void TestSerialization::runTests(IGameDef *gamedef) { buildTestStrings(); TEST(testSerializeString); TEST(testDeSerializeString); TEST(testSerializeWideString); TEST(testDeSerializeWideString); TEST(testSerializeLongString); TEST(testDeSerializeLongString); TEST(testSerializeJsonString); TEST(testSerializeHex); }
void TestSerialization::runTests(IGameDef *gamedef) { buildTestStrings(); TEST(testSerializeString); TEST(testDeSerializeString); TEST(testSerializeWideString); TEST(testDeSerializeWideString); TEST(testSerializeLongString); TEST(testDeSerializeLongString); TEST(testSerializeJsonString); TEST(testSerializeHex); TEST(testStreamRead); TEST(testStreamWrite); TEST(testVecPut); TEST(testStringLengthLimits); TEST(testBufReader); }