static void dismiss_click_handler(ClickRecognizerRef recognizer, void *context) { if(s_konami_dismiss==1) { win_konami_init(); win_konami_show(); } else { *s_snooze=false; if(alarm_is_one_time(s_alarm)) s_alarm->enabled=false; window_stack_pop(true); } }
static void dismiss_click_handler(ClickRecognizerRef recognizer, void *context) { *s_snooze=false; if(alarm_is_one_time(s_alarm)) s_alarm->enabled=false; window_stack_pop(true); }