Example #1
0
static void DrawAltHUDNumber(int x, int y, int val)
{
    const int   oldval = ABS(val);
    patch_t     *patch;

    if (val < 0)
    {
        val = -val;
        althudfunc(x - altnegpatchwidth - ((val == 1 || val == 7 || (val >= 10 && val <= 19) || (val >= 70
            && val <= 79) || (val >= 100 && val <= 199)) ? 1 : 2), y, altnegpatch, WHITE, white);
    }

    if (val > 99)
    {
        patch = altnum[val / 100];
        althudfunc(x, y, patch, WHITE, white);
        x += SHORT(patch->width) + 2;
    }

    val %= 100;

    if (val > 9 || oldval > 99)
    {
        patch = altnum[val / 10];
        althudfunc(x, y, patch, WHITE, white);
        x += SHORT(patch->width) + 2;
    }

    althudfunc(x, y, altnum[val % 10], WHITE, white);
}
Example #2
0
static void DrawAltHUDNumber2(int x, int y, int val, int color)
{
    int         oldval = val;
    patch_t     *patch;

    if (val > 99)
    {
        patch = altnum2[val / 100];
        althudfunc(x, y, patch, WHITE, color);
        x += SHORT(patch->width) + 1;
    }
    val %= 100;
    if (val > 9 || oldval > 99)
    {
        patch = altnum2[val / 10];
        althudfunc(x, y, patch, WHITE, color);
        x += SHORT(patch->width) + 1;
    }
    althudfunc(x, y, altnum2[val % 10], WHITE, color);
}
Example #3
0
static void HU_DrawAltHUD(void)
{
    int health = MAX(health_min, plr->health);
    int armor = plr->armorpoints;
    int color2 = (health <= 20 ? red : (health >= 100 ? green : white));
    int color1 = color2 + (color2 == green ? coloroffset : 0);
    int keys = 0;
    int i = 0;
    int powerup = 0;
    int powerupbar = 0;
    int max;

    DrawAltHUDNumber(ALTHUD_LEFT_X + 35 - AltHUDNumberWidth(ABS(health)), ALTHUD_Y + 12, health);
    health = MAX(0, plr->health) * 200 / maxhealth;

    if (health > 100)
    {
        fillrectfunc(0, ALTHUD_LEFT_X + 60, ALTHUD_Y + 13, 101, 8, color1);
        fillrectfunc(0, ALTHUD_LEFT_X + 60, ALTHUD_Y + 13, MAX(1, health - 100) + (health == 200), 8, color2);
        althudfunc(ALTHUD_LEFT_X + 40, ALTHUD_Y + 1, altleftpatch, WHITE, white);
        althudfunc(ALTHUD_LEFT_X + 60, ALTHUD_Y + 13, altendpatch, WHITE, color2);
        althudfunc(ALTHUD_LEFT_X + 60 + 98, ALTHUD_Y + 13, altmarkpatch, WHITE, color1);
        althudfunc(ALTHUD_LEFT_X + 60 + health - 100 - (health < 200) - 2, ALTHUD_Y + 10, altmark2patch,
            WHITE, color2);
    }
    else
    {
        fillrectfunc(0, ALTHUD_LEFT_X + 60, ALTHUD_Y + 13, MAX(1, health) + (health == 100), 8, color1);
        althudfunc(ALTHUD_LEFT_X + 40, ALTHUD_Y + 1, altleftpatch, WHITE, white);
        althudfunc(ALTHUD_LEFT_X + 60, ALTHUD_Y + 13, altendpatch, WHITE, color1);
        althudfunc(ALTHUD_LEFT_X + 60 + MAX(1, health) - (health < 100) - 2, ALTHUD_Y + 13, altmarkpatch,
            WHITE, color1);
    }

    if (armor)
    {
        color2 = (plr->armortype == GREENARMOR ? gray : lightgray);
        color1 = color2 + coloroffset;
        althudfunc(ALTHUD_LEFT_X + 43, ALTHUD_Y, altarmpatch, WHITE, color2);
        DrawAltHUDNumber2(ALTHUD_LEFT_X + 35 - AltHUDNumber2Width(armor), ALTHUD_Y, armor, color2);
        armor = armor * 200 / max_armor;

        if (armor > 100)
        {
            fillrectfunc(0, ALTHUD_LEFT_X + 60, ALTHUD_Y + 2, 100 + 1, 4, color1);
            fillrectfunc(0, ALTHUD_LEFT_X + 60, ALTHUD_Y + 2, armor - 100 + (armor == 200), 4, color2);
        }
        else
            fillrectfunc(0, ALTHUD_LEFT_X + 60, ALTHUD_Y + 2, armor + (armor == 100), 4, color1);
    }
    else
        althudfunc(ALTHUD_LEFT_X + 43, ALTHUD_Y, altarmpatch, WHITE, darkgray);

    if (health)
    {
        const weapontype_t  pendingweapon = plr->pendingweapon;
        const weapontype_t  weapon = (pendingweapon != wp_nochange ? pendingweapon : plr->readyweapon);
        const ammotype_t    ammotype = weaponinfo[weapon].ammo;

        if (ammotype != am_noammo)
        {
            int ammo = plr->ammo[ammotype];

            DrawAltHUDNumber(ALTHUD_RIGHT_X + 101 - AltHUDNumberWidth(ammo), ALTHUD_Y - 1, ammo);
            ammo = 100 * ammo / plr->maxammo[ammotype];
            color1 = (ammo <= 15 ? yellow : white);
            fillrectfunc(0, ALTHUD_RIGHT_X + 100 - ammo, ALTHUD_Y + 13, ammo + 1, 8, color1);
            althudfunc(ALTHUD_RIGHT_X, ALTHUD_Y + 13, altrightpatch, WHITE, white);
            althudfunc(ALTHUD_RIGHT_X + 100, ALTHUD_Y + 13, altendpatch, WHITE, color1);
            althudfunc(ALTHUD_RIGHT_X + 100 - ammo - 2, ALTHUD_Y + 13, altmarkpatch, WHITE, color1);
        }

        if (weapon != wp_fist)
            althudfunc(ALTHUD_RIGHT_X + 107, ALTHUD_Y - 15, altweapon[weapon], WHITE, white);
    }

    while (i < NUMCARDS)
        if (plr->cards[i++] > 0)
            keys++;

    if (keys || plr->neededcardflash)
    {
        static int      keywait;
        static dboolean showkey;

        if (plr->neededcardflash)
        {
            if (!(menuactive || paused || consoleactive))
            {
                int currenttime = I_GetTimeMS();

                if (keywait < currenttime)
                {
                    showkey = !showkey;
                    keywait = currenttime + HUD_KEY_WAIT;
                    plr->neededcardflash--;
                }
            }

            if (showkey)
            {
                altkeypic_t altkeypic = altkeypics[plr->neededcard];

                althudfunc(ALTHUD_RIGHT_X + 11 * cardsfound, ALTHUD_Y, altkeypic.patch, WHITE,
                    altkeypic.color);
            }
        }
        else
        {
            showkey = false;
            keywait = 0;
        }

        for (i = 0; i < NUMCARDS; i++)
        {
            int card = plr->cards[i];

            if (card > 0)
            {
                altkeypic_t    altkeypic = altkeypics[i];

                althudfunc(ALTHUD_RIGHT_X + 11 * (card - 1), ALTHUD_Y, altkeypic.patch, WHITE,
                    altkeypic.color);
            }
        }
    }

    if ((powerup = plr->powers[pw_invulnerability]))
    {
        max = INVULNTICS;
        powerupbar = (powerup == -1 ? max : powerup);
    }

    if ((powerup = plr->powers[pw_invisibility]) && (!powerupbar || (powerup >= 0 && powerup < powerupbar)))
    {
        max = INVISTICS;
        powerupbar = (powerup == -1 ? max : powerup);
    }

    if ((powerup = plr->powers[pw_ironfeet]) && (!powerupbar || (powerup >= 0 && powerup < powerupbar)))
    {
        max = IRONTICS;
        powerupbar = (powerup == -1 ? max : powerup);
    }

    if ((powerup = plr->powers[pw_infrared]) && (!powerupbar || (powerup >= 0 && powerup < powerupbar)))
    {
        max = INFRATICS;
        powerupbar = (powerup == -1 ? max : powerup);
    }

    if ((powerup = plr->powers[pw_strength]) && plr->readyweapon == wp_fist && !powerupbar)
    {
        max = STARTFLASHING + 1;
        powerupbar = STARTFLASHING + 1;
    }

    if (powerupbar > STARTFLASHING || (powerupbar & 8))
    {
        fillrectfunc(0, ALTHUD_RIGHT_X, ALTHUD_Y + 26, 101, 2, darkgray);
        fillrectfunc(0, ALTHUD_RIGHT_X, ALTHUD_Y + 26, powerupbar * 101 / max, 2, gray);
    }
}
Example #4
0
static void HU_DrawAltHUD(void)
{
    int health = MAX(0, plr->health);
    int armor = plr->armorpoints;
    int color2 = (health <= 20 ? red : (health >= 100 ? green : white));
    int color1 = color2 + (color2 == green ? coloroffset : 0);
    int keys = 0;
    int i = 0;

    DrawAltHUDNumber(ALTHUD_LEFT_X + 35 - AltHUDNumberWidth(health), ALTHUD_Y + 12, health);
    if (health > 100)
    {
        fillrectfunc(0, ALTHUD_LEFT_X + 60, ALTHUD_Y + 13, 101, 8, color1);
        fillrectfunc(0, ALTHUD_LEFT_X + 60, ALTHUD_Y + 13, MAX(1, health - 100) + (health == 200),
            8, color2);
        althudfunc(ALTHUD_LEFT_X + 40, ALTHUD_Y + 1, altleftpatch, WHITE, white);
        althudfunc(ALTHUD_LEFT_X + 60, ALTHUD_Y + 13, altendpatch, WHITE, color2);
        althudfunc(ALTHUD_LEFT_X + 60 + 98, ALTHUD_Y + 13, altmarkpatch, WHITE, color1);
        althudfunc(ALTHUD_LEFT_X + 60 + health - 100 - (health < 200) - 2, ALTHUD_Y + 10,
            altmark2patch, WHITE, color2);
    }
    else
    {
        fillrectfunc(0, ALTHUD_LEFT_X + 60, ALTHUD_Y + 13, MAX(1, health) + (health == 100), 8,
            color1);
        althudfunc(ALTHUD_LEFT_X + 40, ALTHUD_Y + 1, altleftpatch, WHITE, white);
        althudfunc(ALTHUD_LEFT_X + 60, ALTHUD_Y + 13, altendpatch, WHITE, color1);
        althudfunc(ALTHUD_LEFT_X + 60 + MAX(1, health) - (health < 100) - 2, ALTHUD_Y + 13,
            altmarkpatch, WHITE, color1);
    }

    if (armor)
    {
        color2 = (plr->armortype == GREENARMOR ? gray : lightgray);
        color1 = color2 + coloroffset;
        althudfunc(ALTHUD_LEFT_X + 43, ALTHUD_Y, altarmpatch, WHITE, color2);
        DrawAltHUDNumber2(ALTHUD_LEFT_X + 35 - AltHUDNumber2Width(armor), ALTHUD_Y, armor, color2);
        if (armor > 100)
        {
            fillrectfunc(0, ALTHUD_LEFT_X + 60, ALTHUD_Y + 2, 100 + 1, 4, color1);
            fillrectfunc(0, ALTHUD_LEFT_X + 60, ALTHUD_Y + 2, armor - 100 + (armor == 200), 4,
                color2);
        }
        else
            fillrectfunc(0, ALTHUD_LEFT_X + 60, ALTHUD_Y + 2, armor + (armor == 100), 4, color1);
    }
    else
        althudfunc(ALTHUD_LEFT_X + 43, ALTHUD_Y, altarmpatch, WHITE, darkgray);

    if (health)
    {
        weapontype_t    pendingweapon = plr->pendingweapon;
        weapontype_t    weapon = (pendingweapon != wp_nochange ? pendingweapon : plr->readyweapon);
        ammotype_t      ammotype = weaponinfo[weapon].ammo;

        if (ammotype != am_noammo)
        {
            int ammo = plr->ammo[ammotype];

            DrawAltHUDNumber(ALTHUD_RIGHT_X + 101 - AltHUDNumberWidth(ammo), ALTHUD_Y - 1, ammo);
            ammo = 100 * ammo / plr->maxammo[ammotype];
            color1 = (ammo <= 15 ? yellow : white);
            fillrectfunc(0, ALTHUD_RIGHT_X + 100 - ammo, ALTHUD_Y + 13, ammo + 1, 8, color1);
            althudfunc(ALTHUD_RIGHT_X, ALTHUD_Y + 13, altrightpatch, WHITE, white);
            althudfunc(ALTHUD_RIGHT_X + 100, ALTHUD_Y + 13, altendpatch, WHITE, color1);
            althudfunc(ALTHUD_RIGHT_X + 100 - ammo - 2, ALTHUD_Y + 13, altmarkpatch, WHITE,
                color1);
        }
        else
            althudfunc(ALTHUD_RIGHT_X, ALTHUD_Y + 13, altrightpatch, WHITE, white);

        if (weapon)
            althudfunc(ALTHUD_RIGHT_X + 107, ALTHUD_Y - 15, altweapon[weapon], WHITE, white);
    }
    else
        althudfunc(ALTHUD_RIGHT_X, ALTHUD_Y + 13, altrightpatch, WHITE, white);

    while (i < NUMCARDS)
        if (plr->cards[i++] > 0)
            ++keys;

    if (keys || plr->neededcardflash)
    {
        static int      keywait;
        static dboolean showkey;

        if (plr->neededcardflash)
        {
            if (!(menuactive || paused || consoleactive))
            {
                int currenttime = I_GetTimeMS();

                if (keywait < currenttime)
                {
                    showkey = !showkey;
                    keywait = currenttime + HUD_KEY_WAIT;
                    plr->neededcardflash--;
                }
            }

            if (showkey)
            {
                altkeypic_t     altkeypic = altkeypics[plr->neededcard];

                althudfunc(ALTHUD_RIGHT_X + 11 * cardsfound, ALTHUD_Y, altkeypic.patch, WHITE,
                    altkeypic.color);
            }
        }
        else
        {
            showkey = false;
            keywait = 0;
        }

        for (i = 0; i < NUMCARDS; i++)
        {
            int card = plr->cards[i];

            if (card > 0)
            {
                altkeypic_t    altkeypic = altkeypics[i];

                althudfunc(ALTHUD_RIGHT_X + 11 * (card - 1), ALTHUD_Y, altkeypic.patch, WHITE,
                    altkeypic.color);
            }
        }
    }
}