/*! \brief Initiate new call, part of PBX interface * dest is the dial string */ static int local_call(struct ast_channel *ast, const char *dest, int timeout) { struct local_pvt *p = ast_channel_tech_pvt(ast); int pvt_locked = 0; struct ast_channel *owner = NULL; struct ast_channel *chan = NULL; int res; struct ast_var_t *varptr; struct ast_var_t *clone_var; char *reduced_dest = ast_strdupa(dest); char *slash; const char *exten; const char *context; if (!p) { return -1; } /* since we are letting go of channel locks that were locked coming into * this function, then we need to give the tech pvt a ref */ ao2_ref(p, 1); ast_channel_unlock(ast); awesome_locking(p, &chan, &owner); pvt_locked = 1; if (owner != ast) { res = -1; goto return_cleanup; } if (!owner || !chan) { res = -1; goto return_cleanup; } /* * Note that cid_num and cid_name aren't passed in the ast_channel_alloc * call, so it's done here instead. * * All these failure points just return -1. The individual strings will * be cleared when we destroy the channel. */ ast_party_redirecting_copy(ast_channel_redirecting(chan), ast_channel_redirecting(owner)); ast_party_dialed_copy(ast_channel_dialed(chan), ast_channel_dialed(owner)); ast_connected_line_copy_to_caller(ast_channel_caller(chan), ast_channel_connected(owner)); ast_connected_line_copy_from_caller(ast_channel_connected(chan), ast_channel_caller(owner)); ast_channel_language_set(chan, ast_channel_language(owner)); ast_channel_accountcode_set(chan, ast_channel_accountcode(owner)); ast_channel_musicclass_set(chan, ast_channel_musicclass(owner)); ast_cdr_update(chan); ast_channel_cc_params_init(chan, ast_channel_get_cc_config_params(owner)); /* Make sure we inherit the AST_CAUSE_ANSWERED_ELSEWHERE if it's set on the queue/dial call request in the dialplan */ if (ast_channel_hangupcause(ast) == AST_CAUSE_ANSWERED_ELSEWHERE) { ast_channel_hangupcause_set(chan, AST_CAUSE_ANSWERED_ELSEWHERE); } /* copy the channel variables from the incoming channel to the outgoing channel */ /* Note that due to certain assumptions, they MUST be in the same order */ AST_LIST_TRAVERSE(ast_channel_varshead(owner), varptr, entries) { clone_var = ast_var_assign(varptr->name, varptr->value); if (clone_var) { AST_LIST_INSERT_TAIL(ast_channel_varshead(chan), clone_var, entries); } }
/*! * \internal * \brief Handle COLP and redirecting conditions. * \since 12.0.0 * * \param p Unreal private structure. * \param ast Channel indicating the condition. * \param condition What is being indicated. * * \retval 0 on success. * \retval -1 on error. */ static int unreal_colp_redirect_indicate(struct ast_unreal_pvt *p, struct ast_channel *ast, int condition) { struct ast_channel *my_chan; struct ast_channel *my_owner; struct ast_channel *this_channel; struct ast_channel *the_other_channel; int isoutbound; int res = 0; unsigned char frame_data[1024]; struct ast_frame f = { .frametype = AST_FRAME_CONTROL, .subclass.integer = condition, .data.ptr = frame_data, }; /* * A connected line update frame may only contain a partial * amount of data, such as just a source, or just a ton, and not * the full amount of information. However, the collected * information is all stored in the outgoing channel's * connectedline structure, so when receiving a connected line * update on an outgoing unreal channel, we need to transmit the * collected connected line information instead of whatever * happens to be in this control frame. The same applies for * redirecting information, which is why it is handled here as * well. */ ast_channel_unlock(ast); ast_unreal_lock_all(p, &my_chan, &my_owner); isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p); if (isoutbound) { this_channel = p->chan; the_other_channel = p->owner; } else { this_channel = p->owner; the_other_channel = p->chan; } if (the_other_channel) { if (condition == AST_CONTROL_CONNECTED_LINE) { ast_connected_line_copy_to_caller(ast_channel_caller(the_other_channel), ast_channel_connected(this_channel)); f.datalen = ast_connected_line_build_data(frame_data, sizeof(frame_data), ast_channel_connected(this_channel), NULL); } else { f.datalen = ast_redirecting_build_data(frame_data, sizeof(frame_data), ast_channel_redirecting(this_channel), NULL); } } if (my_chan) { ast_channel_unlock(my_chan); ast_channel_unref(my_chan); } if (my_owner) { ast_channel_unlock(my_owner); ast_channel_unref(my_owner); } if (the_other_channel) { res = unreal_queue_frame(p, isoutbound, &f, ast, 0); } ao2_unlock(p); ast_channel_lock(ast); return res; } int ast_unreal_indicate(struct ast_channel *ast, int condition, const void *data, size_t datalen) { struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast); int res = 0; if (!p) { return -1; } ao2_ref(p, 1); /* ref for unreal_queue_frame */ switch (condition) { case AST_CONTROL_CONNECTED_LINE: case AST_CONTROL_REDIRECTING: res = unreal_colp_redirect_indicate(p, ast, condition); break; case AST_CONTROL_HOLD: if (ast_test_flag(p, AST_UNREAL_MOH_INTERCEPT)) { ast_moh_start(ast, data, NULL); break; } res = unreal_queue_indicate(p, ast, condition, data, datalen); break; case AST_CONTROL_UNHOLD: if (ast_test_flag(p, AST_UNREAL_MOH_INTERCEPT)) { ast_moh_stop(ast); break; } res = unreal_queue_indicate(p, ast, condition, data, datalen); break; default: res = unreal_queue_indicate(p, ast, condition, data, datalen); break; } ao2_ref(p, -1); return res; } int ast_unreal_digit_begin(struct ast_channel *ast, char digit) { struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast); int res = -1; struct ast_frame f = { AST_FRAME_DTMF_BEGIN, }; int isoutbound; if (!p) { return -1; } ao2_ref(p, 1); /* ref for unreal_queue_frame */ ao2_lock(p); isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p); f.subclass.integer = digit; res = unreal_queue_frame(p, isoutbound, &f, ast, 0); ao2_unlock(p); ao2_ref(p, -1); return res; } int ast_unreal_digit_end(struct ast_channel *ast, char digit, unsigned int duration) { struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast); int res = -1; struct ast_frame f = { AST_FRAME_DTMF_END, }; int isoutbound; if (!p) { return -1; } ao2_ref(p, 1); /* ref for unreal_queue_frame */ ao2_lock(p); isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p); f.subclass.integer = digit; f.len = duration; res = unreal_queue_frame(p, isoutbound, &f, ast, 0); ao2_unlock(p); ao2_ref(p, -1); return res; } int ast_unreal_sendtext(struct ast_channel *ast, const char *text) { struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast); int res = -1; struct ast_frame f = { AST_FRAME_TEXT, }; int isoutbound; if (!p) { return -1; } ao2_ref(p, 1); /* ref for unreal_queue_frame */ ao2_lock(p); isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p); f.data.ptr = (char *) text; f.datalen = strlen(text) + 1; res = unreal_queue_frame(p, isoutbound, &f, ast, 0); ao2_unlock(p); ao2_ref(p, -1); return res; } int ast_unreal_sendhtml(struct ast_channel *ast, int subclass, const char *data, int datalen) { struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast); int res = -1; struct ast_frame f = { AST_FRAME_HTML, }; int isoutbound; if (!p) { return -1; } ao2_ref(p, 1); /* ref for unreal_queue_frame */ ao2_lock(p); isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p); f.subclass.integer = subclass; f.data.ptr = (char *)data; f.datalen = datalen; res = unreal_queue_frame(p, isoutbound, &f, ast, 0); ao2_unlock(p); ao2_ref(p, -1); return res; } void ast_unreal_call_setup(struct ast_channel *semi1, struct ast_channel *semi2) { struct ast_var_t *varptr; struct ast_var_t *clone_var; /* * Note that cid_num and cid_name aren't passed in the * ast_channel_alloc calls in ast_unreal_new_channels(). It's * done here instead. */ ast_party_redirecting_copy(ast_channel_redirecting(semi2), ast_channel_redirecting(semi1)); ast_party_dialed_copy(ast_channel_dialed(semi2), ast_channel_dialed(semi1)); ast_connected_line_copy_to_caller(ast_channel_caller(semi2), ast_channel_connected(semi1)); ast_connected_line_copy_from_caller(ast_channel_connected(semi2), ast_channel_caller(semi1)); ast_channel_language_set(semi2, ast_channel_language(semi1)); ast_channel_accountcode_set(semi2, ast_channel_accountcode(semi1)); ast_channel_musicclass_set(semi2, ast_channel_musicclass(semi1)); ast_channel_cc_params_init(semi2, ast_channel_get_cc_config_params(semi1)); /* * Make sure we inherit the AST_CAUSE_ANSWERED_ELSEWHERE if it's * set on the queue/dial call request in the dialplan. */ if (ast_channel_hangupcause(semi1) == AST_CAUSE_ANSWERED_ELSEWHERE) { ast_channel_hangupcause_set(semi2, AST_CAUSE_ANSWERED_ELSEWHERE); } /* * Copy the channel variables from the semi1 channel to the * outgoing channel. * * Note that due to certain assumptions, they MUST be in the * same order. */ AST_LIST_TRAVERSE(ast_channel_varshead(semi1), varptr, entries) { clone_var = ast_var_assign(varptr->name, varptr->value); if (clone_var) { AST_LIST_INSERT_TAIL(ast_channel_varshead(semi2), clone_var, entries); } } ast_channel_datastore_inherit(semi1, semi2); }