Example #1
0
void main(int argc,char** argv)
{
	if(Args(argc,argv)==GL_FALSE)
		auxQuit();

	windW=600;
	windH=300;
	auxInitPosition(0,0,windW,windH);

	windType=AUX_DEPTH16;
	windType|=(rgb)?AUX_RGB:AUX_INDEX;
	windType|=(doubleBuffer)?AUX_DOUBLE:AUX_SINGLE;

	auxInitDisplayMode(windType);

	if(auxInitWindow("速度测试")==GL_FALSE)
		auxQuit();

	auxExposeFunc((AUXEXPOSEPROC)Resize);
	auxReshapeFunc((AUXRESHAPEPROC)Resize);
	auxKeyFunc(AUX_a,Key_a);
	auxKeyFunc(AUX_d,Key_d);
	auxKeyFunc(AUX_f,Key_f);
	auxKeyFunc(AUX_F,Key_F);
	auxKeyFunc(AUX_s,Key_s);
	auxKeyFunc(AUX_t,Key_t);
	auxMainLoop(Paint);
}
Example #2
0
void main(int argc,char **argv) 
{
	if(Args(argc,argv)==GL_FALSE)auxQuit();

	windW=600;
	windH=300;
	auxInitPosition(0,0,windW,windH);
	
	windType|=(rgb)?AUX_RGB:AUX_INDEX;
	windType|=(doubleBuffer)?AUX_DOUBLE:AUX_SINGLE;

	auxInitDisplayMode(windType);

	if(auxInitWindow("Primitive Test")==GL_FALSE)auxQuit();

	Init();
	auxExposeFunc((AUXEXPOSEPROC)Resize);
	auxReshapeFunc((AUXRESHAPEPROC)Resize);
	auxKeyFunc(AUX_1,KeyPress1);
	auxKeyFunc(AUX_2,KeyPress2);
	auxKeyFunc(AUX_3,KeyPress3);
	auxMainLoop(Paint);
}
Example #3
0
CEE3DINPROC_API void _stdcall CeE3DExposeFunc(CEE3DEXPOSEPROC proc) {
	auxExposeFunc(proc); 
}