Example #1
0
void KisColorSelector::paintEvent(QPaintEvent* /*event*/)
{
    // 0 red    -> (1,0,0)
    // 1 yellow -> (1,1,0)
    // 2 green  -> (0,1,0)
    // 3 cyan   -> (0,1,1)
    // 4 blue   -> (0,0,1)
    // 5 maenta -> (1,0,1)
    // 6 red    -> (1,0,0)
    
    m_renderBuffer.fill(0);
    
    QPainter imgPainter(&m_renderBuffer);
    QPainter wdgPainter(this);
    
    QRect fgRect(0, 0                  , QWidget::width(), QWidget::height()/2);
    QRect bgRect(0, QWidget::height()/2, QWidget::width(), QWidget::height()/2);
    wdgPainter.fillRect(fgRect, m_fgColor.getQColor());
    wdgPainter.fillRect(bgRect, m_bgColor.getQColor());
    
    for(int i=0; i<m_colorRings.size(); ++i)
        drawRing(imgPainter, m_colorRings[i], m_renderArea);
    
    wdgPainter.drawImage(m_renderArea, m_renderBuffer);
    
    drawOutline   (wdgPainter, m_renderArea);
    drawLightStrip(wdgPainter, m_lightStripArea);
}
Example #2
0
LevelSelectState::LevelSelectState(StateStack &stack, Context context) : 
        State(stack, context),
        mGUIContainer(context, context.window->getDefaultView()),
        mLevelContainer(std::make_shared<GUI::Container>(context, context.window->getDefaultView())),
        numLevels(0){

    sf::Vector2u windowSize = context.window->getSize();

    //Background
    sf::Texture &bgTexture = getContext().textureManager->get(TextureID::Background);
    sf::IntRect bgRect(
        0,
        0,
        static_cast<int>(windowSize.x),
        static_cast<int>(windowSize.y));
    bgTexture.setRepeated(true);
    mBackground = sf::Sprite(bgTexture, bgRect);

    //Backdrop
    sf::Texture &backdropTexture = getContext().textureManager->get(TextureID::GrasslandsBackground);
    sf::IntRect backdropRect(
        0, 0,
        static_cast<int>(windowSize.x),
        backdropTexture.getSize().y);
    backdropTexture.setRepeated(true);
    mBackdrop = sf::Sprite(backdropTexture, backdropRect);
    mBackdrop.setPosition(
        0, 
        windowSize.y - static_cast<float>(backdropTexture.getSize().y));

    //Panel to display levels
    buildLevelPanel();

    //Gem tracking
    sf::Texture &HUDTexture = context.textureManager->get(TextureID::HUDSpriteSheet);
    GUI::Image::Ptr cross = std::make_shared<GUI::Image>(
        HUDTexture, sf::IntRect(0, 239, 30, 28));
    GUI::Number::Ptr numGems = std::make_shared<GUI::Number>(
        *context.textureManager, static_cast<unsigned int>(getCollectedGems()));
    GUI::Image::Ptr gem = std::make_shared<GUI::Image>(
        HUDTexture, sf::IntRect(98, 185, 46, 36));
    sf::Vector2f panelTopRight(
        windowSize.x * 0.5f + mLevelPanel.getGlobalBounds().width / 2.f,
        windowSize.y * 0.5f - mLevelPanel.getGlobalBounds().height / 2.f);
    mGUIContainer.add(cross);
    mGUIContainer.add(numGems);
    mGUIContainer.add(gem);
    cross->setPosition(panelTopRight);
    numGems->setPosition(panelTopRight);
    gem->setPosition(panelTopRight);
    cross->move(-135.f, 20);
    numGems->move(-90.f, 20);
    gem->move(-30.f, 20);

    //Play main theme if we didn't get here from the menu state
    if (!context.musicPlayer->isPlaying())
        context.musicPlayer->play(MusicID::MainTheme);
}
Example #3
0
void CCtrlEdit::doKeyboardShowAction()
{
	if (!isVisible())
	{
		return;
	}

	DLG_HANDLE hHandleDlg = GetTopParent();
	CCMyWndObject* pWndObject = g_objUIMgr.GetWndObj(hHandleDlg);
	if (NULL == pWndObject)
	{
		return;
	}

	CCNode *pHandleNode = dynamic_cast<CCNode*>(pWndObject);
	if (NULL == pHandleNode)
	{
		return;
	}

	CCPoint destPos = getPosition();
	CCRect bgRect(destPos.x, destPos.y, m_nWidth, m_nHeight);

	if (bgRect.origin.y - m_nHeight < m_infoIMEKeyboardNotification.end.origin.y + m_infoIMEKeyboardNotification.end.size.height)
	{
        m_RecordPos.y = pHandleNode->getPositionY();
        m_RecordPos.x = 0;
        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
        
        destPos.x = 0;
        destPos.y = m_infoIMEKeyboardNotification.end.size.height+ visibleSize.height;        


		CCMoveTo* moveTo = CCMoveTo::create(m_infoIMEKeyboardNotification.duration, destPos);		

		pHandleNode->runAction(moveTo);
	}
}
Example #4
0
void	RunKey( void )
{
	Sprite	*s;
	int			nac;
	int			sel_type=0;
	unsigned long	otype;

	switch( actcode )
	{
#ifdef KEY_TOPLEFT
	case KEY_TOPLEFT:
	case KEY_TOPRIGHT:
	case KEY_BOTTOMLEFT:
	case KEY_BOTTOMRIGHT:
#endif
	case RC_LEFT :
	case RC_RIGHT :
	case RC_UP :
	case RC_DOWN :
		HandleDirection ( actcode );
		break;
	case RC_RED :		// kill all lemmings
		if ( pause || (action!=2) || !in_level )
			break;
		SoundPlay( SND_OHNO );
		FBGetImage( 11*32+32, 384, 32, 48, svdimage[11] );
		FBDrawRect( 11*32+32, 384, 31, 47, RED );
		FBDrawRect( 11*32+33, 385, 29, 45, RED );
		killall=1;
		break;
	case RC_BLUE :		// PAUSE - GO
		if ( action!=2 )
			return;
		if ( pause == 1 )
			FBCopyImage( 10*32+32, 384, 32, 48, svdimage[10] );
		pause = pause ? 0 : 1;
		if ( pause )
		{
			FBGetImage( 10*32+32, 384, 32, 48, svdimage[10] );
			FBDrawRect( 10*32+32, 384, 31, 47, BLUE );
			FBDrawRect( 10*32+33, 385, 29, 45, BLUE );
		}
		break;
	case RC_1 :
	case RC_2 :
	case RC_3 :
	case RC_4 :
	case RC_5 :
	case RC_6 :
	case RC_7 :
	case RC_8 :	// select lemm-action
		if ( pause || !action || (action>2))
			break;
		nac=actcode-1;
		if ( afunc == actcode-1 )
			break;
		if ( !portfolio[ actcode-1 ] )
			break;
		FBGetImage( (nac+2)*32+32, 384, 32, 48, svdimage[nac+2] ); // save
		if ( afunc != -1 )
		{
			FBCopyImage( (afunc+2)*32+32, 384, 32, 48, svdimage[afunc+2] );
			DrawNumber( 106+afunc*32, 389, portfolio[afunc] );
		}
		FBDrawRect( (nac+2)*32+32, 384, 31, 47, YELLOW );
		FBDrawRect( (nac+2)*32+33, 385, 29, 45, YELLOW );
		afunc=nac;
		break;
	case RC_PLUS :
		if ( pause || (action!=2) )
			break;
		newspeed--;
		if ( newspeed < 1 )
			newspeed=1;
		else
		{
			DrawNumber( 74, 389, 100-newspeed );
		}
		break;
	case RC_MINUS :
		if ( pause || (action!=2) )
			break;
		newspeed++;
		if ( newspeed > minspeed )
			newspeed=minspeed;
		else
		{
			DrawNumber( 74, 389, 100-newspeed );
		}
		break;
	case RC_OK :
		if( !action )
		{
			action=1;
			s=deko[1];	// tor;
			s->anilocked=0;
			SoundPlay( SND_DOOR );
			break;
		}
		if (( action != 2 ) || pause || ( sel_sprite == -1 ) || !portfolio[afunc])
			break;
		s=lemm[ sel_sprite ];
		if ( !s )
			break;
		if ( afunc == 2 )	// EXPLODE
		{
			if ( !( s->type & TYP_EXPLODE ) )
			{
				s->type |= TYP_EXPLODE;
				s->counter1=0;
				portfolio[ afunc ]--;
				DrawNumber( 106+afunc*32, 389, portfolio[afunc] );
			}
		}
		else if ( afunc == 0 )	// CLIMB
		{
			if ( !( s->type & TYP_CLIMB ) )
			{
				s->type |= TYP_CLIMB;
				portfolio[ afunc ]--;
				DrawNumber( 106+afunc*32, 389, portfolio[afunc] );
			}
		}
		else
		{
			switch( afunc )
			{
			case 3 :
				sel_type = TYP_STOPPER;
				break;
			case 4 :
				sel_type = TYP_BUILDER;
				break;
			case 6 :
				sel_type = TYP_DIGDIAG;
				break;
			case 7 :
				sel_type = TYP_DIGDOWN;
				break;
			}
			otype=s->type & TYP_WORK;
			while( 1 )
			{
				if ( otype == sel_type )
				{
					if (( otype == TYP_BUILDER ) && ( s->counter2 > 11 ))
						break;
					sel_type = 0;
					break;
				}
				if ( !( otype & TYP_STOPPER ) && !( s->type & TYP_FALLEN ))
					break;
				sel_type = 0;
				break;
			}
			if ( sel_type )
			{
				otype = s->type;
				s->type = sel_type;
				portfolio[ afunc ]--;
				DrawNumber( 106+afunc*32, 389, portfolio[afunc] );
// erstmal die sprite-koordinaten wieder auf 0
				if (( otype & TYP_BUILDER ) && ( s->counter2 < 12 ))
				{
					s->y+=3;
				}
				else if (( otype & TYP_BUILDER ) && ( s->counter2 == 12 ))
				{
					s->y-=2;
				}
				else if ( otype & TYP_DIGDIAG )
				{
					s->y+=5;
					if ( !s->dir )
						s->x+=7;
				}
				else if ( otype & TYP_DIGDOWN )
				{
					s->y+=2;
				}
// sprite-koordinaten eventl. verschieben
				if ( sel_type == TYP_DIGDOWN )
				{
					s->y-=2;
					SpriteChangePic( s, 5 );	// lemming3
				}
				if ( sel_type == TYP_STOPPER )
				{
					s->counter1=0;
					SpriteChangePic( s, 4 );	// lemming2
					bgRect( s->x+(s->width/2), s->y, 1, s->height-2, 150 );
				}
				if ( sel_type == TYP_BUILDER )
				{
					s->counter1=0;
					s->counter2=0;
					s->y -= 3;	// 2
					SpriteChangePic( s, 31 );	// builder
					if ( s->dir )
					{
						s->x++;
						MirrorSprite( s );
					}
					else
						s->x--;
				}
				if ( sel_type == TYP_DIGDIAG )
				{
					s->counter1=0;
					s->counter2=0;
					s->y -= 5;
					SpriteChangePic( s, 33 );	// hacke
					if ( s->dir )
					{
						MirrorSprite( s );
					}
					else
						s->x-=7;
				}
			}
		}
		break;
	}
}
Example #5
0
void	RunLemm( void )
{
static	int		counter1=0;
static	int		blinkc=0;
	int			i;
	int			f;
	int			b;
	Sprite		*s;
	int			cursor_get=0;
	int			kab=0;
	int			hbk=0;	// hat boden kontakt
//int			hhy=0;

	blinkc++;

	if ( action==3 )
	{
		counter1=0;
		action=4;
		DrawSprite( deko[0] );
		return;
	}
	if ( action==4 )
	{
		counter1++;
		if ( counter1 < 24 )
			return;

		if ( to_rescue > lem_in )
		{
			FBDrawString( 252, 142, 64, "You lost !", WHITE, 0 );
			FBDrawString( 250, 140, 64, "You lost !", RED, 0 );
		}
		else
		{
			level++;
			if ( level>LASTLEVEL )
			{
				FBDrawString( 252, 142, 64, "all level solved", WHITE, 0 );
				FBDrawString( 250, 140, 64, "all level solved", GREEN, 0 );
				FBDrawString( 240, 250, 36, "thanx to emuman for his javacode,", WHITE, 0 );
				FBDrawString( 240, 286, 36, "Psygnosis and DMA for artwork...", WHITE, 0 );
				level=1;
				doexit=2;
				return;
			}
			else
			{
				FBDrawString( 252, 142, 64, "Level solved", WHITE, 0 );
				FBDrawString( 250, 140, 64, "Level solved", GREEN, 0 );
			}
		}
		if ( afunc != -1 )
			FBCopyImage( (afunc+2)*32+32, 384, 32, 48, svdimage[afunc+2] );
		action=5;
		doexit=1;
	}

	if ( action != 2 )
	{
		DrawSprite( deko[0] );
		return;
	}
	if ( pause )
	{
		UndrawSprite( deko[0] );
		for( i=0; i<lem_run; i++ )
		{
			if ( !lemm[i] )
				continue;
			UndrawSprite( lemm[i] );
		}
		DrawSprite( deko[1] );		// ziel
		DrawSprite( deko[2] );		// ziel
		for( i=0; i<lem_run; i++ )
		{
			if ( !lemm[i] )
				continue;
			s=lemm[i];
			if (( s->type & TYP_EXPLODE ) && ( s->countdown > 0 ))
			{
				DrawSimpleNumber( s->x-main_x, s->y-6, s->countdown, 1 );
			}
			SpriteGetBackground( s );
			DrawSprite( s );
		}
		SpriteSelPic( deko[0], 0 );
		SpriteGetBackground( deko[0] );
		DrawSprite( deko[0] );

		if ( blinkc%5 )
			return;
		if ( pause == 1 )
		{
			FBCopyImage( 10*32+32, 384, 32, 48, svdimage[10] );
			pause=2;
		}
		else
		{
			FBDrawRect( 10*32+32, 384, 31, 47, BLUE );
			FBDrawRect( 10*32+33, 385, 29, 45, BLUE );
			pause=1;
		}
		return;
	}

	sel_sprite=-1;

	if (( lem_run < lem_cnt ) && !( counter1%((newspeed/2)+3) ) && !killall )
	{
		lemm[ lem_run ] = CreateSprite(3,0,deko[1]->x+19,deko[1]->y);
		lemm[ lem_run ]->dir=0;		// rechts
		lemm[ lem_run ]->type = TYP_WALKER;

		in_level++;
		lem_run++;
		DrawInfo(1);
	}
	if ( in_level )
		UndrawSprite( deko[0] );
	for( i=0; i<lem_run; i++ )
	{
		if ( !lemm[i] )
			continue;
		s=lemm[i];
		if ( s->type & TYP_EXPLODE )
			restorecd( i );
		else if (( s->type & TYP_FALLEN ) && s->partikel )
			restorecd( i );
		UndrawSprite( s );
		s->counter1++;
		if ( !( s->counter1 % 10 ) && ( s->type & TYP_EXPLODE ) )
		{
			s->countdown--;
			if ( s->countdown == -1 )
			{
				s->counter1=0;
				bg2CopyImage( s->x-7, s->y-4, 21, 21, pbomb );
				CopyBg2Screen( s->x-7,s->y-4, 21, 21);
			}
		}
		if (( s->counter1 == 2 ) && ( s->type & TYP_STOPPER ) &&
			!( s->type & TYP_EXPLODE ))
			bgRect( s->x+1, s->y, s->width-1, s->height-2, 150 );
	}
//	DrawSprite( deko[2] );		// ziel
	UnanimatedDeko();
	for( i=0; i<lem_run; i++ )
	{
		if ( !lemm[i] )
			continue;

		s=lemm[i];

		if ( killall && !kab )
		{
			if ( !(s->type & TYP_EXPLODE ) )
			{
				s->type |= TYP_EXPLODE;
				s->counter1=1;
				kab++;
			}
		}

		if ( (s->countdown==-1) && ( s->type & TYP_EXPLODE ) )
		{
			s->partikel=1;
			partikel(i,1);
		}
		if ( !( s->counter1 % 10 ) && ( s->type & TYP_EXPLODE ) )
		{
			if ( s->countdown == -1 )
			{
				s->y-=4;
				s->x-=4;
				SpriteChangePic( s, 8 );		// explosion
				SpriteGetBackground( s );
				DrawSprite(s);
				SoundPlay( SND_EXPLODE );
			}
			if ( s->countdown == -2 )
			{
				partikel(i,0);
				killlem( i );
				s=0;
				DrawInfo(1);
			}
		}

		if ( s && ( s->countdown < 0 ))
			s=0;

		if ( s && ( s->type & TYP_FALLEN ) )
		{
			if ( s->counter1 < 10 )
			{
				s->partikel=1;
				partikel(i,1);
			}
			else
			{
				killlem( i );
				DrawInfo(1);
			}
			s=0;
		}

		if ( s&&(s->countdown>0) )
		{
			SpriteNextPic( s );
			if ( s->type&TYP_ATHOME )
			{
				s->y-=1;
				if(s->ani==4)
				{
					lem_in++;
					killlem(i);
					SoundPlay( SND_OING );
					DrawInfo(3);
				}
			}
			else
			{	/* lemming im ziel ? */
				if((s->x==haus_x)&&(s->y>haus_y1)&&
					(s->y<haus_y2))
				{
					s->type=TYP_ATHOME;
					s->counter2=0;
					SpriteChangePic( s, 6 );	// lemming4
				}
				else
				{	/* kein bodenkontakt ? */
					switch( s->type & TYP_WORK )
					{
					case TYP_WALKER :
					case TYP_DIGDOWN :
						hbk=isBrick(s->x+1,s->y+s->height,0)||
								isBrick(s->x-2+s->width,s->y+s->height,0);
						break;
					case TYP_STOPPER :
						hbk=isBrick(s->x+1,s->y+s->height+1,0)||
								isBrick(s->x-2+s->width,s->y+s->height+1,0);
						break;
					case TYP_DIGDIAG :
						hbk=isBrick(s->x+10,s->y+s->height-2,0)||
								isBrick(s->x+11,s->y+s->height-2,0);
						break;
					case TYP_BUILDER :
						hbk=1;
						break;
					}
					if ( !hbk )
					{
#if 0
if ( s->type & TYP_DIGDIAG )
{
hhy=s->y+s->height-2;
printf("kein boden on %d, %d\n",s->x,s->y+s->height);
}
#endif
						if( !( s->type&TYP_WALKER ) )
						{
							switch( s->type & TYP_WORK )
							{
							case TYP_STOPPER :
								bgRect(s->x+1,s->y,s->width-1,s->height-2,14);
								break;
							case TYP_DIGDIAG :
								s->y+=5;
								if ( !s->dir )
									s->x+=7;
								break;
							case TYP_DIGDOWN :
								s->y+=2;
								break;
							}
							s->type=TYP_WALKER|(s->type&TYP_UTILS);
							SpriteChangePic( s, 3 );	// lemming1-faller
							if ( s->dir )
								MirrorSprite( s );
						}
						// freier fall
						s->y += 2;
						s->counter2++;
						// aus bild gefallen
						if(s->y>=160)
						{
							SoundPlay( SND_DIE );
							killlem(i);
							DrawInfo(1);
						}
					}
					else
					{
						if(s->type&TYP_WALKER)
						{	/* aufgeschlagen */
							if(s->counter2>=40)
							{
								s->counter1=0;
								s->type=TYP_FALLEN;
								SoundPlay( SND_DIE );
								s->partikel=1;
								partikel(i,1);
								s=0;
							}
							else
							{	/* wieder auf boden */
								s->counter2=0;
								/* laeufer - getestet wird oben */
								if((isBrick(s->x,s->y+1,1)&&
									(s->dir==1))||
								   (isBrick(s->x+s->width,s->y+1,1)&&
									(s->dir==0)))
								{
									MirrorSprite( s );
									s->dir^=1;
								}
								else
								{
									s->x += (s->dir?-1:1);
									if ( s->dir )
									{
										for(b=8;b>0;b--)
										{
											if(isBrick(s->x,
												s->y+s->height-b,0))
											{
												s->y-=1;
												b=0;
											}
										}
									}
									else
									{
										for(b=8;b>0;b--)
										{
											if(isBrick(s->x+s->width,
												s->y+s->height-b,0))
											{
												s->y-=1;
												b=0;
											}
										}
									}
								}
							} /* else, kein matsch */
						} /** walker **/
						else if(s&&(s->type&TYP_BUILDER))
						{
							unsigned char	c=118;	// stair
							if ( !s->ani )
							{
								s->counter2++;
								s->y--;
								if ( s->counter2 != 13 )
								{
									if ( s->dir )
									{
										s->x-=2;
										bghLine(s->x+2,s->y+s->height,6,&c,1);
										CopyBg2Screen( s->x+2,s->y+s->height,6,1);
										if ( isBrick(s->x+1,s->y+2,1) )
										{
											s->y+=2;
											s->dir=0;
											s->counter2=13;
										}
									}
									else
									{
										s->x+=2;
										bghLine(s->x+1,s->y+s->height,6,&c,1);
										CopyBg2Screen( s->x+1,s->y+s->height,6,1);
										if ( isBrick(s->x+s->width,s->y+2,1) )
										{
											s->y+=2;
											s->dir=1;
											s->counter2=13;
										}
									}
								}
								if ( s->counter2 == 12 )
								{
									s->y+=2;
									SpriteChangePic( s, 32 );//keinesteine
									if ( s->dir )
										MirrorSprite( s );
								}
								if ( s->counter2 == 13 )
								{
									s->type&=TYP_UTILS;
									s->type|=TYP_WALKER;
									SpriteChangePic( s, 3 );// lemming1
									if ( s->dir )
										MirrorSprite( s );
								}
							}
						}
						else if(s&&(s->type&TYP_DIGDOWN))
						{
							if(!(s->counter1%8))
							{
								if(s->y<160)
								{
									bgRect( s->x+1, s->y+4, 10,
										8-max(0,s->y-152), STEELBLUE );
									s->y+=1;
									cursor_get=1;
								}
							}
						}	/* digger */
						else if(s&&(s->type&TYP_DIGDIAG))
						{
							if ( s->ani == 8 )
							{
								if ( s->dir )
								{
									unsigned char *data = GetMirrorPic(34);
									bg2CopyImage(s->x+1,s->y+2,6,14,data);
								}
								else
								{
									inBg(34,0,s->x+11,s->y+2);
								}
							}
							if ( !s->ani )
							{
								s->y+=1;
								if ( s->dir )
									s->x-=2;
								else
									s->x+=2;
							}
						}
					}	/* freier fall */
				}	/* nicht am ziel */
			}	/* countdown */
			if ( s&&(level==5) )
			{ /* ab ins feuer ? */
				for( f=5; f<11; f++ )
				{
					if ( SpriteCollide( deko[f], s->x+s->width, s->y ) )
					{
						SoundPlay( SND_DIE );
						killlem(i);
						s=0;
						break;
					}
				}
			}
		}	/* typ-fallen */

		if ( !lemm[i] || !s )
			continue;

		if (( s->type & TYP_EXPLODE ) && ( s->countdown > 0 ))
		{
			DrawSimpleNumber( s->x-main_x, s->y-6, s->countdown, 1 );
		}

		SpriteGetBackground( s );
		DrawSprite( s );
		if ( SpriteCollide( s, deko[0]->x+7, deko[0]->y+7 ) )
		{
			sel_sprite=i;
		}
	}
	if ( cursor_get )
		SpriteGetBackground( deko[0] );
	if ( sel_sprite != -1 )
	{
		SpriteSelPic( deko[0], 1 );
	}
	else
	{
		SpriteSelPic( deko[0], 0 );
	}
	DrawSprite( deko[0] );
#if 0
if ( hhy )
FBDrawLine(32,hhy+hhy+32,656,hhy+hhy+32,RED);
#endif
	counter1++;
}
Example #6
0
// Create a background bitmap simulating partial transparency
void CSimplePanelBase::MakeBGBitMap() {
    wxRect r;
    wxBitmap rawBmp;
    wxBitmap whiteBmp;
    wxImage bgImage;
    wxImage whiteImage;
    register unsigned char *bgImagePixels;
    register unsigned char *whitePixels;
    register int i, j, k;
    CSimpleGUIPanel* backgroundPanel = (CSimpleGUIPanel*)GetParent();
    wxPen bgPen(*wxWHITE, 1, wxTRANSPARENT);
    wxBrush bgBrush(*wxWHITE);
    CSkinSimple* pSkinSimple = wxGetApp().GetSkinManager()->GetSimple();

    wxASSERT(pSkinSimple);
    wxASSERT(wxDynamicCast(pSkinSimple, CSkinSimple));

    int white_weight = pSkinSimple->GetPanelOpacity();
    int image_weight = MAX_OPACITY - white_weight;

// Workaround for CSimpleGUIPanel not reliably getting 
// Paint or EraseBackground events under Linux
#if (!(defined(__WXMSW_) || defined(__WXMAC__)))
    backgroundPanel->SetBackgroundBitmap();
#endif
    
    GetPosition(&r.x, &r.y);
    GetSize(&r.width, &r.height);
    wxBitmap *bgBmp(backgroundPanel->GetBackgroundBitMap());
    wxRect bgRect(0, 0, bgBmp->GetWidth(), bgBmp->GetHeight());
    if (bgRect.Contains(r)) {
        rawBmp = bgBmp->GetSubBitmap(r);
    } else {
        fprintf(stderr, "SimpleGUI background image is too small\n");
        rawBmp = wxBitmap(r.width, r.height);
        wxMemoryDC dc(rawBmp);
        wxPen rawPen(*wxBLACK, 1, wxTRANSPARENT);
        wxBrush rawBrush(*wxBLACK);
        dc.SetBackgroundMode(wxSOLID);
        dc.SetPen(rawPen);
        dc.SetBrush(rawBrush);
        dc.DrawRectangle(0, 0, r.width, r.height);
    }
    
    whiteBmp = wxBitmap(r.width, r.height);
    wxMemoryDC dc(whiteBmp);
    dc.SetBackgroundMode(wxSOLID);
    dc.SetPen(bgPen);
    dc.SetBrush(bgBrush);
    dc.DrawRoundedRectangle(0, 0, r.width, r.height, RECTANGLERADIUS);

    bgImage = rawBmp.ConvertToImage();
    bgImagePixels = bgImage.GetData(); // RGBRGBRGB...
    whiteImage = whiteBmp.ConvertToImage();
    whitePixels = whiteImage.GetData(); // RGBRGBRGB...

    for (i=0; i<r.width; ++i) {
        for (j=0; j<r.height; ++j) {
            if (*whitePixels) {
                k = (((unsigned int)*bgImagePixels * image_weight) + ((unsigned int)*whitePixels++ * white_weight));
                *bgImagePixels++ = k / MAX_OPACITY;
                k = (((unsigned int)*bgImagePixels * image_weight) + ((unsigned int)*whitePixels++ * white_weight));
                *bgImagePixels++ = k / MAX_OPACITY;
                k = (((unsigned int)*bgImagePixels * image_weight) + ((unsigned int)*whitePixels++ * white_weight));
                *bgImagePixels++ = k / MAX_OPACITY;
            } else {
                bgImagePixels += 3;
                whitePixels += 3;
            }
        }
    }

    m_TaskPanelBGBitMap = wxBitmap(bgImage);
    m_GotBGBitMap = true;
}