void Emulator::Load(bool add_only) { Stop(); try { Init(); // Load game list (maps ABCD12345 IDs to /dev_bdvd/ locations) YAML::Node games = YAML::Load(fs::file{fs::get_config_dir() + "/games.yml", fs::read + fs::create}.to_string()); if (!games.IsMap()) { games.reset(); } LOG_NOTICE(LOADER, "Path: %s", m_path); const std::string elf_dir = fs::get_parent_dir(m_path); // Load PARAM.SFO (TODO) const auto _psf = psf::load_object([&] { if (fs::file sfov{elf_dir + "/sce_sys/param.sfo"}) { return sfov; } else { return fs::file(elf_dir + "/../PARAM.SFO"); } }()); m_title = psf::get_string(_psf, "TITLE", m_path); m_title_id = psf::get_string(_psf, "TITLE_ID"); const auto _cat = psf::get_string(_psf, "CATEGORY"); LOG_NOTICE(LOADER, "Title: %s", GetTitle()); LOG_NOTICE(LOADER, "Serial: %s", GetTitleID()); // Initialize data/cache directory m_cache_path = fs::get_data_dir(m_title_id, m_path); LOG_NOTICE(LOADER, "Cache: %s", GetCachePath()); // Load custom config-0 if (fs::file cfg_file{m_cache_path + "/config.yml"}) { LOG_NOTICE(LOADER, "Applying custom config: %s/config.yml", m_cache_path); g_cfg.from_string(cfg_file.to_string()); } // Load custom config-1 if (fs::file cfg_file{fs::get_config_dir() + "data/" + m_title_id + "/config.yml"}) { LOG_NOTICE(LOADER, "Applying custom config: data/%s/config.yml", m_title_id); g_cfg.from_string(cfg_file.to_string()); } // Load custom config-2 if (fs::file cfg_file{m_path + ".yml"}) { LOG_NOTICE(LOADER, "Applying custom config: %s.yml", m_path); g_cfg.from_string(cfg_file.to_string()); } LOG_NOTICE(LOADER, "Used configuration:\n%s\n", g_cfg.to_string()); // Load patches from different locations fxm::check_unlocked<patch_engine>()->append(fs::get_config_dir() + "data/" + m_title_id + "/patch.yml"); fxm::check_unlocked<patch_engine>()->append(m_cache_path + "/patch.yml"); // Mount all devices const std::string emu_dir_ = g_cfg.vfs.emulator_dir; const std::string emu_dir = emu_dir_.empty() ? fs::get_config_dir() : emu_dir_; const std::string home_dir = g_cfg.vfs.app_home; std::string bdvd_dir = g_cfg.vfs.dev_bdvd; vfs::mount("dev_hdd0", fmt::replace_all(g_cfg.vfs.dev_hdd0, "$(EmulatorDir)", emu_dir)); vfs::mount("dev_hdd1", fmt::replace_all(g_cfg.vfs.dev_hdd1, "$(EmulatorDir)", emu_dir)); vfs::mount("dev_flash", fmt::replace_all(g_cfg.vfs.dev_flash, "$(EmulatorDir)", emu_dir)); vfs::mount("dev_usb", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir)); vfs::mount("dev_usb000", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir)); vfs::mount("app_home", home_dir.empty() ? elf_dir + '/' : fmt::replace_all(home_dir, "$(EmulatorDir)", emu_dir)); // Detect boot location const std::string hdd0_game = vfs::get("/dev_hdd0/game/"); const std::string hdd0_disc = vfs::get("/dev_hdd0/disc/"); if (_cat == "DG" && m_path.find(hdd0_game + m_title_id + '/') != -1) { // Booting disc game from wrong location LOG_ERROR(LOADER, "Disc game found at invalid location: /dev_hdd0/game/%s/", m_title_id); // Move and retry from correct location if (fs::rename(hdd0_game + m_title_id, hdd0_disc + m_title_id)) { LOG_SUCCESS(LOADER, "Disc game moved to special location: /dev_hdd0/disc/%s/", m_title_id); return SetPath(hdd0_disc + m_path.substr(hdd0_game.size())), Load(); } else { LOG_ERROR(LOADER, "Failed to move disc game to /dev_hdd0/disc/%s/ (%s)", m_title_id, fs::g_tls_error); return; } } // Booting disc game if (_cat == "DG" && bdvd_dir.empty()) { // Mount /dev_bdvd/ if necessary if (auto pos = elf_dir.rfind("/PS3_GAME") + 1) { bdvd_dir = elf_dir.substr(0, pos); } } // Booting patch data if (_cat == "GD" && bdvd_dir.empty()) { // Load /dev_bdvd/ from game list if available if (auto node = games[m_title_id]) { bdvd_dir = node.Scalar(); } else { LOG_FATAL(LOADER, "Disc directory not found. Try to run the game from the actual game disc directory."); } } // Check /dev_bdvd/ if (!bdvd_dir.empty() && fs::is_dir(bdvd_dir)) { fs::file sfb_file; vfs::mount("dev_bdvd", bdvd_dir); LOG_NOTICE(LOADER, "Disc: %s", vfs::get("/dev_bdvd")); if (!sfb_file.open(vfs::get("/dev_bdvd/PS3_DISC.SFB")) || sfb_file.size() < 4 || sfb_file.read<u32>() != ".SFB"_u32) { LOG_ERROR(LOADER, "Invalid disc directory for the disc game %s", m_title_id); return; } const std::string bdvd_title_id = psf::get_string(psf::load_object(fs::file{vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO")}), "TITLE_ID"); if (bdvd_title_id != m_title_id) { LOG_ERROR(LOADER, "Unexpected disc directory for the disc game %s (found %s)", m_title_id, bdvd_title_id); return; } // Store /dev_bdvd/ location games[m_title_id] = bdvd_dir; YAML::Emitter out; out << games; fs::file(fs::get_config_dir() + "/games.yml", fs::rewrite).write(out.c_str(), out.size()); } else if (_cat == "DG" || _cat == "GD") { LOG_ERROR(LOADER, "Failed to mount disc directory for the disc game %s", m_title_id); return; } if (add_only) { LOG_NOTICE(LOADER, "Finished to add data to games.yml by boot for: %s", m_path); return; } // Check game updates const std::string hdd0_boot = hdd0_game + m_title_id + "/USRDIR/EBOOT.BIN"; if (_cat == "DG" && fs::is_file(hdd0_boot)) { // Booting game update LOG_SUCCESS(LOADER, "Updates found at /dev_hdd0/game/%s/!", m_title_id); return SetPath(hdd0_boot), Load(); } // Mount /host_root/ if necessary if (g_cfg.vfs.host_root) { vfs::mount("host_root", {}); } // Open SELF or ELF fs::file elf_file(m_path); if (!elf_file) { LOG_ERROR(LOADER, "Failed to open executable: %s", m_path); return; } // Check SELF header if (elf_file.size() >= 4 && elf_file.read<u32>() == "SCE\0"_u32) { const std::string decrypted_path = m_cache_path + "boot.elf"; fs::stat_t encrypted_stat = elf_file.stat(); fs::stat_t decrypted_stat; // Check modification time and try to load decrypted ELF if (fs::stat(decrypted_path, decrypted_stat) && decrypted_stat.mtime == encrypted_stat.mtime) { elf_file.open(decrypted_path); } else { // Decrypt SELF elf_file = decrypt_self(std::move(elf_file)); if (fs::file elf_out{decrypted_path, fs::rewrite}) { elf_out.write(elf_file.to_vector<u8>()); elf_out.close(); fs::utime(decrypted_path, encrypted_stat.atime, encrypted_stat.mtime); } else { LOG_ERROR(LOADER, "Failed to create boot.elf"); } } } ppu_exec_object ppu_exec; ppu_prx_object ppu_prx; spu_exec_object spu_exec; arm_exec_object arm_exec; if (!elf_file) { LOG_ERROR(LOADER, "Failed to decrypt SELF: %s", m_path); return; } else if (ppu_exec.open(elf_file) == elf_error::ok) { // PS3 executable g_system = system_type::ps3; m_state = system_state::ready; GetCallbacks().on_ready(); vm::ps3::init(); if (m_elf_path.empty()) { if (m_path.find(hdd0_game) != -1) { m_elf_path = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size()); } else if (!bdvd_dir.empty() && fs::is_dir(bdvd_dir)) { //Disc games are on /dev_bdvd/ size_t pos = m_path.rfind("PS3_GAME"); m_elf_path = "/dev_bdvd/" + m_path.substr(pos); } else { //For homebrew m_elf_path = "/host_root/" + m_path; } LOG_NOTICE(LOADER, "Elf path: %s", m_elf_path); } ppu_load_exec(ppu_exec); fxm::import<GSRender>(Emu.GetCallbacks().get_gs_render); // TODO: must be created in appropriate sys_rsx syscall } else if (ppu_prx.open(elf_file) == elf_error::ok) { // PPU PRX (experimental) g_system = system_type::ps3; m_state = system_state::ready; GetCallbacks().on_ready(); vm::ps3::init(); ppu_load_prx(ppu_prx, m_path); } else if (spu_exec.open(elf_file) == elf_error::ok) { // SPU executable (experimental) g_system = system_type::ps3; m_state = system_state::ready; GetCallbacks().on_ready(); vm::ps3::init(); spu_load_exec(spu_exec); } else if (arm_exec.open(elf_file) == elf_error::ok) { // ARMv7 executable g_system = system_type::psv; m_state = system_state::ready; GetCallbacks().on_ready(); vm::psv::init(); if (m_elf_path.empty()) { m_elf_path = "host_root:" + m_path; LOG_NOTICE(LOADER, "Elf path: %s", m_elf_path); } arm_load_exec(arm_exec); } else { LOG_ERROR(LOADER, "Invalid or unsupported file format: %s", m_path); LOG_WARNING(LOADER, "** ppu_exec -> %s", ppu_exec.get_error()); LOG_WARNING(LOADER, "** ppu_prx -> %s", ppu_prx.get_error()); LOG_WARNING(LOADER, "** spu_exec -> %s", spu_exec.get_error()); LOG_WARNING(LOADER, "** arm_exec -> %s", arm_exec.get_error()); return; } if (g_cfg.misc.autostart && IsReady()) { Run(); } else if (IsPaused()) { m_state = system_state::ready; GetCallbacks().on_ready(); } } catch (const std::exception& e) { LOG_FATAL(LOADER, "%s thrown: %s", typeid(e).name(), e.what()); Stop(); } }
void Emulator::Load() { Stop(); try { Init(); if (!fs::is_file(m_path)) { LOG_ERROR(LOADER, "File not found: %s", m_path); return; } const std::string& elf_dir = fs::get_parent_dir(m_path); if (IsSelf(m_path)) { const std::size_t elf_ext_pos = m_path.find_last_of('.'); const std::string& elf_ext = fmt::to_upper(m_path.substr(elf_ext_pos != -1 ? elf_ext_pos : m_path.size())); const std::string& elf_name = m_path.substr(elf_dir.size()); if (elf_name.compare(elf_name.find_last_of("/\\", -1, 2) + 1, 9, "EBOOT.BIN", 9) == 0) { m_path.erase(m_path.size() - 9, 1); // change EBOOT.BIN to BOOT.BIN } else if (elf_ext == ".SELF" || elf_ext == ".SPRX") { m_path.erase(m_path.size() - 4, 1); // change *.self to *.elf, *.sprx to *.prx } else { m_path += ".decrypted.elf"; } if (!DecryptSelf(m_path, elf_dir + elf_name)) { LOG_ERROR(LOADER, "Failed to decrypt %s", elf_dir + elf_name); return; } } SetCPUThreadStop(0); LOG_NOTICE(LOADER, "Path: %s", m_path); // Load custom config if (fs::file cfg_file{ m_path + ".yml" }) { LOG_NOTICE(LOADER, "Custom config: %s.yml", m_path); cfg::root.from_string(cfg_file.to_string()); } const fs::file elf_file(m_path); ppu_exec_object ppu_exec; ppu_prx_object ppu_prx; spu_exec_object spu_exec; arm_exec_object arm_exec; if (!elf_file) { LOG_ERROR(LOADER, "Failed to open %s", m_path); return; } else if (ppu_exec.open(elf_file) == elf_error::ok) { // PS3 executable m_status = Ready; vm::ps3::init(); if (m_elf_path.empty()) { m_elf_path = "/host_root/" + m_path; LOG_NOTICE(LOADER, "Elf path: %s", m_elf_path); } // Load PARAM.SFO const auto _psf = psf::load_object(fs::file(elf_dir + "/../PARAM.SFO")); m_title = psf::get_string(_psf, "TITLE", m_path); m_title_id = psf::get_string(_psf, "TITLE_ID"); fs::get_data_dir(m_title_id, m_path); LOG_NOTICE(LOADER, "Title: %s", GetTitle()); LOG_NOTICE(LOADER, "Serial: %s", GetTitleID()); // Mount all devices const std::string& emu_dir_ = g_cfg_vfs_emulator_dir; const std::string& emu_dir = emu_dir_.empty() ? fs::get_executable_dir() : emu_dir_; const std::string& bdvd_dir = g_cfg_vfs_dev_bdvd; const std::string& home_dir = g_cfg_vfs_app_home; vfs::mount("dev_hdd0", fmt::replace_all(g_cfg_vfs_dev_hdd0, "$(EmulatorDir)", emu_dir)); vfs::mount("dev_hdd1", fmt::replace_all(g_cfg_vfs_dev_hdd1, "$(EmulatorDir)", emu_dir)); vfs::mount("dev_flash", fmt::replace_all(g_cfg_vfs_dev_flash, "$(EmulatorDir)", emu_dir)); vfs::mount("dev_usb", fmt::replace_all(g_cfg_vfs_dev_usb000, "$(EmulatorDir)", emu_dir)); vfs::mount("dev_usb000", fmt::replace_all(g_cfg_vfs_dev_usb000, "$(EmulatorDir)", emu_dir)); vfs::mount("app_home", home_dir.empty() ? elf_dir + '/' : fmt::replace_all(home_dir, "$(EmulatorDir)", emu_dir)); // Mount /dev_bdvd/ if necessary if (bdvd_dir.empty() && fs::is_file(elf_dir + "/../../PS3_DISC.SFB")) { const auto dir_list = fmt::split(elf_dir, { "/", "\\" }); // Check latest two directories if (dir_list.size() >= 2 && dir_list.back() == "USRDIR" && *(dir_list.end() - 2) == "PS3_GAME") { vfs::mount("dev_bdvd", elf_dir.substr(0, elf_dir.length() - 15)); } else { vfs::mount("dev_bdvd", elf_dir + "/../../"); } LOG_NOTICE(LOADER, "Disc: %s", vfs::get("/dev_bdvd")); } else if (bdvd_dir.size()) { vfs::mount("dev_bdvd", fmt::replace_all(bdvd_dir, "$(EmulatorDir)", emu_dir)); } // Mount /host_root/ if necessary if (g_cfg_vfs_allow_host_root) { vfs::mount("host_root", {}); } LOG_NOTICE(LOADER, "Used configuration:\n%s\n", cfg::root.to_string()); ppu_load_exec(ppu_exec); fxm::import<GSRender>(PURE_EXPR(Emu.GetCallbacks().get_gs_render())); // TODO: must be created in appropriate sys_rsx syscall } else if (ppu_prx.open(elf_file) == elf_error::ok) { // PPU PRX (experimental) m_status = Ready; vm::ps3::init(); ppu_load_prx(ppu_prx); } else if (spu_exec.open(elf_file) == elf_error::ok) { // SPU executable (experimental) m_status = Ready; vm::ps3::init(); spu_load_exec(spu_exec); } else if (arm_exec.open(elf_file) == elf_error::ok) { // ARMv7 executable m_status = Ready; vm::psv::init(); arm_load_exec(arm_exec); } else { LOG_ERROR(LOADER, "Invalid or unsupported file format: %s", m_path); LOG_WARNING(LOADER, "** ppu_exec -> %s", ppu_exec.get_error()); LOG_WARNING(LOADER, "** ppu_prx -> %s", ppu_prx.get_error()); LOG_WARNING(LOADER, "** spu_exec -> %s", spu_exec.get_error()); LOG_WARNING(LOADER, "** arm_exec -> %s", arm_exec.get_error()); return; } debug::autopause::reload(); SendDbgCommand(DID_READY_EMU); if (g_cfg_autostart) Run(); } catch (const std::exception& e) { LOG_FATAL(LOADER, "%s thrown: %s", typeid(e).name(), e.what()); Stop(); } }
void Emulator::Load() { Stop(); try { Init(); // Open SELF or ELF fs::file elf_file(m_path); if (!elf_file) { LOG_ERROR(LOADER, "Failed to open file: %s", m_path); return; } LOG_NOTICE(LOADER, "Path: %s", m_path); const std::string elf_dir = fs::get_parent_dir(m_path); const fs::file sfov(elf_dir + "/sce_sys/param.sfo"); const fs::file sfo1(elf_dir + "/../PARAM.SFO"); // Load PARAM.SFO (TODO) const auto _psf = psf::load_object(sfov ? sfov : sfo1); m_title = psf::get_string(_psf, "TITLE", m_path); m_title_id = psf::get_string(_psf, "TITLE_ID"); LOG_NOTICE(LOADER, "Title: %s", GetTitle()); LOG_NOTICE(LOADER, "Serial: %s", GetTitleID()); // Initialize data/cache directory m_cache_path = fs::get_data_dir(m_title_id, m_path); LOG_NOTICE(LOADER, "Cache: %s", GetCachePath()); // Load custom config-0 if (fs::file cfg_file{m_cache_path + "/config.yml"}) { LOG_NOTICE(LOADER, "Applying custom config: %s/config.yml", m_cache_path); g_cfg.from_string(cfg_file.to_string()); } // Load custom config-1 if (fs::file cfg_file{fs::get_config_dir() + "data/" + m_title_id + "/config.yml"}) { LOG_NOTICE(LOADER, "Applying custom config: data/%s/config.yml", m_title_id); g_cfg.from_string(cfg_file.to_string()); } // Load custom config-2 if (fs::file cfg_file{m_path + ".yml"}) { LOG_NOTICE(LOADER, "Applying custom config: %s.yml", m_path); g_cfg.from_string(cfg_file.to_string()); } LOG_NOTICE(LOADER, "Used configuration:\n%s\n", g_cfg.to_string()); // Load patches from different locations fxm::check_unlocked<patch_engine>()->append(fs::get_config_dir() + "data/" + m_title_id + "/patch.yml"); fxm::check_unlocked<patch_engine>()->append(m_cache_path + "/patch.yml"); // Mount all devices const std::string emu_dir_ = g_cfg.vfs.emulator_dir; const std::string emu_dir = emu_dir_.empty() ? fs::get_config_dir() : emu_dir_; const std::string home_dir = g_cfg.vfs.app_home; std::string bdvd_dir = g_cfg.vfs.dev_bdvd; vfs::mount("dev_hdd0", fmt::replace_all(g_cfg.vfs.dev_hdd0, "$(EmulatorDir)", emu_dir)); vfs::mount("dev_hdd1", fmt::replace_all(g_cfg.vfs.dev_hdd1, "$(EmulatorDir)", emu_dir)); vfs::mount("dev_flash", fmt::replace_all(g_cfg.vfs.dev_flash, "$(EmulatorDir)", emu_dir)); vfs::mount("dev_usb", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir)); vfs::mount("dev_usb000", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir)); vfs::mount("app_home", home_dir.empty() ? elf_dir + '/' : fmt::replace_all(home_dir, "$(EmulatorDir)", emu_dir)); // Mount /dev_bdvd/ if necessary if (bdvd_dir.empty()) { size_t pos = elf_dir.rfind("PS3_GAME"); std::string temp = elf_dir.substr(0, pos); if ((pos != std::string::npos) && fs::is_file(temp + "/PS3_DISC.SFB")) { bdvd_dir = temp; } } if (!bdvd_dir.empty() && fs::is_dir(bdvd_dir)) { vfs::mount("dev_bdvd", fmt::replace_all(bdvd_dir, "$(EmulatorDir)", emu_dir)); LOG_NOTICE(LOADER, "Disc: %s", vfs::get("/dev_bdvd")); } // Mount /host_root/ if necessary if (g_cfg.vfs.host_root) { vfs::mount("host_root", {}); } // Check SELF header if (elf_file.size() >= 4 && elf_file.read<u32>() == "SCE\0"_u32) { const std::string decrypted_path = m_cache_path + "boot.elf"; fs::stat_t encrypted_stat = elf_file.stat(); fs::stat_t decrypted_stat; // Check modification time and try to load decrypted ELF if (fs::stat(decrypted_path, decrypted_stat) && decrypted_stat.mtime == encrypted_stat.mtime) { elf_file.open(decrypted_path); } else { // Decrypt SELF elf_file = decrypt_self(std::move(elf_file)); if (fs::file elf_out{decrypted_path, fs::rewrite}) { elf_out.write(elf_file.to_vector<u8>()); elf_out.close(); fs::utime(decrypted_path, encrypted_stat.atime, encrypted_stat.mtime); } else { LOG_ERROR(LOADER, "Failed to create boot.elf"); } } } ppu_exec_object ppu_exec; ppu_prx_object ppu_prx; spu_exec_object spu_exec; arm_exec_object arm_exec; if (!elf_file) { LOG_ERROR(LOADER, "Failed to decrypt SELF: %s", m_path); return; } else if (ppu_exec.open(elf_file) == elf_error::ok) { // PS3 executable g_system = system_type::ps3; m_state = system_state::ready; GetCallbacks().on_ready(); vm::ps3::init(); if (m_elf_path.empty()) { if (!bdvd_dir.empty() && fs::is_dir(bdvd_dir)) { //Disc games are on /dev_bdvd/ size_t pos = m_path.rfind("PS3_GAME"); m_elf_path = "/dev_bdvd/" + m_path.substr(pos); } else if (m_path.find(vfs::get("/dev_hdd0/game/")) != -1) { m_elf_path = "/dev_hdd0/game/" + m_path.substr(vfs::get("/dev_hdd0/game/").size()); } else { //For homebrew m_elf_path = "/host_root/" + m_path; } LOG_NOTICE(LOADER, "Elf path: %s", m_elf_path); } ppu_load_exec(ppu_exec); fxm::import<GSRender>(Emu.GetCallbacks().get_gs_render); // TODO: must be created in appropriate sys_rsx syscall } else if (ppu_prx.open(elf_file) == elf_error::ok) { // PPU PRX (experimental) g_system = system_type::ps3; m_state = system_state::ready; GetCallbacks().on_ready(); vm::ps3::init(); ppu_load_prx(ppu_prx, ""); } else if (spu_exec.open(elf_file) == elf_error::ok) { // SPU executable (experimental) g_system = system_type::ps3; m_state = system_state::ready; GetCallbacks().on_ready(); vm::ps3::init(); spu_load_exec(spu_exec); } else if (arm_exec.open(elf_file) == elf_error::ok) { // ARMv7 executable g_system = system_type::psv; m_state = system_state::ready; GetCallbacks().on_ready(); vm::psv::init(); if (m_elf_path.empty()) { m_elf_path = "host_root:" + m_path; LOG_NOTICE(LOADER, "Elf path: %s", m_elf_path); } arm_load_exec(arm_exec); } else { LOG_ERROR(LOADER, "Invalid or unsupported file format: %s", m_path); LOG_WARNING(LOADER, "** ppu_exec -> %s", ppu_exec.get_error()); LOG_WARNING(LOADER, "** ppu_prx -> %s", ppu_prx.get_error()); LOG_WARNING(LOADER, "** spu_exec -> %s", spu_exec.get_error()); LOG_WARNING(LOADER, "** arm_exec -> %s", arm_exec.get_error()); return; } if (g_cfg.misc.autostart && IsReady()) { Run(); } else if (IsPaused()) { m_state = system_state::ready; GetCallbacks().on_ready(); } } catch (const std::exception& e) { LOG_FATAL(LOADER, "%s thrown: %s", typeid(e).name(), e.what()); Stop(); } }