void TestCocosNodeDemo::backCallback(CCObject* pSender) { CCScene* s = new CocosNodeTestScene();//CCScene::node(); s->addChild( backCocosNodeAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void TestCocosNodeDemo::backCallback(Ref* sender) { auto s = new CocosNodeTestScene();//CCScene::create(); s->addChild( backCocosNodeAction() ); Director::getInstance()->replaceScene(s); s->release(); }