//----------------------------------------------------------------------------// void Direct3D9GeometryBuffer::appendVertex(const Vertex& vertex) { appendGeometry(&vertex, 1); }
//----------------------------------------------------------------------------// void IrrlichtGeometryBuffer::appendVertex(const Vertex& vertex) { appendGeometry(&vertex, 1); }
void MyCEGUIGeometryBuffer::appendVertex(const Vertex& vertex) { appendGeometry(&vertex, 1); }
//----------------------------------------------------------------------------// void OpenGL3GeometryBuffer::appendVertex(const Vertex& vertex) { appendGeometry(&vertex, 1); }
//----------------------------------------------------------------------------// void NullGeometryBuffer::appendVertex(const Vertex& vertex) { appendGeometry(&vertex, 1); }