Example #1
0
void brw_draw_prims( GLcontext *ctx,
		     const struct gl_client_array *arrays[],
		     const struct _mesa_prim *prim,
		     GLuint nr_prims,
		     const struct _mesa_index_buffer *ib,
		     GLuint min_index,
		     GLuint max_index )
{
   struct intel_context *intel = intel_context(ctx);
   GLboolean retval;

   /* Decide if we want to rebase.  If so we end up recursing once
    * only into this function.
    */
   if (brw_need_rebase( ctx, arrays, ib, min_index )) {
      vbo_rebase_prims( ctx, arrays, 
			prim, nr_prims, 
			ib, min_index, max_index, 
			brw_draw_prims );
      
      return;
   }


   /* Make a first attempt at drawing:
    */
   retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);

   
   /* This looks like out-of-memory but potentially we have
    * situation where there is enough memory but it has become
    * fragmented.  Clear out all heaps and start from scratch by
    * faking a contended lock event:  (done elsewhere)
    */
   if (!retval && !intel->Fallback && bmError(intel)) {
      DBG("retrying\n");
      /* Then try a second time only to upload textures and draw the
       * primitives:
       */
      retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
   }

   /* Otherwise, we really are out of memory.  Pass the drawing
    * command to the software tnl module and which will in turn call
    * swrast to do the drawing.
    */
   if (!retval) {
       _swsetup_Wakeup(ctx);
      _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
   }

   if (intel->aub_file && (INTEL_DEBUG & DEBUG_SYNC)) {
      intelFinish( &intel->ctx );
      intel->aub_wrap = 1;
   }
}
void brw_draw_prims( GLcontext *ctx,
		     const struct gl_client_array *arrays[],
		     const struct _mesa_prim *prim,
		     GLuint nr_prims,
		     const struct _mesa_index_buffer *ib,
		     GLuint min_index,
		     GLuint max_index )
{
   GLboolean retval;

   /* Decide if we want to rebase.  If so we end up recursing once
    * only into this function.
    */
   if (brw_need_rebase( ctx, arrays, ib, min_index )) {
      vbo_rebase_prims( ctx, arrays, 
			prim, nr_prims, 
			ib, min_index, max_index, 
			brw_draw_prims );
      
      return;
   }


   /* Make a first attempt at drawing:
    */
   retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);

   /* Otherwise, we really are out of memory.  Pass the drawing
    * command to the software tnl module and which will in turn call
    * swrast to do the drawing.
    */
   if (!retval) {
       _swsetup_Wakeup(ctx);
      _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
   }
}