Example #1
0
TEG_STATUS attack_click( PCOUNTRY p )
{
	if( attack_check() != TEG_STATUS_SUCCESS ) {
		textmsg(M_ERR,_("Error, It's not the time to attack"));
		return TEG_STATUS_UNEXPECTED;
	}

	if( country_origen == -1 ) {
		if(p->numjug == WHOAMI()) {
			if( p->ejercitos >1 ) {
				p->selected &= ~COUNTRY_SELECT_ATTACK_ENTER;
				p->selected |= COUNTRY_SELECT_ATTACK;
				gui_country_select(p->id);
				country_origen = p->id;
				textmsg(M_INF,_("Source country: '%s'. Now select the destination country"),countries_get_name(p->id));
			} else {
				textmsg(M_ERR,_("Error, '%s' must have at least 2 armies"),countries_get_name(p->id));
				return TEG_STATUS_UNEXPECTED;
			}
		} else {
			textmsg(M_ERR,_("Error, '%s' isn't one of your countries"),countries_get_name(p->id));
			return TEG_STATUS_UNEXPECTED;
		}
	} else if( country_destino == -1 ) {
		if( country_origen == p->id ) {
			textmsg(M_INF,_("Source country is the same as the destination. Resetting the attack..."));
			attack_reset();
			return TEG_STATUS_SUCCESS;
		}

		if(p->numjug != WHOAMI() ) {
			if( countries_eslimitrofe(country_origen, p->id) ) {
				p->selected &= ~COUNTRY_SELECT_ATTACK_ENTER;
				p->selected |= COUNTRY_SELECT_ATTACK;
				gui_country_select(p->id);
				country_destino = p->id;
				textmsg(M_INF,_("Destination country: '%s'. Attacking..."),countries_get_name(p->id));
				attack_out();
			} else {
				textmsg(M_ERR,_("Error, '%s' isn't frontier with '%s'"),countries_get_name(p->id),countries_get_name(country_origen));
				attack_reset();
				return TEG_STATUS_UNEXPECTED;
			}
		} else {
			textmsg(M_ERR,_("Error, you can't attack your own countries ('%s')"),countries_get_name(p->id));
			attack_reset();
			return TEG_STATUS_UNEXPECTED;
		}
	} else {
		attack_reset();
		textmsg(M_ERR,_("Error, unexpected error in attack_click(). Report this bug!"));
		return TEG_STATUS_UNEXPECTED;
	}

	return TEG_STATUS_SUCCESS;
}
Example #2
0
TEG_STATUS attack_pre_reset()
{
	if( attack_check() != TEG_STATUS_SUCCESS )
		return TEG_STATUS_ERROR;
	else {
		attack_reset();
		return TEG_STATUS_SUCCESS;
	}
}
Example #3
0
TEG_STATUS attack_init()
{
	if( attack_check() != TEG_STATUS_SUCCESS )
		return TEG_STATUS_UNEXPECTED;

	attack_backup();
	attack_reset();

	return TEG_STATUS_SUCCESS;
}
Example #4
0
/* Sends to server the attack message after restoring the last attack. Used when CTRL+R is
   pressed to reattack. */
TEG_STATUS attackre_out()
{
	attack_restore();
	TEG_STATUS ret;
	ret = attack_out();
	// Reset attack information to fix bug [573300]: "error in ataque_click()". If the user clicks
	// on another country and both src_country and dest_country are already set, ataque_click
	// gets confused. So reset it, we can restore it if CTRL+R is pressed again.
	attack_reset();
	return ret;
}
Example #5
0
/* src is attacking dst */
TEG_STATUS clitok_attack( char *str)
{
	int src,dst;
	PARSER p;
	DELIM igualador={ ':', ':', ':' };
	DELIM separador={ ',', ',', ',' };
	PCPLAYER pJsrc, pJdst;

	p.igualador = &igualador;
	p.separador = &separador;
	p.data = str;

	if( strlen(str)==0 )
		goto error;

	if( parser_call( &p ) && p.hay_otro ) {
		src = atoi( p.token );
	} else goto error;

	if( parser_call( &p ) && !p.hay_otro ) {
		dst = atoi( p.token );
	} else goto error;

	/* countries are allowed to be -1 (unknown in fog of war) */
	if( src<-1 || src>=COUNTRIES_CANT || dst<-1 || dst>=COUNTRIES_CANT )
		goto error;

	pJsrc = NULL;
	if( src >=0 )
		player_whois( g_countries[src].numjug, &pJsrc );

	pJdst = NULL;
	if( dst >=0 )
		player_whois( g_countries[dst].numjug, &pJdst );

	if( src >= 0 && g_countries[src].numjug == WHOAMI() ) {
		attack_reset();
	} else {
		attack_show( src, dst );
	}

	if( pJsrc && pJdst )
		textmsg(M_INF,_("%s(%s) is attacking %s(%s)"), countries_get_name(src), _(g_colores[pJsrc->color])
				,countries_get_name(dst), _(g_colores[pJdst->color]) );
	else
		textmsg(M_INF,_("%s is attacking %s"),countries_get_name(src), countries_get_name(dst) );

	return TEG_STATUS_SUCCESS;
error:
	textmsg(M_ERR,"Error in clitok_attack()");
	return TEG_STATUS_ERROR;
}
Example #6
0
/* tells the server that my turn is over */
TEG_STATUS out_endturn()
{
    PLAYER_STATUS e;

    e = ESTADO_GET();
    if( e > PLAYER_STATUS_TURNOSTART && e < PLAYER_STATUS_TURNOEND ) {
        attack_reset();
        reagrupe_reset();
        ESTADO_SET( PLAYER_STATUS_IDLE );
        net_printf(g_game.fd,TOKEN_TURNO"\n");
    } else {
        textmsg( M_ERR,_("Error, it's not your turn."));
        return TEG_STATUS_ERROR;
    }
    return TEG_STATUS_SUCCESS;
}