Example #1
0
void InGameMenu::DoLayout() {
    //size calculation consts and variables
    const GG::X MIN_BUTTON_WIDTH(160);
    const GG::Y MIN_BUTTON_HEIGHT(40);
    const GG::X H_BUTTON_MARGIN(16);    //horizontal empty space
    const GG::Y V_BUTTON_MARGIN(16);    //vertical empty space
    GG::X button_width(0);              //width of the buttons
    GG::Y button_height(0);             //height of the buttons
    const GG::X H_MAINMENU_MARGIN(40);  //horizontal empty space
    const GG::Y V_MAINMENU_MARGIN(40);  //vertical empty space
    GG::X mainmenu_width(0);            //width of the mainmenu
    GG::Y mainmenu_height(0);           //height of the mainmenu

    //calculate necessary button width
    boost::shared_ptr<GG::Font> font = ClientUI::GetFont();
    button_width = std::max(button_width, font->TextExtent(m_save_btn->Text()).x);
    button_width = std::max(button_width, font->TextExtent(m_load_btn->Text()).x);
    button_width = std::max(button_width, font->TextExtent(m_options_btn->Text()).x);
    button_width = std::max(button_width, font->TextExtent(m_exit_btn->Text()).x);
    button_width = std::max(button_width, font->TextExtent(m_done_btn->Text()).x);
    button_width += H_BUTTON_MARGIN;
    button_width = std::max(MIN_BUTTON_WIDTH, button_width);

    //calculate  necessary button height
    button_height = std::max(MIN_BUTTON_HEIGHT, font->Height() + V_BUTTON_MARGIN);
    //culate window width and height
    mainmenu_width  =        button_width  + H_MAINMENU_MARGIN;
    mainmenu_height = 5.75 * button_height + V_MAINMENU_MARGIN; // 8 rows + 0.75 before exit button

    // place buttons
    GG::Pt button_ul(GG::X(15), GG::Y(12));
    GG::Pt button_lr(button_width, ClientUI::GetFont()->Lineskip() + 6);

    button_lr += button_ul;

    m_save_btn->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_height);
    button_lr.y += GG::Y(button_height);
    m_load_btn->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_height);
    button_lr.y += GG::Y(button_height);
    m_options_btn->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_height);
    button_lr.y += GG::Y(button_height);
    m_exit_btn->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_height) * 1.75;
    button_lr.y += GG::Y(button_height) * 1.75;
    m_done_btn->SizeMove(button_ul, button_lr);

    // position menu window
    GG::Pt ul(GG::GUI::GetGUI()->AppWidth()  * 0.5 - mainmenu_width/2,
              GG::GUI::GetGUI()->AppHeight() * 0.5 - mainmenu_height/2);
    GG::Pt lr(GG::GUI::GetGUI()->AppWidth()  * 0.5 + mainmenu_width/2,
              GG::GUI::GetGUI()->AppHeight() * 0.5 + mainmenu_height/2);

    this->SizeMove(ul, lr);
}
Example #2
0
void SitRepPanel::DoLayout() {
    GG::X BUTTON_WIDTH(ClientUI::Pts()*4);
    GG::Y BUTTON_HEIGHT = m_last_turn_button->MinUsableSize().y;
    int PAD(3);

    GG::Pt button_ul(ClientWidth() - GG::X(INNER_BORDER_ANGLE_OFFSET) - BUTTON_WIDTH,
                     ClientHeight() - BUTTON_HEIGHT);

    m_last_turn_button->SizeMove(button_ul, button_ul + GG::Pt(BUTTON_WIDTH, BUTTON_HEIGHT));
    button_ul -= GG::Pt(BUTTON_WIDTH + GG::X(PAD), GG::Y0);
    m_next_turn_button->SizeMove(button_ul, button_ul + GG::Pt(BUTTON_WIDTH, BUTTON_HEIGHT));
    button_ul -= GG::Pt(BUTTON_WIDTH + GG::X(PAD), GG::Y0);
    m_prev_turn_button->SizeMove(button_ul, button_ul + GG::Pt(BUTTON_WIDTH, BUTTON_HEIGHT));
    button_ul -= GG::Pt(BUTTON_WIDTH + GG::X(PAD), GG::Y0);

    m_sitreps_lb->SizeMove(GG::Pt(GG::X0, GG::Y0), GG::Pt(ClientWidth() - 1, button_ul.y));

    m_filter_button->SizeMove(GG::Pt(GG::X0, button_ul.y), GG::Pt(BUTTON_WIDTH*2, button_ul.y + BUTTON_HEIGHT));

    SetMinSize(GG::Pt(6*BUTTON_WIDTH, 6*BUTTON_HEIGHT));
}
Example #3
0
void InGameMenu::DoLayout() {
    // place buttons
    GG::Pt button_ul(GG::X(15), GG::Y(12));
    GG::Pt button_lr(ButtonWidth(), m_done_btn->MinUsableSize().y);

    button_lr += button_ul;

    GG::Y button_cell_height = ButtonCellHeight();

    m_save_btn->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_cell_height);
    button_lr.y += GG::Y(button_cell_height);
    m_load_btn->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_cell_height);
    button_lr.y += GG::Y(button_cell_height);
    m_options_btn->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_cell_height);
    button_lr.y += GG::Y(button_cell_height);
    m_exit_btn->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_cell_height) * 1.75;
    button_lr.y += GG::Y(button_cell_height) * 1.75;
    m_done_btn->SizeMove(button_ul, button_lr);
}
Example #4
0
void IntroScreen::DoLayout() {
    m_splash->Resize(this->Size());
    m_logo->Resize(GG::Pt(this->Width(), this->Height() / 10));
    m_version->MoveTo(GG::Pt(this->Width() - m_version->Width(), this->Height() - m_version->Height()));

    //size calculation consts and variables
    const GG::X MIN_BUTTON_WIDTH(160);
    const GG::Y MIN_BUTTON_HEIGHT(40);
    GG::X button_width(0);              //width of the buttons
    GG::Y button_cell_height(0);        //height of the buttons
    const GG::X H_MAINMENU_MARGIN(40);  //horizontal empty space
    const GG::Y V_MAINMENU_MARGIN(40);  //vertical empty space
    GG::X mainmenu_width(0);            //width of the mainmenu
    GG::Y mainmenu_height(0);           //height of the mainmenu

    //calculate necessary button width
    button_width = std::max(button_width, m_single_player->MinUsableSize().x);
    button_width = std::max(button_width, m_quick_start->MinUsableSize().x);
    button_width = std::max(button_width, m_multi_player->MinUsableSize().x);
    button_width = std::max(button_width, m_load_game->MinUsableSize().x);
    button_width = std::max(button_width, m_options->MinUsableSize().x);
    button_width = std::max(button_width, m_pedia->MinUsableSize().x);
    button_width = std::max(button_width, m_about->MinUsableSize().x);
    button_width = std::max(button_width, m_website->MinUsableSize().x);
    button_width = std::max(button_width, m_credits->MinUsableSize().x);
    button_width = std::max(button_width, m_exit_game->MinUsableSize().x);
    button_width = std::max(MIN_BUTTON_WIDTH, button_width);

    //calculate  necessary button height
    button_cell_height = std::max(MIN_BUTTON_HEIGHT, m_exit_game->MinUsableSize().y);
    //culate window width and height
    mainmenu_width  =         button_width  + H_MAINMENU_MARGIN;
    mainmenu_height = 10.75 * button_cell_height + V_MAINMENU_MARGIN; // 10 rows + 0.75 before exit button

    // place buttons
    GG::Pt button_ul(GG::X(15), GG::Y(12));
    GG::Pt button_lr(button_width, m_exit_game->MinUsableSize().y);

    button_lr += button_ul;

    m_single_player->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_cell_height);
    button_lr.y += GG::Y(button_cell_height);
    m_quick_start->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_cell_height);
    button_lr.y += GG::Y(button_cell_height);
    m_multi_player->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_cell_height);
    button_lr.y += GG::Y(button_cell_height);
    m_load_game->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_cell_height);
    button_lr.y += GG::Y(button_cell_height);
    m_options->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_cell_height);
    button_lr.y += GG::Y(button_cell_height);
    m_pedia->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_cell_height);
    button_lr.y += GG::Y(button_cell_height);
    m_about->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_cell_height);
    button_lr.y += GG::Y(button_cell_height);
    m_website->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_cell_height);
    button_lr.y += GG::Y(button_cell_height);
    m_credits->SizeMove(button_ul, button_lr);
    button_ul.y += GG::Y(button_cell_height) * 1.75;
    button_lr.y += GG::Y(button_cell_height) * 1.75;
    m_exit_game->SizeMove(button_ul, button_lr);

    // position menu window
    GG::Pt ul(Width()  * GetOptionsDB().Get<double>("UI.main-menu.x") - mainmenu_width/2,
              Height() * GetOptionsDB().Get<double>("UI.main-menu.y") - mainmenu_height/2);
    GG::Pt lr(Width()  * GetOptionsDB().Get<double>("UI.main-menu.x") + mainmenu_width/2,
              Height() * GetOptionsDB().Get<double>("UI.main-menu.y") + mainmenu_height/2);

    m_menu->SizeMove(ul, lr);
}