Example #1
0
static void brw_gs_emit_vue(struct brw_gs_compile *c, 
			    struct brw_reg vert,
			    GLboolean last,
			    GLuint header)
{
   struct brw_compile *p = &c->func;
   struct intel_context *intel = &c->func.brw->intel;
   GLboolean allocate = !last;
   struct brw_reg temp;

   if (intel->gen < 6)
       temp = c->reg.R0;
   else {
       temp = c->reg.temp;
       brw_MOV(p, retype(temp, BRW_REGISTER_TYPE_UD),
	       retype(c->reg.R0, BRW_REGISTER_TYPE_UD));
   }

   /* Overwrite PrimType and PrimStart in the message header, for
    * each vertex in turn:
    */
   brw_MOV(p, get_element_ud(temp, 2), brw_imm_ud(header));

   /* Copy the vertex from vertn into m1..mN+1:
    */
   brw_copy8(p, brw_message_reg(1), vert, c->nr_regs);

   /* Send each vertex as a seperate write to the urb.  This is
    * different to the concept in brw_sf_emit.c, where subsequent
    * writes are used to build up a single urb entry.  Each of these
    * writes instantiates a seperate urb entry, and a new one must be
    * allocated each time.
    */
   brw_urb_WRITE(p, 
		 allocate ? temp : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
		 0,
		 temp,
		 allocate,
		 1,		/* used */
		 c->nr_regs + 1, /* msg length */
		 allocate ? 1 : 0, /* response length */
		 allocate ? 0 : 1, /* eot */
		 1,		/* writes_complete */
		 0,		/* urb offset */
		 BRW_URB_SWIZZLE_NONE);

   if (intel->gen >= 6 && allocate)
       brw_MOV(p, get_element_ud(c->reg.R0, 0), get_element_ud(temp, 0));
}
Example #2
0
/**
 * Emit a vertex using the URB_WRITE message.  Use the contents of
 * c->reg.header for the message header, and the registers starting at \c vert
 * for the vertex data.
 *
 * If \c last is true, then this is the last vertex, so no further URB space
 * should be allocated, and this message should end the thread.
 *
 * If \c last is false, then a new URB entry will be allocated, and its handle
 * will be stored in DWORD 0 of c->reg.header for use in the next URB_WRITE
 * message.
 */
static void brw_ff_gs_emit_vue(struct brw_ff_gs_compile *c,
                               struct brw_reg vert,
                               bool last)
{
   struct brw_codegen *p = &c->func;
   int write_offset = 0;
   bool complete = false;

   do {
      /* We can't write more than 14 registers at a time to the URB */
      int write_len = MIN2(c->nr_regs - write_offset, 14);
      if (write_len == c->nr_regs - write_offset)
         complete = true;

      /* Copy the vertex from vertn into m1..mN+1:
       */
      brw_copy8(p, brw_message_reg(1), offset(vert, write_offset), write_len);

      /* Send the vertex data to the URB.  If this is the last write for this
       * vertex, then we mark it as complete, and either end the thread or
       * allocate another vertex URB entry (depending whether this is the last
       * vertex).
       */
      enum brw_urb_write_flags flags;
      if (!complete)
         flags = BRW_URB_WRITE_NO_FLAGS;
      else if (last)
         flags = BRW_URB_WRITE_EOT_COMPLETE;
      else
         flags = BRW_URB_WRITE_ALLOCATE_COMPLETE;
      brw_urb_WRITE(p,
                    (flags & BRW_URB_WRITE_ALLOCATE) ? c->reg.temp
                    : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
                    0,
                    c->reg.header,
                    flags,
                    write_len + 1, /* msg length */
                    (flags & BRW_URB_WRITE_ALLOCATE) ? 1
                    : 0, /* response length */
                    write_offset,  /* urb offset */
                    BRW_URB_SWIZZLE_NONE);
      write_offset += write_len;
   } while (!complete);

   if (!last) {
      brw_MOV(p, get_element_ud(c->reg.header, 0),
              get_element_ud(c->reg.temp, 0));
   }
}
Example #3
0
/**
 * Emit a vertex using the URB_WRITE message.  Use the contents of
 * c->reg.header for the message header, and the registers starting at \c vert
 * for the vertex data.
 *
 * If \c last is true, then this is the last vertex, so no further URB space
 * should be allocated, and this message should end the thread.
 *
 * If \c last is false, then a new URB entry will be allocated, and its handle
 * will be stored in DWORD 0 of c->reg.header for use in the next URB_WRITE
 * message.
 */
static void brw_gs_emit_vue(struct brw_gs_compile *c, 
			    struct brw_reg vert,
			    bool last)
{
   struct brw_compile *p = &c->func;
   bool allocate = !last;

   /* Copy the vertex from vertn into m1..mN+1:
    */
   brw_copy8(p, brw_message_reg(1), vert, c->nr_regs);

   /* Send each vertex as a seperate write to the urb.  This is
    * different to the concept in brw_sf_emit.c, where subsequent
    * writes are used to build up a single urb entry.  Each of these
    * writes instantiates a seperate urb entry, and a new one must be
    * allocated each time.
    */
   brw_urb_WRITE(p, 
		 allocate ? c->reg.temp
                          : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
		 0,
		 c->reg.header,
		 allocate,
		 1,		/* used */
		 c->nr_regs + 1, /* msg length */
		 allocate ? 1 : 0, /* response length */
		 allocate ? 0 : 1, /* eot */
		 1,		/* writes_complete */
		 0,		/* urb offset */
		 BRW_URB_SWIZZLE_NONE);

   if (allocate) {
      brw_MOV(p, get_element_ud(c->reg.header, 0),
              get_element_ud(c->reg.temp, 0));
   }
}