Example #1
0
btRigidBody* FractureBody::updateConnection(int con_id)
{
	btAssert(con_id >= 0 && con_id < m_connections.size());
	Connection& connection = m_connections[con_id];
	if (m_connections[con_id].m_shapeId < 0)
	{
		return 0;
	}
	if (connection.m_accImpulse > connection.m_elasticLimit)
	{
		if (connection.m_accImpulse > connection.m_plasticLimit)
		{
			return breakConnection(con_id);
		}
		btScalar damage = connection.m_accImpulse - connection.m_elasticLimit;
		connection.m_elasticLimit -= damage * 0.5;
		connection.m_plasticLimit -= damage * 0.5;
	}
	connection.m_accImpulse = 0;
	return 0;
}
Example #2
0
Mp3tunesHarmonyDaemon::~Mp3tunesHarmonyDaemon()
{
    breakConnection();
    delete m_harmony;
    delete m_gerr;
}