Example #1
0
void
Zoom::slotZoom (const char *val)
{
  mag = reverseArray (atoi (val));
  emit applyChange();
  
  //  okButton->setEnabled (false);
}
Example #2
0
void StorageAreaMap::dispatchStorageEvent(uint64_t sourceStorageAreaID, const String& key, const String& oldValue, const String& newValue, const String& urlString)
{
    if (!sourceStorageAreaID) {
        // This storage event originates from another process so we need to apply the change to our storage area map.
        applyChange(key, newValue);
    }

    if (storageType() == SessionStorage)
        dispatchSessionStorageEvent(sourceStorageAreaID, key, oldValue, newValue, urlString);
    else
        dispatchLocalStorageEvent(sourceStorageAreaID, key, oldValue, newValue, urlString);
}
Example #3
0
void CChangeWidget::setState(const MState &state)
{
	std::string emptyError = "";

	setBlockSignals(true);

	for(auto &kv : state)
	{
		applyChange(kv.first, kv.second, emptyError);
	}

	setBlockSignals(false);
}
Example #4
0
bool CLevel::changeBoard(CPacket& pTileData, int pX, int pY, int pWidth, int pHeight, CPlayer* player)
{
	if( pX < 0 || pY < 0 || pX > 63 || pY > 63 ||
		pWidth < 1 || pHeight < 1 ||
		pX + pWidth > 64 || pY + pHeight > 64 )
		return false;

	// Do the check for the push-pull block.
	if ( pWidth == 4 && pHeight == 4 && clientsidePushPull )
	{
		// Try to find the top-left corner tile.
		int i;
		for ( i = 0; i < 16; ++i )
		{
			short stoneCheck = pTileData.readByte2();
			if ( stoneCheck == 0x6E4 || stoneCheck == 0x7CE )
				break;
		}

		// Check if we found a possible push-pull block.
		if ( i != 16 && i < 11 )
		{
			// Go back one full short so the first readByte2() returns the top-left corner.
			pTileData.setRead( i * 2 );

			int foundCount = 0;
			for ( int j = 0; j < 6; ++j )
			{
				// Read a piece.
				short stoneCheck = pTileData.readByte2();

				// A valid stone will have pieces at the following j locations.
				if ( j == 0 || j == 1 || j == 4 || j == 5 )
				{
					switch ( stoneCheck )
					{
						// red
						case 0x6E4:
						case 0x6E5:
						case 0x6F4:
						case 0x6F5:
						// blue
						case 0x7CE:
						case 0x7CF:
						case 0x7DE:
						case 0x7DF:
							foundCount++;
							break;
					}
				}
			}
			pTileData.setRead(0);

			// Check if we found a full tile.  If so, don't accept the change.
			if ( foundCount == 4 )
			{
				player->sendPacket( CPacket() << (char)SBOARDMODIFY << (char)pX << (char)pY << (char)pWidth << (char)pHeight << pTileData );
				return false;
			}
		}
	}

	//Delete any existing changes within the same region
	for ( int i = 0; i < boardChanges.count(); i++ )
	{
		CBoardChange* change = (CBoardChange*)boardChanges[i];
		if(change->x >= pX && change->y >= pY && change->x + change->width <= pX + pWidth &&
			change->y + change->height <= pY + pHeight)
		{
			delete change;
			boardChanges.remove(i);
			i--;
		}
	}

	CBoardChange* change = new CBoardChange(pTileData, pX, pY, pWidth, pHeight);
	change->prevData << applyChange(pTileData, pX, pY, pWidth, pHeight);
	if ( change->prevData.length() > 0 )
		boardChanges.add(change);
	else delete change;
	return true;
}
Example #5
0
void CLevel::animate()
{
	for ( int i = 0; i < boardChanges.count(); i++ )
	{
		CBoardChange* change = (CBoardChange*)boardChanges[i];
		if ( change->counter > 0 )
		{
			change->counter--;
			if ( change->counter <= 0 )
			{
				// Put the old data back in.  DON'T DELETE THE CHANGE.
				// The client remembers board changes and if we delete the
				// change, the client won't get the new data.
				applyChange(change->prevData, change->x, change->y, change->width, change->height);
				change->tileData = change->prevData;
				change->modifyTime = getSysTime();
				change->counter = -1;
			}
		}
	}

	for ( int i = 0; i < items.count(); i++ )
	{
		CItem* item = (CItem*)items[i];
		item->counter--;
		if(item->counter == 0)
		{
			items.remove(i);
			delete item;
			i--;
		}
	}

	for ( int i = 0; i < baddies.count(); i++ )
	{
		CBaddy* baddy = (CBaddy*)baddies[i];
		if(baddy->mode == DIE || !players.count())
		{
			if(baddy->respawn)
			{
				// Drop items.
				if ( baddy->respawnCount == baddyRespawn && baddyDropItems == true )
					dropBaddyItem( baddy->x, baddy->y );

				baddy->respawnCount--;
				if(!baddy->respawnCount)
				{
					baddy->reset();
					CPacket baddyProps;
					baddyProps << (char)SBADDYPROPS << (char)baddy->id << baddy->getPropList();
					for(int ii = 0; ii < players.count(); ii ++)
					{
						CPlayer*player = (CPlayer*)players[ii];
						player->sendPacket(baddyProps);
					}
				}
			}
			if(!baddy->respawn && !players.count())
			{
				baddyIds.replace(baddy->id, NULL);
				baddies.remove(baddy);
				delete baddy;
				i--;
			}
		}
	}

	for(int i = 0; i < horses.count(); i++)
	{
		CHorse* horse = (CHorse*)horses[i];
		horse->counter--;
		if(horse->counter == 0)
		{
			CPacket horseData;
			horseData << (char)SDELHORSE << (char)(horse->x*2) <<
				(char)(horse->y*2);
			for (int ii = 0; ii < players.count(); ii++)
				((CPlayer*)players[ii])->sendPacket(horseData);
			delete horse;
			horses.remove(i);
			i--;
		}
	}
	saveCounter--;
	if(saveCounter <= 0)
	{
		saveNpcs();
		saveCounter = 300;
	}
}
Example #6
0
void CChangeWidget::applyChangeResponse(SVarChangeResponse response)
{
	setBlockSignals(true);
	applyChange(response.var, response.value, response.error);
	setBlockSignals(false);
}