void Region::cursorUp(Cursor* c) { if ( c == palette->MostRecentCursorDown() ) { palette->SetMostRecentCursorDown(NULL); } if ( isButton() ) { if ( buttonTooDeep(c) ) { NosuchDebug("Ignoring button up, too deep!"); } else if ( palette->isButtonDown(name) != true ) { NosuchDebug("Ignoring button up, isButtonDown wasn't true!"); } else { NosuchDebug("REGION::BUTTONUP %s %s",name.c_str(),c->DebugBrief().c_str()); buttonUp(name); } } else if ( Palette::selector_check && _graphicBehaviour->isSelectorDown() ) { NosuchDebug(1,"REGION::CURSORUP WITH GRAPHIC SELECTOR %s",c->DebugBrief().c_str()); _graphicBehaviour->cursorUpWithSelector(c); } else if ( Palette::selector_check && _musicBehaviour->isSelectorDown() ) { NosuchDebug(1,"REGION::CURSORUP WITH MUSIC SELECTOR %s",c->DebugBrief().c_str()); _musicBehaviour->cursorUpWithSelector(c); } else { NosuchVector pos = c->curr_pos; palette->cursorUp(c); NosuchDebug(2,"REGION::CURSORUP %s",c->DebugBrief().c_str()); _graphicBehaviour->cursorUp(c); _musicBehaviour->cursorUp(c); } }
void Region::cursorDown(Cursor* c) { if ( isButton() ) { NosuchDebug(1,"Region cursorDown depth=%f",c->curr_depth); if ( buttonTooDeep(c) ) { NosuchDebug("Ignoring cursor_down for button, too deep! (%.4f)",c->curr_depth); } else { NosuchDebug("REGION::BUTTONDOWN %s now=%.3f sid=%d/%s area=%.4f", name.c_str(),Palette::now/1000.0f,c->sidnum(),c->sidsource().c_str(),c->area()); if ( c->area() < 0.0 ) { NosuchDebug("HEY!!!! area is negative!???"); } buttonDown(name); } } else if ( Palette::selector_check && _graphicBehaviour->isSelectorDown() ) { NosuchDebug(1,"REGION::CURSORDOWN WITH GRAPHIC SELECTOR %s",c->DebugBrief().c_str()); _graphicBehaviour->cursorDownWithSelector(c); } else if ( Palette::selector_check && _musicBehaviour->isSelectorDown() ) { NosuchDebug(1,"REGION::CURSORDOWN WITH MUSIC SELECTOR %s",c->DebugBrief().c_str()); _musicBehaviour->cursorDownWithSelector(c); } else { NosuchDebug(2,"REGION::CURSORDOWN %s",c->DebugBrief().c_str()); NosuchVector pos = c->curr_pos; palette->cursorDown(c); // NosuchDebug("cursorDown checking isSelectorDown() = %d",_graphicBehaviour->isSelectorDown()); _graphicBehaviour->cursorDown(c); _musicBehaviour->cursorDown(c); palette->SetMostRecentCursorDown(c); } }
void Region::cursorUp(SpaceCursor* c) { if ( c == palette()->MostRecentSpaceCursorDown() ) { palette()->SetMostRecentSpaceCursorDown(NULL); } if ( isButton() ) { if ( buttonTooDeep(c) ) { NosuchDebug("Ignoring button up, too deep!"); } else if ( palette()->isButtonDown(name) != true ) { NosuchDebug("Ignoring button up, isButtonDown wasn't true!"); } else { buttonUp(); } } else { _graphicBehaviour->cursorUp(c); _musicBehaviour->cursorUp(c); } }
void Region::cursorDown(SpaceCursor* c) { if ( isButton() ) { NosuchDebug(1,"Region cursorDown depth=%f",c->depth()); if ( buttonTooDeep(c) ) { NosuchDebug("Ignoring cursor_down for button, too deep! (%.4f)",c->depth()); } else { NosuchDebug("REGION::BUTTONDOWN %s now=%.3f sid=%d/%s area=%.4f", name.c_str(),Palette::now/1000.0f,c->sid,c->source.c_str(),c->area); if ( c->area < 0.0 ) { NosuchDebug("HEY!!!! area is negative!???"); } buttonDown(); } } else { _graphicBehaviour->cursorDown(c); _musicBehaviour->cursorDown(c); palette()->SetMostRecentSpaceCursorDown(c); } }