Example #1
0
/***********************************************************************
     * Map
     * addIntensity

***********************************************************************/
void Map::addIntensity(sf::Vector2i index, char intensity, sf::Color color) {
	if (index.x < 0 || index.x >= MAP_SIZE_X || index.y < 0 || index.y >= MAP_SIZE_X)
		return;

	color = applyIntensity(color, intensity);
	tiles[index.x][index.y].light = mixColors(tiles[index.x][index.y].light, color);

	if (tiles[index.x][index.y].intensity < intensity)
		tiles[index.x][index.y].intensity = intensity;
}
Example #2
0
/***********************************************************************
     * Map
     * resetLight

***********************************************************************/
void Map::resetLight() {
	sf::Vector2i from(0, 0);
	sf::Vector2i to(MAP_SIZE_X, MAP_SIZE_Y);
	sf::Color    color = applyIntensity(ambientColor, ambientIntensity);


	for (int i = 0; i < LIGHT_MAX_LIGHTLEVEL; lightCounts[i++] = 0);
	for (int i = from.x; i < to.x; i++)
		for (int j = from.y; j < to.y; j++)
			if (tiles[i][j].type == mtAir) {
				tiles[i][j].intensity = ambientIntensity;
				tiles[i][j].light     = color;
			} else {
				tiles[i][j].intensity = 0;
				tiles[i][j].light     = sf::Color::Black;
			}
}
//! [1]
void VibrationSurface::mouseMoveEvent(QMouseEvent *event)
{
    applyIntensity(event->x(), event->y());
}
//! [0]
void VibrationSurface::mousePressEvent(QMouseEvent *event)
{
    applyIntensity(event->x(), event->y());
    vibra->start();
}