Example #1
0
static void dispFunc( void )
{
    int     x, y;
    int     i, j;
    char    str[32];

    glClear( GL_COLOR_BUFFER_BIT );
#if AR2_CAPABLE_ADAPTIVE_TEMPLATE
    argViewportSetPixFormat( vp[page/AR2_BLUR_IMAGE_MAX], AR_PIXEL_FORMAT_MONO );
    argDrawMode2D( vp[page/AR2_BLUR_IMAGE_MAX] );
    argDrawImage( imageSet->scale[page/AR2_BLUR_IMAGE_MAX]->imgBWBlur[page%AR2_BLUR_IMAGE_MAX] );
#else
    argViewportSetPixFormat( vp[page], AR_PIXEL_FORMAT_MONO );
    argDrawMode2D( vp[page] );
    argDrawImage( imageSet->scale[page]->imgBW );
#endif

    if (display_fset) {
        for( i = 0; i < featureSet->list[page].num; i++ ) {
            x = featureSet->list[page].coord[i].x;
            y = featureSet->list[page].coord[i].y;
            drawFeatureRect( x, y, AR2_DEFAULT_TS1, AR2_DEFAULT_TS2 );
            sprintf(str, "%d", i);
            glColor3f( 0.0f, 0.0f, 1.0f );
            argDrawStringsByObservedPos(str, x, y);
        }
        ARLOG("fset:  Num of feature points: %d\n", featureSet->list[page].num);
    }

    if (display_fset2) {
        for( i = j = 0; i < refDataSet->num; i++ ) {
            if( refDataSet->refPoint[i].refImageNo != page ) continue;
            x = refDataSet->refPoint[i].coord2D.x;
            y = refDataSet->refPoint[i].coord2D.y;
            glColor3f( 0.0f, 1.0f, 0.0f );
            argDrawLineByObservedPos(x-5, y-5, x+5, y+5);
            argDrawLineByObservedPos(x+5, y-5, x-5, y+5);
            j++;
        }
        ARLOG("fset2: Num of feature points: %d\n", j);
#if 0
        for (i = 0; i < refDataSet->pageNum; i++) {
            for (j = 0; j < refDataSet->pageInfo[i].imageNum; j++) {
                if (refDataSet->pageInfo[i].imageInfo[j].imageNo == page) {
                    ARLOG("fset2: Image size: %dx%d\n", refDataSet->pageInfo[i].imageInfo[j].width, refDataSet->pageInfo[i].imageInfo[j].height);
                }
            }
        }
#endif
    }

    argSwapBuffers();
}
Example #2
0
static void dispFunc(void)
{
    glClear(GL_COLOR_BUFFER_BIT);
#if AR2_CAPABLE_ADAPTIVE_TEMPLATE
    argViewportSetPixFormat(vp[page / AR2_BLUR_IMAGE_MAX], AR_PIXEL_FORMAT_MONO);
    argDrawMode2D(vp[page / AR2_BLUR_IMAGE_MAX]);
    argDrawImage(imageSet->scale[page / AR2_BLUR_IMAGE_MAX]->imgBWBlur[page % AR2_BLUR_IMAGE_MAX]);
#else
    argViewportSetPixFormat(vp[page], AR_PIXEL_FORMAT_MONO);
    argDrawMode2D(vp[page]);
    argDrawImage(imageSet->scale[page]->imgBW);
#endif
    argSwapBuffers();
}
Example #3
0
static void dispImage(void)
{
    AR2VideoBufferT *buff;
    double        x, y;
    int           ssx, eex, ssy, eey;
    int           i;

    if( status == 0 ) {
        while (!(buff = arVideoGetImage()) || !buff->fillFlag) arUtilSleep(2);
        argDrawMode2D( vp );
        argDrawImage(buff->buff);
    }

    else if( status == 1 ) {
        argDrawMode2D( vp );
        argDrawImage( patt.savedImage[patt.loop_num-1] );

        for( i = 0; i < point_num; i++ ) {
            x = patt.point[patt.loop_num-1][i].x_coord;
            y = patt.point[patt.loop_num-1][i].y_coord;
            glColor3f( 1.0f, 0.0f, 0.0f );
            argDrawLineByObservedPos( x-10, y, x+10, y );
            argDrawLineByObservedPos( x, y-10, x, y+10 );
        }

        if( sx != -1 && sy != -1 ) {
            if( sx < ex ) { ssx = sx; eex = ex; }
             else         { ssx = ex; eex = sx; }
            if( sy < ey ) { ssy = sy; eey = ey; }
             else         { ssy = ey; eey = sy; }
            dispClipImage( ssx, ssy, eex-ssx+1, eey-ssy+1, clipImage );
        }
    }

    else if( status == 2 ) {
        argDrawMode2D( vp );
        argDrawImage( patt.savedImage[check_num] );
        for( i = 0; i < patt.h_num*patt.v_num; i++ ) {
            x = patt.point[check_num][i].x_coord;
            y = patt.point[check_num][i].y_coord;
            glColor3f( 1.0f, 0.0f, 0.0f );
            argDrawLineByObservedPos( x-10, y, x+10, y );
            argDrawLineByObservedPos( x, y-10, x, y+10 );
        }
        draw_line();
    }

    argSwapBuffers();
}
Example #4
0
static void init( void )
{
    ARParam  wparam;
    char     name1[256], name2[256];

    printf("Enter camera parameter filename");
    printf("(Data/camera_para.dat): ");
    if( fgets(name1, 256, stdin) == NULL ) exit(0);
    if( sscanf(name1, "%s", name2) != 1 ) {
        strcpy( name2, "Data/camera_para.dat");
    }
    if( arParamLoad(name2, 1, &wparam) < 0 ) {
        printf("Parameter load error !!\n");
        exit(0);
    }

    if( arVideoOpen(vconf) < 0 ) exit(0);
    if( arVideoInqSize(&xsize, &ysize) < 0 ) exit(0);
    arMalloc( image, ARUint8, xsize*ysize*AR_PIX_SIZE );
    printf("Image size (x,y) = (%d,%d)\n", xsize, ysize);

    arParamChangeSize( &wparam, xsize, ysize, &param );
    arParamDisp( &param );
    arInitCparam( &param );

    argInit( &param, 1.0, 0, 0, 0, 0 );
    argDrawMode2D();
}
Example #5
0
/* main loop */
static void mainLoop(void)
{
    int             i, j, k;

    if( count == 100 ) {
        printf("*** %f (frame/sec)\n", (double)count/arUtilTimer());
        count = 0;
    }
    if( count == 0 ) arUtilTimerReset();
    count++;

    argDrawMode2D();
    argDispImage( dataPtr, 0, 0 );

    /* if the debug mode is on draw squares 
       around the detected squares in the video image */
    if( arDebug ) {
        argDispImage( dataPtr, 1, 1 );
        if( arImageProcMode == AR_IMAGE_PROC_IN_HALF )
            argDispHalfImage( arImage, 2, 1 );
        else
            argDispImage( arImage, 2, 1);

        glColor3f( 1.0, 0.0, 0.0 );
        glLineWidth( 3.0 );
        for( i = 0; i < marker_num; i++ ) {
            if( marker_info[i].id < 0 ) continue;
            argDrawSquare( marker_info[i].vertex, 2, 1 );
        }
        glLineWidth( 1.0 );
    }

    argSwapBuffers();
}
Example #6
0
/* main loop */
static void mainLoop(void)
{
    ARUint8         *dataPtr;
    ARMarkerInfo    *marker_info;
    int             marker_num;
    int             j, k;

    /* grab a vide frame */
    if( (dataPtr = (ARUint8 *)arVideoGetImage()) == NULL ) {
        arUtilSleep(2);
        return;
    }
    if( count == 0 ) arUtilTimerReset();
    count++;

    argDrawMode2D();
    argDispImage( dataPtr, 0,0 );

    /* detect the markers in the video frame */
    if( arDetectMarker(dataPtr, thresh, &marker_info, &marker_num) < 0 ) {
        cleanup();
        exit(0);
    }
	
	
	//additions from sheyne, trying to understand how it is working.
	
	//from documentation on http://artoolkit.sourceforge.net/apidoc/structARMarkerInfo.html
	
	//also look at: http://www.hitl.washington.edu/artoolkit/documentation/devframework.htm
	printf("pos: %f,%f\n", marker_info->pos[0], marker_info->pos[1]);
	for (j=0; j<4; j++) {
		printf("\t vertex: %f, %f\n", marker_info->vertex[j][0],marker_info->vertex[j][1]);
	}
	
    arVideoCapNext();

    /* check for object visibility */
    k = -1;
    for( j = 0; j < marker_num; j++ ) {
        if( patt_id == marker_info[j].id ) {
            if( k == -1 ) k = j;
            else if( marker_info[k].cf < marker_info[j].cf ) k = j;
        }
    }
    if( k == -1 ) {
        argSwapBuffers();
        return;
    }

    /* get the transformation between the marker and the real camera */
    arGetTransMat(&marker_info[k], patt_center, patt_width, patt_trans);

    draw();

    argSwapBuffers();
}
/* main loop */
static void mainLoop(void)
{
    ARUint8         *dataPtr;
    ARMarkerInfo    *marker_info;
    int             marker_num;
    int             j, k;


	if (dataPtr = GetNextImage()) {
	
		if( count == 0 ) arUtilTimerReset();
		count++;
		argDrawMode2D();
		argDispImage( dataPtr, 0,0 );

		/* detect the markers in the video frame */ 
		if( arDetectMarker(dataPtr, thresh, &marker_info, &marker_num) < 0 ) {
			printf("could'nt find any marker");
			cleanup();
			exit(0);
		}
		//else printf("i found the marker"); 




		/* check for object visibility */
		k = -1;
		for( j = 0; j < marker_num; j++ ) {
			if( patt_id == marker_info[j].id ) {
				if( k == -1 ) k = j;
				else if( marker_info[k].cf < marker_info[j].cf ) k = j;
			}
		}
		if( k == -1 ) {
			argSwapBuffers();
			return;
		}

		/* get the transformation between the marker and the real camera */
		arGetTransMat(&marker_info[k], patt_center, patt_width, patt_trans);

		if (geometry == 0) {
			draw();
		} else {
			geometryout();
		}

		argSwapBuffers();
	} else  {
		
		printf("Done - press any key \n");
		getchar();
		exit(0);
	}

}
Example #8
0
/* main loop */
static void mainLoop(void)
{
    static int      contF = 0;
    ARUint8         *dataPtr;
    ARMarkerInfo    *marker_info;
    int             marker_num;
    int             j, k;

    /* grab a vide frame */
    if( (dataPtr = (ARUint8 *)arVideoGetImage()) == NULL ) {
        arUtilSleep(2);
        return;
    }
    if( count == 0 ) arUtilTimerReset();
    count++;

    argDrawMode2D();
    argDispImage( dataPtr, 0,0 );

    /* detect the markers in the video frame */
    if( arDetectMarker(dataPtr, thresh, &marker_info, &marker_num) < 0 ) {
        cleanup();
        exit(0);
    }

    arVideoCapNext();

    /* check for object visibility */
    k = -1;
    for( j = 0; j < marker_num; j++ ) {
        if( patt_id == marker_info[j].id ) {
            if( k == -1 ) k = j;
            else if( marker_info[k].cf < marker_info[j].cf ) k = j;
        }
    }
    if( k == -1 ) {
        contF = 0;
        argSwapBuffers();
        return;
    }

    /* get the transformation between the marker and the real camera */
    if( mode == 0 || contF == 0 ) {
        arGetTransMat(&marker_info[k], patt_center, patt_width, patt_trans);
		
    }
    else {
        arGetTransMatCont(&marker_info[k], patt_trans, patt_center, patt_width, patt_trans);
    }
    contF = 1;

    draw( patt_trans );

    argSwapBuffers();
}
Example #9
0
/* draw the user object */
static int  draw_object(int obj_id, double gl_para[16])
{
	GLfloat   mat_ambient[] = { 0.0, 0.0, 1.0, 1.0 };
	GLfloat   mat_ambient_collide[] = { 1.0, 0.0, 0.0, 1.0 };
	GLfloat   mat_flash[] = { 0.0, 0.0, 1.0, 1.0 };
	GLfloat   mat_flash_collide[] = { 1.0, 0.0, 0.0, 1.0 };
	GLfloat   mat_flash_shiny[] = { 50.0 };
	GLfloat   light_position[] = { 100.0, -200.0, 200.0, 0.0 };
	GLfloat   ambi[] = { 0.1, 0.1, 0.1, 0.1 };
	GLfloat   lightZeroColor[] = { 0.9, 0.9, 0.9, 0.1 };

	argDrawMode3D();
	argDraw3dCamera(0, 0);
	glMatrixMode(GL_MODELVIEW);
	glLoadMatrixd(gl_para);

	/* set the material */
	glEnable(GL_LIGHTING);
	glEnable(GL_LIGHT0);
	glLightfv(GL_LIGHT0, GL_POSITION, light_position);
	glLightfv(GL_LIGHT0, GL_AMBIENT, ambi);
	glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor);

	glMaterialfv(GL_FRONT, GL_SHININESS, mat_flash_shiny);

	switch (obj_id){
	case 0:
		glMaterialfv(GL_FRONT, GL_SPECULAR, mat_flash);
		glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
		glColor3f(1.0, 2.0, 0.0);

		//glTranslated(10.0, 20.0, -100.0);
		draw_scene();
		//glTranslated(-10.0, -20.0, 100.0);
		break;
	case 1:
		glMaterialfv(GL_FRONT, GL_SPECULAR, mat_flash);
		glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
		glColor3f(1.0, 0.0, 0.0);
		//draw piano left
			break;
	case 2:
		
			glMaterialfv(GL_FRONT, GL_SPECULAR, mat_flash);
			glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
			glColor3f(1.0, 2.0, 0.0);
			draw_controller(distX/4, distY/4);
		break;
		}
		argDrawMode2D();

		return 0;
	}
	static void mainLoop() {
		ARUint8         *dataPtr;
		ARMarkerInfo    *marker_info;
		int             marker_num;
		int             j, k;

		//Get video frame
		if ((dataPtr = (ARUint8 *)arVideoGetImage()) == NULL) {
			arUtilSleep(2);
			return;
		}
		if (count == 0) {
			arUtilTimerReset();
		}
		count++;

		//Display video stream
		argDrawMode2D();
		argDispImage(dataPtr, 0, 0);

		/* detect the markers in the video frame */
		if (arDetectMarker(dataPtr, thresh, &marker_info, &marker_num) < 0) {
			cleanup();
			exit(0);
		}

		//Get next video frame
		arVideoCapNext();

		/* check for object visibility */
		k = -1;
		for (j = 0; j < marker_num; j++) {
			if (patt_id == marker_info[j].id) {
				if (k == -1) k = j;
				else if (marker_info[k].cf < marker_info[j].cf) k = j;
			}
		}

		//Don't bother drawing or calculating orientations if no patterns are found
		if (k == -1) {
			argSwapBuffers();
			return;
		}

		/* get the transformation between the marker and the real camera */
		arGetTransMat(&marker_info[k], patt_center, patt_width, patt_trans);

		draw();

		argSwapBuffers();
	}
/* draw the targets */
static void draw( targetInfo myTarget, double BaseTrans[3][4])
{
    double    gl_para[16];
    GLfloat   light_position[]  = {100.0,-200.0,200.0,0.0};
    GLfloat   ambi[]            = {0.1, 0.1, 0.1, 0.1};
    GLfloat   lightZeroColor[]  = {0.9, 0.9, 0.9, 0.1};
    GLfloat   mat_ambient2[]    = {0.0, 0.0, 1.0, 1.0};
	GLfloat   mat_ambient[]    = {1.0, 0.0, 0.0, 1.0};
    GLfloat   mat_flash2[]      = {0.0, 1.0, 1.0, 1.0};
    GLfloat   mat_flash_shiny2[]= {50.0};
	
    argDrawMode3D();
    argDraw3dCamera( 0, 0 );
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LEQUAL);
    
    /* load the camera transformation matrix */
    glMatrixMode(GL_MODELVIEW);
    argConvGlpara(BaseTrans, gl_para);
    glLoadMatrixd( gl_para );

	/* set the lighting and the materials */		
    glEnable(GL_LIGHTING);
    glEnable(GL_LIGHT0);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);
    glLightfv(GL_LIGHT0, GL_AMBIENT, ambi);
    glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor);
    glMaterialfv(GL_FRONT, GL_SPECULAR, mat_flash2);
    glMaterialfv(GL_FRONT, GL_SHININESS, mat_flash_shiny2);
	if(myTarget.state == TOUCHED)
		glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
	else 
        glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient2);
    
    glMatrixMode(GL_MODELVIEW);
    glTranslatef( myTarget.pos[0], myTarget.pos[1], myTarget.pos[2] );
    glutSolidCube(40.0);

	if(myTarget.state == TOUCHED){
		glColor3f(1.0,1.0,1.0);	
		glLineWidth(6.0);
		glutWireCube(60.0);
		glLineWidth(1.0);
	}
    
	glDisable( GL_LIGHTING );
    glDisable( GL_DEPTH_TEST );    
    argDrawMode2D();
}
Example #12
0
static void mainLoop(void)
{
	//maincount++;
	//if (maincount > 2) exit(0);
	
    argDrawMode2D();
    argDispImage( dataPtr, 0,0 );


	draw();

    argSwapBuffers();

	sleep(1);

	return; // (0);
}
/* draw the items on the ground */
void drawItems(double trans[3][4], ItemList* itlist)
{ 
  int i;
  double        gl_para[16];
  GLfloat   light_position[]  = {100.0,-200.0,200.0,0.0};
  GLfloat   ambi[]            = {0.1, 0.1, 0.1, 0.1};
  GLfloat   lightZeroColor[]  = {0.9, 0.9, 0.9, 0.1};
  GLfloat   mat_ambient[]    = {0.0, 1.0, 0.0, 1.0};
  GLfloat   mat_flash2[]      = {0.0, 1.0, 1.0, 1.0};
  GLfloat   mat_flash_shiny2[]= {50.0};

  argDrawMode3D();
  argDraw3dCamera( 0, 0 );
  glEnable(GL_DEPTH_TEST);
  glDepthFunc(GL_LEQUAL);
  
  glEnable(GL_LIGHTING);
    glEnable(GL_LIGHT0);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);
    glLightfv(GL_LIGHT0, GL_AMBIENT, ambi);
    glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor);
    glMaterialfv(GL_FRONT, GL_SPECULAR, mat_flash2);
    glMaterialfv(GL_FRONT, GL_SHININESS, mat_flash_shiny2);
    glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);

    /* load the camera transformation matrix */
    glMatrixMode(GL_MODELVIEW);
    argConvGlpara(trans, gl_para);
    glLoadMatrixd( gl_para );
    for(i = 0; i < itlist->itemnum; i ++ )
      {
	if (!itlist->item[i].onpaddle)
	  {
	    glPushMatrix();
	    glTranslatef(itlist->item[i].pos[0],itlist->item[i].pos[1], 10.0 );
	     glColor3f(0.0,1.0,0.0);
	     glutSolidSphere(10,10,10);
	    glPopMatrix();
	  }
      }
    glDisable( GL_LIGHTING );
    glDisable( GL_DEPTH_TEST );    
    argDrawMode2D();
}
Example #14
0
static void mainLoop(void)
{
    ARUint8 *dataPtr;
    int     cornerCount;
    char    buf[256];
    int     i;

    if ((dataPtr = arVideoGetImage()) == NULL)
    {
        arUtilSleep(2);
        return;
    }

    glClear(GL_COLOR_BUFFER_BIT);
    argDrawMode2D(vp);
    argDrawImage(dataPtr);

    // Convert to grayscale, results will go to arIPI->image, which also provides the backing for calibImage.
    arImageProcLuma(arIPI, dataPtr);

    cornerFlag = cvFindChessboardCorners(calibImage, cvSize(chessboardCornerNumY, chessboardCornerNumX),
                                         corners, &cornerCount, CV_CALIB_CB_ADAPTIVE_THRESH | CV_CALIB_CB_FILTER_QUADS);
    if (cornerFlag)
        glColor4ub(255, 0, 0, 255);
    else
        glColor4ub(0, 255, 0, 255);

    glLineWidth(2.0f);

    // ARLOG("Detected corners = %d\n", cornerCount);
    for (i = 0; i < cornerCount; i++)
    {
        argDrawLineByObservedPos(corners[i].x - 5, corners[i].y - 5, corners[i].x + 5, corners[i].y + 5);
        argDrawLineByObservedPos(corners[i].x - 5, corners[i].y + 5, corners[i].x + 5, corners[i].y - 5);
        // ARLOG("  %f, %f\n", corners[i].x, corners[i].y);
        sprintf(buf, "%d\n", i);
        argDrawStringsByObservedPos(buf, corners[i].x, corners[i].y + 20);
    }

    sprintf(buf, "Captured Image: %2d/%2d\n", capturedImageNum, calibImageNum);
    argDrawStringsByObservedPos(buf, 10, 30);

    argSwapBuffers();
}
Example #15
0
/* draw the user object */
static int  draw_object( int obj_id, double gl_para[16], int collide_flag )
{
    GLfloat   mat_ambient[]				= {0.0, 0.0, 1.0, 1.0};
    GLfloat   mat_ambient_collide[]     = {1.0, 0.0, 0.0, 1.0};
    GLfloat   mat_flash[]				= {0.0, 0.0, 1.0, 1.0};
    GLfloat   mat_flash_collide[]       = {1.0, 0.0, 0.0, 1.0};
    GLfloat   mat_flash_shiny[] = {50.0};
    GLfloat   light_position[]  = {100.0,-200.0,200.0,0.0};
    GLfloat   ambi[]            = {0.1, 0.1, 0.1, 0.1};
    GLfloat   lightZeroColor[]  = {0.9, 0.9, 0.9, 0.1};

    argDrawMode3D();
    argDraw3dCamera( 0, 0 );
    glMatrixMode(GL_MODELVIEW);
    glLoadMatrixd( gl_para );

    /* set the material */
    glEnable(GL_LIGHTING);
    glEnable(GL_LIGHT0);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);
    glLightfv(GL_LIGHT0, GL_AMBIENT, ambi);
    glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor);

    glMaterialfv(GL_FRONT, GL_SHININESS, mat_flash_shiny);

    if(collide_flag) {
        glMaterialfv(GL_FRONT, GL_SPECULAR, mat_flash_collide);
        glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_collide);
        /* draw a cube */
        glTranslatef( 0.0, 0.0, 30.0 );
        glutSolidSphere(30,12,6);
    }
    else {
        glMaterialfv(GL_FRONT, GL_SPECULAR, mat_flash);
        glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
        /* draw a cube */
        glTranslatef( 0.0, 0.0, 30.0 );
        glutSolidCube(60);
    }

    argDrawMode2D();

    return 0;
}
Example #16
0
void MainLoop(void)
{
	ARUint8 *image;
	ARMarkerInfo *marker_info;
	int marker_num;
	int j, k;

	if ((image = (ARUint8 *)arVideoGetImage()) == NULL) {
		arUtilSleep(2);
		return;

	}

	argDrawMode2D();
	argDispImage(image, 0, 0);

	if (arDetectMarker(image, thresh, &marker_info, &marker_num) < 0) {
		Cleanup();
		exit(0);

	}

	arVideoCapNext();

	k = -1;
	for (j = 0; j < marker_num; j++) {
		if (patt_id == marker_info[j].id) {
			if (k == -1) k = j;
			else if (marker_info[k].cf < marker_info[j].cf) k = j;

		}

	}

	if (k != -1) {
		arGetTransMat(&marker_info[k], patt_center, patt_width, patt_trans);
		DrawObject();
	}

	argSwapBuffers();
}
Example #17
0
/*
// Draw Module
*/
static int  draw_scene()
{


		draw_grid(distX , distY ); 

/*		glBegin(GL_QUADS);
		glVertex2d(distX, 0.0);
		glVertex2d(distX, -distY);
		glVertex2d(0.0, -distY);
		glVertex2d(0.0, 0.0);
		glEnd();
		*/

		glTranslated((distX/2)-250, -distY/2, 0.0);
		draw_signal();
		glTranslated(-(distX / 2)-250, +distY/2 , 0.0);
		//glEnd();
		/////
	argDrawMode2D();

	return 0;
}
Example #18
0
/* main loop */
static void mainLoop(void)
{
    static int      contF = 0;
    ARUint8         *dataPtr;
    ARMarkerInfo    *marker_info;
    int             marker_num;
    int             j, k;

	//update new data
	g_MyKinect.Update();

#ifdef USE_USERDETECTOR
	if(g_MyKinect.userStatus.isPlayerVisible())
	{
		XV3 tmp = g_MyKinect.userDetector->getSkeletonJointPosition(XN_SKEL_RIGHT_HAND);
		printf("Right hand position: %.2f %.2f %.2f\n", tmp.X, tmp.Y, tmp.Z);
	}
#endif

	if(drawFromKinect)
	{
		//get image data to detect marker
		if( (dataPtr = (ARUint8 *)g_MyKinect.GetBGRA32Image()) == NULL ) {
			arUtilSleep(2);
			return;
		}
	}
	else
	{
		 /* grab a vide frame */
		if( (dataPtr = (ARUint8 *)arVideoGetImage()) == NULL ) {
		  arUtilSleep(2);
		 return;
		}
	}

    if( count == 0 ) arUtilTimerReset();
    count++;

    /* detect the markers in the video frame */
    if( arDetectMarker(dataPtr, thresh, &marker_info, &marker_num) < 0 ) {
        cleanup();
        exit(0);
    }

	if(drawFromKinect)
	{
		//option . You can choose many display mode. image, Depth by Color, depth mixed image
		if(displayMode == 2)
			dataPtr = (ARUint8 *)g_MyKinect.GetDepthDrewByColor();
		else
			if(displayMode == 3)
				dataPtr = (ARUint8 *)g_MyKinect.GetDepthMixedImage();
	}

	argDrawMode2D();
    argDispImage( dataPtr, 0,0 );

	arVideoCapNext();

    /* check for object visibility */
    k = -1;
    for( j = 0; j < marker_num; j++ ) {
        if( patt_id == marker_info[j].id ) {
            if( k == -1 ) k = j;
            else if( marker_info[k].cf < marker_info[j].cf ) k = j;
        }
    }
    if( k == -1 ) {
        contF = 0;
        argSwapBuffers();
        return;
    }

    /* get the transformation between the marker and the real camera */
    if( mode == 0 || contF == 0 ) {
        arGetTransMat(&marker_info[k], patt_center, patt_width, patt_trans);
    }
    else {
        arGetTransMatCont(&marker_info[k], patt_trans, patt_center, patt_width, patt_trans);
    }
    contF = 1;

    draw( patt_trans );

    argSwapBuffers();
}
Example #19
0
static void mainLoop(void)
{
    ARUint8      *dataPtr;
    ARMarkerInfo *markerInfo;
    int          markerNum;
    ARdouble     patt_trans[3][4];
    ARdouble     err;
    int          imageProcMode;
    int          debugMode;
    int          j, k;

    /* grab a video frame */
    if ((dataPtr = (ARUint8*)arVideoGetImage()) == NULL)
    {
        arUtilSleep(2);
        return;
    }

    /* detect the markers in the video frame */
    if (arDetectMarker(arHandle, dataPtr) < 0)
    {
        cleanup();
        exit(0);
    }

    argSetWindow(w1);
    argDrawMode2D(vp1);
    arGetDebugMode(arHandle, &debugMode);
    if (debugMode == 0)
    {
        argDrawImage(dataPtr);
    }
    else
    {
        arGetImageProcMode(arHandle, &imageProcMode);
        if (imageProcMode == AR_IMAGE_PROC_FRAME_IMAGE)
        {
            argDrawImage(arHandle->labelInfo.bwImage);
        }
        else
        {
            argDrawImageHalf(arHandle->labelInfo.bwImage);
        }
    }

    argSetWindow(w2);
    argDrawMode2D(vp2);
    argDrawImage(dataPtr);
    argSetWindow(w1);

    if (count % 10 == 0)
    {
        sprintf(fps, "%f[fps]", 10.0 / arUtilTimer());
        arUtilTimerReset();
    }

    count++;
    glColor3f(0.0f, 1.0f, 0.0f);
    argDrawStringsByIdealPos(fps, 10, ysize - 30);

    markerNum = arGetMarkerNum(arHandle);
    if (markerNum == 0)
    {
        argSetWindow(w1);
        argSwapBuffers();
        argSetWindow(w2);
        argSwapBuffers();
        return;
    }

    /* check for object visibility */
    markerInfo = arGetMarker(arHandle);
    k          = -1;

    for (j = 0; j < markerNum; j++)
    {
        // ARLOG("ID=%d, CF = %f\n", markerInfo[j].id, markerInfo[j].cf);
        if (patt_id == markerInfo[j].id)
        {
            if (k == -1)
            {
                if (markerInfo[j].cf > 0.7)
                    k = j;
            }
            else if (markerInfo[j].cf > markerInfo[k].cf)
                k = j;
        }
    }

    if (k == -1)
    {
        argSetWindow(w1);
        argSwapBuffers();
        argSetWindow(w2);
        argSwapBuffers();
        return;
    }

    err = arGetTransMatSquare(ar3DHandle, &(markerInfo[k]), patt_width, patt_trans);
    sprintf(errValue, "err = %f", err);
    glColor3f(0.0f, 1.0f, 0.0f);
    argDrawStringsByIdealPos(fps, 10, ysize - 30);
    argDrawStringsByIdealPos(errValue, 10, ysize - 60);
    // ARLOG("err = %f\n", err);

    draw(patt_trans);

    argSetWindow(w1);
    argSwapBuffers();
    argSetWindow(w2);
    argSwapBuffers();
}
/* main loop */
static void mainLoop(void)
{
    ARUint8         *dataPtr;
    ARMarkerInfo    *marker_info;
    int             marker_num;
	float curPaddlePos[3];
    int             i;
    double          err;
    
    /* grab a video frame */
    if( (dataPtr = (ARUint8 *)arVideoGetImage()) == NULL ) {
        arUtilSleep(2); 
        return;
    }
	
    if( count == 0 ) arUtilTimerReset();  
    count++;
   
	/* detect the markers in the video frame */
    if( arDetectMarkerLite(dataPtr, thresh, &marker_info, &marker_num) < 0 ) {
        cleanup();
        exit(0);
    }

    argDrawMode2D();
    if( !arDebug ) {
        argDispImage( dataPtr, 0,0 );
    }
    else {
        argDispImage( dataPtr, 1, 1 );
        if( arImageProcMode == AR_IMAGE_PROC_IN_HALF )
            argDispHalfImage( arImage, 0, 0 );
        else
            argDispImage( arImage, 0, 0);

        glColor3f( 1.0, 0.0, 0.0 );
        glLineWidth( 1.0 );
        for( i = 0; i < marker_num; i++ ) {
            argDrawSquare( marker_info[i].vertex, 0, 0 );
        }
        glLineWidth( 1.0 );
    }
 	arVideoCapNext();

	for( i = 0; i < marker_num; i++ ) marker_flag[i] = 0;
  
	/* get the paddle position */
	paddleGetTrans(paddleInfo, marker_info, marker_flag, 
				marker_num, &cparam);
	
	/* draw the 3D models */
	glClearDepth( 1.0 );
	glClear(GL_DEPTH_BUFFER_BIT);

	/* draw the paddle, base and menu */
	if( paddleInfo->active ){ 
		draw_paddle( paddleInfo);
	}

	/* get the translation from the multimarker pattern */
	if( (err=arMultiGetTransMat(marker_info, marker_num, config)) < 0 ) {
        argSwapBuffers();
        return;
    }	
	
    //printf("err = %f\n", err);
    if(err > 100.0 ) {
        argSwapBuffers();
        return;
    }

	//draw a red ground grid
	drawGroundGrid( config->trans, 20, 150.0f, 105.0f, 0.0f);

	/* find the paddle position relative to the base */
	findPaddlePosition(curPaddlePos, paddleInfo->trans, config->trans);

	/* check for collisions with targets */
	for(i=0;i<TARGET_NUM;i++){
		myTarget[i].state = NOT_TOUCHED;
		if(checkCollision(curPaddlePos, myTarget[i].pos, 20.0f))
		  {
			myTarget[i].state = TOUCHED;
			fprintf(stderr,"touched !!\n");
		  }
	}

	/* draw the targets */
	for(i=0;i<TARGET_NUM;i++){
		draw(myTarget[i],config->trans);
	}

	argSwapBuffers();
}
Example #21
0
/* main loop */
static void mainLoop(void)
{
    ARUint8         *dataPtr;
    ARMarkerInfo    *marker_info;
    int             marker_num;
    int             j, k;
	int				i;

    /* grab a vide frame */
    if( (dataPtr = (ARUint8 *)arVideoGetImage()) == NULL ) {
        arUtilSleep(2);
        return;
    }
    if( count == 0 ) arUtilTimerReset();
    count++;

    argDrawMode2D();
    argDispImage( dataPtr, 0,0 );

    /* detect the markers in the video frame */
    if( arDetectMarker(dataPtr, thresh, &marker_info, &marker_num) < 0 ) {
        cleanup();
        exit(0);
    }

    arVideoCapNext();

    /* check for object visibility */
   	for( i = 0; i < PTT_NUM; i++){
		k = -1;
	    for( j = 0; j < marker_num; j++ ) {
	        if( object[i].patt_id == marker_info[j].id ) {
	            if( k == -1 ) k = j;
	            else if( marker_info[k].cf < marker_info[j].cf ) k = j;
	        }	
	    }
		if( k == -1 ) { /* not find marker */
			object[i].visible = 0;
			isFirst[i] = 1;
		}
		else{
			/* get the transformation between the marker and the real camera */
			if( isFirst[i]){
				arGetTransMat(&marker_info[k], object[i].patt_center, object[i].patt_width, object[i].patt_trans);
			}else{
				arGetTransMatCont(&marker_info[k], object[i].patt_trans, object[i].patt_center, object[i].patt_width, object[i].patt_trans);
			}
			object[i].visible = 1;
			isFirst[i] = 0;
			
			/* 追加 */
			if(i == PTT2_MARK_ID){
				arUtilMatInv( object[PTT2_MARK_ID].patt_trans, itrans2); // 逆行列の計算
			}
		}
	}

	//Initialize(); // fix me
	draw();

	argSwapBuffers();
}
Example #22
0
File: exview.c Project: SNce/ARMaze
static void mainLoop(void)
{
    ARUint8         *dataPtr;
    ARMarkerInfo    *marker_info;
    int             marker_num;
    int             j, k;

    /* grab a vide frame */
    if( (dataPtr = (ARUint8 *)arVideoGetImage()) == NULL ) {
        arUtilSleep(2);
        return;
    }

    glClearColor( 0.0, 0.0, 0.0, 0.0 );
    glClearDepth( 1.0 );
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    argDrawMode2D();
    if( disp_mode ) {
        argDispImage( dataPtr, 0, 0 );
    }
    else {
        argDispImage( dataPtr, 1, 1 );
    }

    /* detect the markers in the video frame */
    if( arDetectMarker(dataPtr, thresh, &marker_info, &marker_num) < 0 ) {
        cleanup();
        exit(0);
    }
    arVideoCapNext();

    /* if the debug mode is on draw squares 
       around the detected squares in the video image */
    if( arDebug ) {
        if( arImageProcMode == AR_IMAGE_PROC_IN_HALF )
            argDispHalfImage( arImage, 2, 1 );
        else
            argDispImage( arImage, 2, 1);
    }

    /* check for object visibility */
    k = -1;
    for( j = 0; j < marker_num; j++ ) {
        if( marker_info[j].id == target_id ) {
            if( k == -1 ) k = j;
            else {
                if( marker_info[k].cf < marker_info[j].cf ) k = j;
            }
        }
    }
    if( k != -1 ) {
        glDisable(GL_DEPTH_TEST);
        switch( outputMode ) {
            case 0:
                getResultRaw( &marker_info[k] );
                break;
            case 1:
                getResultQuat( &marker_info[k] );
                break;
        }
    }

    argSwapBuffers();
}
/* draw the paddle */
int  draw_paddle( ARPaddleInfo *paddleInfo )
{
    double  gl_para[16];
    int     i;

    argDrawMode3D();
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LEQUAL);
    
    argDraw3dCamera( 0, 0 );
    argConvGlpara(paddleInfo->trans, gl_para);
      
    glMatrixMode(GL_MODELVIEW);
    glLoadMatrixd( gl_para );

    glColor3f( 1.0, 0.0, 0.0 );
    glLineWidth(4.0);
    glBegin(GL_LINE_LOOP);
        glVertex2f( -25.0, -25.0 );
        glVertex2f(  25.0, -25.0 );
        glVertex2f(  25.0,  25.0 );
        glVertex2f( -25.0,  25.0 );
    glEnd();

    glColor3f( 0.0, 0.0, 1.0);
    glBegin(GL_LINE_LOOP);
    for( i = 0; i < 16; i++ ) {
        double  x, y;
        x = PADDLE_RADIUS * cos(i*3.141592*2/16);
        y = PADDLE_RADIUS * sin(i*3.141592*2/16);
        glVertex2d( x, y );
    }
    glEnd();
    glBegin(GL_LINE_LOOP);
        glVertex2f( -7.5,    0.0 );
        glVertex2f(  7.5,    0.0 );
        glVertex2f(  7.5, -105.0 );
        glVertex2f( -7.5, -105.0 );
    glEnd();

    glEnable(GL_BLEND);
    glBlendFunc(GL_ZERO,GL_ONE);
    
    glColor4f(1,1,1,0);    
	glBegin(GL_POLYGON);
    for( i = 0; i < 16; i++ ) {
        double  x, y;
        x = 40.0 * cos(i*3.141592*2/16);
        y = 40.0 * sin(i*3.141592*2/16);
        glVertex2d( x, y );    
	}
    glEnd();
    glBegin(GL_POLYGON);
        glVertex2f( -7.5,    0.0 );
        glVertex2f(  7.5,    0.0 );
        glVertex2f(  7.5, -105.0 );
        glVertex2f( -7.5, -105.0 );
    glEnd();
    glDisable(GL_BLEND);

    glDisable(GL_DEPTH_TEST);
	argDrawMode2D();
    return 0;
}
Example #24
0
static void mainLoop(void)
{
    AR2VideoBufferT *buff;
    ARMarkerInfo   *markerInfo;
    int             markerNum;
    ARdouble        patt_trans[3][4];
    ARdouble        err;
    int             debugMode;
    int             j, k;

    /* grab a video frame */
    buff = arVideoGetImage();
    if (!buff || !buff->fillFlag) {
        arUtilSleep(2);
        return;
    }

    /* detect the markers in the video frame */
    if( arDetectMarker(arHandle, buff) < 0 ) {
        cleanup();
        exit(0);
    }

    argSetWindow(w1);
    
    arGetDebugMode(arHandle, &debugMode);
    if (debugMode == AR_DEBUG_ENABLE) {
        int imageProcMode;
        argViewportSetPixFormat(vp1, AR_PIXEL_FORMAT_MONO); // Drawing the debug image.
        argDrawMode2D(vp1);
        arGetImageProcMode(arHandle, &imageProcMode);
        if (imageProcMode == AR_IMAGE_PROC_FRAME_IMAGE) argDrawImage(arHandle->labelInfo.bwImage);
        else argDrawImageHalf(arHandle->labelInfo.bwImage);
    } else {
        AR_PIXEL_FORMAT pixFormat;
        arGetPixelFormat(arHandle, &pixFormat);
        argViewportSetPixFormat(vp1, pixFormat); // Drawing the input image.
        argDrawMode2D(vp1);
        argDrawImage(buff->buff);
    }

    argSetWindow(w2);
    argDrawMode2D(vp2);
    argDrawImage(buff->buff);
    argSetWindow(w1);

    if( count % 10 == 0 ) {
        sprintf(fps, "%f[fps]", 10.0/arUtilTimer());
        arUtilTimerReset();
    }
    count++;
    glColor3f(0.0f, 1.0f, 0.0f);
    argDrawStringsByIdealPos(fps, 10, ysize-30);

    markerNum = arGetMarkerNum( arHandle );
    if( markerNum == 0 ) {
        argSetWindow(w1);
        argSwapBuffers();
        argSetWindow(w2);
        argSwapBuffers();
        return;
    }

    /* check for object visibility */
    markerInfo =  arGetMarker( arHandle ); 
    k = -1;
    for( j = 0; j < markerNum; j++ ) {
        //ARLOG("ID=%d, CF = %f\n", markerInfo[j].id, markerInfo[j].cf);
        if( patt_id == markerInfo[j].id ) {
            if( k == -1 ) {
                if (markerInfo[j].cf > 0.7) k = j;
            } else if (markerInfo[j].cf > markerInfo[k].cf) k = j;
        }
    }
    if( k == -1 ) {
        argSetWindow(w1);
        argSwapBuffers();
        argSetWindow(w2);
        argSwapBuffers();
        return;
    }

    err = arGetTransMatSquare(ar3DHandle, &(markerInfo[k]), patt_width, patt_trans);
    sprintf(errValue, "err = %f", err);
    glColor3f(0.0f, 1.0f, 0.0f);
    argDrawStringsByIdealPos(fps, 10, ysize-30);
    argDrawStringsByIdealPos(errValue, 10, ysize-60);
    //ARLOG("err = %f\n", err);

    draw(patt_trans);

    argSetWindow(w1);
    argSwapBuffers();
    argSetWindow(w2);
    argSwapBuffers();
}
/* main loop */
static void mainLoop(void)
{
    ARUint8         *dataPtr;
    ARMarkerInfo    *marker_info;
    int             marker_num;
    int             i, j, k;

    /* grab a vide frame */
    if( (dataPtr = (ARUint8 *)arVideoGetImage()) == NULL ) {
        arUtilSleep(2);
        return;
    }
    if( count == 0 ) arUtilTimerReset();
    count++;

    argDrawMode2D();
    argDispImage( dataPtr, 0,0 );

    /* detect the markers in the video frame */
    if( arDetectMarker(dataPtr, thresh, &marker_info, &marker_num) < 0 ) {
        cleanup();
        exit(0);
    }
    arVideoCapNext();

    argDrawMode3D();
    argDraw3dCamera( 0, 0 );
    glClearDepth( 1.0 );
    glClear(GL_DEPTH_BUFFER_BIT);

    /* check for object visibility */
    for( i = 0; i < 2; i++ ) {
        k = -1;
        for( j = 0; j < marker_num; j++ ) {
            if( object[i].patt_id == marker_info[j].id ) {
                if( k == -1 ) k = j;
                else if( marker_info[k].cf < marker_info[j].cf ) k = j;
            }
        }
        object[i].visible = k;

        if( k >= 0 ) {
            arGetTransMat(&marker_info[k],
                          object[i].center, object[i].width,
                          object[i].trans);
            draw( object[i].model_id, object[i].trans );
        }
    }
    argSwapBuffers();

    if( object[0].visible >= 0
     && object[1].visible >= 0 ) {
        double  wmat1[3][4], wmat2[3][4];

        arUtilMatInv(object[0].trans, wmat1);
        arUtilMatMul(wmat1, object[1].trans, wmat2);

        for( j = 0; j < 3; j++ ) {
            for( i = 0; i < 4; i++ ) printf("%8.4f ", wmat2[j][i]);
            printf("\n");
        }
        printf("\n\n");
    }
}
/*************************************************************************************
**
** drawGroundGrid - draws a ground plane
**
***************************************************************************************/
int drawGroundGrid( double trans[3][4], int divisions, float x, float y, float height)
{
	double        gl_para[16];
    int           i;
	float x0,x1,y0,y1;
	float deltaX, deltaY;

    argDrawMode3D();
    argDraw3dCamera( 0, 0 );
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LEQUAL);
    
    /* load the camera transformation matrix */
    glMatrixMode(GL_MODELVIEW); 
    argConvGlpara(trans, gl_para);
    glLoadMatrixd( gl_para );
    glTranslatef(x/2.,-y/2.,0.);
    //draw the grid
    glColor3f(1,0,0);
	glLineWidth(6.0);
	glBegin(GL_LINE_LOOP);
	glVertex3f( -x, y, height );
	glVertex3f(  x, y, height );  
	glVertex3f(  x, -y, height );
	glVertex3f( -x, -y, height );
	glEnd();
	glLineWidth(3.0);
	
	//draw a grid of lines
	//X direction
	x0 = -x; x1 = -x;
	y0 = -y; y1 = y;
	deltaX = (2*x)/divisions;

	for(i=0;i<divisions;i++){
		x0 = x0 + deltaX;
		glBegin(GL_LINES);
		glVertex3f(x0,y0,height);
		glVertex3f(x0,y1,height);
		glEnd();
	}

	x0 = -x; x1 = x;
	deltaY = (2*y)/divisions;

	for(i=0;i<divisions;i++){
		y0 = y0 + deltaY;
		glBegin(GL_LINES);
		glVertex3f(x0,y0,height);
		glVertex3f(x1,y0,height);
		glEnd();
	}

	glLineWidth(1.0);

	glEnable(GL_LIGHTING);
    glEnable(GL_LIGHT0);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);
    glLightfv(GL_LIGHT0, GL_AMBIENT, ambi);
    glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor);

	glDisable( GL_LIGHTING );
    glDisable( GL_DEPTH_TEST );    
    argDrawMode2D();
    return 0;
}
Example #27
0
static void argCalibMainFunc(void)
{
    ARUint8         *dataPtr;
    ARMarkerInfo    *marker_info;
    int             marker_num;
    int             i, j;
    double          cfmax;
    double          err;

    /* grab a vide frame */
    if( (dataPtr = (ARUint8 *)arVideoGetImage()) == NULL ) {
        arUtilSleep(2);
        return;
    }
    target_visible = 0;

    /* detect the markers in the video frame */
    if( arDetectMarker(dataPtr, thresh,
                       &marker_info, &marker_num) < 0 ) {
        (*gCalibPostFunc)( NULL, NULL );
        arFittingMode = arFittingModeBak;
#ifndef ANDROID		
        glutKeyboardFunc( gKeyFunc );
        glutMouseFunc( gMouseFunc );
        glutIdleFunc( gMainFunc );
        glutDisplayFunc( gMainFunc );
#endif		
        return;
    }
    arVideoCapNext();

    glClearColor( 0.0, 0.0, 0.0, 0.0 );
	
#ifndef ANDROID		    
	glClear(GL_COLOR_BUFFER_BIT);
#endif

    /* if the debug mode is on draw squares
       around the detected squares in the video image */
    if( arDebug && gMiniXnum >= 2 && gMiniYnum >= 1 ) {
        argDispImage( dataPtr, 1, 1 );
        if( arImageProcMode == AR_IMAGE_PROC_IN_HALF )
            argDispHalfImage( arImage, 2, 1 );
        else
            argDispImage( arImage, 2, 1);

        glColor3f( 1.0, 0.0, 0.0 );
        glLineWidth( 3.0 );
        for( i = 0; i < marker_num; i++ ) {
            if( marker_info[i].id < 0 ) continue;
            argDrawSquare( marker_info[i].vertex, 2, 1 );
        }
        glLineWidth( 1.0 );
    }

    if( left_right == 0 ) argDraw2dLeft();
     else                 argDraw2dRight();
    glLineWidth( 3.0 );
    glColor3f( 1.0, 1.0, 1.0 );
    argLineSegHMD( 0, calib_pos[co1][1], AR_HMD_XSIZE, calib_pos[co1][1] );
    argLineSegHMD( calib_pos[co1][0], 0, calib_pos[co1][0], AR_HMD_YSIZE );
    glLineWidth( 1.0 );
    argDrawMode2D();

    cfmax = 0.0;
    j = -1;
    for( i = 0; i < marker_num; i++ ) {
        if( marker_info[i].id != target_id ) continue;

        if( marker_info[i].cf > cfmax ) {
            cfmax = marker_info[i].cf;
            j = i;
        }
    }
    if( j < 0 ) {
        argSwapBuffers();
        return;
    }
    err = arGetTransMat(&marker_info[j], target_center, target_width, target_trans);
    if( err >= 0.0 ) {
        target_visible = 1;

        if( left_right == 0 ) argDraw2dLeft();
         else                 argDraw2dRight();
        argDrawAttention( calib_pos[co1], co2 );
        argDrawMode2D();

        if( arDebug && gMiniXnum >= 2 && gMiniYnum >= 1 ) {
            glColor3f( 0.0, 1.0, 0.0 );
            glLineWidth( 3.0 );
            argDrawSquare( marker_info[j].vertex, 1, 1 );
            glLineWidth( 1.0 );
        }
    }

    argSwapBuffers();
}
Example #28
0
/* main loop */
static void mainLoop(void)
{
    ARUint8         *dataPtr;
    ARMarkerInfo    *marker_info;
    int             marker_num;
    int             i,j,k;

    /* grab a video frame */
    if( (dataPtr = (ARUint8 *)arVideoGetImage()) == NULL ) {
        arUtilSleep(2);
        return;
    }

    if( count == 0 ) arUtilTimerReset();
    count++;

    /*draw the video*/
    argDrawMode2D();
    argDispImage( dataPtr, 0,0 );

    /* capture the next video frame */
    arVideoCapNext();

    glColor3f( 1.0, 0.0, 0.0 );
    glLineWidth(6.0);

    /* detect the markers in the video frame */
    if(arDetectMarker(dataPtr, thresh,
                      &marker_info, &marker_num) < 0 ) {
        cleanup();
        exit(0);
    }
    for( i = 0; i < marker_num; i++ ) {
        argDrawSquare(marker_info[i].vertex,0,0);
    }

    /* check for known patterns */
    for( i = 0; i < objectnum; i++ ) {
        k = -1;
        for( j = 0; j < marker_num; j++ ) {
            if( object[i].id == marker_info[j].id) {

                /* you've found a pattern */
                //printf("Found pattern: %d ",patt_id);
                glColor3f( 0.0, 1.0, 0.0 );
                argDrawSquare(marker_info[j].vertex,0,0);

                if( k == -1 ) k = j;
                else /* make sure you have the best pattern (highest confidence factor) */
                    if( marker_info[k].cf < marker_info[j].cf ) k = j;
            }
        }
        if( k == -1 ) {
            object[i].visible = 0;
            continue;
        }

        /* calculate the transform for each marker */
        if( object[i].visible == 0 ) {
            arGetTransMat(&marker_info[k],
                          object[i].marker_center, object[i].marker_width,
                          object[i].trans);
        }
        else {
            arGetTransMatCont(&marker_info[k], object[i].trans,
                              object[i].marker_center, object[i].marker_width,
                              object[i].trans);
        }
        object[i].visible = 1;
    }

    /*check for object collisions between marker 0 and 1 */
    if(object[0].visible && object[1].visible) {
        if(checkCollisions(object[0],object[1],COLLIDE_DIST)) {
            object[0].collide = 1;
            object[1].collide = 1;
        }
        else {
            object[0].collide = 0;
            object[1].collide = 0;
        }
    }

    /* draw the AR graphics */
    draw( object, objectnum );

    /*swap the graphics buffers*/
    argSwapBuffers();
}
Example #29
0
static void mainLoop( void )
{
    AR2VideoBufferT *videoBuffL;
    AR2VideoBufferT *videoBuffR;
    ARUint8         *dataPtrL;
    ARUint8         *dataPtrR;
    int              cornerFlagL;
    int              cornerFlagR;
    int              cornerCountL;
    int              cornerCountR;
    char             buf[256];
    int              i;


    if ((videoBuffL = ar2VideoGetImage(vidL))) {
        gVideoBuffL = videoBuffL;
    }
    if ((videoBuffR = ar2VideoGetImage(vidR))) {
        gVideoBuffR = videoBuffR;
    }

    if (gVideoBuffL && gVideoBuffR) {

        // Warn about significant time differences.
        i = ((int)gVideoBuffR->time_sec -  (int)gVideoBuffL->time_sec) * 1000
            + ((int)gVideoBuffR->time_usec - (int)gVideoBuffL->time_usec) / 1000;
        if( i > 20 ) {
            ARLOG("Time diff = %d[msec]\n", i);
        } else if( i < -20 ) {
            ARLOG("Time diff = %d[msec]\n", i);
        }

        dataPtrL = gVideoBuffL->buff;
        dataPtrR = gVideoBuffR->buff;
        glClear(GL_COLOR_BUFFER_BIT);
        argDrawMode2D( vpL );
        argDrawImage( dataPtrL );
        argDrawMode2D( vpR );
        argDrawImage( dataPtrR );

        copyImage( dataPtrL, (ARUint8 *)calibImageL->imageData, xsizeL*ysizeL, pixFormatL );
        cornerFlagL = cvFindChessboardCorners(calibImageL, cvSize(chessboardCornerNumY,chessboardCornerNumX),
                                              cornersL, &cornerCountL, CV_CALIB_CB_ADAPTIVE_THRESH|CV_CALIB_CB_FILTER_QUADS );

        copyImage( dataPtrR, (ARUint8 *)calibImageR->imageData, xsizeR*ysizeR, pixFormatR );
        cornerFlagR = cvFindChessboardCorners(calibImageR, cvSize(chessboardCornerNumY,chessboardCornerNumX),
                                              cornersR, &cornerCountR, CV_CALIB_CB_ADAPTIVE_THRESH|CV_CALIB_CB_FILTER_QUADS );

        argDrawMode2D( vpL );
        if(cornerFlagL) glColor3f(1.0f, 0.0f, 0.0f);
        else            glColor3f(0.0f, 1.0f, 0.0f);
        glLineWidth(2.0f);
        //ARLOG("Detected corners = %d\n", cornerCount);
        for( i = 0; i < cornerCountL; i++ ) {
            argDrawLineByObservedPos(cornersL[i].x-5, cornersL[i].y-5, cornersL[i].x+5, cornersL[i].y+5);
            argDrawLineByObservedPos(cornersL[i].x-5, cornersL[i].y+5, cornersL[i].x+5, cornersL[i].y-5);
            //ARLOG("  %f, %f\n", cornersL[i].x, cornersL[i].y);
            sprintf(buf, "%d\n", i);
            argDrawStringsByObservedPos(buf, cornersL[i].x, cornersL[i].y+20);
        }

        argDrawMode2D( vpR );
        if(cornerFlagR) glColor3f(1.0f, 0.0f, 0.0f);
        else            glColor3f(0.0f, 1.0f, 0.0f);
        glLineWidth(2.0f);
        //ARLOG("Detected corners = %d\n", cornerCount);
        for( i = 0; i < cornerCountR; i++ ) {
            argDrawLineByObservedPos(cornersR[i].x-5, cornersR[i].y-5, cornersR[i].x+5, cornersR[i].y+5);
            argDrawLineByObservedPos(cornersR[i].x-5, cornersR[i].y+5, cornersR[i].x+5, cornersR[i].y-5);
            //ARLOG("  %f, %f\n", cornersR[i].x, cornersR[i].y);
            sprintf(buf, "%d\n", i);
            argDrawStringsByObservedPos(buf, cornersR[i].x, cornersR[i].y+20);
        }

        if( cornerFlagL && cornerFlagR ) {
            cornerFlag = 1;
            glColor3f(1.0f, 0.0f, 0.0f);
        }
        else {
            cornerFlag = 0;
            glColor3f(0.0f, 1.0f, 0.0f);
        }
        argDrawMode2D( vpL );
        sprintf(buf, "Captured Image: %2d/%2d\n", capturedImageNum, calibImageNum);
        argDrawStringsByIdealPos(buf, 10, 30);

        argSwapBuffers();

        gVideoBuffL = gVideoBuffR = NULL;

    } else arUtilSleep(2);
}
Example #30
0
static void mainLoop(void)
{
    static AR2VideoBufferT buff = {0};
    static int          oldImageMode = -1;
    static int          oldDispMode  = -1;
    static int          oldDistMode  = -1;
    ARdouble            patt_trans[3][4];
    int                 i, j;

    if (!buff.buff) {
        arMalloc(buff.buff, ARUint8, xsize*ysize*PIXEL_SIZE);
    }

    if( oldImageMode != 0 && imageMode == 0 ) {
        for( i = 0; i < xsize*ysize; i++ ) {
            buff.buff[i*PIXEL_SIZE+0] = 200;
            buff.buff[i*PIXEL_SIZE+1] = 200;
            buff.buff[i*PIXEL_SIZE+2] = 200;
        }
        for( j = 190; j < 291; j++ ) {
            for( i = 280; i < 381; i++ ) {
                buff.buff[(j*xsize+i)*PIXEL_SIZE+0] = 20;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+1] = 20;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+2] = 20;
            }
        }
        i = 0;
        for( j = 0; j < ysize; j++ ) {
                buff.buff[(j*xsize+i)*PIXEL_SIZE+0] = 255;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+1] = 0;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+2] = 0;
        }
        i = 639;
        for( j = 0; j < ysize; j++ ) {
                buff.buff[(j*xsize+i)*PIXEL_SIZE+0] = 255;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+1] = 0;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+2] = 0;
        }
        j = 0;
        for( i = 0; i < xsize; i++ ) {
                buff.buff[(j*xsize+i)*PIXEL_SIZE+0] = 255;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+1] = 0;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+2] = 0;
        }
        j = 479;
        for( i = 0; i < xsize; i++ ) {
                buff.buff[(j*xsize+i)*PIXEL_SIZE+0] = 255;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+1] = 0;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+2] = 0;
        }
        oldImageMode = 0;
    }

    if( oldImageMode != 1 && imageMode == 1 ) {
        for( j = 0; j < 480; j += 2 ) {
            for( i = 0; i < 640; i++ ) {
                buff.buff[(j*xsize+i)*PIXEL_SIZE+0] = 255;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+1] = 0;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+2] = 0;
            }
        }
        for( j = 1; j < 480; j += 2 ) {
            for( i = 0; i < 640; i++ ) {
                buff.buff[(j*xsize+i)*PIXEL_SIZE+0] = 0;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+1] = 0;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+2] = 255;
            }
        }
        oldImageMode = 1;
    }
    if( oldImageMode != 2 && imageMode == 2 ) {
        for( i = 0; i < 640; i += 2 ) {
            for( j = 0; j < 480; j++ ) {
                buff.buff[(j*xsize+i)*PIXEL_SIZE+0] = 255;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+1] = 0;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+2] = 0;
            }
        }
        for( i = 1; i < 640; i += 2 ) {
            for( j = 0; j < 480; j++ ) {
                buff.buff[(j*xsize+i)*PIXEL_SIZE+0] = 0;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+1] = 0;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+2] = 255;
            }
        }
        oldImageMode = 2;
    }
    if( oldImageMode != 3 && imageMode == 3 ) {
        for( i = 0; i < xsize*ysize; i++ ) {
            buff.buff[i*PIXEL_SIZE+0] = 200;
            buff.buff[i*PIXEL_SIZE+1] = 200;
            buff.buff[i*PIXEL_SIZE+2] = 200;
        }
        for( j = 190; j < 291; j++ ) {
            for( i = 280; i < 381; i++ ) {
                buff.buff[(j*xsize+i)*PIXEL_SIZE+0] = 20;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+1] = 20;
                buff.buff[(j*xsize+i)*PIXEL_SIZE+2] = 20;
            }
        }
        oldImageMode = 3;
    }

    /* detect the markers in the video frame */
    if (arDetectMarker(arHandle, &buff) < 0) {
        cleanup();
        exit(0);
    }

    glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
    glClearDepth( 1.0f );
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    if( oldDispMode != 0 && dispMode == 0 ) {
        argViewportSetDispMethod( vp, AR_GL_DISP_METHOD_GL_DRAW_PIXELS );
        oldDispMode = 0;
        debugReportMode(vp);
    }
    else if( oldDispMode != 1 && dispMode == 1 ) {
        argViewportSetDispMethod( vp, AR_GL_DISP_METHOD_TEXTURE_MAPPING_FRAME );
        oldDispMode = 1;
        debugReportMode(vp);
    }
    else if( oldDispMode != 2 && dispMode == 2 ) {
        argViewportSetDispMethod( vp, AR_GL_DISP_METHOD_TEXTURE_MAPPING_FIELD );
        oldDispMode = 2;
        debugReportMode(vp);
   }

    if( oldDistMode != 0 && distMode == 0 ) {
        argViewportSetDistortionMode( vp, AR_GL_DISTORTION_COMPENSATE_DISABLE );
        oldDistMode = 0;
    }
    if( oldDistMode != 1 && distMode == 1 ) {
        argViewportSetDistortionMode( vp, AR_GL_DISTORTION_COMPENSATE_ENABLE );
        oldDistMode = 1;
    }
   
    argDrawMode2D(vp);
    argDrawImage(buff.buff);

    if( imageMode == 3 ) {
        glLineWidth( 1.0f );
        glColor3f( 0.0f, 1.0f, 0.0f );
        argDrawSquareByIdealPos( arHandle->markerInfo[0].vertex );

        glColor3f( 1.0f, 0.0f, 0.0f );
        argDrawLineByIdealPos( 0.0, 0.0, 640.0, 0.0 );
        argDrawLineByIdealPos( 0.0, 479.0, 640.0, 479.0 );
        argDrawLineByIdealPos( 0.0, -1.0, 0.0, 479.0 );
        argDrawLineByIdealPos( 639.0, -1.0, 639.0, 479.0 );

        argDrawLineByIdealPos( 0.0, 188.0, 639.0, 188.0 );
        argDrawLineByIdealPos( 0.0, 292.0, 639.0, 292.0 );
        argDrawLineByIdealPos( 278.0, 0.0, 278.0, 479.0 );
        argDrawLineByIdealPos( 382.0, 0.0, 382.0, 479.0 );
    }

    if( arHandle->marker_num == 0 ) {
        argSwapBuffers();
        return;
    }

    arGetTransMatSquare(ar3DHandle, &(arHandle->markerInfo[0]), SQUARE_WIDTH, patt_trans);
    draw(patt_trans);
    argSwapBuffers();
}