Example #1
0
/**
*这个函数用来初始化地形的纹理
*/
void Terrain_Map::initialTexture(){

	memset(this->texture_image,0,sizeof(void *)*1);

	this->texture_image[0]=auxDIBImageLoadW( L"pic\\down.bmp" );

	glGenTextures(1,&texture[0]);

	glBindTexture(GL_TEXTURE_2D,texture[0]);

	glTexImage2D(GL_TEXTURE_2D, 0,3, texture_image[0]->sizeX, texture_image[0]->sizeX, 0, GL_RGB, GL_UNSIGNED_BYTE, texture_image[0]->data);

	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);

	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);

	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);

	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);

	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,0x812F);

	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,0x812F);

	free(texture_image[0]->data);				// 释放纹理图像占用的内存

	free(texture_image[0]);						// 释放图像结构

	initialBlackAndWhiteTexture();



}
Example #2
0
CEE3DINPROC_API CEE3D_RGBImageRec * _stdcall CeE3DDIBImageLoadW(LPCWSTR lpName) {
	return (CEE3D_RGBImageRec *)auxDIBImageLoadW(lpName); 
}