Example #1
0
void game_init()
{
	// Graphics : one bg + one cursor (simple)
	blitter_init();
	sampler.bg = tilemap_new (dessin_tset, 640, 480, TMAP_HEADER(64,64,TSET_16, TMAP_U8), vram);
	sampler.cursor = sprite_new((uint32_t *)cursor_spr,5,5,-1);
	sampler.cursor_x = 5;
	sampler.cursor_y = 5;

	// Filesystem : load all drumkits to table.

	// XXX  better check those errors !
	int res;
	
	f_mount(&fso,"",1); //mount now
	
	res = f_opendir(&dir, MOD_PATH);
	if (res != FR_OK) {
		die(3,res);
	}
	

	// MOD
	loadNextFile();
	loadPattern(0); 
	zap_pattern(&clipboard);

	// disable auto next pattern (or taken care by following)
	Player.follow_song = 0;

	// inject a loop to start of current pattern ? 
}
Example #2
0
VIDEO_START_MEMBER(blaster_state,blaster)
{
	blitter_init(m_blitter_config, memregion("proms")->base());
	create_palette_lookup();
	state_save_register();
	save_item(NAME(m_blaster_color0));
	save_item(NAME(m_blaster_video_control));
}
Example #3
0
VIDEO_START_MEMBER(williams2_state,williams2)
{
	blitter_init(m_blitter_config, nullptr);

	/* create the tilemap */
	m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(williams2_state::get_tile_info),this), TILEMAP_SCAN_COLS,  24,16, 128,16);
	m_bg_tilemap->set_scrolldx(2, 0);

	state_save_register();
	save_item(NAME(m_tilemap_xscroll));
	save_item(NAME(m_williams2_fg_color));
}
Example #4
0
VIDEO_START_MEMBER(williams_state,williams2)
{
	blitter_init(machine(), m_blitter_config, NULL);

	/* allocate paletteram */
	m_generic_paletteram_8.allocate(0x400 * 2);

	/* create the tilemap */
	m_bg_tilemap = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(williams_state::get_tile_info),this), TILEMAP_SCAN_COLS,  24,16, 128,16);
	m_bg_tilemap->set_scrolldx(2, 0);

	state_save_register(machine());
}
Example #5
0
// return ptr to new object
// append to end of list ; list ends up unsorted now
object* blitter_new()
{
    // auto initialize in case it wasn't done
    if (!blitter_initialized)
        blitter_init();

    if (blt.nb_objects<MAX_OBJECTS) {
        return blt.objects[blt.nb_objects++]; // index of free object IN !
    } else {
        message ("Object memory full, too many objects ! Increase MAX_OBJECTS in lib/blitter.h\n");
        die(1,3); // die immediately
        return 0; // never reached
    }
}
Example #6
0
VIDEO_START_MEMBER(williams_state,blaster)
{
	blitter_init(machine(), m_blitter_config, memregion("proms")->base());
	create_palette_lookup(machine());
	state_save_register(machine());
}
Example #7
0
VIDEO_START_MEMBER(williams_state,williams)
{
	blitter_init(machine(), m_blitter_config, NULL);
	create_palette_lookup(machine());
	state_save_register(machine());
}
Example #8
0
VIDEO_START_MEMBER(williams_state,williams)
{
	blitter_init(m_blitter_config, nullptr);
	create_palette_lookup();
	state_save_register();
}