Example #1
0
/// \brief Common function to setup function interface for a 16 bit "UCS2" input stream.
///
/// \param input Input stream context pointer
///
/// \remark
///  - Strictly speaking, there is no such thing as a UCS2 input stream as the term
///    tends to confuse the notions of character encoding, unicode and so on. However
///    because there will possibly be a need for a UTF-16 stream, I needed to identify 16 bit
///    streams that do not support surrogate encodings and UCS2 is how it is mostly referred to.
///    For instance Java, Oracle and others use a 16 bit encoding of characters and so this type
///    of stream is very common.
///    Take it to mean, therefore, a straight 16 bit uncomplicated encoding of Unicode code points.
///
void 
antlr3UCS2SetupStream	(pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 type)
{
    // Build a string factory for this stream. This is a 16 bit string "UCS2" factory which is a standard
    // part of the ANTLR3 string. The string factory is then passed through the whole chain of lexer->parser->tree->treeparser
    // and so on.
    //
    input->strFactory	= antlr3UCS2StringFactoryNew();

    // Install function pointers for an 8 bit ASCII input, which are good for almost
    // all input stream functions. We will then override those that won't work for 16 bit characters.
    //
    antlr3GenericSetupStream	(input, type);

    // Intstream API overrides for UCS2
    //
    input->istream->consume	    =  antlr3UCS2Consume;	    // Consume the next 16 bit character in the buffer
    input->istream->_LA		    =  antlr3UCS2LA;		    // Return the UTF32 character at offset n (1 based)
    input->istream->index	    =  antlr3UCS2Index;		    // Calculate current index in input stream, 16 bit based
    input->istream->seek	    =  antlr3UCS2Seek;		    // How to seek to a specific point in the stream
    
    // Charstream API overrides for UCS2
    //
    input->substr		    =  antlr3UCS2Substr;	    // Return a string from the input stream
        
	input->charByteSize				= 2;				// Size in bytes of characters in this stream.

}
Example #2
0
/// \brief Common function to setup function interface for an 8 bit ASCII input stream.
///
/// \param input Input stream context pointer
///
/// \remark
///   - Many of the 8 bit ASCII oriented file stream handling functions will be usable
///     by any or at least some other input streams. Therefore it is perfectly acceptable
///     to call this function to install the ASCII handler then override just those functions
///     that would not work for the particular input encoding, such as consume for instance.
/// 
void 
antlr3AsciiSetupStream	(pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 type)
{
    // Build a string factory for this stream
     //
    input->strFactory	= antlr3StringFactoryNew();

    // Default stream set up is for ASCII, therefore there is nothing else
    // to do but set it up as such
    //
    antlr3GenericSetupStream(input, type);
}
static pANTLR3_INPUT_STREAM
antlr3CreateLineBufferedStream(std::istream& in)
{
	// Pointer to the input stream we are going to create
	//
	pANTLR3_INPUT_STREAM    input;

	if	(!in)
	{
		return NULL;
	}

	// Allocate memory for the input stream structure
	//
	input   = (pANTLR3_INPUT_STREAM)
		ANTLR3_CALLOC(1, sizeof(ANTLR3_LINE_BUFFERED_INPUT_STREAM));

	if	(input == NULL)
	{
		return	NULL;
	}

	// Structure was allocated correctly, now we can install the pointer
	//
        input->data             = malloc(1024);
        input->isAllocated	= ANTLR3_FALSE;

        ((pANTLR3_LINE_BUFFERED_INPUT_STREAM)input)->in = ∈

	// Call the common 8 bit input stream handler
	// initialization.
	//
#ifdef CVC4_ANTLR3_OLD_INPUT_STREAM
	antlr3AsciiSetupStream(input, ANTLR3_CHARSTREAM);
#else /* CVC4_ANTLR3_OLD_INPUT_STREAM */
	antlr38BitSetupStream(input);
        // In some libantlr3c 3.4-beta versions, this call is not included in the above.
        // This is probably an erroneously-deleted line in the libantlr3c source since 3.2.
	antlr3GenericSetupStream(input);
#endif /* CVC4_ANTLR3_OLD_INPUT_STREAM */

        return  input;
}