Example #1
0
struct bufferevent *
bufferevent_socket_new(struct event_base *base, evutil_socket_t fd,
    int options)
{
	struct bufferevent_private *bufev_p;
	struct bufferevent *bufev;

#ifdef WIN32
	if (base && event_base_get_iocp(base))
		return bufferevent_async_new(base, fd, options);
#endif

	if ((bufev_p = mm_calloc(1, sizeof(struct bufferevent_private)))== NULL)
		return NULL;

	if (bufferevent_init_common(bufev_p, base, &bufferevent_ops_socket,
				    options) < 0) {
		mm_free(bufev_p);
		return NULL;
	}
	bufev = &bufev_p->bev;

	event_assign(&bufev->ev_read, bufev->ev_base, fd,
	    EV_READ|EV_PERSIST, bufferevent_readcb, bufev);
	event_assign(&bufev->ev_write, bufev->ev_base, fd,
	    EV_WRITE|EV_PERSIST, bufferevent_writecb, bufev);

	evbuffer_add_cb(bufev->output, bufferevent_socket_outbuf_cb, bufev);

	evbuffer_freeze(bufev->input, 0);
	evbuffer_freeze(bufev->output, 1);

	return bufev;
}
Example #2
0
struct bufferevent *
bufferevent_async_new(struct event_base *base,
    evutil_socket_t fd, int options)
{
	struct bufferevent_async *bev_a;
	struct bufferevent *bev;
	struct event_iocp_port *iocp;

	options |= BEV_OPT_THREADSAFE;

	if (!(iocp = event_base_get_iocp(base)))
		return NULL;

	if (fd >= 0 && event_iocp_port_associate(iocp, fd, 1)<0) {
		int err = GetLastError();
		/* We may have alrady associated this fd with a port.
		 * Let's hope it's this port, and that the error code
		 * for doing this neer changes. */
		if (err != ERROR_INVALID_PARAMETER)
			return NULL;
	}

	if (!(bev_a = mm_calloc(1, sizeof(struct bufferevent_async))))
		return NULL;

	bev = &bev_a->bev.bev;
	if (!(bev->input = evbuffer_overlapped_new(fd))) {
		mm_free(bev_a);
		return NULL;
	}
	if (!(bev->output = evbuffer_overlapped_new(fd))) {
		evbuffer_free(bev->input);
		mm_free(bev_a);
		return NULL;
	}

	if (bufferevent_init_common(&bev_a->bev, base, &bufferevent_ops_async,
		options)<0)
		goto err;

	evbuffer_add_cb(bev->input, be_async_inbuf_callback, bev);
	evbuffer_add_cb(bev->output, be_async_outbuf_callback, bev);

	event_overlapped_init(&bev_a->connect_overlapped, connect_complete);
	event_overlapped_init(&bev_a->read_overlapped, read_complete);
	event_overlapped_init(&bev_a->write_overlapped, write_complete);

	bev_a->ok = fd >= 0;
	if (bev_a->ok)
		_bufferevent_init_generic_timeout_cbs(bev);

	return bev;
err:
	bufferevent_free(&bev_a->bev.bev);
	return NULL;
}
Example #3
0
struct bufferevent *
bufferevent_socket_new(struct event_base *base, evutil_socket_t fd,
    int options)
{
	struct bufferevent_private *bufev_p;
	struct bufferevent *bufev;

#ifdef WIN32
	if (base && event_base_get_iocp(base))
		return bufferevent_async_new(base, fd, options);
#endif

	if ((bufev_p = mm_calloc(1, sizeof(struct bufferevent_private)))== NULL)
		return NULL;

	if (bufferevent_init_common(bufev_p, base, &bufferevent_ops_socket,
				    options) < 0) {
		mm_free(bufev_p);
		return NULL;
	}
	bufev = &bufev_p->bev;
	//设置将evbuffer的数据向fd传 
	evbuffer_set_flags(bufev->output, EVBUFFER_FLAG_DRAINS_TO_FD);

    //设置读写回调
	event_assign(&bufev->ev_read, bufev->ev_base, fd,
	    EV_READ|EV_PERSIST, bufferevent_readcb, bufev);
	event_assign(&bufev->ev_write, bufev->ev_base, fd,
	    EV_WRITE|EV_PERSIST, bufferevent_writecb, bufev);

    //设置evbuffer的回调函数,使得外界给写缓冲区添加数据时,能触发  
    //写操作,这个回调对于写事件的监听是很重要的  
	evbuffer_add_cb(bufev->output, bufferevent_socket_outbuf_cb, bufev);

	/* 虽然这里冻结了,但实际上Libevent在读数据或者写数据之前会解冻的读完或者写完数据后,又会马上冻结。
	 * 这主要防止数据被意外修改。用户一般不会直接调用evbuffer_freeze或者evbuffer_unfreeze函数。
	 * 一切的冻结和解冻操作都由Libevent内部完成。还有一点要注意,因为这里只是把写缓冲区的头部冻结了。
	 * 所以还是可以往写缓冲区的尾部追加数据。同样,此时也是可以从读缓冲区读取数据。这个是必须的。
	 * 因为在Libevent内部不解冻的时候,用户需要从读缓冲区中获取数据(这相当于从socket fd中读取数据),
	 * 用户也需要把数据写到写缓冲区中(这相当于把数据写入到socket fd中)。*/

    //冻结读缓冲区的尾部,未解冻之前不能往读缓冲区追加数据  
    //也就是说不能从socket fd中读取数据  
	evbuffer_freeze(bufev->input, 0);

	//冻结写缓冲区的头部,未解冻之前不能把写缓冲区的头部数据删除  
    //也就是说不能把数据写到socket fd  
	evbuffer_freeze(bufev->output, 1);

	return bufev;
}