Example #1
0
gl::Error RendererD3D::applyTextures(GLImplFactory *implFactory, const gl::ContextState &data)
{
    FramebufferTextureArray framebufferTextures;
    size_t framebufferSerialCount = getBoundFramebufferTextures(data, &framebufferTextures);

    ANGLE_TRY(applyTextures(implFactory, data, gl::SAMPLER_VERTEX, framebufferTextures,
                            framebufferSerialCount));
    ANGLE_TRY(applyTextures(implFactory, data, gl::SAMPLER_PIXEL, framebufferTextures,
                            framebufferSerialCount));
    return gl::NoError();
}
Example #2
0
gl::Error RendererD3D::applyTextures(const gl::Data &data)
{
    FramebufferTextureArray framebufferTextures;
    size_t framebufferSerialCount = getBoundFramebufferTextures(data, &framebufferTextures);

    gl::Error error = applyTextures(data, gl::SAMPLER_VERTEX, framebufferTextures, framebufferSerialCount);
    if (error.isError())
    {
        return error;
    }

    error = applyTextures(data, gl::SAMPLER_PIXEL, framebufferTextures, framebufferSerialCount);
    if (error.isError())
    {
        return error;
    }

    return gl::Error(GL_NO_ERROR);
}
Example #3
0
void Tp2Application::compileQuadGridList(FLOAT size, INT rowCount, INT columnCount, BOOL isOutsideNormal)
{
    mQuadGridListId = glGenLists(1);
    glNewList(mQuadGridListId, GL_COMPILE);
    {
        applyTextures();
        drawQuadGrid(size, rowCount, columnCount, isOutsideNormal);
    }
    glEndList();
}
void Renderer::apply()
{

#ifdef DEBUG
	/*if (!wasReset){
		CHG_WARNING("Warning: reset() not called before apply()");
	}
	wasReset = false;*/
#endif


	if (selectedShader != DONTCARE)
	{
		changeShader(selectedShader);
		applyConstants();
	}

	applyTextures();

    applyImageBuffers();

	applyObjectBuffers();
	
	applyRWStructuredBuffers();

	applySamplerStates();

	changeVertexFormat(selectedVertexFormat);

	changeVertexBuffer(0, numVertexBufferUsed, selectedVertexBuffers, selectedOffsets);

	if (selectedIndexBuffer != DONTCARE) changeIndexBuffer(selectedIndexBuffer);

	if (selectedDepthState != DONTCARE)
	{
		changeDepthState(selectedDepthState, selectedStencilRef);
	}
	if (selectedBlendState != DONTCARE)
	{
		changeBlendState(selectedBlendState, selectedSampleMask);
	}
	if (selectedRasterizerState != DONTCARE) changeRasterizerState(selectedRasterizerState);
}
Example #5
0
void Renderer::apply(){

#ifdef DEBUG
	if (!wasReset){
		outputDebugString("Warning: reset() not called before apply()");
	}
	wasReset = false;
#endif


	if (selectedShader != DONTCARE){
		changeShader(selectedShader);
		applyConstants();
	}

/*	for (uint i = 0; i < nImageUnits; i++){
		if (selectedTextures[i] != DONTCARE) changeTexture(i, selectedTextures[i]);
	}*/
	applyTextures();

/*	for (uint i = 0; i < MAX_SAMPLERSTATE; i++){
		if (selectedSamplerStates[i] != DONTCARE) changeSamplerState(i, selectedSamplerStates[i]);
	}*/
	applySamplerStates();

	changeVertexFormat(selectedVertexFormat);
	for (uint i = 0; i < MAX_VERTEXSTREAM; i++){
		if (selectedVertexBuffers[i] != DONTCARE){
			changeVertexBuffer(i, selectedVertexBuffers[i], selectedOffsets[i]);
		}
	}
	if (selectedIndexBuffer != DONTCARE) changeIndexBuffer(selectedIndexBuffer);

	if (selectedDepthState != DONTCARE){
		changeDepthState(selectedDepthState, selectedStencilRef);
	}
	if (selectedBlendState != DONTCARE){
		changeBlendState(selectedBlendState, selectedSampleMask);
	}
	if (selectedRasterizerState != DONTCARE) changeRasterizerState(selectedRasterizerState);

//	reset();
}
Example #6
0
gl::Error RendererD3D::drawElements(const gl::Data &data,
                                    GLenum mode, GLsizei count, GLenum type,
                                    const GLvoid *indices, GLsizei instances,
                                    const gl::RangeUI &indexRange)
{
    if (data.state->isPrimitiveRestartEnabled())
    {
        UNIMPLEMENTED();
        return gl::Error(GL_INVALID_OPERATION, "Primitive restart not implemented");
    }

    gl::Program *program = data.state->getProgram();
    ASSERT(program != NULL);

    program->updateSamplerMapping();

    gl::Error error = generateSwizzles(data);
    if (error.isError())
    {
        return error;
    }

    if (!applyPrimitiveType(mode, count, program->usesPointSize()))
    {
        return gl::Error(GL_NO_ERROR);
    }

    error = applyRenderTarget(data, mode, false);
    if (error.isError())
    {
        return error;
    }

    error = applyState(data, mode);
    if (error.isError())
    {
        return error;
    }

    gl::VertexArray *vao = data.state->getVertexArray();
    TranslatedIndexData indexInfo;
    indexInfo.indexRange = indexRange;

    SourceIndexData sourceIndexInfo;

    error = applyIndexBuffer(indices, vao->getElementArrayBuffer().get(), count, mode, type, &indexInfo, &sourceIndexInfo);
    if (error.isError())
    {
        return error;
    }

    applyTransformFeedbackBuffers(*data.state);
    // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
    // layer.
    ASSERT(!data.state->isTransformFeedbackActiveUnpaused());

    GLsizei vertexCount = indexInfo.indexRange.length() + 1;
    error = applyVertexBuffer(*data.state, mode, indexInfo.indexRange.start, vertexCount, instances, &sourceIndexInfo);
    if (error.isError())
    {
        return error;
    }

    error = applyShaders(data);
    if (error.isError())
    {
        return error;
    }

    error = applyTextures(data);
    if (error.isError())
    {
        return error;
    }

    error = program->applyUniformBuffers(data);
    if (error.isError())
    {
        return error;
    }

    if (!skipDraw(data, mode))
    {
        error = drawElements(mode, count, type, indices, vao->getElementArrayBuffer().get(), indexInfo, instances, program->usesPointSize());
        if (error.isError())
        {
            return error;
        }
    }

    return gl::Error(GL_NO_ERROR);
}
Example #7
0
gl::Error RendererD3D::drawArrays(const gl::Data &data,
                                  GLenum mode, GLint first,
                                  GLsizei count, GLsizei instances)
{
    gl::Program *program = data.state->getProgram();
    ASSERT(program != NULL);

    program->updateSamplerMapping();

    gl::Error error = generateSwizzles(data);
    if (error.isError())
    {
        return error;
    }

    if (!applyPrimitiveType(mode, count, program->usesPointSize()))
    {
        return gl::Error(GL_NO_ERROR);
    }

    error = applyRenderTarget(data, mode, false);
    if (error.isError())
    {
        return error;
    }

    error = applyState(data, mode);
    if (error.isError())
    {
        return error;
    }

    applyTransformFeedbackBuffers(*data.state);

    error = applyVertexBuffer(*data.state, mode, first, count, instances, nullptr);
    if (error.isError())
    {
        return error;
    }

    error = applyShaders(data);
    if (error.isError())
    {
        return error;
    }

    error = applyTextures(data);
    if (error.isError())
    {
        return error;
    }

    error = program->applyUniformBuffers(data);
    if (error.isError())
    {
        return error;
    }

    if (!skipDraw(data, mode))
    {
        error = drawArrays(data, mode, count, instances, program->usesPointSize());
        if (error.isError())
        {
            return error;
        }

        if (data.state->isTransformFeedbackActiveUnpaused())
        {
            markTransformFeedbackUsage(data);
        }
    }

    return gl::Error(GL_NO_ERROR);
}
Example #8
0
gl::Error RendererD3D::genericDrawElements(const gl::Data &data,
                                           GLenum mode,
                                           GLsizei count,
                                           GLenum type,
                                           const GLvoid *indices,
                                           GLsizei instances,
                                           const gl::IndexRange &indexRange)
{
    gl::Program *program = data.state->getProgram();
    ASSERT(program != nullptr);
    ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
    bool usesPointSize     = programD3D->usesPointSize();

    programD3D->updateSamplerMapping();

    gl::Error error = generateSwizzles(data);
    if (error.isError())
    {
        return error;
    }

    if (!applyPrimitiveType(mode, count, usesPointSize))
    {
        return gl::Error(GL_NO_ERROR);
    }

    error = updateState(data, mode);
    if (error.isError())
    {
        return error;
    }

    TranslatedIndexData indexInfo;
    indexInfo.indexRange = indexRange;

    error = applyIndexBuffer(data, indices, count, mode, type, &indexInfo);
    if (error.isError())
    {
        return error;
    }

    applyTransformFeedbackBuffers(*data.state);
    // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
    // layer.
    ASSERT(!data.state->isTransformFeedbackActiveUnpaused());

    size_t vertexCount = indexInfo.indexRange.vertexCount();
    error = applyVertexBuffer(*data.state, mode, static_cast<GLsizei>(indexInfo.indexRange.start),
                              static_cast<GLsizei>(vertexCount), instances, &indexInfo);
    if (error.isError())
    {
        return error;
    }

    error = applyTextures(data);
    if (error.isError())
    {
        return error;
    }

    error = applyShaders(data, mode);
    if (error.isError())
    {
        return error;
    }

    error = programD3D->applyUniformBuffers(data);
    if (error.isError())
    {
        return error;
    }

    if (!skipDraw(data, mode))
    {
        error = drawElementsImpl(data, indexInfo, mode, count, type, indices, instances);
        if (error.isError())
        {
            return error;
        }
    }

    return gl::Error(GL_NO_ERROR);
}