void AudioFaderBox::slotChannelStateChanged() { if (m_isStereo) { setAudioChannels(1); emit audioChannelsChanged(1); } else { setAudioChannels(2); emit audioChannelsChanged(2); } }
void SynthSettings::setAudioChannels(int audioChannels) { if (m_audioChannels != audioChannels) { m_audioChannels = audioChannels; emit audioChannelsChanged(); } }