_front (tile_nodes);
            for (int j = 0; j < layer->height; j++) {
                tile_layer->tiles[j] = al_malloc (layer->width * sizeof (TILED_TILE*));
                for (int k = 0; k < layer->width; k++) {
                    xmlNode *tile_node = (xmlNode*)_al_list_item_data (tile_item);
                    int id = get_int (tile_node, "gid", 0);

                    if (id == 0) {
                        tile_layer->tiles[j][k] = NULL;
                    } else {
                        TILED_TILE *tile = aa_search (map->tiles, &id, intcmp);
                        tile_layer->tiles[j][k] = tile;
                    }

                    tile_item = _al_list_next (tile_nodes, tile_item);
                }
            }
            _al_list_destroy (tile_nodes);
        } else if (layer->type == LAYER_TYPE_OBJECT) {
            TILED_LAYER_OBJECT *object_layer = (TILED_LAYER_OBJECT *)layer;

            object_layer->objects = _al_list_create ();
            LIST *object_nodes = get_children_for_name (layer_node, 1, "object");

            LIST_ITEM *object_item = _al_list_front (object_nodes);
            while (object_item) {
                xmlNode *object_node = (xmlNode*)_al_list_item_data (object_item);
                TILED_OBJECT *cobj = NULL;

                int width = get_int (object_node, "width", 0);
                int gid = get_int (object_node, "gid", 0);
                int px = get_int (object_node, "x", 0);
                int py = get_int (object_node, "y", 0);

                if (width > 0) {
                    TILED_OBJECT_RECT *obj = al_malloc (sizeof (TILED_OBJECT_RECT));
                    obj->object.type = OBJECT_TYPE_RECT;
                    obj->width = width;
                    obj->height = get_int (object_node, "height", 0);

                    cobj = (TILED_OBJECT *) obj;
                } else if (gid > 0) {
                    TILED_OBJECT_TILE *obj = al_malloc (sizeof (TILED_OBJECT_TILE));
                    obj->object.type = OBJECT_TYPE_TILE;
                    obj->tile = aa_search (map->tiles, &gid, intcmp);

                    cobj = (TILED_OBJECT *) obj;
                } else {
                    TILED_OBJECT_GEOM *obj = al_malloc (sizeof (TILED_OBJECT_GEOM));
                    obj->object.type = OBJECT_TYPE_GEOM;

                    xmlNode *poly_node = get_first_child_for_name (object_node, "polyline");
                    if (poly_node) {
                        obj->points = get_float_points (poly_node, "points", &obj->num_points);
                        offset_points (px, py, obj->points, obj->num_points);
                    } else {
                        poly_node = get_first_child_for_name (object_node, "polygon");
                        if (poly_node)
                            obj->points = get_float_points (poly_node, "points", &obj->num_points);
                            offset_points (px, py, obj->points, obj->num_points);
                    }
                    cobj = (TILED_OBJECT *) obj;
                }

                cobj->x = px;
                cobj->y = py;
                cobj->name = get_str (object_node, "name");
                cobj->type_str = get_str (object_node, "type");
                cobj->properties = get_properties (object_node, map);

                _al_list_push_back_ex (object_layer->objects, cobj, dtor_object);
                object_item = _al_list_next (object_nodes, object_item);
            }
            _al_list_destroy (object_nodes);
        }

		layer_item = _al_list_next (layer_nodes, layer_item);
        _al_list_push_back_ex (map->layers, layer, dtor_layer);
        if (order && !strcmp (order, "fore"))
            _al_list_push_back (map->layers_fore, layer);
        else
            _al_list_push_back (map->layers_back, layer);
    }
    _al_list_destroy (layer_nodes);

    xmlFreeDoc (doc);
    xmlCleanupParser ();

    ALLEGRO_PATH *respath = al_get_standard_path (ALLEGRO_RESOURCES_PATH);
    al_change_directory (al_path_cstr (respath, ALLEGRO_NATIVE_PATH_SEP));
    al_destroy_path (respath);

    return map;
}
Example #26
0
void Hormiga::hit(Actor *who, int damage)
{
	 ALLEGRO_PATH   *path;

	 /*
	 * para crear path relativos y poder distribuir el programa y ejecutarlo
	 * fuera del IDE
	 */

	 path = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
	 al_remove_path_component(path,-1);
	 al_append_path_component(path, "resources");

	switch (who->get_team())
	{
		case TEAM_HORMIGAS_ROJAS:
			break;
		case TEAM_HORMIGAS_VERDES:
			break;
		case TEAM_OSO:
			am->del(this);
			break;
		case TEAM_COMIDA:
			if (state == kForage) state=kGoHome;
			break;
		case TEAM_AGUA:
			if (state == kThirsty)	state=kForage;
			break;
		case TEAM_VENENO:
			if (tipo == kGreenAnt) {
				//creo la hormiga en la misma posicion de la que acaba de chocar con el veneno
				Hormiga::crear_hormiga(am,kRedAnt,Hm,x,y);
				am->del(this);
			}
			break;
		case TEAM_HORMIGUERO:

			if ((who->get_y()==Hm->get_y()) && (who->get_x()==Hm->get_x()) && (state == kGoHome))
    		{

			  /*
			   * Si he llegado a mi hormiguero creo una nueva hormiga de mi tipo y me
			   * pongo a buscara agua
			   */

			 	 state=kThirsty;
				 Hormiga::crear_hormiga(am,tipo,Hm);
    		}

			break;
		case TEAM_RANA:
			 if (tipo == kRedAnt)
			 {
				 am->del(this);
			 }
			break;
		case TEAM_SCORE:
/*
 * La envio al hormiguero
 */
			x = Hm->get_x();
			y = Hm->get_y();
			break;
		case TEAM_BOLSA_DINERO:
			break;
		default:
			break;
	}

	al_destroy_path(path);

}
Example #27
0
GAME * game_init ()
{
    if (!al_init ()) {
        fprintf (stderr, "Failed to initialize Allegro.\n");
        return NULL;
    }

    if (!al_init_image_addon ()) {
        fprintf (stderr, "Failed to initialize image addon.\n");
        return NULL;
    }

    if (!al_install_keyboard ()) {
        fprintf (stderr, "Failed to install keyboard.\n");
        return NULL;
    }

    al_init_font_addon ();

    if (!al_init_ttf_addon ()) {
        fprintf (stderr, "Failed to initialize ttf addon.\n");
        return NULL;
    }

    if (!al_init_primitives_addon ()) {
        fprintf (stderr, "Failed to initialize primitives addon.\n");
        return NULL;
    }

    GAME *game = al_malloc (sizeof (GAME));
    if (!game)
        return NULL;

    srand (time (NULL));

    game->running = true;
    game->paused = false;

    game->fullscreen = 1;
    game->windowed = 1;
    game->rrate = 60;
    game->suggest_vsync = 1;
    game->force_vsync = 0;

    game->current_npc = NULL;

    game->screen = screen_new ();

    char *filename;
    const char *str;

    filename = get_resource_path_str ("data/game.ini");
    ALLEGRO_CONFIG *game_config = al_load_config_file (filename);
    al_free (filename);

    str = al_get_config_value (game_config, "", "org");
    al_set_org_name (str);
    str = al_get_config_value (game_config, "", "app");
    al_set_app_name (str);

    ALLEGRO_PATH *settpath = al_get_standard_path (ALLEGRO_USER_SETTINGS_PATH);
    ALLEGRO_PATH *gcpath = al_clone_path (settpath);

    al_set_path_filename (gcpath, "general.ini");
    const char * gcpath_str = al_path_cstr (gcpath, ALLEGRO_NATIVE_PATH_SEP);

    ALLEGRO_CONFIG *gconfig = al_load_config_file (gcpath_str);

    if (!gconfig) {
        gconfig = al_create_config ();
        al_make_directory (al_path_cstr (settpath, ALLEGRO_NATIVE_PATH_SEP));

        set_config_i (gconfig, "display", "width", game->screen.width);
        set_config_i (gconfig, "display", "height", game->screen.height);
        set_config_i (gconfig, "display", "fullscreen", game->fullscreen);
        set_config_i (gconfig, "display", "windowed", game->windowed);
        set_config_i (gconfig, "display", "refreshrate", game->rrate);
        set_config_i (gconfig, "display", "suggest_vsync", game->suggest_vsync);
        set_config_i (gconfig, "display", "force_vsync", game->force_vsync);
    } else {
        get_config_i (gconfig, "display", "width", &game->screen.width);
        get_config_i (gconfig, "display", "height", &game->screen.height);
        get_config_i (gconfig, "display", "fullscreen", &game->fullscreen);
        get_config_i (gconfig, "display", "windowed", &game->windowed);
        get_config_i (gconfig, "display", "refreshrate", &game->rrate);
        get_config_i (gconfig, "display", "suggest_vsync", &game->suggest_vsync);
        get_config_i (gconfig, "display", "force_vsync", &game->force_vsync);
    }

    al_save_config_file (gcpath_str, gconfig);

    al_destroy_path (settpath);
    al_destroy_path (gcpath);
    al_destroy_config (gconfig);

    int flags = 0;

    if (game->fullscreen == game->windowed)
        flags |= ALLEGRO_FULLSCREEN_WINDOW;
    else if (game->fullscreen)
        flags |= ALLEGRO_FULLSCREEN;
    else
        flags |= ALLEGRO_WINDOWED;

    al_set_new_display_option (ALLEGRO_VSYNC, game->suggest_vsync, ALLEGRO_SUGGEST);
    al_set_new_display_option (ALLEGRO_DEPTH_SIZE, 8, ALLEGRO_SUGGEST);

    al_set_new_display_flags (flags);
    al_set_new_display_refresh_rate (game->rrate);
    game->display = al_create_display (game->screen.width, game->screen.height);
    if (!game->display) {
        fprintf (stderr, "Failed to create display.\n");
        al_free (game);
        return NULL;
    }

    al_set_new_bitmap_flags (ALLEGRO_VIDEO_BITMAP);

    game->timer = al_create_timer (1.0 / FPS);
    if (!game->timer) {
        fprintf (stderr, "Failed to create timer.\n");
        al_free (game);
        return NULL;
    }

    game->screen.width = al_get_display_width (game->display);
    game->screen.height = al_get_display_height (game->display);
    screen_update_size (&game->screen, game->screen.width, game->screen.height);

    game->rrate = al_get_display_refresh_rate (game->display);

    game->event_queue = al_create_event_queue ();
    if (!game->event_queue) {
        fprintf (stderr, "Failed to create event queue.\n");
        al_free (game);
        return NULL;
    }

    al_register_event_source (game->event_queue, al_get_display_event_source (game->display));
    al_register_event_source (game->event_queue, al_get_timer_event_source (game->timer));

    al_set_render_state (ALLEGRO_ALPHA_FUNCTION, ALLEGRO_RENDER_EQUAL);
    al_set_render_state (ALLEGRO_ALPHA_TEST_VALUE, 1);

    filename = get_resource_path_str ("data/sprites.ini");
    game->sprites = sprite_load_sprites (filename);
    al_free (filename);

    filename = get_resource_path_str ("data/scenes.ini");
    game->scenes = scene_load_file (filename);
    scene_load_scenes (game->scenes, game->sprites);
    al_free (filename);

    str = al_get_config_value (game_config, "", "scene");
    game->current_scene = scene_get (game->scenes, str);

    str = al_get_config_value (game_config, "", "actor");
    game->current_actor = sprite_new_actor (game->sprites, str);
    str = al_get_config_value (game_config, "", "portal");
    SCENE_PORTAL *portal = scene_get_portal (game->scenes, str);

    al_destroy_config (game_config);

    filename = get_resource_path_str ("data/ui.ini");
    game->ui = ui_load_file (filename);
    al_free (filename);

    sprite_center (game->current_actor, &portal->position);
    screen_center (&game->screen, portal->position, game->current_scene->map);

    return game;
}
Example #28
0
// standard paths not yet implemented
void init_standard_paths(void)
{


	settings.path_to_executable [0] = 0;

 if (settings.option [OPTION_STANDARD_PATHS] == STANDARD_PATHS_EXECUTABLE)
	{
// Unfortunately there does not seem to be any simple way to find the execution directory.
// We can only get the full path of the executable, including the file name.
// So we need to remove the file name from the end of the path:

  ALLEGRO_PATH* executable_path;
  executable_path = al_get_standard_path(ALLEGRO_EXENAME_PATH);

  if (executable_path == NULL)
		{
// may still be okay...
			fpr("\nFailed to get executable path. Attempting to run using relative paths...");
			return;
		}

  char filename [100]; // 100 should be plenty of room
  strncpy(filename, al_get_path_filename(executable_path), 95); // 95 should too
  int filename_length = strlen(filename);

//  const char* temp_path = al_path_cstr(executable_path, ALLEGRO_NATIVE_PATH_SEP); // this pointer should be valid until the path is modified
//  int temp_path_length = strlen(temp_path);
  char file_path [FILE_PATH_LENGTH];
  strncpy(file_path, al_path_cstr(executable_path, ALLEGRO_NATIVE_PATH_SEP), FILE_PATH_LENGTH - 5);
  int file_path_length = strlen(file_path);
  if (file_path_length >= FILE_PATH_LENGTH - 10)
  {
	  fpr("\nSorry, your file path (%s) is too long (%i characters; the maximum is %i).", file_path, file_path_length, FILE_PATH_LENGTH - 10);
			fpr("\nAttempting to run using relative paths...");
			return;
  }
  file_path [file_path_length - filename_length] = 0;

		strcpy(settings.path_to_executable, file_path);

  al_destroy_path(executable_path);

		return;
	}

 if (settings.option [OPTION_STANDARD_PATHS] == STANDARD_PATHS_VARIOUS)
	{



/*
  ALLEGRO_PATH* standard_path;

// PATH_TYPE_RESOURCES:
  standard_path = al_get_standard_path(ALLEGRO_RESOURCES_PATH);

  if (standard_path == NULL)
// may still be okay...
			fpr("\nFailed to get resources path. Attempting to run using relative path...");
			 else
				{
					  char temp_path [FILE_PATH_LENGTH];
       strncpy(temp_path, al_path_cstr(standard_path, ALLEGRO_NATIVE_PATH_SEP), FILE_PATH_LENGTH - 10);
       int temp_path_length = strlen(temp_path);
       if (temp_path_length >= FILE_PATH_LENGTH - 20)
							{
									  fpr("\nSorry, your resources path (%s) is too long (maximum %i).", temp_path, FILE_PATH_LENGTH - 20);
			        fpr("\nAttempting to run using relative path...");
							}
							 else
								{
									strcpy(settings.standard_path [PATH_TYPE_RESOURCES], temp_path;
								}
      al_destroy_path(standard_path);
				}
*/
	}




// settings.option [OPTION_STANDARD_PATHS] is probably STANDARD_PATHS_NONE


		return;

}
Example #29
0
File: Player.cpp Project: faod/ld30
Player::Player(Game& g, b2Vec2 p) : Character(g),swordFix(NULL), left(false), right(false), landed(true), contact(false), lastproc(0), life(100), attacking(false), attackcooldown(0)
{
	bodyDef.type = b2_dynamicBody;
	bodyDef.position.Set(p.x, p.y);
	bodyDef.fixedRotation = true;

	body = g.w.CreateBody(&bodyDef);

	dynamicBox.SetAsBox(.25f, 0.9f);
	
	fixtureDef.shape = &dynamicBox;
	fixtureDef.density = 5.0f;
	fixtureDef.friction = 0.0f;
	
	fixtureDef.filter.categoryBits = PLAYER;
	fixtureDef.filter.maskBits = MONSTER | TRIGGER | WALL | SWORD;

	(body->CreateFixture(&fixtureDef))->SetUserData(this);

	//add "feet" to detect floor
	dynamicBox.SetAsBox(0.2, 0.05, b2Vec2(0, 0.9f), 0);
	fixtureDef.isSensor = true;
	fixtureDef.density = 0.1;
	fixtureDef.filter.categoryBits = FOOT;
	fixtureDef.filter.maskBits = WALL | MONSTER;
	(body->CreateFixture(&fixtureDef))->SetUserData(this);

	//add sword to kill monsters
	dynamicBox.SetAsBox(0.4, 0.1, b2Vec2(0.65, 0), 0);
	swordDef.shape = &dynamicBox;
	swordDef.isSensor = true;
	swordDef.density = 0.1;
	swordDef.filter.categoryBits = SWORD;
	swordDef.filter.maskBits = MONSTER;

	// Loads the Spine model
	ALLEGRO_PATH *path, *resourceDir, *file;
	resourceDir= al_get_standard_path(ALLEGRO_RESOURCES_PATH);
	std::cerr << al_path_cstr(resourceDir, ALLEGRO_NATIVE_PATH_SEP) << std::endl;

	if (modelAtlas == NULL) {
		file = al_create_path("data/animations/hero.atlas");
		path =  al_clone_path(resourceDir);
		al_join_paths(path, file); al_destroy_path(file);
		modelAtlas = spAtlas_createFromFile(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP), NULL);
		if (!modelAtlas) throw Failure("Failed to load the hero's atlas.");
		al_destroy_path(path);
		jsonSkel = spSkeletonJson_create(modelAtlas);

		file = al_create_path("data/animations/hero.json");
		path =  al_clone_path(resourceDir);
		al_join_paths(path, file); al_destroy_path(file);
		modelData = spSkeletonJson_readSkeletonDataFile(jsonSkel, al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
		if (!modelData) throw Failure("Failed to load the hero's data.");
		al_destroy_path(path); al_destroy_path(resourceDir);

		stateData = spAnimationStateData_create(modelData);
		spAnimationStateData_setMixByName(stateData, "walk", "rest", 0.2f);
		spAnimationStateData_setMixByName(stateData, "rest", "walk", 0.2f);
		spAnimationStateData_setMixByName(stateData, "rest", "slash", 0.1f);
		spAnimationStateData_setMixByName(stateData, "slash", "rest", 0.1f);
		spAnimationStateData_setMixByName(stateData, "walk", "slash", 0.1f);
		spAnimationStateData_setMixByName(stateData, "slash", "walk", 0.1f);
	
		model = loadSkeleton(modelData, stateData);
		if (!model) throw Failure("Failed to load the hero's skeleton.");

		spAnimationState_setAnimationByName(model->state, 0, "rest",  true);
	}
}
Example #30
0
/*
 * Parse a map file into an `ALLEGRO_MAP` struct. By default, relative values of `dir`
 * will be resolved relative to the path of the running executable. To change this,
 * call `al_find_resources_as(RELATIVE_TO_CWD);` first.
 */
ALLEGRO_MAP *al_open_map(const char *dir, const char *filename)
{
	char *cwd = al_get_current_directory();
	if (!cwd) {
		fprintf(stderr, "failed to get cwd; errno = %d", al_get_errno());
		return NULL;
	}

	// `resources` will point to either cwd or the location of the running executable,
	// depending on what was passed in for `rel`.
	ALLEGRO_PATH *resources;
	switch (resources_rel_to) {
		case RELATIVE_TO_EXE:
			resources = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
			break;

		case RELATIVE_TO_CWD:
			resources = al_create_path_for_directory(cwd);
			break;

		default:
			fprintf(stderr, "unexpected value for `resources_rel_to` in al_open_map(): %d\n",
					resources_rel_to);
			al_free(cwd);
			return NULL;
	}

	ALLEGRO_PATH *map_dir = al_create_path_for_directory(dir);

	// Change directory to <cwd>/dir if dir is relative, otherwise dir.
	ALLEGRO_PATH *new_path = (al_join_paths(resources, map_dir) ? resources : map_dir);
	const char *new_path_cstr = al_path_cstr(new_path, ALLEGRO_NATIVE_PATH_SEP);
	if (!al_change_directory(new_path_cstr)) {
		fprintf(stderr, "Error: failed to cd into `%s` in al_open_map().\n",
				new_path_cstr);

		al_destroy_path(resources);
		al_destroy_path(map_dir);
		al_free(cwd);
		return NULL;
	}

	al_destroy_path(resources);
	al_destroy_path(map_dir);

	// Read in the data file
	xmlDoc *doc = xmlReadFile(filename, NULL, 0);
	if (!doc) {
		fprintf(stderr, "Error: failed to parse map data: %s\n", filename);
		al_free(cwd);
		return NULL;
	}

	// Get the root element, <map>
	xmlNode *root = xmlDocGetRootElement(doc);

	// Get some basic info
	ALLEGRO_MAP *map = MALLOC(ALLEGRO_MAP);
	map->width = atoi(get_xml_attribute(root, "width"));
	map->height = atoi(get_xml_attribute(root, "height"));
	map->tile_width = atoi(get_xml_attribute(root, "tilewidth"));
	map->tile_height = atoi(get_xml_attribute(root, "tileheight"));
	map->orientation = g_strdup(get_xml_attribute(root, "orientation"));
	map->tile_layer_count = 0;
	map->object_layer_count = 0;

	// Get the tilesets
	GSList *tilesets = get_children_for_name(root, "tileset");
	map->tilesets = NULL;

	GSList *tileset_item = tilesets;
	while (tileset_item) {
		xmlNode *tileset_node = (xmlNode*)tileset_item->data;
		tileset_item = g_slist_next(tileset_item);

		ALLEGRO_MAP_TILESET *tileset = MALLOC(ALLEGRO_MAP_TILESET);
		tileset->firstgid = atoi(get_xml_attribute(tileset_node, "firstgid"));
		tileset->tilewidth = atoi(get_xml_attribute(tileset_node, "tilewidth"));
		tileset->tileheight = atoi(get_xml_attribute(tileset_node, "tileheight"));
		tileset->name = g_strdup(get_xml_attribute(tileset_node, "name"));

		// Get this tileset's image
		xmlNode *image_node = get_first_child_for_name(tileset_node, "image");
		tileset->width = atoi(get_xml_attribute(image_node, "width"));
		tileset->height = atoi(get_xml_attribute(image_node, "height"));
		tileset->source = g_strdup(get_xml_attribute(image_node, "source"));
		tileset->bitmap = al_load_bitmap(tileset->source);
		if (!tileset->bitmap) {
			fprintf(stderr, "Error: no bitmap available; did you load the image addon?\n");
		}

		// Get this tileset's tiles
		GSList *tiles = get_children_for_name(tileset_node, "tile");
		tileset->tiles = NULL;

		GSList *tile_item = tiles;
		while (tile_item) {
			xmlNode *tile_node = (xmlNode*)tile_item->data;
			tile_item = g_slist_next(tile_item);

			ALLEGRO_MAP_TILE *tile = MALLOC(ALLEGRO_MAP_TILE);
			tile->id = tileset->firstgid + atoi(get_xml_attribute(tile_node, "id"));
			tile->tileset = tileset;
			tile->bitmap = NULL;

			// Get this tile's properties
			tile->properties = parse_properties(tile_node);

			// TODO: add a destructor
			tileset->tiles = g_slist_prepend(tileset->tiles, tile);
		}

		g_slist_free(tiles);
		//tileset->tiles = g_slist_reverse(tileset->tiles);

		// TODO: add a destructor
		map->tilesets = g_slist_prepend(map->tilesets, tileset);
	}

	g_slist_free(tilesets);
	//map->tilesets = g_slist_reverse(map->tilesets);

	// Create the map's master list of tiles
	cache_tile_list(map);

	// Get the layers
	GSList *layers = get_children_for_either_name(root, "layer", "objectgroup");
	map->layers = NULL;

	GSList *layer_item = layers;
	while (layer_item) {
		xmlNode *layer_node = (xmlNode*)layer_item->data;
		layer_item = g_slist_next(layer_item);

		ALLEGRO_MAP_LAYER *layer = MALLOC(ALLEGRO_MAP_LAYER);
		layer->name = g_strdup(get_xml_attribute(layer_node, "name"));
		layer->properties = parse_properties(layer_node);

		char *layer_visible = get_xml_attribute(layer_node, "visible");
		layer->visible = (layer_visible != NULL ? atoi(layer_visible) : 1);

		char *layer_opacity = get_xml_attribute(layer_node, "opacity");
		layer->opacity = (layer_opacity != NULL ? atof(layer_opacity) : 1.0);

		if (!strcmp((const char*)layer_node->name, "layer")) {
			layer->type = TILE_LAYER;
			layer->width = atoi(get_xml_attribute(layer_node, "width"));
			layer->height = atoi(get_xml_attribute(layer_node, "height"));
			decode_layer_data(get_first_child_for_name(layer_node, "data"), layer);

			// Create any missing tile objects
			unsigned i, j;
			for (i = 0; i < layer->height; i++) {
				for (j = 0; j < layer->width; j++) {
					char id = al_get_single_tile_id(layer, j, i);

					if (id == 0) {
						continue;
					}

					ALLEGRO_MAP_TILE *tile = al_get_tile_for_id(map, id);
					if (!tile) {
						// wasn't defined in the map file, presumably because it had no properties
						tile = MALLOC(ALLEGRO_MAP_TILE);
						tile->id = id;
						tile->properties = g_hash_table_new(NULL, NULL);
						tile->tileset = NULL;
						tile->bitmap = NULL;

						// locate its tilemap
						GSList *tilesets = map->tilesets;
						ALLEGRO_MAP_TILESET *tileset_ref;
						while (tilesets) {
							ALLEGRO_MAP_TILESET *tileset = (ALLEGRO_MAP_TILESET*)tilesets->data;
							tilesets = g_slist_next(tilesets);
							if (tileset->firstgid <= id) {
								if (!tile->tileset || tileset->firstgid > tile->tileset->firstgid) {
									tileset_ref = tileset;
								}
							}

						}

						tile->tileset = tileset_ref;
						tileset_ref->tiles = g_slist_prepend(tileset_ref->tiles, tile);
						g_hash_table_insert(map->tiles, GINT_TO_POINTER(tile->id), tile);
					}

					// create this tile's bitmap if it hasn't been yet
					if (!tile->bitmap) {
						ALLEGRO_MAP_TILESET *tileset = tile->tileset;
						int id = tile->id - tileset->firstgid;
						int width = tileset->width / tileset->tilewidth;
						int x = (id % width) * tileset->tilewidth;
						int y = (id / width) * tileset->tileheight;
						if (tileset->bitmap) {
							tile->bitmap = al_create_sub_bitmap(
									tileset->bitmap,
									x, y,
									tileset->tilewidth,
									tileset->tileheight);
						}
					}
				}
			}
			map->tile_layer_count++;
			map->tile_layers = g_slist_prepend(map->tile_layers, layer);
		} else if (!strcmp((const char*)layer_node->name, "objectgroup")) {
			layer->type = OBJECT_LAYER;
			layer->objects = NULL;
			layer->object_count = 0;
			// TODO: color?
			GSList *objects = get_children_for_name(layer_node, "object");
			GSList *object_item = objects;
			while (object_item) {
				xmlNode *object_node = (xmlNode*)object_item->data;
				object_item = g_slist_next(object_item);

				ALLEGRO_MAP_OBJECT *object = MALLOC(ALLEGRO_MAP_OBJECT);
				object->layer = layer;
				object->name = g_strdup(get_xml_attribute(object_node, "name"));
				object->type = g_strdup(get_xml_attribute(object_node, "type"));
				object->x = atoi(get_xml_attribute(object_node, "x"));
				object->y = atoi(get_xml_attribute(object_node, "y"));
				object->bitmap = NULL;

				char *object_width = get_xml_attribute(object_node, "width");
				object->width = (object_width ? atoi(object_width) : 0);

				char *object_height = get_xml_attribute(object_node, "height");
				object->height = (object_height ? atoi(object_height) : 0);

				char *gid = get_xml_attribute(object_node, "gid");
				object->gid = (gid ? atoi(gid) : 0);

				char *object_visible = get_xml_attribute(object_node, "visible");
				object->visible = (object_visible ? atoi(object_visible) : 1);

				// Get the object's properties
				object->properties = parse_properties(object_node);
				layer->objects = g_slist_prepend(layer->objects, object);
				layer->object_count++;
			}
			map->object_layer_count++;
			map->object_layers = g_slist_prepend(map->object_layers, layer);
		} else {
			fprintf(stderr, "Error: found invalid layer node \"%s\"\n", layer_node->name);
			continue;
		}

		map->layers = g_slist_prepend(map->layers, layer);
	}

	g_slist_free(layers);

	// If any objects have a tile gid, cache their image
	layer_item = map->layers;
	while (layer_item) {
		ALLEGRO_MAP_LAYER *layer = (ALLEGRO_MAP_LAYER*)layer_item->data;
		layer_item = g_slist_next(layer_item);
		if (layer->type != OBJECT_LAYER) {
			continue;
		}

		GSList *objects = layer->objects;
		while (objects) {
			ALLEGRO_MAP_OBJECT *object = (ALLEGRO_MAP_OBJECT*)objects->data;
			objects = g_slist_next(objects);
			if (!object->gid) {
				continue;
			}

			object->bitmap = al_get_tile_for_id(map, object->gid)->bitmap;
			object->width = map->tile_width;
			object->height = map->tile_height;
		}
	}

	xmlFreeDoc(doc);
	al_change_directory(cwd);
	al_free(cwd);

	return map;
}