/** * Called by ctx->Driver.Clear. */ static void brw_clear(struct gl_context *ctx, GLbitfield mask) { struct brw_context *brw = brw_context(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(ctx, fb); if (!_mesa_check_conditional_render(ctx)) return; if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) { brw->front_buffer_dirty = true; } intel_prepare_render(brw); brw_workaround_depthstencil_alignment(brw, partial_clear ? 0 : mask); if (mask & BUFFER_BIT_DEPTH) { if (brw_fast_clear_depth(ctx)) { DBG("fast clear: depth\n"); mask &= ~BUFFER_BIT_DEPTH; } } /* BLORP is currently only supported on Gen6+. */ if (brw->gen >= 6 && brw->gen < 8) { if (mask & BUFFER_BITS_COLOR) { if (brw_blorp_clear_color(brw, fb, mask, partial_clear)) { debug_mask("blorp color", mask & BUFFER_BITS_COLOR); mask &= ~BUFFER_BITS_COLOR; } } } GLbitfield tri_mask = mask & (BUFFER_BITS_COLOR | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH); if (tri_mask) { debug_mask("tri", tri_mask); mask &= ~tri_mask; if (ctx->API == API_OPENGLES) { _mesa_meta_Clear(&brw->ctx, tri_mask); } else { _mesa_meta_glsl_Clear(&brw->ctx, tri_mask); } } /* Any strange buffers get passed off to swrast */ if (mask) { debug_mask("swrast", mask); _swrast_Clear(ctx, mask); } }
/** * Called by ctx->Driver.Clear. */ static void brw_clear(struct gl_context *ctx, GLbitfield mask) { struct intel_context *intel = intel_context(ctx); if (!_mesa_check_conditional_render(ctx)) return; if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) { intel->front_buffer_dirty = true; } intel_prepare_render(intel); if (mask & BUFFER_BIT_DEPTH) { if (brw_fast_clear_depth(ctx)) { DBG("fast clear: depth\n"); mask &= ~BUFFER_BIT_DEPTH; } } GLbitfield tri_mask = mask & (BUFFER_BITS_COLOR | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH); if (tri_mask) { debug_mask("tri", tri_mask); mask &= ~tri_mask; if (ctx->API == API_OPENGLES) { _mesa_meta_Clear(&intel->ctx, tri_mask); } else { _mesa_meta_glsl_Clear(&intel->ctx, tri_mask); } } /* Any strange buffers get passed off to swrast */ if (mask) { debug_mask("swrast", mask); _swrast_Clear(ctx, mask); } }
/** * Called by ctx->Driver.Clear. */ static void brw_clear(struct gl_context *ctx, GLbitfield mask) { struct brw_context *brw = brw_context(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; const struct gen_device_info *devinfo = &brw->screen->devinfo; bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(fb); if (!_mesa_check_conditional_render(ctx)) return; if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) { brw->front_buffer_dirty = true; } intel_prepare_render(brw); brw_workaround_depthstencil_alignment(brw, partial_clear ? 0 : mask); if (mask & BUFFER_BIT_DEPTH) { if (brw_fast_clear_depth(ctx)) { DBG("fast clear: depth\n"); mask &= ~BUFFER_BIT_DEPTH; } } if (mask & BUFFER_BIT_STENCIL) { struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); struct intel_mipmap_tree *mt = stencil_irb->mt; if (mt && mt->stencil_mt) mt->stencil_mt->r8stencil_needs_update = true; } if (mask & BUFFER_BITS_COLOR) { brw_blorp_clear_color(brw, fb, mask, partial_clear, ctx->Color.sRGBEnabled); debug_mask("blorp color", mask & BUFFER_BITS_COLOR); mask &= ~BUFFER_BITS_COLOR; } if (devinfo->gen >= 6 && (mask & BUFFER_BITS_DEPTH_STENCIL)) { brw_blorp_clear_depth_stencil(brw, fb, mask, partial_clear); debug_mask("blorp depth/stencil", mask & BUFFER_BITS_DEPTH_STENCIL); mask &= ~BUFFER_BITS_DEPTH_STENCIL; } GLbitfield tri_mask = mask & (BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH); if (tri_mask) { debug_mask("tri", tri_mask); mask &= ~tri_mask; _mesa_meta_glsl_Clear(&brw->ctx, tri_mask); } /* Any strange buffers get passed off to swrast. The only thing that * should be left at this point is the accumulation buffer. */ assert((mask & ~BUFFER_BIT_ACCUM) == 0); if (mask) { debug_mask("swrast", mask); _swrast_Clear(ctx, mask); } }