Example #1
0
static void _random2_fill (AranSolver3d *solver)
{
  guint64 i;
  PointAccum *point;
  GRand *rand = g_rand_new_with_seed (_random_seed);

  point = point_accum_alloc (TRUE, NULL);

  for (i=0; i<np; i++)
    {

#ifdef VSG_HAVE_MPI
      if (i%_flush_interval == 0)
        {
          aran_solver3d_migrate_flush (solver);
          if (i%(_flush_interval*10) == 0)
            {
              if (_verbose && rk == 0)
                g_printerr ("%d: contiguous dist before %luth point\n", rk, i);

              aran_solver3d_distribute_contiguous_leaves (solver);
              _flush_interval *=2;
            }
        }
#endif /* VSG_HAVE_MPI */

      point->vector.x = g_rand_double_range (rand, -R, R);;
      point->vector.y = g_rand_double_range (rand, -R, R);;
      point->vector.z = g_rand_double_range (rand, -R, R);;
      point->density = 1./np;
      point->field = VSG_V3D_ZERO;
      point->id = i;

      /* if (i == 3) point->density = 0.; */
      /* if (i == 4) point->density = 0.; */
      /* if (i == 5) point->density = 0.; */

      if (check) memcpy (&check_points[i], point, sizeof (PointAccum));

      if (aran_solver3d_insert_point_local (solver, point))
        {
          if (i % 10000 == 0 && _verbose)
            g_printerr ("%d: insert %luth point\n", rk, i);

          point = point_accum_alloc (TRUE, NULL);
        }

    }

  point_accum_destroy (point, TRUE, NULL);

#ifdef VSG_HAVE_MPI
  aran_solver3d_migrate_flush (solver);
  aran_solver3d_distribute_contiguous_leaves (solver);
#endif /* VSG_HAVE_MPI */

  g_rand_free (rand);
}
/* UV sphere fill */
static void _uvsphere_fill (AranSolver3d *solver)
{
  gint i;
  PointAccum *point;
  VsgVector3d lb, ub;
  GRand *rand = g_rand_new_with_seed (_random_seed);
  gdouble r;

  aran_solver3d_get_bounds (solver, &lb, &ub);
  r = MIN (lb.x, ub.x);

  point = point_accum_alloc (TRUE, NULL);

  for (i=0; i< np; i++)
    {
      gdouble theta, phi;

      theta = g_rand_double_range (rand, 0.01 * G_PI, 0.99 * G_PI);
      phi = g_rand_double_range (rand, 0., 2.*G_PI);

      vsg_vector3d_from_spherical (&point->vector, r, theta, phi);
      point->density = 1.;
      point->field = VSG_V3D_ZERO;
      point->id = i;

      if (check) memcpy (&check_points[i], point, sizeof (PointAccum));

      if (aran_solver3d_insert_point_local (solver, point))
        {
          if (i % 10000 == 0 && _verbose)
            g_printerr ("%d: insert %dth point\n", rk, i);

          point = point_accum_alloc (TRUE, NULL);
        }

#ifdef VSG_HAVE_MPI
      if (i%(_flush_interval*10) == 0)
        {
          if (_verbose && rk == 0)
            g_printerr ("%d: contiguous dist before %dth point\n", rk, i);
          aran_solver3d_distribute_contiguous_leaves (solver);

          _flush_interval *=2;
        }
#endif /* VSG_HAVE_MPI */
    }

  point_accum_destroy (point, TRUE, NULL);

#ifdef VSG_HAVE_MPI
  aran_solver3d_distribute_contiguous_leaves (solver);
#endif /* VSG_HAVE_MPI */

  g_rand_free (rand);
}
static void _random_fill (AranSolver3d *solver)
{
  guint i;
  PointAccum *point;
  GRand *rand = g_rand_new_with_seed (_random_seed);

  for (i=0; i<np; i++)
    {
      PointAccum tmp;

#ifdef VSG_HAVE_MPI
      if (i%_flush_interval == 0)
        {
          aran_solver3d_migrate_flush (solver);
          if (i%(_flush_interval*10) == 0)
            {
              if (_verbose && rk == 0)
                g_printerr ("%d: contiguous dist before %dth point\n", rk, i);

              aran_solver3d_distribute_contiguous_leaves (solver);
              _flush_interval *=2;
            }
        }
#endif /* VSG_HAVE_MPI */

      tmp.vector.x = g_rand_double_range (rand, -R, R);;
      tmp.vector.y = g_rand_double_range (rand, -R, R);;
      tmp.vector.z = g_rand_double_range (rand, -R, R);;
      tmp.density = 1.;
      tmp.field = VSG_V3D_ZERO;
      tmp.id = i;

      if (check) memcpy (&check_points[i], &tmp, sizeof (PointAccum));

      if (i%sz != rk) continue;

      if (i % 10000 == 0 && _verbose)
        g_printerr ("%d: insert %dth point\n", rk, i);

      point = point_accum_alloc (TRUE, NULL);

      memcpy (point, &tmp, sizeof (PointAccum));

      aran_solver3d_insert_point (solver, point);
    }

#ifdef VSG_HAVE_MPI
  aran_solver3d_migrate_flush (solver);
  aran_solver3d_distribute_contiguous_leaves (solver);
#endif /* VSG_HAVE_MPI */

  g_rand_free (rand);
}
static void _one_circle_fill (AranSolver3d *solver)
{
  guint i;
  PointAccum *point;

  for (i=0; i<np; i++)
    {
      PointAccum tmp;

#ifdef VSG_HAVE_MPI
      if (i%_flush_interval == 0)
        {
          aran_solver3d_migrate_flush (solver);
          if (i%(_flush_interval*10) == 0)
            {
              if (_verbose && rk == 0)
                g_printerr ("%d: contiguous dist before %dth point\n", rk, i);

              aran_solver3d_distribute_contiguous_leaves (solver);
              _flush_interval *=2;
            }
        }
#endif /* VSG_HAVE_MPI */

      tmp.vector.x = R * cos(2.*G_PI*i/np);
      tmp.vector.y = R * sin(2.*G_PI*i/np);
      tmp.vector.z = 0.0;
/*       tmp.vector.z = tmp.vector.x; */
      tmp.density = 1./np;
      tmp.field = VSG_V3D_ZERO;
      tmp.id = i;

      if (check) memcpy (&check_points[i], &tmp, sizeof (PointAccum));

      if (i%sz != rk) continue;

      if (i % 10000 == 0 && _verbose)
        g_printerr ("%d: insert %dth point\n", rk, i);

      point = point_accum_alloc (TRUE, NULL);

      memcpy (point, &tmp, sizeof (PointAccum));

      if (!direct) aran_solver3d_insert_point (solver, point);
    }
#ifdef VSG_HAVE_MPI
  aran_solver3d_migrate_flush (solver);
  aran_solver3d_distribute_contiguous_leaves (solver);
#endif /* VSG_HAVE_MPI */
}
Example #5
0
static void _unbalanced_fill (AranSolver3d *solver)
{
  PointAccum *point;

  np --;

  _random2_fill (solver);

  point = point_accum_alloc (TRUE, NULL);
  point->vector.x = -2. * R;
  point->vector.y = 0.;
  point->vector.z = 0.;

  point->density = 1.;
  point->field = VSG_V3D_ZERO;
  point->id = np;

  if (check) memcpy (&check_points[np], point, sizeof (PointAccum));
  if (!aran_solver3d_insert_point_local (solver, point))
      point_accum_destroy (point, TRUE, NULL);

  np ++;

#ifdef VSG_HAVE_MPI
  aran_solver3d_migrate_flush (solver);
  aran_solver3d_distribute_contiguous_leaves (solver);
#endif /* VSG_HAVE_MPI */
}
static void _load_fill (AranSolver3d *solver)
{
  gdouble x, y, z, d;
  guint i;
  PointAccum *point;
  FILE *file = fopen (_load_file, "r");

  point = point_accum_alloc (TRUE, NULL);

  while (fscanf (file, "%d %lf %lf %lf %lf", &i, &x, &y, &z, &d) != EOF)
    {

/*       g_printerr ("%d : loaded point %d\n", rk, i); */

#ifdef VSG_HAVE_MPI
      if (i%_flush_interval == 0)
        {
          aran_solver3d_migrate_flush (solver);
          if (i%(_flush_interval*10) == 0)
            {
              if (_verbose && rk == 0)
                g_printerr ("%d: contiguous dist before %dth point\n", rk, i);

              aran_solver3d_distribute_contiguous_leaves (solver);
              _flush_interval *=2;
            }
        }
#endif /* VSG_HAVE_MPI */

      point->vector.x = x;
      point->vector.y = y;
      point->vector.z = z;
      point->density = d;
      point->field = VSG_V3D_ZERO;
      point->id = i;

      np ++;

      if (check)
        {
          if (np > _cp_size)
            {
              _cp_size *= 2;
              check_points = g_realloc (check_points, _cp_size);
            }

          memcpy (&check_points[i], point, sizeof (PointAccum));
        }

      if (aran_solver3d_insert_point_local (solver, point))
        {
          if (i % 10000 == 0 && _verbose)
            g_printerr ("%d: insert %dth point\n", rk, i);

          point = point_accum_alloc (TRUE, NULL);
        }

    }

  point_accum_destroy (point, TRUE, NULL);

#ifdef VSG_HAVE_MPI
  aran_solver3d_distribute_contiguous_leaves (solver);
#endif /* VSG_HAVE_MPI */

}
static void _plummer_fill (AranSolver3d *solver)
{
  gdouble rmax = 300.;
  guint i, real_np = 0;
  PointAccum lb, ub;
  PointAccum *point;
  GRand *rand = g_rand_new_with_seed (_random_seed);

  point = point_accum_alloc (TRUE, NULL);

  ub.vector.x = rmax;
  ub.vector.y = rmax;
  ub.vector.z = rmax;

  lb.vector.x = - rmax;
  lb.vector.y = - rmax;
  lb.vector.z = - rmax;

  if (rk == 0)
    {
      aran_solver3d_insert_point (solver, &ub);
      aran_solver3d_insert_point (solver, &lb);
    }

  aran_solver3d_migrate_flush (solver);

  aran_solver3d_remove_point (solver, &lb);
  aran_solver3d_remove_point (solver, &ub);

  for (i=0; i<np; i++)
    {
      gdouble x1, x2, x3, r, tmp;

#ifdef VSG_HAVE_MPI
      if (i%_flush_interval == 0)
        {
          aran_solver3d_migrate_flush (solver);
          if (i%(_flush_interval*10) == 0)
            {
              if (_verbose && rk == 0)
                g_printerr ("%d: contiguous dist before %dth point\n", rk, i);

              aran_solver3d_distribute_contiguous_leaves (solver);
              _flush_interval *=2;
            }
        }
#endif /* VSG_HAVE_MPI */

      x1 = g_rand_double_range (rand, 0., 1.);
      x2 = g_rand_double_range (rand, 0., 1.);
      x3 = g_rand_double_range (rand, 0., 1.);

      r = 1./ sqrt (pow (x1, -2./3.) -1.);

      point->vector.z = R * (1. - (x2+x2)) * r;

      tmp = sqrt (r*r - point->vector.z*point->vector.z);

      point->vector.x = R * tmp * cos (2.*G_PI * x3);
      point->vector.y = R * tmp * sin (2.*G_PI * x3);

      if (fabs (point->vector.x) > rmax) continue;
      if (fabs (point->vector.y) > rmax) continue;
      if (fabs (point->vector.z) > rmax) continue;

      point->density = 1./np;
      point->field = VSG_V3D_ZERO;
      point->id = real_np;

      if (check) memcpy (&check_points[real_np], point, sizeof (PointAccum));

      real_np ++;

      if (aran_solver3d_insert_point_local (solver, point))
        {
          if (i % 10000 == 0 && _verbose)
            g_printerr ("%d: insert %dth point\n", rk, i);

          point = point_accum_alloc (TRUE, NULL);
        }
    }

  g_printerr ("%d : real_np %d\n", rk, real_np);

  np = real_np;

  point_accum_destroy (point, TRUE, NULL);

#ifdef VSG_HAVE_MPI
  aran_solver3d_migrate_flush (solver);
  aran_solver3d_distribute_contiguous_leaves (solver);
#endif /* VSG_HAVE_MPI */

  g_rand_free (rand);
}