Example #1
0
/**
 * Find nearest vertex and/or edge and/or face, for each vertex (adapted from shrinkwrap.c).
 */
static void get_vert2geom_distance(int numVerts, float (*v_cos)[3],
                                   float *dist_v, float *dist_e, float *dist_f,
                                   DerivedMesh *target, const SpaceTransform *loc2trgt)
{
	Vert2GeomData data = {0};
	Vert2GeomDataChunk data_chunk = {{{0}}};

	BVHTreeFromMesh treeData_v = {NULL};
	BVHTreeFromMesh treeData_e = {NULL};
	BVHTreeFromMesh treeData_f = {NULL};

	if (dist_v) {
		/* Create a bvh-tree of the given target's verts. */
		bvhtree_from_mesh_verts(&treeData_v, target, 0.0, 2, 6);
		if (treeData_v.tree == NULL) {
			OUT_OF_MEMORY();
			return;
		}
	}
	if (dist_e) {
		/* Create a bvh-tree of the given target's edges. */
		bvhtree_from_mesh_edges(&treeData_e, target, 0.0, 2, 6);
		if (treeData_e.tree == NULL) {
			OUT_OF_MEMORY();
			return;
		}
	}
	if (dist_f) {
		/* Create a bvh-tree of the given target's faces. */
		bvhtree_from_mesh_looptri(&treeData_f, target, 0.0, 2, 6);
		if (treeData_f.tree == NULL) {
			OUT_OF_MEMORY();
			return;
		}
	}

	data.v_cos = v_cos;
	data.loc2trgt = loc2trgt;
	data.treeData[0] = &treeData_v;
	data.treeData[1] = &treeData_e;
	data.treeData[2] = &treeData_f;
	data.dist[0] = dist_v;
	data.dist[1] = dist_e;
	data.dist[2] = dist_f;

	BLI_task_parallel_range_ex(
	            0, numVerts, &data, &data_chunk, sizeof(data_chunk), vert2geom_task_cb, numVerts > 10000, false);

	if (dist_v)
		free_bvhtree_from_mesh(&treeData_v);
	if (dist_e)
		free_bvhtree_from_mesh(&treeData_e);
	if (dist_f)
		free_bvhtree_from_mesh(&treeData_f);
}
Example #2
0
static void deformVerts(ModifierData *md, Object *ob,
						DerivedMesh *derivedData,
						float (*vertexCos)[3],
						int UNUSED(numVerts),
						int UNUSED(useRenderParams),
						int UNUSED(isFinalCalc))
{
	SurfaceModifierData *surmd = (SurfaceModifierData*) md;
	
	if(surmd->dm)
		surmd->dm->release(surmd->dm);

	/* if possible use/create DerivedMesh */
	if(derivedData) surmd->dm = CDDM_copy(derivedData);
	else surmd->dm = get_dm(ob, NULL, NULL, NULL, 0);
	
	if(!ob->pd)
	{
		printf("SurfaceModifier deformVerts: Should not happen!\n");
		return;
	}
	
	if(surmd->dm)
	{
		unsigned int numverts = 0, i = 0;
		int init = 0;
		float *vec;
		MVert *x, *v;

		CDDM_apply_vert_coords(surmd->dm, vertexCos);
		CDDM_calc_normals(surmd->dm);
		
		numverts = surmd->dm->getNumVerts ( surmd->dm );

		if(numverts != surmd->numverts || surmd->x == NULL || surmd->v == NULL || md->scene->r.cfra != surmd->cfra+1) {
			if(surmd->x) {
				MEM_freeN(surmd->x);
				surmd->x = NULL;
			}
			if(surmd->v) {
				MEM_freeN(surmd->v);
				surmd->v = NULL;
			}

			surmd->x = MEM_callocN(numverts * sizeof(MVert), "MVert");
			surmd->v = MEM_callocN(numverts * sizeof(MVert), "MVert");

			surmd->numverts = numverts;

			init = 1;
		}

		/* convert to global coordinates and calculate velocity */
		for(i = 0, x = surmd->x, v = surmd->v; i<numverts; i++, x++, v++) {
			vec = CDDM_get_vert(surmd->dm, i)->co;
			mul_m4_v3(ob->obmat, vec);

			if(init)
				v->co[0] = v->co[1] = v->co[2] = 0.0f;
			else
				sub_v3_v3v3(v->co, vec, x->co);
			
			copy_v3_v3(x->co, vec);
		}

		surmd->cfra = md->scene->r.cfra;

		if(surmd->bvhtree)
			free_bvhtree_from_mesh(surmd->bvhtree);
		else
			surmd->bvhtree = MEM_callocN(sizeof(BVHTreeFromMesh), "BVHTreeFromMesh");

		if(surmd->dm->getNumFaces(surmd->dm))
			bvhtree_from_mesh_faces(surmd->bvhtree, surmd->dm, 0.0, 2, 6);
		else
			bvhtree_from_mesh_edges(surmd->bvhtree, surmd->dm, 0.0, 2, 6);
	}
}
/**
 * Find nearest vertex and/or edge and/or face, for each vertex (adapted from shrinkwrap.c).
 */
static void get_vert2geom_distance(int numVerts, float (*v_cos)[3],
                                   float *dist_v, float *dist_e, float *dist_f,
                                   DerivedMesh *target, const SpaceTransform *loc2trgt)
{
	int i;
	BVHTreeFromMesh treeData_v = NULL_BVHTreeFromMesh;
	BVHTreeFromMesh treeData_e = NULL_BVHTreeFromMesh;
	BVHTreeFromMesh treeData_f = NULL_BVHTreeFromMesh;
	BVHTreeNearest nearest_v   = NULL_BVHTreeNearest;
	BVHTreeNearest nearest_e   = NULL_BVHTreeNearest;
	BVHTreeNearest nearest_f   = NULL_BVHTreeNearest;

	if (dist_v) {
		/* Create a bvh-tree of the given target's verts. */
		bvhtree_from_mesh_verts(&treeData_v, target, 0.0, 2, 6);
		if (treeData_v.tree == NULL) {
			OUT_OF_MEMORY();
			return;
		}
	}
	if (dist_e) {
		/* Create a bvh-tree of the given target's edges. */
		bvhtree_from_mesh_edges(&treeData_e, target, 0.0, 2, 6);
		if (treeData_e.tree == NULL) {
			OUT_OF_MEMORY();
			return;
		}
	}
	if (dist_f) {
		/* Create a bvh-tree of the given target's faces. */
		bvhtree_from_mesh_faces(&treeData_f, target, 0.0, 2, 6);
		if (treeData_f.tree == NULL) {
			OUT_OF_MEMORY();
			return;
		}
	}

	/* Setup nearest. */
	nearest_v.index = nearest_e.index = nearest_f.index = -1;
	/*nearest_v.dist  = nearest_e.dist  = nearest_f.dist  = FLT_MAX;*/
	/* Find the nearest vert/edge/face. */
#ifndef __APPLE__
#pragma omp parallel for default(none) private(i) firstprivate(nearest_v,nearest_e,nearest_f) \
                         shared(treeData_v,treeData_e,treeData_f,numVerts,v_cos,dist_v,dist_e, \
                                dist_f,loc2trgt) \
                         schedule(static)
#endif
	for (i = 0; i < numVerts; i++) {
		float tmp_co[3];

		/* Convert the vertex to tree coordinates. */
		copy_v3_v3(tmp_co, v_cos[i]);
		space_transform_apply(loc2trgt, tmp_co);

		/* Use local proximity heuristics (to reduce the nearest search).
		 *
		 * If we already had an hit before, we assume this vertex is going to have a close hit to
		 * that other vertex, so we can initiate the "nearest.dist" with the expected value to that
		 * last hit.
		 * This will lead in prunning of the search tree.
		 */
		if (dist_v) {
			nearest_v.dist = nearest_v.index != -1 ? len_squared_v3v3(tmp_co, nearest_v.co) : FLT_MAX;
			/* Compute and store result. If invalid (-1 idx), keep FLT_MAX dist. */
			BLI_bvhtree_find_nearest(treeData_v.tree, tmp_co, &nearest_v, treeData_v.nearest_callback, &treeData_v);
			dist_v[i] = sqrtf(nearest_v.dist);
		}
		if (dist_e) {
			nearest_e.dist = nearest_e.index != -1 ? len_squared_v3v3(tmp_co, nearest_e.co) : FLT_MAX;
			/* Compute and store result. If invalid (-1 idx), keep FLT_MAX dist. */
			BLI_bvhtree_find_nearest(treeData_e.tree, tmp_co, &nearest_e, treeData_e.nearest_callback, &treeData_e);
			dist_e[i] = sqrtf(nearest_e.dist);
		}
		if (dist_f) {
			nearest_f.dist = nearest_f.index != -1 ? len_squared_v3v3(tmp_co, nearest_f.co) : FLT_MAX;
			/* Compute and store result. If invalid (-1 idx), keep FLT_MAX dist. */
			BLI_bvhtree_find_nearest(treeData_f.tree, tmp_co, &nearest_f, treeData_f.nearest_callback, &treeData_f);
			dist_f[i] = sqrtf(nearest_f.dist);
		}
	}

	if (dist_v)
		free_bvhtree_from_mesh(&treeData_v);
	if (dist_e)
		free_bvhtree_from_mesh(&treeData_e);
	if (dist_f)
		free_bvhtree_from_mesh(&treeData_f);
}
/* from/to_world_space : whether from/to particles are in world or hair space
 * from/to_mat : additional transform for from/to particles (e.g. for using object space copying)
 */
static bool remap_hair_emitter(Scene *scene, Object *ob, ParticleSystem *psys,
                               Object *target_ob, ParticleSystem *target_psys, PTCacheEdit *target_edit,
                               float from_mat[4][4], float to_mat[4][4], bool from_global, bool to_global)
{
	ParticleSystemModifierData *target_psmd = psys_get_modifier(target_ob, target_psys);
	ParticleData *pa, *tpa;
	PTCacheEditPoint *edit_point;
	PTCacheEditKey *ekey;
	BVHTreeFromMesh bvhtree= {NULL};
	MFace *mface = NULL, *mf;
	MEdge *medge = NULL, *me;
	MVert *mvert;
	DerivedMesh *dm, *target_dm;
	int numverts;
	int i, k;
	float from_ob_imat[4][4], to_ob_imat[4][4];
	float from_imat[4][4], to_imat[4][4];

	if (!target_psmd->dm)
		return false;
	if (!psys->part || psys->part->type != PART_HAIR)
		return false;
	if (!target_psys->part || target_psys->part->type != PART_HAIR)
		return false;
	
	edit_point = target_edit ? target_edit->points : NULL;
	
	invert_m4_m4(from_ob_imat, ob->obmat);
	invert_m4_m4(to_ob_imat, target_ob->obmat);
	invert_m4_m4(from_imat, from_mat);
	invert_m4_m4(to_imat, to_mat);
	
	if (target_psmd->dm->deformedOnly) {
		/* we don't want to mess up target_psmd->dm when converting to global coordinates below */
		dm = target_psmd->dm;
	}
	else {
		/* warning: this rebuilds target_psmd->dm! */
		dm = mesh_get_derived_deform(scene, target_ob, CD_MASK_BAREMESH | CD_MASK_MFACE);
	}
	target_dm = target_psmd->dm;
	/* don't modify the original vertices */
	dm = CDDM_copy(dm);

	/* BMESH_ONLY, deform dm may not have tessface */
	DM_ensure_tessface(dm);

	numverts = dm->getNumVerts(dm);
	mvert = dm->getVertArray(dm);

	/* convert to global coordinates */
	for (i=0; i<numverts; i++)
		mul_m4_v3(to_mat, mvert[i].co);

	if (dm->getNumTessFaces(dm) != 0) {
		mface = dm->getTessFaceArray(dm);
		bvhtree_from_mesh_faces(&bvhtree, dm, 0.0, 2, 6);
	}
	else if (dm->getNumEdges(dm) != 0) {
		medge = dm->getEdgeArray(dm);
		bvhtree_from_mesh_edges(&bvhtree, dm, 0.0, 2, 6);
	}
	else {
		dm->release(dm);
		return false;
	}

	for (i = 0, tpa = target_psys->particles, pa = psys->particles;
	     i < target_psys->totpart;
	     i++, tpa++, pa++) {

		float from_co[3];
		BVHTreeNearest nearest;

		if (from_global)
			mul_v3_m4v3(from_co, from_ob_imat, pa->hair[0].co);
		else
			mul_v3_m4v3(from_co, from_ob_imat, pa->hair[0].world_co);
		mul_m4_v3(from_mat, from_co);

		nearest.index = -1;
		nearest.dist_sq = FLT_MAX;

		BLI_bvhtree_find_nearest(bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree);

		if (nearest.index == -1) {
			if (G.debug & G_DEBUG)
				printf("No nearest point found for hair root!");
			continue;
		}

		if (mface) {
			float v[4][3];
			
			mf = &mface[nearest.index];

			copy_v3_v3(v[0], mvert[mf->v1].co);
			copy_v3_v3(v[1], mvert[mf->v2].co);
			copy_v3_v3(v[2], mvert[mf->v3].co);
			if (mf->v4) {
				copy_v3_v3(v[3], mvert[mf->v4].co);
				interp_weights_poly_v3(tpa->fuv, v, 4, nearest.co);
			}
			else
				interp_weights_poly_v3(tpa->fuv, v, 3, nearest.co);
			tpa->foffset = 0.0f;

			tpa->num = nearest.index;
			tpa->num_dmcache = psys_particle_dm_face_lookup(target_ob, target_dm, tpa->num, tpa->fuv, NULL);
		}
		else {
			me = &medge[nearest.index];

			tpa->fuv[1] = line_point_factor_v3(nearest.co,
			                                   mvert[me->v1].co,
			                                   mvert[me->v2].co);
			tpa->fuv[0] = 1.0f - tpa->fuv[1];
			tpa->fuv[2] = tpa->fuv[3] = 0.0f;
			tpa->foffset = 0.0f;

			tpa->num = nearest.index;
			tpa->num_dmcache = -1;
		}

		/* translate hair keys */
		{
			HairKey *key, *tkey;
			float hairmat[4][4], imat[4][4];
			float offset[3];
			
			if (to_global)
				copy_m4_m4(imat, target_ob->obmat);
			else {
				/* note: using target_dm here, which is in target_ob object space and has full modifiers */
				psys_mat_hair_to_object(target_ob, target_dm, target_psys->part->from, tpa, hairmat);
				invert_m4_m4(imat, hairmat);
			}
			mul_m4_m4m4(imat, imat, to_imat);
			
			/* offset in world space */
			sub_v3_v3v3(offset, nearest.co, from_co);
			
			if (edit_point) {
				for (k=0, key=pa->hair, tkey=tpa->hair, ekey = edit_point->keys; k<tpa->totkey; k++, key++, tkey++, ekey++) {
					float co_orig[3];
					
					if (from_global)
						mul_v3_m4v3(co_orig, from_ob_imat, key->co);
					else
						mul_v3_m4v3(co_orig, from_ob_imat, key->world_co);
					mul_m4_v3(from_mat, co_orig);
					
					add_v3_v3v3(tkey->co, co_orig, offset);
					
					mul_m4_v3(imat, tkey->co);
					
					ekey->flag |= PEK_USE_WCO;
				}
				
				edit_point++;
			}
			else {
				for (k=0, key=pa->hair, tkey=tpa->hair; k<tpa->totkey; k++, key++, tkey++) {
					float co_orig[3];
					
					if (from_global)
						mul_v3_m4v3(co_orig, from_ob_imat, key->co);
					else
						mul_v3_m4v3(co_orig, from_ob_imat, key->world_co);
					mul_m4_v3(from_mat, co_orig);
					
					add_v3_v3v3(tkey->co, co_orig, offset);
					
					mul_m4_v3(imat, tkey->co);
				}
			}
		}
	}

	free_bvhtree_from_mesh(&bvhtree);
	dm->release(dm);

	psys_free_path_cache(target_psys, target_edit);

	PE_update_object(scene, target_ob, 0);

	return true;
}