void init_params(t_params *par) { par->config.oculus = 0; par->sound_toggle = 50; par->curr_opacity = 0; par->intro_volume = 100; par->intro_sound = bunny_load_music("assets/musics/menu_loop.wav"); par->menu_sound = bunny_load_music("assets/musics/menu.wav"); par->window = bunny_start(1920, 1080, 1, "Emmanuel can't, but {DOOM}inique Strauss can"); par->background = bunny_new_pixelarray(1920, 1080); par->game_bg = bunny_new_pixelarray(1920, 1080); par->option = bunny_new_pixelarray(500, 70); par->cur_pos = *bunny_get_mouse_position(); if (!(par->option) || !(par->background) || !(par->window) || !(par->game_bg)) err("Error: can't start Doom\n"); init_buttons(&par->menu_buttons); init_connect(&par->connect_buttons); par->again = GO_ON; par->current = &menu; par->fullscreen = 0; par->origin.x = (par->origin.y = 0); par->data = malloc(sizeof(t_data)); par->data->win = NULL; par->data->message.indice = 200; bunny_sound_play(par->intro_sound); bunny_sound_volume(par->intro_sound, 60); }
int main(void) { int w; int i; assert((win = bunny_start(800, 600, false, "The Lapins Noirs")) != NULL); assert((pic[0] = bunny_new_picture(NORM(800, 600), NORM(800, 600))) != NULL); assert((pic[1] = bunny_new_picture(NORM(800, 600), NORM(800, 600))) != NULL); assert((bunny = bunny_load_picture("bigbunny.png")) != NULL); bunny->origin.x = bunny->buffer.width / 2; bunny->origin.y = bunny->buffer.height / 2; pic[0]->origin.x = pic[0]->buffer.width / 2; pic[0]->origin.y = pic[0]->buffer.height / 2; pic[1]->origin.x = pic[1]->buffer.width / 2; pic[1]->origin.y = pic[1]->buffer.height / 2; bunny_clear(&pic[0]->buffer, 0); bunny_clear(&pic[1]->buffer, 0); for (i = 0, w = 50; i < pic[0]->buffer.width; i += 100) { square(pic[0], i, 0, w, pic[0]->buffer.height, ALPHA(150, rand())); square(pic[1], i, 0, w, pic[1]->buffer.height, ALPHA(150, rand())); } reset(pic[0]); reset(pic[1]); bunny_set_loop_main_function(loop); bunny_set_key_response(key); bunny_loop(win, 50, NULL); bunny_delete_clipable(pic[0]); bunny_delete_clipable(pic[1]); bunny_stop(win); return (EXIT_FAILURE); }
int main(int ac, char **av) { t_data data; set_max_heap_size(30); data.sup = bunny_malloc(sizeof(struct s_support)); if (ac == 2) data.sup->name = av[1]; else data.sup->name = NULL; data.sup->pos.x = 0; data.sup->pos.y = 0; if (init_button(&data) == 1) return (1); init_main_variables(&data); init_all_pixarray(&data); data.window = bunny_start(WIN_WIDTH, WIN_HEIGHT, 0, "Chroma"); display_it(&data, data.pixbg, 0, 0); display_it(&data, data.pixbgtool, WIN_WIDTH - 255, 150); display_it(&data, data.pixbgcalc, WIN_WIDTH - 255, WIN_HEIGHT - 282); bunny_set_loop_main_function(mainloop); bunny_set_key_response(key_actions); bunny_set_click_response(click_actions); bunny_loop(data.window, 60, &data); bunny_stop(data.window); delete_all_clipables(&data); empty_list(data.tool, free_calc); bunny_free(data.tool); return (0); }
int main(int ac, char **av) { t_data data; /* t_color color[2]; color[0].full = BLACK; color[1].full = RED;*/ if (ac != 2) return (-1); data.ini = av[1]; if (data.win == NULL) return (-1); if ((data.wolf = init_map(data.ini)) == (t_wolf *)-1) return (EXIT_ON_ERROR); data.win = bunny_start(1200, 800, false, "Wolf3D"); data.pix = bunny_new_pixelarray(1200, 800); data.color[0].argb[0] = 100; data.color[0].argb[1] = 100; data.color[0].argb[2] = 100; data.color[0].argb[3] = 255; init_value(data.wolf); bunny_set_loop_main_function((t_bunny_loop)main_loop); bunny_loop(data.win, 22, &data); bunny_free(data.wolf); bunny_delete_clipable(&data.pix->clipable); bunny_stop(data.win); return (0); }
int main(int ac, char **av) { t_ray *ray; if (ac < 2) { my_putstr_err("Error : No .ini file.\nAborting...\n"); return (0); } if ((ray = bunny_malloc(sizeof(t_ray))) == NULL) return (1); if ((init_my_struct(ray)) == 1) { my_putstr_err("Fatal error ! Malloc failed\n"); return (1); } ini_loader(ac, av, ray); if ((ray->pix = bunny_new_pixelarray(ray->width, ray->height)) == NULL) return (1); ray->win = bunny_start(ray->width, ray->height, false, "Raytracer 1 | uberti_l"); bunny_set_loop_main_function(main_loop); bunny_loop(ray->win, 60, ray); bunny_delete_clipable(&ray->pix->clipable); bunny_stop(ray->win); bunny_free(ray); return (0); }
int main(void) { inc = 0; visible = true; puts("Appuyez sur espace pour faire apparaitre ou disparaitre la souris."); win = bunny_start(800, 600, false, ""); bunny_set_key_response(key); bunny_set_loop_main_function(loop); bunny_loop(win, 25, NULL); bunny_stop(win); return (0); }
int main(int ac, char **av) { t_data data; ac = ac; if ((data.image = load_bmp(&data, av[1])) == NULL) return (1); data.window = bunny_start(data.bmp.width, data.bmp.height, 0, "load_functions, It Woks Well"); bunny_set_loop_main_function(main_loop); bunny_loop(data.window, 60, &data); return (0); }
int main(void) { t_bunny_loading_screen loading_screen; t_bunny_window *win; int i; memset(&loading_screen, 0, sizeof(loading_screen)); for (i = 0; i < 10; ++i) { char *s; asprintf(&s, "./picture%d.png", i); gl_pictures_to_load[i].file = s; gl_pictures_to_load[i].target = (void**)&gl_pictures[i]; asprintf(&s, "./snd%d.wav", i); gl_effects_to_load[i].file = s; gl_effects_to_load[i].target = (void**)&gl_effects[i]; } loading_screen.head.main_structure = &loading_screen; loading_screen.head.subcontext.display = &display; loading_screen.head.subcontext.async_computation_response = &async; assert(loading_screen.head.screen = (t_bunny_buffer*)(win = bunny_start(400, 300, false, "Loading screen"))); assert(bunny_init_loading_context(&loading_screen)); assert(bunny_add_to_ressource_list (loading_screen.pictures, &gl_pictures_to_load[0], NBRCELL(gl_pictures)) ); assert(bunny_add_to_ressource_list (loading_screen.effects, &gl_effects_to_load[0], NBRCELL(gl_effects)) ); bunny_clear(loading_screen.head.screen, BLACK); bunny_display((t_bunny_window*)loading_screen.head.screen); bunny_set_context(&gl_bunny_loading_context); bunny_loop(win, 25, &loading_screen); bunny_clear_all_loaded_ressources(&loading_screen); bunny_stop((t_bunny_window*)loading_screen.head.screen); for (i = 0; i < 10; ++i) { free((char*)gl_pictures_to_load[i].file); free((char*)gl_effects_to_load[i].file); } return (EXIT_SUCCESS); }
int main() { t_bunny_window *window; window = bunny_start(800, 600, 0, "Ma fenĂȘtre"); if (!window) { return (1); } bunny_display(window); sleep(2); bunny_stop(window); return (0); }
void initialisation(t_data *data) { data->map->level = 0; data->ini_name = "ress/map/level0.ini\0"; data->time = 0; data->col = 0; data->pl->move = 0; data->sound = bunny_load_effect("ress/sound/next.ogg"); data->bad = bunny_load_effect("ress/sound/bad.ogg"); data->pos.x = 0; data->pos.y = 0; data->win = bunny_start(800, 600, 0, "wolf"); data->pix = bunny_new_pixelarray(800, 600); data->pl->angle = (data->pl->angle * M_PI) / 180; }
void prepare_window(t_data *data) { get_keys2(data->keys); data->win = bunny_start(WIN_X, WIN_Y, data->fullscreen, "TekDoom"); data->pix = bunny_new_pixelarray(WIN_X, WIN_Y); data->interface.map = NULL; data->interface.chat = NULL; data->interface.life = NULL; data->interface.weapon = NULL; data->interface.crosshair = NULL; data->cursor_toggle = 0; data->cursor_pos.x = 5; data->cursor_pos.y = 681; data->max_chat = MAX_CHAT_MSG; data->area = OTHER; }
int main(void) { t_fire *fire; if ((fire = bunny_malloc(sizeof(t_fire))) == NULL) return (1); fire->win = bunny_start(WIDTH, HEIGHT, false, "Effet de flamme uberti_l"); fire->pix = bunny_new_pixelarray(WIDTH, HEIGHT); set_gradient(fire); set_background(fire->pix, 0x00000000); fixed_col(fire); bunny_set_loop_main_function(main_loop); bunny_loop(fire->win, 60, fire); free_all(fire); return (0); }
int main(void) { t_bunny_window *win; t_bunny_music *music; printl("Click on the window to stop this insanity."); assert(win = bunny_start(800, 600, false, "Never gonna give you up!")); assert(music = bunny_load_music("music.ogg")); signal(SIGINT, SIG_IGN); bunny_sound_play(&music->sound); bunny_set_click_response(click); bunny_set_loop_main_function(loop); bunny_loop(win, 5, win); bunny_sound_stop(&music->sound); bunny_stop(win); return (EXIT_SUCCESS); }
int main(int ac, char av) { t_bunny_window *win; t_bunny_position pos; t_bunny_pixelarray *pix; pos.x = 0; pos.y = 0; win = bunny_start(1000, 1000, 0, "yolo"); pix = bunny_new_pixelarray(1000,1000); fdf_base(100, 100, 3, 1, pix); bunny_blit(&win->buffer, &pix->clipable, &pos); bunny_display(win); usleep(100000000); bunny_delete_clipable(&pix->clipable); bunny_stop(win); }
int main() { t_bunny_window *window; window = bunny_start(800, 600, 0, "Ma fenĂȘtre"); if (!window) { return (1); } while (1) { bunny_display(window); print_size(window); sleep(1); } bunny_stop(window); return (0); }
int main(int ac, char **av) { t_win win; if ((win.win = bunny_start(W_X, W_Y, false, "wolfd3d")) == NULL) return (1); if ((win.array = bunny_new_pixelarray(W_X, W_Y)) == NULL) return (1); if (ac == 2 && set_data(av[1], "level1", &win) == -1) return (1); else if (ac != 2 && set_def_map(&win) == 1) return (1); set_cols(&win); bunny_set_key_response(&press_key); bunny_set_loop_main_function(mainloop); bunny_loop(win.win, 60, &win); free_map(&win.map); bunny_delete_clipable(&win.array->clipable); bunny_stop(win.win); return (0); }
t_data *my_init_data() { t_data *data; if ((data = bunny_malloc(sizeof(t_data))) == NULL || (my_malloc_plan(data, 8) != 0) || (data->pix = bunny_new_pixelarray(WIN_X, WIN_Y)) == NULL || (data->win = bunny_start(WIN_X, WIN_Y, false, WIN_NAME)) == NULL || (data->pos = bunny_malloc(sizeof(t_bunny_position))) == NULL || (data->board = my_init_board()) == NULL || (data->text = init_text()) == NULL || load_decor_1(data) == NULL || load_node_1(data) == -1 || malloc_and_load_perso(data) == NULL || (data->player->chemin = bunny_malloc(sizeof(int) * 11)) == NULL) return (NULL); my_init_value(data); #ifdef DEBUG write(1, "INIT: OK\n", 9); #endif return (data); }
int main(int argc, char **argv) { const char *key_content = "abcdef"; size_t len = strlen(key_content); t_bunny_cipher_key *key = bunny_alloca(sizeof(*key) + len + 1); strcpy(&key->key[0], key_content); key->length = len; gl_bunny_ressource_ciphering = ashiciph; gl_bunny_ressource_data = key; if (argc != 2) { printf("%s picture_file\n", argv[0]); return (EXIT_FAILURE); } if ((pic = bunny_load_picture(argv[1])) == NULL) return (EXIT_FAILURE); if ((win = bunny_start (pic->buffer.width, pic->buffer.height, false, "Picture cipher")) == NULL) { bunny_delete_clipable(pic); return (EXIT_FAILURE); } bunny_set_key_response(keyexit); bunny_set_loop_main_function(loop); bunny_blit(&win->buffer, pic, NULL); bunny_loop(win, 20, NULL); bunny_delete_clipable(pic); bunny_stop(win); return (EXIT_SUCCESS); }
int main(int argc, char **argv) { /* Static in order to put the structure on the heap, in case it is big */ static t_bunny_project project; const t_bunny_position *screen; t_bunny_response response; (void)argc; binary_directory(argv[0]); screen = bunny_get_screen_resolution(); if ((project.window = bunny_start(screen->x, screen->y, true, BUNNY_TITLE)) == NULL) { bunny_printlerr("Failed to open the window."); return (EXIT_FAILURE); } if ((project.bunny = bunny_load_picture("lapin_noir.png")) == NULL) { bunny_printlerr("Failed to load bunny.png"); bunny_stop(project.window); return (EXIT_FAILURE); } project.bunny->scale.x = project.bunny->scale.y = 16.0; project.bunny->origin.x = project.bunny->buffer.width / 2; project.bunny->origin.y = project.bunny->buffer.height / 2; project.bunny_position.x = project.window->buffer.width / 2; project.bunny_position.y = project.window->buffer.height / 2; do { bunny_set_context((t_bunny_context*)&bunny_project_context[project.context]); response = bunny_loop(project.window, BUNNY_FREQUENCY, &project); } while (response == SWITCH_CONTEXT); bunny_stop(project.window); return (EXIT_SUCCESS); }
int main() { t_box data; t_bunny_loop main_loop; main_loop = &loop; if (!(data.graph = malloc(sizeof(*data.graph)))) return (ERROR); if (!(data.maillon = malloc(sizeof(*data.maillon)))) return (-1); data.maillon->pos.x = -1; data.maillon->pos.y = -1; data.pause = 0; data.graph->pix = bunny_new_pixelarray(1000, 1000); data.graph->win = bunny_start(1000, 1000, false, "BoxPop"); if (init_board(&data) == ERROR) return (ERROR); bunny_set_loop_main_function(main_loop); bunny_loop(data.graph->win, 10, &data); bunny_stop(data.graph->win); bunny_delete_clipable(&data.graph->pix->clipable); return (SUCCESS); }
char loadmap(char *file) { t_head head; t_bmp bmp; int ret; int fd; t_loop loop; if ((fd = open(file, O_RDONLY)) < 0 || (ret = read(fd, &head, sizeof(t_head))) < 0 || (ret = read(fd, &bmp, sizeof(t_bmp))) < 0 || lseek(fd, head.offset, SEEK_SET) < 0 || read_pixels(&loop, fd, bmp.height, bmp.width) || (loop.win = bunny_start(bmp.width, bmp.height, 0, file)) == NULL) return (1); bunny_set_key_response(my_esc); bunny_set_loop_main_function(main_loop); bunny_loop(loop.win, 24, &loop); bunny_delete_clipable(&loop.pix->clipable); bunny_stop(loop.win); close(fd); return (0); }
int main(void) { t_main_data main_data; main_data.win = bunny_start(600, 600, false, "Dancing lines and circles"); main_data.step = 1.0; // key_event_response will be called on key pressed and key released events bunny_set_key_response(key_event_response); // loop_function will be called regulary at 25Hz (see bunny_loop call) bunny_set_loop_main_function(loop_function); // display_function will be called when the program need to refresh the display bunny_set_display_function(display_function); // The third parameter will be sent as last parameter of every functions called by bunny_loop. bunny_loop(main_data.win, 25, &main_data); // When getting out of bunny_loop, close the window bunny_stop(main_data.win); return (EXIT_SUCCESS); }
int main(int ac, char **av) { t_visu *visu; if (ac == 2 && my_strcmp(av[1], "--help") == 0) return (show_help()); if ((visu = bunny_malloc(sizeof(t_visu))) == NULL) return (-1); visu->start_rendu = 0; if (!(visu->win = bunny_start(WIDTH, HEIGHT, false, "LEMIN DISPLAYER")) || (!(visu->pix = bunny_new_pixelarray(WIDTH, HEIGHT))) || (check_args(visu) == -1) || (load_ant(visu, av[1]) == -1) || (load_screen(visu, av[1]) == -1) || (start_music(visu, av[1]) == -1) || (init_ant_struct(visu) == -1)) return (-1); visu->rooms = reverse_rooms(visu->rooms); bunny_set_key_response(events); bunny_set_loop_main_function(main_loop); bunny_loop(visu->win, 60, visu); close_music(visu); delete_all_clipables(visu); free_all(visu); return (0); }
int main(int ac, char **av) { t_bunny_window *win; t_bunny_pixelarray *img; t_bunny_position pos; t_bunny_position pos_tab[8]; t_bunny_position pos_tab_line[2]; int x[8]; int y[8]; int z[8]; int i; i = 0; /* ** Window starting */ win = bunny_start(WIN_WIDTH, WIN_HEIGHT, 0, "__AMAZING_3D__"); /* ** Img initializing */ img = bunny_new_pixelarray(WIN_WIDTH, WIN_HEIGHT); img->clipable.clip_x_position = 0; img->clipable.clip_y_position = 0; img->clipable.clip_height = WIN_HEIGHT; img->clipable.clip_width = WIN_WIDTH; pos.y = 0; while (pos.y < WIN_HEIGHT) { pos.x = 0; while (pos.x < WIN_WIDTH) { tekpixel(img, pos, BLACK); pos.x += 1; } pos.y += 1; } /* ** INITIALISATIONS */ /* A */ x[0] = 300; y[0] = 0; z[0] = -300; /* B */ x[1] = 900; y[1] = 0; z[1] = -300; /* C */ x[2] = 900; y[2] = 0; z[2] = -800; /* D */ x[3] = 300; y[3] = 0; z[3] = -800; /* E */ x[4] = 300; y[4] = 200; z[4] = -300; /* F */ x[5] = 900; y[5] = 200; z[5] = -300; /* G */ x[6] = 900; y[6] = 200; z[6] = -800; /* H */ x[7] = 300; y[7] = 200; z[7] = -800; /* ** CONVERSION -> PARALLEL */ tekllproject(pos_tab + 0, x[0], y[0], z[0]); tekllproject(pos_tab + 1, x[1], y[1], z[1]); tekllproject(pos_tab + 2, x[2], y[2], z[2]); tekllproject(pos_tab + 3, x[3], y[3], z[3]); tekllproject(pos_tab + 4, x[4], y[4], z[4]); tekllproject(pos_tab + 5, x[5], y[5], z[5]); tekllproject(pos_tab + 6, x[6], y[6], z[6]); tekllproject(pos_tab + 7, x[7], y[7], z[7]); /* ** LINES !!!! */ pos_tab_line[0] = pos_tab[0]; pos_tab_line[1] = pos_tab[1]; tekline(img, pos_tab_line, WHITE); pos_tab_line[0] = pos_tab[1]; pos_tab_line[1] = pos_tab[2]; tekline(img, pos_tab_line, WHITE); pos_tab_line[0] = pos_tab[2]; pos_tab_line[1] = pos_tab[3]; tekline(img, pos_tab_line, WHITE); pos_tab_line[0] = pos_tab[3]; pos_tab_line[1] = pos_tab[0]; tekline(img, pos_tab_line, WHITE); pos_tab_line[0] = pos_tab[4]; pos_tab_line[1] = pos_tab[5]; tekline(img, pos_tab_line, WHITE); pos_tab_line[0] = pos_tab[5]; pos_tab_line[1] = pos_tab[6]; tekline(img, pos_tab_line, WHITE); pos_tab_line[0] = pos_tab[6]; pos_tab_line[1] = pos_tab[7]; tekline(img, pos_tab_line, WHITE); pos_tab_line[0] = pos_tab[7]; pos_tab_line[1] = pos_tab[4]; tekline(img, pos_tab_line, WHITE); pos_tab_line[0] = pos_tab[0]; pos_tab_line[1] = pos_tab[4]; tekline(img, pos_tab_line, WHITE); pos_tab_line[0] = pos_tab[1]; pos_tab_line[1] = pos_tab[5]; tekline(img, pos_tab_line, WHITE); pos_tab_line[0] = pos_tab[2]; pos_tab_line[1] = pos_tab[6]; tekline(img, pos_tab_line, WHITE); pos_tab_line[0] = pos_tab[3]; pos_tab_line[1] = pos_tab[7]; tekline(img, pos_tab_line, WHITE); /* ** Drawing img on win->buffer */ pos.x = 0; pos.y = 0; bunny_blit(&win->buffer, &img->clipable, &pos); /* ** Finally showing our hard work */ bunny_display(win); bunny_loop(win, 42, NULL); bunny_delete_clipable(&(img->clipable)); bunny_stop(win); return (0); }