int spacewar_vh_start (void) { vector_set_shift (VEC_SHIFT); if (spacewar_panel) backdrop_refresh(spacewar_panel); if (spacewar_pressed_panel) backdrop_refresh(spacewar_pressed_panel); cinemat_screenh = Machine->drv->visible_area.max_y - Machine->drv->visible_area.min_y; return vector_vh_start(); }
int llander_start(void) { int i; if (dvg_start()) return 1; if (llander_panel == NULL) return 0; for (i=0;i<NUM_LIGHTS;i++) { lights[i] = 0; lights_changed[i] = 1; } if (llander_panel) backdrop_refresh(llander_panel); if (llander_lit_panel) backdrop_refresh(llander_lit_panel); return 0; }
int cinemat_vh_start (void) { vector_set_shift (VEC_SHIFT); if (backdrop) { backdrop_refresh (backdrop); backdrop_refresh_tables (backdrop); } if (overlay) overlay_remap (overlay); cinemat_screenh = Machine->drv->visible_area.max_y - Machine->drv->visible_area.min_y; return vector_vh_start(); }